[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

So is this the only 3D mario game the WiiU is getting? Not

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 133
Thread images: 19

File: PS_WiiU_SuperMario3DWorld_enGB.png (571KB, 456x642px) Image search: [Google]
PS_WiiU_SuperMario3DWorld_enGB.png
571KB, 456x642px
So is this the only 3D mario game the WiiU is getting?

Not that it's bad but it's a set down from how galaxy and sunshine felt like big changes, even 64 was at the time
>>
Best 3D Mario.
Collectathon and waggle pieces of shit need to fuck off.

Generally satisfied with the WiiU Marios after NSMBU, NSLU, Mario Maker and this one.

I just hope that they will change up the style for the 2D Mario next gen. They should definitely keep the features like challenge modes though.
>>
>>324149861
Best 3D Mario to date. Most varied and similar to 2D Mario.
>>
>>324149861
not as good as 3dland but still one of the best 3d marios
>>
File: 1451362164404.png (34KB, 196x197px) Image search: [Google]
1451362164404.png
34KB, 196x197px
>>324150950
>not as good as 3land


Please for the love of god explain yourself.
>>
>>324150090
Worse than Sunshine
Worse than Galaxy
Worse than Galaxy 2
Worse thab 64
Even Worse than 3D Land, and that shit was really bad.
>>
>>324150851
>similar to 2D Mario

why do people keep saying this like it's automatically a good thing.

Platforming is inherently harder in 3d because you have to worry about another dimension and depth perception and shit. Nintendo knew this and evolved the series around exploration, and adding a higher skill ceiling via maneuverability to compensate for the fact that they couldn't really make mario jump on small tiles barely large enough for him.

3d world shat all over this in order to appeal to nostalgia fags, and in order to compensate for the inherently harder platforming, just made every platform 16 miles wide, and replaced enemies with shit like biddy buds, who literally just stand there in a formation to create enemies that give an illusion of accomplishment, when any brain dead retard could have just jumped on one and let the rest of the formation fall under your feet automatically.
>>
>>324150950
What?
3D World is the full console experience to the watered down rushed portable version.
>>324151130
Shit taste.
>>
>>324150851
>Most varied
by stealing stuff from other mario games
>>
>>324151276
>I only played up to W2 but I'm going to hyperbole the shit out of what I saw
>>
>>324151115

Not him, but I kind of agree. I didn't like how 3d world's level design revolves almost entirely around hiding green stars. 3d land has the star coins, but they truly feel like the level design came first, and then they found hiding spots for the star coins, and the levels regularly give you friction and obstacles to overcome. It's disgusting how many levels in 3d world you can practically make a bee line for the exit with little to nothing standing in your way, and the only incentive to not do so, is to find the green stars. Like I said, the green stars were probably the focus of the level design in 3d world, and vice versa is true for 3d land.

They both have major flaws though, and both have some advantages over each other, I can't say I care for either
>>
>>324149861
The franchise doesn't need changes, it needs platformer innovations like it used to, and not in the form of gimmicks like fludd or the fagmote.
>>
File: Wonder Bait.jpg (163KB, 622x626px) Image search: [Google]
Wonder Bait.jpg
163KB, 622x626px
>>324151329
Stupidest comment of the day.
>>
>>324151474

Nope, beat champions road, and was the only time I had fun. Even in world flower you are riding in space on GIANT platforms on rails. You'd probably have a hard time naming a platform in 3d world that is as small as a rainbow ride carpet.
>>
>>324151636
Rainbow ride carpet was a fucking chore, I'm glad nothing in 3D World is like it.
Fuck standing on that carpet over and over and over again.
>>
>>324149861
>even 64 was at the time
You do know that's the biggest in terms of changes right? It will still be for a while unless the NX is a matrix tier machine.
>>
>>324149861

At least it ain't trash like Sunshine.
>>
>>324151625

But it's true, besides the two new power ups, and the glass pipes that give you a little more agency over screen transitions, most everything in this game is lifted from past mario games. the rhythm bleep blocks or whatever are galaxy. Those platforms that alternate red and blue for every jump is from galaxy, characters are from mario 2, that helicopter block on your head is mario 3d land I believe, those green rail platforms that move in the direction of your weight is 3d land I believe.

