to Metroidvania's. God damn, why are they so good.
>he thinks castlevania isn't a metroidvania
Circle of the moon is one of my favs but I recognize that is slow at the beginning to pick up and get traction , one you get a few Good card combo sets then you're good to go.
action rpgs are already good on the combat department. adding platforming and exploration to the design just makes the product even better.
i've yet to play a bad metroidvania. they're pretty easy to make right so long as you consult the greats as you're making them.
They're alright, but they need SOME way to set themselves apart.
Going through a game and seeing a bunch of purple doors then waiting for the inevitable 'purple powerup' so I can backtrack and see what's in all of them is pretty played out at this point.
What I don't get is that neither Nintendo nor Konami seem to want to capitalize on the popularity of Metroidvanias. Every third indie game today seems to call itself a Metroidvania. There's clearly demand. But Konami and Nintendo seem to hate money.
Played Guacamelee at a pal's flat the other day.
Didn't care for it at all. Not trying to shitpost,if you like it that's fine. It just didn't click for me.
Initially the combat seemed like it would get cool but its not nearly as complex as my friend built it up to be.
The most fun I had were with the little platforming puzzles.
Maybe I'll give it another shot someday.
At any rate, have any of you played Apotheon?
Is that any good?
>people still use the term "Metroidvania" even though Metroid has been a generic FPS for the last two or three generations
Come on. Look at this trailer and tell me that you're not getting hype
>Nintendo out of touch with their fan base
Yep that's Nintendo, subverting our expectations, giving us what we weren't asking for. Sometimes it works like with Wind waker's style and other times it's a 'Federation Force' pile of poo.
If you only ever play one Castlevania game, make it Symphony of The Night.
Guacamelee didn't click for me either, neither did Outland come to think of it. I didn't play much of Guacamelee but from what I can tell both of those games feel a lot smaller and contained vs a real Metroidvania. Like the sense of exploration is stunted. Havn't played Apotheon yet, my backlog is too big as is.
>posting in a Metroidvania thread
So what games do you like?
I really don't care for Miriam's design. Iga mentioned other playable characters and multiplayer. I really hope Somacard here has a campaign.
>tfw I finished high school and literally finished my college studies 4 years later
>this game is not out yet
>So what games do you like?
It's still gay as fuck, but in a different way. It's a Village People type of gay, while Metroidvania is a Clay Aiken type of gay.
Pointless, boring and bad. Worst locales in any Metroidvania and that's saying something.
>Environmental Station Alpha
I wanna play that Jetstream Sam-lookin' motherfucker.
>there will never be a game with a swag as fuck bearded evil Soma with the player role filled by Yoko and Julius' offspring
goddamnit it's not fair
You take that back anon.
Have you brushed up on your knowledge about Norse mythology yet?
come on man they are pretty good games, of course everything looks shit compared to super metroid, no need to shit on those, after all both games are the metroids nintendo is not making
whatever bud, go play super metroid again, or some intense hardcore hack of it
the core metroidvanias, for new players that want to hit the high points:
symphony of the night
aria of sorrow
metroid zero mission
Hard for a beginner, but still pretty dope:
order of ecclesia
super metroid zero mission (super metroid mod)
not awful and not great
all other DS and GBA castlevanias
Meme games, shit taste for shit players:
legacy of the wizard
ori and the blind forest
nearly all super metroid mods
>Every third indie game today seems to call itself a Metroidvania.
Which is retarded.
I don't mind calling the post SOTN Casltevanias Metroidvanias, since it does describe them to an extent.
But they are called that because that are Castlevania games.
If another game does it, and isn't Castlevania, then it's just a Metroid clone, not a Metroidvania.
Have you never actually played Prime?
It pretty much just progresses like Super, but with 3d navigation for fights. And even then it's not like a normal FPS, because it's all auto targeting and mostly about dodging and timing shots, not aiming. Not very generic at all.
people saying portrait of ruin is good is like people saying bloodlines was better than CV4
the currents rise and fall but the original superior game returns to the top
portrait did one thing right, and that was an amazing final boss, the areas were boring as fuck, and the gameplay was CHARLOTTEJONATHONCHARLOTTEJONATHON
>I'm too incompetent to take notes
Hey man don't be so hard on yourself.
I have played pretty much 75% of the games on this thread, but not this one
what's the definitive version of Symphony of the Night?
Can you blame them? The Metroidvania genre is almost an automatic 10/10 in the eyes of critics.
