Remember the era when video games were carefree fun and didn't pride themselves on becoming an edgy grim cinematic story?
It seems like so long ago
Because we want them to still be relevant and relatable as well as show the video games aren't all serious business, kid
>that period when edgy games were all the rage
>that period after with all the gangster/rap culture games
It's like opening up a photo album and seeing a picture of yourself dressed as Sonic doing his 'run thing'.
Forget it, I thougt the "move" on title had nothing to do with Playstation Move. Naive and retarded from my part, I know.
I for one don't want mascot 3D platformers to become relevant again. They'd be targeted towards either the braindead ADD-ridden smartphone audience or the easily excitable nostalgic gamer audience, and be a soulless vapid cashgrab either way.
I'd want more HD remasters if anything. Legend of Kay got an anniversary remaster for some reason and it was the best news of 2015 for me.
There are still tons of vidya out now that aren't serious and grimdark. You'll just have to look harder for them.
The best two Ratchet games are the first one and Going Commando (Up your arsenal is fantastic too)
I can admit Tools of Destruction is kind of a fun game, but a crack in time is garbage. Nefarious is the best villain in the entire franchise, but overall only Clank parts were good. Ratchet parts were shitty action levels with Sly tier cutscenes.
Ratchet games always had a focus on narrative and their humor always ressembled that of movies (so it's fitting that they're actually getting a feature film). And lmao at Jak, did you play Jak "Ow the Edge" II aka GTA with Tess tits by any chance? Can't talk about sly cause I know nothing about that series but I'd bet it will also get a game with the (probably delayed) movie
the game is full of jokes.
the make fun of the goofy dance number and the fact that jak didn´t talk during jak 1 in the very first mission.
no other game has ever managed to make me laugh that hard
ToD wasn't that great. ACiT, while amazing, is still inferior to 2 and 3 in many respects.
This isn't really a new start, though. If anything, it's going to retcon the first game into a more Polaris-friendly retelling, complete with Grummelnet meme weapons and those fucking Fongoids.
More generally, the new game looks like it's going to be a bigger, more polished ITN. It does seem to share many of its downsides- loads of handholding, people talking at all times, linear "cinematic" level design, Grummelnet weapons, the works. Still too early to just write it off as another mediocre entry, but it doesn't look too hot either.
>that period when edgy games were all the rage
>that period after with all the gangster/rap culture games
I want that period of underground, urban, futuristic techno Matrix-esque shit to come back. It had such a weird charm.
UYA is like a .1 below GC for me. They might be technically equal for me, but there only real difference is that I played GC far more than UYA and have more of a memory of it.
The first game wasn't edgy at all. Jak 2 and 3 go way too edgy though.
Ratchet was never really edgy. Deadlocked/Gladiator went in that direction but it at least kept a good sense of humour so it didn't seem that grim.
Jak & Daxter was a fine game. Jak II is only popular among kids who couldn't play GTA; this was the closest they could get to enjoying GTA.
Jak 3 was a fine game. It had more platforming than gunplay and it had a campy sense of humor despite the overarching plot about THE DARK MAKERS
>good and actually fun characters
>planets that feel different but in a way connected to each other thanks to the story
C´mon, I've played all of the games but the first one has this magic atmosphere that none of the sequels managed to get.
PS3 games are just generic action games with a platform element that only tries to force the meme "lol dumb characters and funny absurd weapons xDD" that this series has become.
>I've played all of the games but the first one has this magic atmosphere that none of the sequels managed to get.
I can't tell if it's nostalgia or something else but there's something about the music, the graphics and the gameplay that the later games don't capture.
yup, finally someone who agrees. It had a great atmosphere and setting, and as a sequel it took a tremendous risk, I respect it a lot.
>Jak II is only popular among kids who couldn't play GTA; this was the closest they could get to enjoying GTA
More like it was popular because it mixed GTA style gameplay into its own cohesively.
>Jak 3 was a fine game
It was leagues worse than 2. You say it has more platforming than gunplay but the amount of platforming it has is pitiful considering a lot of the game is focused on roaming the giant desert area in cars. That shoot guns. Not to mention the smaller size of the main game in 3.
The only platforming I remember from Jak II was the temple. There might be more than just that level, but all I really remember from Jak II was going opposite ends of Haven City looking for missions.
Not when Jak 3 exists my friend. The entire useless city of 2 can just fuck right off. They give you one mission at the port, then back to the arena, then back to the port, etc.
the problem with 3 as well was that it didn't respect the story/character work II did. II had some cool lore being made, 3 shits over it with the Precursor reveal and some other elements.
>implying the precursor reveal wasn't 10/10
Other than that the only real thing they shit on from 2 was the relationships between Jak and Keira and Ashley and Torn, which was due to Keira's voice actor quitting.
the problem with 1 was there was no point using the weapons, it was poorly balanced that way where they didn't really have enough reward. Also the fact the game didn't stop when selecting them, meant I died many times because moving the stick to select a weapon also moves Ratchet, knocking him off a cliff or into an enemy or something.
yes, I remember the era when practically every game involved some kind of animal mascot jumping around, collecting coins and shit. I remember when games were more like commercials for licensed toys and cartoons. They were just as bad as the average grimdark epic cinematic experience vidya today.