Please name some unique level mechanics/obstacles that weren't lifted from other mario games
>>
>>324149861
I want to mouth rape Peach.
>>
>>324151751

I'm not defending rainbow ride, I'm just criticizing it's challenge, and the inherent effects their "sticking true to 2d mario" had on the level design and mechanics. Please don't dodge the point
>>
Excuse my mini-rant, but I need to get this off my chest.

I often come across MANY people who hate 3D World in comparison to Mario 64 mainly because of the mere fact that it's not "open world." Guys, it's a fucking Mario game. Why do so many people neglect to acknowledge what makes Mario so special in the first place? And for the record, not every game has to have some god damn open world. What is up with people feeling that open worlds need to be forced on every game? I play Mario for the brilliantly constructed and well thought out level design specifically created with to embrace the importance of variety and progression. Mario is also about platforming and tight controls. Yes, I WANT to go from point A to point B because I know the developers can design a lot of brilliant crazy shit between point A and point B. I don't need to be lost a huge world with endless things to do, people to meet, things to collect. No, that is not Mario. That's Zelda. Docking Mario 3D world or 3D Land because they're linear is fucking ludicrous on all possible levels. I just don't understand it. Don't get me wrong. I loved 64. I loved sunshine. Those were some really great games, but as Mario platformers, I felt like the focus on what makes Mario so special was lost. With games like Galaxy 1 and 2, 3D Land and 3D World, they were finally able to realize that Mario excels on being linear and they were finally able to nail the proper Mario "theme." Linearity is not a bad thing when you have levels and worlds that are really well designed. Seriously, the developers put a lot of heart and soul into those levels. It just disturbs me how anyone can call that game "soulless"

Opinions are opinions and I've considered all sides of the argument, but I believe that 3D world is the perfect balance of 3D space and what makes a Mario game great which is clever level design wrapped around the sole concept that MARIO IS A PLATFORMER.
>>
>>324149861
I find Sunshine disappointing, but it was at least worth my time to play. I cannot work up the desire to even buy this fucking game based on the demos I've played
>>
>>324151858
>most everything in this game is lifted from past mario games.
How is this a bad thing? Fuck you.
>>
>>324151625
>>324151858
It goes further than that. previous 3d marios were very different at the core. 64 introduced the whole 3d platformer stuff, sunshine was flood based and galaxy was all about the planatoids. 3d world just reduces what you can do and makes everything simpler closer to one of the 2D games

>>324152067
because it lacks personality of it's own
>>
>>324149861
Nintendo promised a true 3D mario other than this for the Wii U but at this rate it looks like we won't get it
>>
>>324152019

You seem to be implying that mario 64 isn't a platformer, which is far from true. If you've ever seen a mario 64 speed run, or just some really good players, they do nothing but run and jump and shit.

Meanwhile 3d world has tons of levels where there are no pitfalls, or there is little to no danger, and the only objective is to run around an open space and find keys or green stars.
>>
>>324152019
Simple answer, people liked what the 3D marios did and as a change from the standard mario. Saying but what made it special in the first place is silly when you look at the amount of spin offs and the saturation of what made mario originally special
>>
>>324152067

I've literally seen this same argument every 3d world debate.

>3D WORLD IS AMAZING BECAUSE HOW UNIQUE IT IS
>how is it unique, it recycles plenty of content?
>FUCK YOU, WHY DOES A GAME HAVE TO BE UNIQUE!!!??!
>>
File: 1451704782962.jpg (24KB, 635x475px) Image search: [Google]
1451704782962.jpg
24KB, 635x475px
Not sure if this is the right thread for this but

I'm using a 1 TB external hard drive for the Wii U, but it keeps making this incessant clicking sound and disconnecting when I try and download shit. It's annoying as hell and I don't know how to fix it
>>
>>324152234
Of course you will, it's called a Hat in Time

WiiU will be long dead whenever that comes out
>>
>>324152393

Typically when a harddrive makes a clicking sound, it's fucked.