No wonder both Metroid and Castlevania ripped it off from the true original, Maze of Galious.
PSX of course. Saturn has more content but slowdown up the ass, and most of the new content is garbage.
He's stalling you so the rest of us don't have to put up with your idiocy.
You mentally retarded? PSP version (Dracula X Chronicles) kicks the fuck outta psx version, you can play as maria as well as listening to Nocture on English, it's basically an improved psx version of SoTN
Nah. I've liked PoR better than SotN and the Sorrow games since it came out. I really don't see that changing anytime soon, either. Saying Bloodlines is better than IV is laughable, though, and I don't know anyone who says that.
IV is objectively the best Castlevania.
Also, if you didn't enjoy CHARLOTTEJONATHANCHARLOTTEJONATHAN, there's something wrong with you. I spent like 10 minutes straight spamming the button to switch characters when I first got the game.
no way, dawn of sorrow suffers from poor map design and the touch screen gimmicks are stupid. portrait of ruin, has sub areas that are mostly linear but not to the same extent of ecclesia which many places are literal straight lines. tying attacking to mp is dumb. great boss fights but not as good as the game before it otherwise.
official art, not sure who drew it. better than ecclesia's moody and sophomoric style which is frankly shitty looking
PoR is easily the best of the three. I can't understand why OoE gets as much praise as it does, it was severely underwhelming and the glyph system was not done well at all.
Fuck off man, OoE's return to the portrait style castlevania art of old was glorious. The anime shit the first 2 DS titles did was hideous, especially what they did to Soma. Death and Drac looked like Scooby Doo villains in PoR.
doesn't resemble kojima's art that much. agree that the in game art is childish looking but it's an improvement over dawn of sorrow
would have liked if the style used in that soundtrack poster >>324200460
had been used in game
>Been feeling pretty lethargic, want to play vidya but don't feel like playing anything on my Wii-U or PC
>Decide I'll play an emulated game
>See this thread
I guess I'll finally get around to playing the GBA Castlevanias. Which should I start with? CotM, HoD, or AoS?
Shantae is though.
Its not just a sidescroller, its a map based backtrack adventure while gaining powers and fighting bosses to get further along said map.
Definition of metroidvania bro.
For anyone who saw Valdis Story on Steam and been thinking about getting it, don't. It is less about exploring and being a metroidvania than it is about back tracking ~10 rooms as soon you got the item at the end of the zone.
The game is ok, you can make character builds for four different characters that play differently so you can have the guy clearly made for melee to be a decent magic user and such. It just suck ass at trying to be a metroidvania. Hell you may as well buy Shovel Knight as well as it is pretty damn close, only diff is that Shovel Knight doesn't require you to back track as much while somehow have more hidden stuff in comparison.
By the creators of the best puzzle platformer ever
its a joke image from /adgd/
But people are actually serious about excluding him in some of their campaigns.
Check out his Deviantart, guy is a nightmare to work with, he's rich AND autistic when it comes to how his character is portrayed, and won't take no for an answer.
I've never understood why people like Metroid Fusion so much, it's my least favorite Metroid game that I've played. To me it felt way too cramped and linear, offering very little opportunity for exploration like in the other games
>Dawn of sorrow
Holy fuck no, Good tier at highest.
DoS was a boring slog, bosses were forgettable as hell, the gergoth was a bad fight and we didnt need to fight it 3 times. Dopple guy and ignis guy died with no story at all. and the villains sucked ass.
Horrible sequel to an absolute masterpiece
So what Metroidvanias are you all looking forward to this year?
Can't wait for Ghost Song myself. Chasm looks pretty good too.
Ghost Song and Hollow Knight for me.
within a deep forest is pretty good if i recall, by the same guy who made knytt stories
anyone played mystik belle? art style looks cute
Well it was on sale on humble so I tok the plunge. I'll get back to you all on how it is
Will it be good, /v/?
couldn't get into valdis story
had some annoying mechanics, like this ability that rockets you to the ground when used, except its bound to the down key so you hit it accidentally all the time and it fucks up your platforming. maybe that was just me though
Aria of Sorrow is the best one
Fight me irl
Downright shit opinion. La mulana bad and cave story 'dope'? I enjoyed cave story, but it is light years inferior to the former. Its also short as fuck while la mulana is easily the most content-packed metroidvania there is.