I just really didn't like the Precursors being Daxter's race and being all goofy and stupid. It shits on the cool atmosphere of the first and second game, with the ancient temples, the cryptic Oracles, the mystery. It felt too cartoon-like to make them into ottsels, I would have rathered a slightly more mature take on it.
Did anyone else play this
I thought it was great
>Own a PS1, PS2 and PS3
>Get all the Crash games on the PS1
>Get Jak 1, 2 and 3 plus Sly and Racket and Clank 1 2 3
>Get to PS3, terrible new Sly game, new R&Cs aren't the same other than the time one and zero Jak or Crash
>tfw I didn't get a PS4 because there is literally nothing for these guys
inb4 new R&C, it's just a remake.
>says one edgy thing at the beginning of the game
>is the sarcastic straightman to Daxter's stupidity for the rest of the game
>people will continue to meme about Jak 2 being edgy for the rest of time
Didn't really matter what they looked like. That really doesn't have a hold on what they're capable of. It would have probably helped if the stupid surfer one didn't exist. Jak and Daxter was always a more lighthearted series even when shit got dark in 2 and 3 and them revealing that Daxter was secretly a demigod the whole time, ones which Samos had spent his whole life looking for, and Vegar or whatever his name was getting turned into one was pretty good.
I onyly played 1 over this last Christmas. 'salright, it's a perfectly decent platformer of its time, like solid 8/10. I would expect 2 would be better, as in these games it usually streamlines things and the game is better.
The opening of Jak 3 was hilarious
>spend all of Jak II working to kill Praxis and you don't even get to kill him
>beat the game
>everyone throws a party in honor of Praxis's death
>load up Jak 3
>Jak is being held accountable for Praxis's death, left out in the desert to die, etc
>yfw you indirectly killed the leader of one of the last remaining civilizations in the known world
>Praxis did nothing wrong either
As for the Precursors, I would have rather they stay heard but not seen. And they just throw in some lore that the Precursors had a weird sense of humor involving ottsels.
different strokes I guess. I hated everything in your last sentence there.
In my opinion, what Jak 3 should have been was Jak going back to a time between 1 and 2, becoming Mar(as 2 hinted strongly at) and building Haven City, with base building/simple economy management systems being the gimmick instead of the desert car racing.
6th gen was the beginning of the end, however because no one realized how much graphics and useless dlc could influence people no barely anyone did it. With the release of the iphone and mobile games things were actually ruined from that point on. 6th gen had many great games and both pc and console gaming were great but it still was the beginning of the garbage that was 7th and now 8th gen.
I hate that it was revealed as silly Ottsels who were faking things in a Wizard of Oz type way. I'm fine with a Mar=Jak reveal, since there was plenty of groundwork laid for it, and it would make for a nice self-contained trilogy.
They became so "serious", it's laughable!
Doesn't mean the ottsels aren't capable of major feats a la Yoda. There really isn't a point in a Mar=Jak reveal since it already happened in 3 when Spargus fucking said his son was Mar and his son held the amulet that Jak got from his past self and immediately after being confirmed by Vulgar taunting him. And we already know the final results of Mar's actions, there's no real need in revealing a mystery that doesn't need to.
>finally get PS3
>can experience the R&Cs I missed after all those years
>every goddamn character becomes flanderized as fuck
well again, I just don't like that yoda-type trope. I completely understand what you're getting at, I just don't like it.
As for Mar, I just think seeing the story of how Haven City was built, seeing the aftermath of the Metal Head invasion that Jak/Samos/Keira started by opening the gate would have been interesting. Maybe visiting locations from Precursor's Legacy in disrepair/under attack. Jak would be an older man, a leader, following his arc from silent protag boy in 1, to angsty teenager in 2, to a man fulfilling his destiny in 3. The problem with the story is the ending I suppose, since Mar only really builds Haven, it's up to his younger self to really safe the world by finallly beating the Metal Heads in 2.
Sly 1 is a Crash clone. The hubs are super small. They're bigger than Crash's warp room, but there's nothing to look for other than some extra lives and coins.
2 plays extremely differently. You've got a midsize hub to explore and complete missions. You've got a healthbar now. You can collect clue bottles and find rare artifacts so you'll have something to do other than missions.
Sly 3 has huge hub, but they removed bottles and artifacts so there's nothing to do but complete missions. And to pour salt on the wound, most of the missions are minigames. They introduce a bunch of new characters but they're just a vehicle for more crappy minigames. There's also a challenge mode but they're all just completing the same missions under time pressure or without taking damage. Not really worth your time.
4 plays a lot more like 2 but it has a metric fuckton of QTEs. Each world has a new character to play as but they're all just Sly with a unique ability.