Does it sound like a marble dropping on a table or something?
>>
>>324152138
>because it lacks personality of it's own
>personality
What the fuck are you talking about?
How retarded can you get?
How can a video game have a human trait?
Come back when you have appropriate words to describe the things you're talking about, moron.
>>
File: 1452575347741.png (79KB, 250x250px) Image search: [Google]
1452575347741.png
79KB, 250x250px
>>324152482
sort of
>>
>>324152416

I can't imagine hat in time being worth a shit, but I hope it truly brings back a high skill ceiling to 3d platformers.

At least yooka laylee will hopefully be fun. I mean, no skill ceiling or skill required, but still funner than 3d worlds constant star hunting
>>
>>324152531
It's like what the US Supreme Court said about pornography. I can't define it, but I know it when I see it.
>>
>>324152531
Yurotrash detected.

That is an extremely common critique and has been for decades.
>>
>>324152531
>Personality refers to individual differences in characteristic patterns of thinking, feeling and behaving
Simple
>>
File: wut.jpg (131KB, 528x528px) Image search: [Google]
wut.jpg
131KB, 528x528px
>>324152747
Keep being stupid.
>>
>>324152843
Pretty clear that this doesn't apply to video games, since no video game thinks or feels.
>>
>>324152482
Fucked in what way? Mine makes that sound but still works.
>>
>>324153010
But they can evoke emotions in their players. 3D World does not.
>>
>>324153010
They create them and in making are put in
>>
File: ktnx.jpg (39KB, 500x500px) Image search: [Google]
ktnx.jpg
39KB, 500x500px
>>324153316
Thank you for opening my eyes.
>>
>>324153316

Kind of pointless gettin into the subjective "game has no soul" debate

But it's pretty objective that recycling almost all of your obstacles from past games is bad. Sure some people won't mind, but speaks about how much effort they put into the game.
>>
File: 1409186889849.png (89KB, 281x301px) Image search: [Google]
1409186889849.png
89KB, 281x301px
>>324153386
Quite frankly, after Galaxy merely being fun isn't good enough for me in a 3D Mario
>>
>>324153386
Why did you need an image with nothing but text to say that?
>>
>>324153316
To you, it does not.

To me, it gives me the joy of playing a 2D Mario game in the world I'm familiar with but with more to do and go.

This "unique is good period" meme needs to end. No, it's not as creatively unique as Galaxy but instead chooses to flesh out what you already know in great ways. Sunshine was "unique"ish and turned out to be incredibly mediocre.
>>
>>324149861
I remember when people were saying that this wasn't the WiiU's full 3D Mario game that was going to be announced at a later date.

It's never coming. After Zelda U, WiiU is over.

What the fuck was I thinking?
>>
My barometer for when someone has shit taste is when they say "MY FAVORITE LEVEL IS MOUNT MUST DASH!"

Of course they'd like this shitty game, because this game requires no skill (except for very late end game), substitutes skill for just collecting, and of course nostalgia panders.

Mount must dash is representative of this entire game, all you do is hold right and occassionally jump when required, and if ANY engagement further than that is desired by the player, the onus of creating their own "challenge" is on them by collecting green stars and coins and shit
>>
>HOW COME SO MUCH MARIO
>OMG WHERE IS THE MARIO
I realize maybe it's two different camps but still. Just relax. There is no good reason Wii-U needs another core Mario title. It's a fine console but sales wise it's abysmal. Mario is being saved for NX.
>>
>>324153660
>To me, it gives me the joy of playing a 2D Mario game in the world I'm familiar with but with more to do and go.
>
>This "unique is good period" meme needs to end. No, it's not as creatively unique as Galaxy but instead chooses to flesh out what you already know in great ways. Sunshine was "unique"ish and turned out to be incredibly mediocre.

I'm the opposite. It's why I prefer Sunshine to SMB3.
>>
>>324153738
>skill
I've played hard mode in Dragon's Dogma and it doesn't require skill. No games require skill. It's just memorization, which is kind of a skill I guess but it has nothing to do with reaction times or tactical knowledge, etc.