No fucking doubt. It'll be a bit easier, but not by a large margin. Also, more plot. Also, it would be hard for them to create bosses as cool as in the first one, but I think they'll manage. Dem nigoros are good game designers.
The dev's may be talentless hacks, they may only be in it for money, Unity may make it buggy as fuck, they may be too lenient or run out of budget, they may not pay enough attention certain puzzles. La-mulana is the kind of game that's REALLY FUCKING HARD to make and make WELL. They can easily fuck it up.
La-mulana 2 is so very, very, very, very easy to fuck up. Not to mention it's even more ambitious since the developers are aiming to reach the next evolutionary step of 2D vidya.
The chances of La-mulana 2 being good are actually extremely slim.
That's just because it takes 10 hours to solve all the puzzles in an area. La Mulana has lots of minibosses but few bosses, ideally there would be one in the front and in the back and also the infinity corridor (which arguably has one despite what the game says)
Honestly, for a game as ambitious and the required skill to develop La-mulana 2, they have way too fucking small of a budget.
i followed this cavestory clone project called the underside for several years, until it became obvious the dev abandoned the project
The demo was on an outdated engine and only showcased one of 20+ levels, all of which, if the game is anything like the original la-mulana, will have hints and puzzles that span across eachother.
I loved Guacamelee. It doesn't really need to have complex combat, complex combat would bog the game down even more. It just has a way for you to string different moves one after another which is fun, and gives you different combat options.
The platforming is great, but Guacamelee is light on exploration. If you play it long enough you will easily see once you get to the end of an area it will have a place that will quickly loop you at the start of the area so there is little back tracking. It is just easy to see where to go to progress and takes little time to get there.
I think it is the best in the genre due to having more fun combat than Metriod or the Castlevania counter parts along with much superior platforming.
Shit, man, don't lose hope. Those guys made a game to glorify their MSX favorites. And La-Mulana didn't sell that much. They do not do this for money. It's gonna be at least good.
The did the first and the remake for free.
Honestly, the reason for La Mulana's success is that it has no budget, so all the features and puzzles have to be as basic as possible. This gives you a fair chance at actually solving them.
ESA is god
best metroidvania in years
Like I said, the way La-mulana is structured it can very easily be unplayable and broken. If they make the game really simple, then it won't live up to the legacy of the original, but it will still be good. If it's really complex, then if they mess up, the game will be objectively bad.
Just because they gave out the original for free didn't mean that it was free to make. They had to put forth the effort and work, that alone isn't free as it requires money to support their living finances.
And despite this, the original La-mulana has broken puzzles and is so outdated/clunky that it's virtually unplayable since the remake is out. The remake being so masterful that it fixes virtually every single problem of the original.
La-mulana 2 only has one chance, unless they decide to make an expansion pack that fixes everything.
You greatly overestimate the impact money and time has on a game. Only one thing is necessary, and that is passion.
True, burning hot passion makes it work no matter what, it's what made SotN and Super Metroid good. Gunpei famously complained to the SM staff that they were putting too much effort into it, shouting "are you trying to make a goddamn masterpiece!?"
An artist has never made three masterpieces. La-mulana's original was a rough draft, and La-mulana remake was nigoro's masterpiece and magnum opus. After such a fantastic, god-tier game got such mediocre sales, it's hard to have passion.
1st ones not bad and I completed that one aside from a few optional Achievements I missed.
But nevertheless its a solid game and I am sure the devs doing the second one got it in the bag.
Clearly the remake was nothing new, it's just the realized vision of the first one. I say this because I sincerely doubt equal attention was given to the original Bahamut as the rest of the bosses.
The saddest thing is how they finally released the original and it went fucking unnoticed for, well, I don't know how long, and ti took some unfunny let's player in the west for it to finally be discovered. Imagine putting all that time and ingenuity into a game and nobody wants to play it.
Just finished the first level on second. From what I have seen so far it isn't too bad. There are hidden areas you can get back too as I saw an area I couldn't reach because I didn't have the ability.
Seems like a bit of a mixture between classicvania and metroid. Closser to metroid vania however. Music is pretty nice but the game is a tad bit easy. Playing on normal tho so not sure on how hard mode is.
Also game has a very shitty crt filter as shown here but thankfully you can turn it off.
>An artist has never made three masterpieces
>the old games are a chore to play and control like ass.
>meticulously search map for a door your haven't gone through
>find it and backtrack to it
>turns out you hadn't gone in it for a reason and you still aren't able to
That exact situation gets me every time and it wears me out.
