Is this game actually hard or am I just shit?
Admittedly, I've never played any of the DmC games or anything similar
>first time playing through
>after every single fucking level
>"WHAT A DAY"
It's easy compared to DMC. Learn how to dodge offset and don't be afraid to dodge a lot. Learn what the best combos to use are (YBY and YYBBB are great), but try to prioritize dodging attacks over dealing damage at first.
you shouldn't panic or go straight into wicked weaves all the time. Work longer combos, like PPKKK or PPPKKP, and make sure to hold the attack button every time, especially when you're dodging mid-combo, this will be really important for alfheims and some harder battles.
Replay the first few stages a lot, they've got plenty of fodder enemies for you to learn timing and combos on. Always explore the stage when you can, you'll find hidden fights and items. When you have the money, buy the moon of mahaa-kala and learn to defend against some enemies by pressing the stick in their direction while attacking, it helps tons in the jeanne fight and others. If you want to get a lot of money, while also forcing yourself to git gud, buy the gaze of despair. It also makes enemies attack much more frequently which will help you learn dodging and positioning.
Enemies won't start ranged attacks if they're off-camera, this helps a lot with kinships or enemies with beam attacks. Don't worry about healing or dying on your first run through the game, it's really more for practice.
I recently completed the game entirely and just learning to hold down the attack buttons and playing through with gaze of despair helped a lot to build knowledge of how the game worked. Stick to it and you may one day not be raped by Gracious and Glorious.
>mfw i finally got the platinum ticket
it automaticly changes to infinity non-stop climax
mfw i also forgot to take the gaze of despair off
should i try to get the climax brace and angel slayer first?
It's pretty hard when you're first playing it unless you have experience with games like DMC/Ninja Gaiden.
Protip: Buy Bat Within ASAP, I believe it shows up in the shop after chapter 5.
Y lets you shoot freely, which keeps enemies in the air and allows you to maintain combo even when far away from enemies. I don't think bayonetta has a single input that isn't considered. The analog readings can be used for parries, for double taps or back-forward taps, as well as any 360 being read at any time during any movement, including the 360 attack. Even the lock on button can soft stun enemies and be used to reset their idle animations.
why respond seriously?
>no platinum on fortitudo
step it up
So many shitty players. How are you fags this bad at Bayonetta? It's easy as fuck, all you do is dodge shit and combo.
And no, I'm playing on Normal, I have never played a game on easy before.
>Implying you're finding/completing a lot of hidden Alfheims on the first run.
>Implying you hit every insta-death QTE on the first try.
Anon there's no need to lie.
play remember me
bayonetta definetely does not suffer from this but the really bad bamham clones really boil down to mashing one or two buttons and nothing else, even most of those inputs however are really pointless and could be replaced with just holding the button down in practice
basically the opposite of bayonetta
if you've never played any game similar to this one you will have trouble with it for a while, but you will eventually get good enough to play all the way through normal mode and even hard mode if you persist
it's normal to die a lot if this is your first time playing a game like this one, don't worry about it OP. But you have to take it upon yourself to start learning how to dodge, and memorize some combos, if you want to improve
It is not that hard to get Silvers and Golds in Bayonetta on a first playthrough. You're guaranteed a Silver just for not taking any damage, and a Gold if you're playing in Hard mode.
If you're getting consistent Stone awards, then you just suck, period.
I love the music of battles but some enemies are just stupid and I can't play video games. The "mash circle" torture attacks are the worst because it's harder to mash circle rather than square or triangle.
I'm pretty drunk right now
>stupid as fuck obvious as shit retarded bait
>someone replies to it anyway
You're the reason this site is garbage, fucking morons taking everything at face value at getting their panties twisted over some shitpost
>thinks QTEs are hard
>gives up when anything is a little challenging
I can't believe people actually find this game hard, compared to DMC3 its a breeze. Fucking embarrassing. Anyway, I'm leaving this thread, it's full of plebs and shitties.
>you need to jump out or you instantly die and lose a trophy rank
>in the nick of time, the game allows you to press the gunfire button to jump
>pressing it twice or too early is considered a wrong input
I love you, kamiya, but I'll kill you
It's a fucking QTE, are people really this retarded? Are you all playing this game drunk or high? All you have to do is press a fucking button when you see it pop on screen. It's not like this is a new phenomenon
the player has no reason to assume that he'll have to press that particular button. In fact, the exact same situation occurs later in the same level, with a falling bridge, and you press the jump button to survive it.
It's sloppy design, not challenging or particularly beneficent to the game.
I found the "stay one minute in the air" alfheim and I gave up near instantly. Literally how the fuck is such a thing even possible? How HIGH do you even have to be to DO such a thing?
>not "I should've been a pole dancer!" or even "you've been naughty!"
I missed the Kulshedra LP on the first playthrough, but I still did that Alfheim because I figured out that you can bounce-kick off of airborne enemies, and foot Durgas do 0 damage as opposed to shots from the guns. It went from a show of skill to a trampoline simulator, it was so easy.