The only skill games are fighting games and RTS.
>>
I havent played it myself, but before it came out I thought it was one of those gimmick Mario games. But it turns out it was the flaship Mario game..

I think SMG2 is the pinnacle of 3D Mario games.
>>
>>324153737

Yeah. I had several anons say "BUT THEY SAID IN AN INTERVIEW THAT A NEW 3D MARIO WAS COMING!"

but I never saw a source for it. As long as zelda isn't garbage, I'll be happy with that and starfox to finish off the wii u.

Of course the new president said it was important to not abandon wii u audience, so maybe they'll throw us some bones, like nx downports or something. But most likely it was just some "third pillar" marketing speak
>>
File: SM3DWtransaction.png (2KB, 407x98px) Image search: [Google]
SM3DWtransaction.png
2KB, 407x98px
I got it a couple of weeks ago during the Amazon sales (37% off). Really good game so far, I've got about 60% of the stamps I think.
>>
>>324153660
>chooses to flesh out what you already know
But it dumbs a lot down. Mario's movement is dumb downed a lot, not even a triple jump
>>
>>324151636
You were still hypeboling the shit out of everything. Is the game really hurt that much by having big platforms? The game has plenty of platforming as it is. Are Biddy Buds the only enemy type? Are all of the other enemies as weak as the weakest enemy in the game? That's like saying the original SMB is shit because Goombas just walk in a straight line and die if you stomp them once. You could just as easily argue that Super Mario Galaxy or Super Mario 64 are complete shit by using those exact same arguments. Hey, look at this Bob-Omb Battlefield! It's so fucking huge! Those octopus aliens just walk from side to side and don't even chase you? Fucking awful! That's the funny thing about hyperbole. None of these games are bad. You just need to treat each of them as what it's trying to be and not as what you wish it was.
>>
>>324153746

as long as mario nx is good.

Regardless of what you think of 3d world, this shit was rushed out, and there's no way it had even a fraction of the budget put into sunshine/galaxy/etc.
>>
>>324153870

you're moving those goal posts awfully far, mr shit taste.
>>
>>324153386
>>324153660
>but it's FUN [false dilemna between fun and unique]

Problem is games like Mario 3, 64 and Galaxy did both. So people hold the series to higher standards. "Fun" on par with a Hollywood blockbuster you shut your brain off for 90 minutes to enjoy and then immediately forget the day after just isn't enough. To me, 3D World feels like a guided tour of Mario history and memorabilia. One that wants to evoke 2D Mario, but then also keeps the 3D staple of locking later levels behind gates of green stars.
>>
>>324154126
Well that was my first post. Some games require skill like I said at the end. Most don't though. Depends on how autistic you want to get about it.
>>
>>324153230

Might wanna back everything up to another HDD just in case. Before it's too late.
>>
>>324154141
>To me, 3D World feels like a guided tour of Mario history and memorabilia
This. It's a nice enough trip down memory lane but in of itself the game is just a decent platformer compared to games that truly stood out
>>
>>324154340
Don't Wii U save files all go to the internal memory?
>>
>>324153975

>Is the game really hurt that much by having big platforms?

Yes, because there's no challenge to the platforming. which was the whole point of my post. Nintendo realized that platforming in 3d was harder, so instead of just having players constantly hop around on giant platforms that require no skill, they adapted the series to a different type of platforming, where falling into bottomless pits is rarely the problem, but the real challenge is using marios increased maneuverability to traverse the larger worlds.