This game was pretty good though I don't know if you could even call it a metroidvania I also thinik it was released on the gba?
Unrelated but what sarted the whole (you) thing? Every thread now has someone posting it like that, is it the new cuck/bait.jpeg?
You can backtrack and after you finish a stage you can revisit it at anytime to discover more secrets. Also seems to have multiple pathc in a stage since in stage two I chose the lower patch instead of the upper and I have no clue where the upper leads
I hope you can take other paths to other stages and not some "here's gold, now fuck off"
Also, is he trying to make a meta thread in /v/? He sounds like those anons who make threads like "this semen demon is for ____"
i think they lead to new stages since I see that dotted line heading underground from the first stage and I can't go there. Don't quote me on it
Hey, that game was pretty good
I think (you) probably started with some memester saying how he relishes seeing (you)s and people started making (you) related OC. I'm going to blame /sp/ or /tv/
>getting offended when you get the (You)s you so desperately desire
put more effort into your shitposting, I'm bored. Pretending to be an tumblrtale faggot isn't even worth acknowledging.
I find it odd that there are so many Gradius references in Castlevania, but almost no Castlevania references in Gradius.
Contra? Nothing at all. These three were sister franchises goddamn it.
>Playing Castlevania HD
>Suddenly, everyone decides to go Jonathan
>Wrecking ball spam everywhere
>Beat Death (it was chapter 5)
>Spend the remaining time running around the level and spamming wrecking ball
Wherever you guys are, you were the greatest.
Every time this board hypes a game it turns out to be a piece of absolute shit like
or a game that's alright like
It's never actually a GREAT game because I guess that would be too mainstream for /v/ipster to get behind.
Just use this list http://vsrecommendedgames.wikia.com/wiki/Metroidvania
Well there are both Gradius and Contra references in Rocket Knight Adventures.
Only thing shit here is your taste you uncouth lout
Actually, thank you, I'm gonna use this videogame to illustrate my point further.
This is a la-mulana clone, for sure. It has very similar gameplay and even similar UI and art style. However, there's one key difference: This game plays it incredibly safe by lacking any sense of connectivity, or even complex puzzles at all for that matter. This game has the same gameplay as la-mulana, but is SUPER simple despite that.
It's in this complexity and fragile structure that make La-mulana so amazing. It requires a lot of passion and effort and attention to detail in order to pull something like it off. However, La-mulana 2 may not be able to replicate this, because it's hard to do something so complex twice, especially when you need to do it completely differently.
This is why La-mulana 2 has such a great chance to fail.
>like metroidvanias like metroid and have enjoyed AV
>can't stand Castlevania, especially the rpg elements
It was pretty Castlevania all things considered.
>Gee Gears of War has guns you shoot, it MUST be a First-Person Shooter!
>That's stupid, you're stupid
>OH WELL LOOK AT /V/ BEING ALL PENDANTIC HURR DE DURR WORDS MEAN WHAT I WANT THEM TO MEAN, FUCK YOU YOU TRANSSHAMING CISLORD!
>thread about an entire genre
>couple people post niche games in it
>some retard always comes in going WOOOOOW WHY /V/ SO HIPSTER
fuck off retard those games are both good and there's plenty of people still discussing great games on your little list like Cave Story, Castlevanias, La Mulana, etc.
Posting favorite Metroidvania.
Dat soundtrack, too.
Monster Tale is actually legitimately a great game, so is Henry Hatsworth.
DS has a lot of 3rd party titles like that that were great.
It's unfortunate that due to rampant piracy (on PSP/DS) both 3DS and Vita have suffered in their title base.
Metroid isn't as fun as Metroidvanias.
If you backtrack and shit in Metroidvanias, you always feel it is worth it because of item drops and EXP. If you backtrack in Metroid-games, you are just doing yourself a big disfavor if there isn't anything of interest for you to find. Also, the difficulty in the games are way different, a lot of enemies in Metroidvania has the Diablo-design where you get plenty of time to be the first to attack etc. I don't care if it is more cheap, it's also more fun.
I actually liked Axiom Verge, wasn't a 10/10 but it was fun anyway.
I'm playing through Valdis Story right now.
What are your favourites metroidvanias, guys?
To me it's Aria of Sorrow, played the shit of out it. I like some of the other Castlevanias games too, and most of Metroid games.
Except Zelda codified the genre and became so popular that everyone copied that, not Adventure or whatever atari crap came before.
