After the abomination that was Smash 4 is there literally ANYTHING that sakurai could do to make tr4shfags hate smash 5?
Seriously, ANYTHING at all. Could they actually just shit in a case and then call it "smash 5" and people will buy it and say it's the best smash?
See? This is what I'm talking about. Smash 4 requires less skill and less technique than Brawl, and as a result of this is less fun than brawl and an overall worse game, and yet a /v/irgin will always claim brawl is worse, as if they didn't like brawl prior to Sm4sh's release.
Brawl had better stages, single player, and content in general. Smash 4 has better gameplay powering it and a nicer roster (minus the lack of Climbers) but is disappointing in almost every other regard. How did they manage to ruin something as basic as Classic?
>Brawl had shit gameplay
So does sm4sh, arguably worse even due to an even more unbalanced roster and even less advanced tech.
>and a worse roster.
Less =/= worse. Project M objectively has the best roster of any smash bros game because it's the most balanced.
>Items more balanced.
Project M =/= Brawl
If you think balance makes a good roster, I think you are forgetting about Meta Knight. Sure, Sheik is pretty dominating in Sm4sh, but she is not even close to Brawl Meta Knight.
Brawl's single player lasted easily over 100 hours and was genuinely enjoyable for the most part.
But you're right in the sense that Smash 4 shouldn't have even had single player if they were going to put no effort into it.
Nobody honestly cares about items unless you're playing casually and even then casual players wouldn't even care that much
In Brawl (and every other Smash games), the items are useful, but still relatively weak as to not become the focus of the battle. There are many weak items and few strong items and most of them are single-use and require precision to hit. You'll spend most of the time fighting your opponent with your character's attacks and using the stage hazards to your advantage.
In Smash 4, most of the new items are powerful and very likely to hit, giving them a much bigger focus during battles. In addition to that, the stages have a lot more hazards and everything is constantly moving around. combine these two and you get a game where you spend most of the time fighting the items and the stages rather than fighting the other players.
>Smash 4 requires less skill and less technique than Brawl
Just because you suck at 4 because the other player isn't tripping every couple seconds doesn't mean smash 4 takes less skill
>After the abomination that was Smash 4
Seriously, just go and die.
If you think Smash 4 is an abomination, you have no idea what that word even means. Smash 4 is working, functioning video game with over 50 characters, lots of unlockables, and a solid yet still developing competitive scene.
It's autists like you that make /v/ so insufferable. Whining and bitching about every last ''hitbox'' and balancing.
It's a fucking party game. Shut up, grow up, and stop being a little bitch.
The only thing I hate about Sm4sh is the inclusion of so many "literally WHO?"s.
This is wrong. Do you play casually? I play casually often with both young children and friends who don't have a Nintendo console. Both of them after a few games ask me to turn off the items (Sometimes asking to keep the Smash Ball in). This has never happened in previous games, only competitive players usually want item off. In Smash 4 the items are too powerful and make the game not fun for a lot of player. Similarly with the stages, every players have stages they don't like and when playing in a casual setting it's easy to compromise and not pick a stage other players dislike, but in Smash 4 the amount of "soft-banned" stages those players have is much higher than in previous games. A five years old has fun playing Brawl with items on in most stages except for a few like Big Blue and 75. In Smash 4 the amount of shit going on in the screen at any moment is simply higher than any other Smash games and we have to ban half the stages or he'll kill himself all the time.
I think Sakurai is a huge fucking faggot, and I say this as someone with over 200 hours on Uprising. I really hope 5ma5h is directed by someone else. His RNG hard on is absolutely inexcusable, and it affects multiplayer as well by the means of unlocking custom moves.
The objective truth: sm4sh is a competently made game. To make it a "competitive fighter" but also to keep it accessible to scrubs who want to "compete" the focus of gameplay has shifted to a very basic version of smash where you basically take turns hitting each other until someone forgets to shield or dodgeroll, making it not as deep as prior entries in the series.