Now the same Alfheim with the fire dog, that's where it got its payback.
holding the attack button pulls enemies to you, or you to them, depending on if you're on the ground or in the air, I think. You could then hop on their heads and cause minimal damage, made the whole thing extremely easy as long as you managed to dodge the energy balls the dears would shoot at you from time to time.
attack+ stick (to the direction where the enemy is)= you get closer
attack+ stick (to the oposite direction)=you pull them to you
attack+ stick (left or right)=pull them to you and swing them around
>Get Platinum and Golds for Combos and Time, but get hit a couple of times so usually get around Silver for time
>Game discourages using items to heal, but also discourages Game Overs for dying
Like, I can understand Game Overs taking away letter grades, but it'd avail a LOT of frustration if they just removed the items from the shop and let you craft them in the menu. If you didn't want me to use items why let me combine shit to make items that will lower my letter grade? It makes no goddamn sense.
Bayo 1's a great game, but I'm hoping that by the time they released Bayo 2 they fixed some of these problems. Oh yeah, and giving me a fucking "Retry Encounter" would work wonders.
>No "Retry Encounter" button
For a guy who started with Viewtiful Joe 1+2 and only got back on with Revengeance, not having a Retry Encounter button was a fucking nightmare when I was playing Bayo 1.
In Bayo2 using items does not diminish your score, this opens up a whole other can of worms because you can then spam invincibility lolipops and demolish bosses without even trying
An no even in Bayo2 if you get hit you got to quit out of the game
W101 has a retry button........but the loading times are 20sec+ each time you retry an encounter
Platinum still has a long way to go
it becomes a bit more manageable if you equip the eternal testimony, hold the rockets for bosses, and just tap the fire button like a retard. Most enemies can't get an attack on you. It's still mostly a terrible stage, considering it's just two verses of bayo's fantasy zone followed by a longass jeanne fight. Doing it without witch time is a pain in the ass.
Still miles better than the motorcycle chapter, though
does bayo2 have any rewards for all chapters platinum? I can't remember.
1 gave you jeanne, but playing with other characters was kinda frustrating because you had to start a new file.
I don't find either stage particularly hard, just kind of boring because it feels like an unneeded change of pace which comes across as filler keeping me from getting to the next great fight.
It was my biggest problem with W101, too. Absolutely amazing combat system, but the game loved to make you chase your tail every so often before it would let you fight again
>didn't get any trophy better than stone after stage 6
>played hard until ch 7
>farmed ch7 boss until I could afford pillow talk & climax brace through telephone codes
>cruise through the rest of hard & NSC with that combination
because I only wanted the platinum trophy
Bayonetta is absolutely not a suitable game for a beginner to the genre to play. It is not forgiving in any way. Play DMC, Ninja Gaiden, Shinobi/Nightshade, whatever the fuck else first. It will be a much easier start and it will properly prepare you to play Bayonetta. Seriously if you can beat DMC1 on DMD without using items then you won't find Bayonetta to be that much harder, but it definitely is harder. Even after you're that good you can expect stones left and right.
Still feel they fucked infinite climax up in both Bayos
In Bayo 1 they remove witch time... ok sure hard... but that is the main defining characteristic of the fucking game.
Then Bayo 2 they leave it in and ramp up enemy... everything... great! And then add random arbitrary enemy blocking out of the blue.
Just felt like a missed opportunity
>Get Bayo 2 when it came out a year and a half ago
>Play through tutorial and part of the first level of Bayo 1
>Think it was pretty okay I guess
>Put it down and never feel the urge to pick it up again
It sucks because I loved other Platinum games like Vanquish and Revengeance. But whenever I pass by and see this game case on my shelf I just feel like meh and gloss over it for something else.
It's a weapon. You can look up the LP locations, you get the whip early on. Once you get it hold the Y/triangle button to pull an enemy towards you. Hold y+forward to zip to an enemy and Y+back will pull them to you then swing them overhead.
>Then Bayo 2 they leave it in and ramp up enemy... everything... great! And then add random arbitrary enemy blocking out of the blue.
Honestly, Infinite Climax in Bayo 2 is more of a chore than challenging. In the first stage on the stage you're fighting giant mecha angels. And it isn't even hard, it just takes longer.
To be fair Bayo 1 starts off reallllly slow. Oh a fight in a square graveyard. Then you jump off a cliff into a smaller square area with more angels
Meanwile Bayo 2 starts with a massive midair battle atop a fighter jet pursued by flying angels culminating with a massive brawl up the side of a skyscraper and off the very top of it
Although once Bayo 1 gets its feet under it it does go pretty huge up there in spectacle and scale.
True, but what takes the cake for me was the first battle in Infinite Climax Bayo 1 after the Graveyard where you have to do three torture attacks on the cargo plane's wing to proceed against non-stop fucking glorious and gracious is up there on my list on most mind breaking annoying fucking things ever put in a game
>And it isn't even hard, it just takes longer.
Just Salamandra everything to death