Meanwhile Knightmare II was a smash hit in Japan, you know, where games are made, arguably a lot more famous than metroid.
>we will never get a HoD 2 with better game design, netcode and more playable characters
It isn't fair
>Meanwhile Knightmare II was a smash hit in Japan, you know, where games are made, arguably a lot more famous than metroid.
Except the other half of the world doesn't remember Maze of Gallious for shit, except for maybe as "that thing La-Mulana makes a bunch of references to".
Maybe in moon, people call them 魔城伝説IIのような.
I don't see how it "copied" anything really. it's not like it's exactly a groundbreaking concept, to have one giant level instead of splitting them up into self contained ones. it's like a game having jumping and everyone flying off the handle "X game did it first!"
it's fairly obvious this fag-o is actually not a bad guy and something something did whatever to Myriam to save her life.
He'll be Myriam's Albus.
Shadow Complex Remaster for PC is free if you're willing to put up with Epic Games' launcher.
>Dracula X Chronicles is hard as balls
>comes with unlockable classic Rondo of Blood AND Symphony of the Night
>Kojima did some kickass redesigns for this game
how can one remake be so based? I'm particularly fond of Dracula X's Richter as his outfit is more appropriate and closely matches his SotN one. I never understood the "headband wearing guy with a ripped sleeveless shirt" thing. Really doesn't fit into the era.
HoD on steam would be fun considering the original still somehow has people playing, though it's mostly Somanways grinding the final bosses on hard mode forever for some autistic reason
>Download Aria of Sorrow
>Get to the point where you meet Hammer
>Have a hammer from one of the "x armor" enemies (50 damage) and an iron plate from the boss
I think I may be a bit stronger than I should be, since I'm only three bosses into the game.
Oh well, I enjoy one-shotting most enemies.
Portrait of Ruin and Order of Ecclesia.
PoR has two characters you swap between. Jonathan has a large arsenal of weapons like Soma, but instead of souls, he has subweapons, which he also has a shitload of. Charlotte on the other hand has a bunch of spells.
OoE has Shanoa who equips glyphs which serve as both weapons and spells in a way. It gets kind of complicated so here's a video of her killing a crab.
Well castlevania was never one for giving you really deep alt modes. I don't even think you could open up a status screen in them, just pause. That being said Albus mode is still probably the most fleshed out because he's not a generic Belmont mode.
all of the DS ones are really good, though Dawn of Sorrow being an early DS title incorporates touch screen gimmicks as a rule and bosses require you to draw a rune after you kill them to actually beat them. If you fail to do it, they revive with some health back and you have to try again.
Portrait of Ruin has a big castle to explore along with paintings (hence the name) that take you to other themed worlds to justify something like an egyptian motif out of nowhere. Order of Ecclesia has mostly split up areas selected via world map and a dracula's castle at the end though it's decidingly shallow compared to most that take place in the castle in the first place. Still a nice surprise though.
Kojima has stated that her art isn't something the current market wants anymore. And unfortunately she's right. Last castlevania games she did art for I think were Dracula X chronicles and Harmony of Despair.
She'll always be an amazing fucking artist though.
Switching to anime art was the right choice.
I dislike it but it put the franchise on lifesupport in Japan, giving us three more games before its inevitable demise.
No, most fleshed out goes to Dawn of Sorrow's Julius mode. Castlevania 3 style character swapping, unique abilities between Julius, Alucard, and Yoko, dialogue as you encounter them in the castle differing vased in who is currently in play, and a special final boss alternate ending battle against Soma Dracula. Truly the most based unlock of any bad ending in anything I've played.
The third game was Kojima style. God Infucking hate nips' obsession with cute and animu. This is so much shittier than pimp Soma.
So has Kojima ever used digital mediums? I'm pretty sure everything she does is on physical medium, and mostly oil paintings.
Third game uses a different artist though, not Kojima.
it's the same artist from Suikoden Teirkreis, Masaki Hirooka. Still very capable artist though.
>konami is holding her art for ransom because of an existing contract
She can't make any profit on her work for another five years or face a lawsuit. All her current shit is done for free because of it
>legacy of the wizard
I have literally never heard anybody hype that game for any reason, unless the falcomfags are off doing it in every tails thread. Even for the time it was confusing shit.
Did it just make your ass sore as a kid or something?
Jesus Christ, why would you subject yourself to those terms?