TL;DR: Find the Sly Collection and Thieves in Time. They should be cheap.
What pisses me off the most is what they did to Quark. Suddenly somewhere between the PS2 and PS3 he turned into a total fucking moron with no redeemable qualities.
how the flying FUCK do you just drop the ball on characters like that so goddamned hard?
thing about Sly 1 was it was a lot like Spyro 1- you can 100% the game in basically one sitting. It's pretty shirt, there is no backtracking, no abilities that you need to unlock areas or shit, you can just go in, do a level while collecting all the bottles, move on. Very formulaic, 5 hubs with the same setup.
Haven't played 2, from the sounds if it it's probably the best one?
Are you saying you don't want those games?
I'm sorry but you have god awful taste and recommend seeing a doctor to check your head.
Seriously though, gaming is a child's hobby and you aren't mature so don't pretend the industry is either.
Seeing all of that would just ruin the spectacle and raise far too many questions that would need to be answered. Like how did he actually get the walls of the city up and running if the Metal Heads were already being assholes, where did the Metal Heads come from, where did all the eco suddenly go, etc. that didn't really need to be answered in 2 because of how drastically everything had changed since 1. And you're right, Mar doesn't really do shit but build a city, rule over it for a while, then die. Wouldn't be a exciting ending that's for sure.
I mean, ToD and CiT were pretty fun, and I shouldn't care too much about the canon of Ratchet and Clank. But it kind of irked me that Clank's backstory went from some dork robot shat out by a computer to try to stop an evil businessman, to some predestined Time Janitor or something.
Just finished the trilogy anon here.
Yes, Sly 2 is definitely the best one on the list
The thing i probablu hate about among the series are the fucking villans, both 1, 3 and 4 abuse the "I hate you and your family name" and 2 use it on not direct-way
Yeah, but there was something different about him, he felt like an actual person instead of a caricature, didn't appear to be completely incompetent, and he was actually amusing.
>the writing will never be as good as Deadlock/Gladiator
How does the least platformy game have the best humor an interactions.
Gameplay generally got better with ACiT and Nexus when focused on core game.
Hopefully this plays great and has good replayability. Only reason I come back for games now.
>where did all the eco suddenly go
well, it still exists- it's the ammo, and the health packs in 2 and 3. Note that you have yellow/red/blue ammo and green health. I love that detail(another reason I love what 2 did to the universe). The eco is still there, and in terms of the ammo it has sensible effects based on how it worked in the first game.
>The whole game he tries to be good and then fakes his death
>They find out and shame him
>mfw he saves the day in the final boss
He's my favorite character m8
The level design was meh, at best. It certainly didn't match the sprawling (for the time) feeling that 3,2, and to a lesser extent, 1 had. Couple that with the lack of missions and time spent in each world and some rando villain thrown in to mix things up and explain the time travel (which could have been god-like). There was so much potential when it came to meeting Sly's ancestors, and an attempt is made to touch on that, but it didn't reach half of it's full potential.
Also the Penelope turning evil thing just made no sense. It's not a terrible game, but it certainly doesn't go beyond average.
It's mentioned in-game that eco is much more scarce in 2 and 3 than in 1, where eco tended to just blast out from the ground from vents.
They're definitely worth a go.
>mfw I just want a J&D game with more precursor temples, relics and kickass robots
This is what I've wanted ever since I played Precursor Legacy all those years ago. I still have the map that came in the box.
Jak's timeline fuckery is a double-loop. The Metal Heads came from somewhere and the loop the involves kid Jak becoming Mar and making Haven City would involve the origins of the Metal Heads.
I don't know man, I'm not too mad about it. At least now they're deciding to put all their space opera shit into some alternate continuity instead of just trying to shove it where it doesn't belong.
I liked the commentators but the dialogue got a bit repetitive.
A little short, could have done with a few more weapons but mods kept things interesting.
Best played in co-op.
I still haven't beaten all challenges in Exterminator difficulty, fuck those spider tank missions.
I thought Deadlocked was fun, but a different fun from the previous games. The tone of it was pretty different, but it didn't bother me. Only thing that kind of confused me as a kid was the size difference.
played that the most, but Up Your Arsenal is still my favorite. That said, Deadlocked had great characters and did challenges in games the best; I really haven't seen a game do extra challenges as well, which is understandable since that was what the game was focused on.
>mfw Green's backstory you hear on planet Torval
Fun action gameplay with Omega mods and an Online mode that was the best in the series.
Best humor. Banter is fun from cutscenes to Merc and Green and commentators.
A bit too repetitive.
Not much exploration due to shift
Would the Multiplayer count as an arena shooter in a way?
>everyone throws a party in honor of Praxis's death
They were throwing a party for the defeat of the Metal Head leader, and the fact that they're on the winning side of the war now.
>that cliffhanger in AciT
I was so fucking mad when I finally got around to picking up the older ratchets. Fucking nearly had a stuck on the moon situation, sweet jesus Sony liked insomniac.