There you go. Now keep arguing anyways, fags
>scarflard lost a match as sheik to a samus
wow what a fucking cuck
Enough of this sheer autism. If you want every Smash game to be like that accident Melee, then go and play Melee for a living and live off canned beans and government benefits. I'm just happy we have Cloud Strife, Sonic The Hedgehog, Mario, Pac-Man, Pikachu, and Mega Man in the same video game.
>he'll kill himself all the time.
Shoutouts to that one section on Orbital Gate where the missile blows and the arwings catch you, I swear there's some faulty collision detection there because someone always dies when me and my friends play on that stage.
It was just one exemple, I did mention my older casual friends asking to turn the items off, even if they never wanted them off in other Smash games. And even with the five years old, he doesn't have problem playing melee and brawl, so why only Smash 4? Isn't Sakurai's goal to make the game more casual-friendly?
its just the fact that at a competitive level it's really unbalanced and not fun to watch or play. and i understand saying go play melee if you want better/more competitive combat but smash 4 has so many new characters that would be amazing in a similar combat system but if we want to play as those characters we have to play play this slog.
>It doesn't matter if half the game is unfun and repetitive!
just fucking stop, single player modes are fun, especially the ones in melee, and they absolutely butchered it in sm4sh
What gives Sm4sh a free pass when it comes to quality of gameplay? Smash has been a borefest casually and (to a way less important extent) competitively since Melee. So why is it that so many fags such as yourselves defend it as if roster is only thing that matters when gameplay trumps everything.
Admit it, y'all niggas would be complaining with the rest of them if there wasn't a competitive scene to bitch at
>hurr, I don't like it so it shouldn't count
That's not an argument, though.
If they didn't intend Smash to be a single player experience as well, why has it always had the vast majority of its unlockable content tied to single player modes?
>smash has been a borefest casually
Your point ends there as far as I'm concerned. That's just entirely your opinion. It's a fun game, and if it WASN'T fun, then it wouldn't sell so many copies.
The term "party game" being used to describe Smash came about long after the game was designed to have single player modes to complement its multiplayer focus. You're doing the same thing as trying to defend modern Mario Kart's horrendous single player that COULD be legitimately entertaining on its own by saying you personally prefer one style of play over another.
>if it WASN'T fun, then it wouldn't sell so many copies
Same reason Mario games still sell, brand recognition.
Even without all of the technical bullshit, Melee was a blast. Stick to your dumbed-down, wonky, awkward game with shit stages, boyo
I really wanted Takumaru to be in. Instead we get a new FE protagonist. Cloud is cool and his moveset is a lot of fun but FF character that actually appeared on a nintendo console would have been awesome. Imagine if someone like fighter or red mage got in.
but these are just opinions. objectively bad opinions. fuck
Brawl had tripping
Any argument claiming brawl requires "more skill" is automatically invalidated. Any game where you CAN'T get rid of g;obal RNG shit with settings is a shit game and not competitive, brawl is the ONLY smash where even disabling items and playing in non retarded stages doesn't rid the game of global RNG.
Repeat smash 4. Which is a repeat of brawl.
Seriously. I didn't buy this last one. I know better now. I'm not getting burned twice.
and it's like that with Zelda and Metroid now. Nintendo releases shit games and expects me to buy the sequels that are sequels in name only. Fuck you! Wii U is Gamecube HD!
What I'm getting at is the reason Smash has become a moonman sumo simulator is because of skilless babies like you
Dear sweet Lord, give it a rest. It's been more than a year since release. Get over it. The ship has sailed.
I'm a casual player. I mention this because a lot of people say only competitive players dislike the game, and Sakurai's excuse is that he wants to make the game more inclusive to casuals.
My favorite for multiplayer is Melee. The game is just very fast and fun. Casuals like speed too. The stages are great. Most of them just have an interesting design and one or two "special" element that's not too bothersome (Termina has the turtle moving away and Tingle's balloon, Corneria only has a few laser that rarely hit you, Pokemon stadium has the cool transformations). There's a few that are really shitty like Big Blue. Poke Floats is the most "out-there" stage but it's a pretty fun stage.