These Japs don't fuck around in the board room, do they?
>I have literally never heard anybody hype that game for any reason, unless the falcomfags are off doing it in every tails thread. Even for the time it was confusing shit.
I didn't even know other people knew about that game. I loved it as a kid and when I've tried to make threads about it a few years ago they went unnoticed.
it was another time, when we were happy with Castlevania, Contra, Gradius, Mystical Ninja, Metal Gear. Their games could sell 100k copies and still have god tier sequels
If only we knew
I think as a little kid, it was mainly because I didn't know anything else like it. Looking back, the only thing I still dig about it is the music. The first bgm especially is pretty catchy.
It's one of falcom's franchises though, so I thought maybe the trailsfaggots were yammering about it or something. Never seen anyone else do it, yeah.
Capcom was always better. Though Konami was always nr. 2. I guess there's just no room in the industry for hardcore series like CV, Gradius and Contra.
MN was always hit and miss.
japan is one of the most capitalist countries on the planet. They always been cut throat as fuck just they can't hide it well now. You're talking about a nation where amusement parks can spring up in a summer then the investors jump ship after they make their profit littering japan with abandoned amusement parks and tourist attractions.
She can make it for an anime or manga but it has to be pro bono like with bloodstained she can not get paid for the art she supplies to it because of her contract. She is still getting a salary from konami but it's really tragic she can't do anything while they make pachinko machines
also I think the way he colors and shades stand out the most. He does a lot of anime shit but was clearly able to pull this back for Order of Ecclesia
iconoclasts looks pretty great
wait, what? did the localization team fucked us all this time?
I think Metroidvania is the stupid genre name
It's just a sidescroller. OH BUT YOU CAN EXPLORE SO IT'S A METROIDVANIA. Still looks and play like a sidescroller. We don't make the distinction between linear 3D platformers with stages or 3D platformers with an overworld, we just call them 3D platformer.
It's a side scrolling ARPG/platformer with specific level design elements and hallmarks, like the unpassable wall o doom that only the Holy Chain of Jesus Stuff can break, etc.
Callin them " sidescrolling platformers " is reductive as fuck.
They have a specific set of level design attributes and gameplay facets that are unique to their genre enough to differentiate themselves from others in the larger, more general genre of platformers.
Comparing Mario and Metroid is like comparing Call of Duty and Deus Ex (on a purely gameplay basis, regardless of quality). Both are shooters, but I'd sooner call Deus Ex an RPG than an FPS (even though its both), even though shooting is the majority of the gameplay.
People seemed to like Ori and The Blind Forest, havent played it myself though.
Personally I enjoyed Guacamelee and
Dust: An Elysian Tale, even though they receive mixed criticism on this board.
He's asking for recommendations when ITT there was a tier list posted filling his request. The answer why he would play Fusion first is because he's a retard as evident by his terrible post.
I have no idea.
I just had a craving to play it.
There are so many games I can play but I'm not authorized to play any!
Help! I'm such and incompetent killing machine!
I'LL GET LAID WITH ANYONE IN SIGHT IF THAT MAKES YOU RECOGNIZE ME AS A GOOD METROIDVANIA
>Maze of Galious
Never played it but I heard good things about that game. The closest I've been to it was La-Mulana, and I didn't even play the original one, just the remake.
Amazing game, by the way.
>Tfw I really like Fusion despite it being shit on so much
It's not my favorite, but I enjoyed it for what it was. It's a good Metroid game despite being linear,
OP here. Can't believe this thread is still going! I didn't realize Metroidvania's were a big thing on /v/. Pic related just happened
now on the Symphony of the Night!
do more shit like axiom verge's weapons, where they alter the environment or do cool stuff
maybe not to a huge degree, but something other than straight upgrades to existing weapons, like metroid
I dunno why, but Strider works well as a metroidvania.
Fuck you, I liked it.
>Shaman King: Master of Spirits 2
My fuckin' nigga.
Anubis and the Buried Bone. It's a furry porn game that only has a demo and two sex scenes.
The second boss is borderline impossible to beat. It's counter-intuitive to the control and physics scheme and requires such precision that no man who wants to fap can overcome.
Contra is a side scroller, but not like Metroid or Igavanias. Same with Megaman. Same with Zelda II. Same with Battletoads. Same with Mario. Squares, rectangles, etc.
Don't be dumb.
I played it on PC and it was pretty good. Supposedly some of the devs of Metroid Prime worked on it.