DUDE A STATUS EFFECT THAT EFFECTS THE PLAYER JUST BY GETTING INTO ENEMY'S LINE OF SIGHT AND ITS METER GETS FILLED IN 2 SECONDS AND MAKES YOU LOSE 90% OF YOUR HEALTH INSTANTLY LMAO!
Dude just get as close as possible without getting spotted and then lunge with holy blade. Also, the graveyard set works wonders against these fucks because it has insane frenzy resistance
I HOPE YOU WERE HAVING FUN BECAUSE IT'S ABOUT TO END RIGHT FUCKING NOW BECAUSE I'M GOING TO BREATHE MY EYEGAS AND YOU'RE GOING TO GET HALF-FUCKED ROFL
U wot ole son. I'll do u in bruv, real nasty like.
>I played after 1.05
>I played first on PC
>get in close-combat as soon as it spots you
>let him perform its grab attack
>get the timing right with a gunshot
>rejoice as the visceral attack animation nullifies the frenzy status
Make sure you don't have too many fucking insights though.
try again you little bitch, I hope you spent all your souls before you started fighting me lol
Is this cut content like that King in the shitty Warcraft armour?
I've never seen it before
If youre stuck on the last phase just snuggle in right against the left of him and rotate with him while attacking.
He'll almost never hit you, the damage from the lava on the ground is almost nothing and you can easily outdps him even with skl weapons
you need to earn my love
>he got cursed by basilisk gas
Literally never happened to me unintentionally. The bar doesn't fill up fast enough even if you have no curse resistant armor. The fuckers don't even directly attack you either.
You're much more likely to get cursed by Seath crystals.
It'd be nuts if like, 30 years from now Miyazaki says that there actually is a usage for the pendant that nobody could ever figure out without knowing.
But then, I just have a hardon for well kept undiscovered secrets in video games.
>Knocks you down
>Launches a spell that holds you in place as soon as you get up
>Can do a move to take most of your health
>Tiny hallways so you can't get around them majority of the time
Who thought this was fun?
I could live with the constant frenzy if it weren't for the fact that their favorite attack is grabbing you.
So you get held in place long enough for Frenzy to proc but also get hurt in the process.
At low enough VIT, its basically an instant kill if you get grabbed.
I like the concept of frenzy, but I think it was poorly executed.
Get rid of your Insight, wear Frenzy-resistant gear, don't get caught in their extremely telegraphed grab attack and time your use of sedative correctly.
Or just abuse parry frames like everyone else with a brain.
>bitching about lanterns, when they have a huge telegraphed attack that's really easy to parry and then do a visceral attack, considering you're invincible during the animation
Git good, or something. Or put on frenzy resist armor, you fucking idiot. Oh wait, I'm on /v/ where people are terrible at games.
His point is the color is the less important factor. Theres passive vagrants and active vagrants both of which come in 2 colors. So saying "I killed both a red and white one, so I got them all" would be less correct since whether they are active or not is more relevant.
>play vanilla dark souls
>playing completely blind because im not a faggot who reads a wiki before playing single player games
>i used a homeward bone after beating the gargoyles and ringing the bell because i didnt want to walk all the way down so i didnt see the pardoner
>get lost in sewers, have 3 frog things jump at me, have no idea how dangerous they are
>The next person in the game who sells the cure is fucking Ingward in new londo ruins
Rare spawn that you'll never see.
Basically they spawn wherever someone dies twice and loses a very high amount of souls or humanity.
Demanding on certain factors of what the player was carrying, these ghost crab mobs can range from pathetically white ones with few attacks to red ones that can fire devistating lasers and homing spears.
The red ones only happen if like some dick wraith with 30 humanity dies twice and loses it all.
>beat DS2 a while ago
>come back this time with Scholar
>enemies fucking everywhere come running towards me
>keep walking towards the other boss man thing
>dragon on the platform and breathes fire at me
who thought this was a good idea
The only real change to that area aside from the dragon is the white knights
They aren't that bad.
Only area id say was objectively worse is Iron Keep. That was very poorly done
The white knights are extremely annoying, not difficult so it's not a huge issue.
Also why did they get rid of those giant spider monkey things in the beginning of Wharf? I remember being scared as fuck when I went into one of the homes and the cunt was right there.
30th September 2011
- hide notes
some NPCs disappear
after applying version 1.02, the system hangs in the trophy screen during the installation of a set
Merchant at the beginning of the Sewers now sells Curse removal Stones.
I want to say no but i looked it up and some say he did so i guess he did.
One thing i want to know about the original is if enemies in armor had higher defenses, i seem to remember doing almost no damage to the knights in the church with the wanderers scimitar on my first playthrough.
Right when you get to the area with a house to your left, one to your right, and a short building to the right of that right house - there used to be one in that short building. Now it's some skeleton looking dude with some dual sword dude who jumps down.
>game makes you walk across big ass church roof then climb a huge ladder
>then gives you a fast travel item at the dead end after you finish the objective at the dead end
>dont use the item though cause things are obviously different if you go down the ladder!
yeah ok wiki reader sorry we are not all as clever as you.
>is here anyone willing to help me against Lawrence?
Post password if you still need help.
This is not Dark Souls.
Your character level is irrelevant if you use password matching.
In my opinion SotFS is exponentially easier than vanilla Dark Souls 2; I've put considerable amount of time in to both. Heide Knights are easy to deal with if you use blunt damage (stuns them with heavy attack) so you can just mash 'em down easily if you're using a club or something like any other mob.
As for Iron Keep; I don't think it's that much harder at all. Back stabs 1 hit the knights are they die in 2 hits from heavy attack (at least they have on all my playthroughs with various weapons). Just don't run away from them when they're coming towards you, generally you can kill 1 before the next one is there with enough time to roll and reposition.
You'll find they neutered many areas and made them much easier by reducing enemy count and type. The additional content is pretty good though, so if that's mainly what you're looking in to then you shouldn't be too disappointed.
>tfw Arcane build
>tfw pop out of cover throw one spell out them and call it a day
Don't even have to get close.
Its pretty early on in the game, there is no reason to expect that things will change like that.
Theres no reason to expect things wont change, but its hardly so unreasonable that you might miss the guy since walking all the way back might seem like a hassle when you can just warp.
Especially now when the game gives you a bone every time you kill a boss.
Getting accidentaly sprayed by those fuckers gets you instantly fucked in the ass right away unlike after they got nerfed.