Brawl is my favorite for single-player. It's slower and there's the trip gimmick. Neither are fun even casually. Casuals like to go fast too. The single-player make up for it. However I think the SSE mode does go on a bit too long. I kinda like Adventure mode better, but Adventure mode gets repetitive, so an in-between of the two would be ideals. But there's other cool single-player stuff too. The Bosses were a great idea. There's more stages and they're generally the same quality as the Melee stages.
Smash 4 is meant to be more casual according to both /v/'s opinion and Sakurai's term. But I dislike it. I can safely say I dislike it enough that it's the first Smash game to make me say "I might not buy the next one". There are more characters which is cool. However a lot of these characters are not casual-friendly. Shulk's stance, Cloud's limit, Robin's item wearing off, Ryu's inputs, all of these make them more complex (not THAT complex, just relatively to other characters) and some of them are literally who to casuals (Shulk, Robin. Even Cloud to young children born since he's an old character). And the stages are horrible. It's like half the stages are Big Blue on steroid. There's too much going on, both in gameplay and visually, and I often lose track of what's going on.
I can agree with what you are saying anon.
Smash 4 has the best game play still though, besides arguably melee. Maybe it's because melee feels more dated.
But only a fool couldn't see why people like melee so much. Even though melee fags fucking are autistic.
>You enjoyed melee before meleefags appeared.
>Resorting to having to pander to Meleefags in lieu of making something good and new
>Bringing back tripping
None of the above will ever happen, though, so I'm good. I do wish that they wouldn't have Sakurai do ANOTHER Smash, though. Not because he's a bad director, but because he's clearly been sick of the series for a while, and it's better if he does something he actually wants to do like with Uprising. And honestly, I hope we don't have another Smash period, because the fanbase is so fucking awful on all sides that I cannot go through another.
>melee was your favorite game before knowing about competitive scene
>items on high, mute city all day
>see some competitive matches
>start training, it's like an entirely new game
best of both worlds
>Memeleefags so upset their game is on its last legs they have to shitpost about it on a hawaiian flip-comic board
I'd shitpost too if my game of choice was more dated than OP's mom
>Meleefags calling anything else wonky
What have you done with my sides!? I demand to know!
Nintendo fans will buy anything Nintendo makes and never question it. So yeah Smash 5 could be even worse and people will still buy it. I mean is not like people can play other games on their nintendo consoles that aren't made by Nintendo.
What is happening? /v/ is based today.
I gotta say I don't understand why people like items in any of the games.
My only guess its that people who aren't as good as others might have a chance, but it's not hard for someone who is better to keep another person from getting an item.
Of course you don't notice them, somebody would have to play someone other than Fox or Marth to notice them :^)
I fear for smash 5 guys. I really do. Nintendo is streamlining all of there games it seems like. Has anyone played the newest Mario Party? It's like it was designed for really stupid eight year olds.
Now it's literally just a straight path. Everyone shares a vehicle and they move together until the of the stage and then it is over. It's awful.
If ANY character on the roster was a literal who to you, that's YOUR lack of video game knowledge at fault.
I'm not even a Nintendo fag and the only characters that have ever been unknown to me prior to playing a Smash game were the Fire Emblem characters in Melee and Lucas in Brawl, due to their games not being released outside of Japan.
Weird, I remember EVO top 8 having 9 characters (the and most of the Fox players being dual mains) but I guess I'm mistaken. I also remember Plup doing super wavedash precisely once between stocks in top 8 because it's just a frame-perfect trick and completely unviable but that probably didn't happen either. Thank God Sakurai honed his craft and ships games like Smash 4 with shit like wectoring.
Wectoring was patched out
Maybe Melee will get patched to have more than three viable characters soon! :^)
I'm shocked that nobody, but me, noticed your post, because you clearly understand what's exactly happening to Sakurai. It's not that he's bad, or a "hack", or something. It's just that he's tired with Smash. Not saying that he did make a bad job with Smash 4, but I do have some concerns about the game.