Mario 3d world threw it all in the trash. "we want to nostalgia pander, but we also can't have the game be too hard with small 2d tier platforms, so we'll just make a dumbed down game where the "platforming" is occasionally jumping from one giant floor to another, and just make people find green stars instead"

Has no challenge, no substance
>>
>>324150851
>similar to 2D Mario.
Exactly why I didn't like it.
>>
File: mario_artwork.png (483KB, 606x602px) Image search: [Google]
mario_artwork.png
483KB, 606x602px
will the next mario have grafix closely resembling this
y/n
>>
File: l8er.jpg (80KB, 464x447px) Image search: [Google]
l8er.jpg
80KB, 464x447px
>>324154617
>>
Been waiting 20 years for a good Super Mario 64 sequel.
>>
File: 1445360571472.png (144KB, 502x794px) Image search: [Google]
1445360571472.png
144KB, 502x794px
>>324153498
>>
>>324151793
Thank U at least I'm not the only one that hate that turd of a game, heck Nintendo even made the other 3D games get a remake or sequel.

SM64 - SM64DS
SMG - SMG2
SM3DL - SM3DW
Nothing for Sunshine.
>>
>>324154287

Watch a speed run of mario 3d world, and mario 64. You literally can't just "memorize" mario 64's speed running. You CAN memorize 3d world's though. Just long jump here, jump past this enemy go through this pipe, and you're done. Mario 64 you constantly need precise timing and skill to pull off those runs, even when you "memorize" the route (for the sake of this, I'm excluding glitch shit like backwards long jumping up hill, or cat peach momentum preservation)

Stop talking bullshit.
>>
>>324154826
Sunshine is ruined by blue coins alone. What the fuck were they thinking?
>>
>>324154913
>You literally can't just "memorize" mario 64's speed running
Well I've played the game, that's patently false. If I watched a speedrun I'd see the same thing.

>Mario 64 you constantly need precise timing and skill to pull off those runs

Which comes down to memorization. If you know it well, you'll hit all the spots.

Either both games require skill, or neither do.
>>
>>324154462

by default, wii u always saves everything to any external sources. You can manually back up your data to the wii u though.

Unfortunately the wii u has some of the most retarded memory management infrastructure I've ever seen, with less options and capabilities than even the original xbox or xbox 360.

For example, if you have the digital copy of a game, and you merely want to back up the data, you'd have to make an entire copy of the entire game onto your wii u, as all the data (game, saves, dlc) gets lumped together. But that's for another hate thread
>>
>>324153498
>merely being fun isn't good enough for me
What does this even mean in the context of video games?

All it has to do is be fun, what else should it be?
>>
>>324150090
this is just an absolute garbage opinion.

I like 3DW but it's nowhere near the best 3D Mario. It's a super simplistic take on 3D platforming and a massive step back from what the Galaxy games accomplished on every single front.
>>
>>324150090
Waggle is dumb, but that's not the reason Galaxy 1 and 2 are awesome. The level design is.
>>
File: 0.jpg (12KB, 480x360px) Image search: [Google]
0.jpg
12KB, 480x360px
>>324155098
>you'd have to make an entire copy of the entire game onto your wii u, as all the data (game, saves, dlc) gets lumped together
>>
>>324155142
Multiplayer 3D World > Galaxies > SP 3D World
>>
File: SMG_Cometobservatory[1].png (4MB, 2560x1920px) Image search: [Google]
SMG_Cometobservatory[1].png
4MB, 2560x1920px
>>324154819
>>324155124

Mario Galaxy was fun, but it was also so much more than that

It was vast, it was energetic, it was touching, it was silly, it was serene, it was simply awe-inspirig

Being fun and nothing else is a tremendous step back from all of that
>>
>>324155291
>It was vast, it was energetic, it was touching, it was silly, it was serene, it was simply awe-inspirig
Man, I wish I saw more of this quality of post on this sub.
>>
>>324155037

Are you fucking retarded? Timing, precision, and coordination is just memorization?

Fuck off, and go memorize how to play the drums.

Even if we are going to say that the brain adapting to new stimuli is just "memorization" mario 64 requires more skill, timing, and coordination than 3d world, so it's more challenging. However you want to phrase it, stop pretending that 3d world isn't completely brain dead for the first 90% of the game
>>
>>324151115
3D Land's linear and compact levels worked because it was on a handheld, 3D World stuck with the linear levels but had to accommodate its level design for the Green Stars and the multiplayer which led to levels having bigger platforms and a whole bunch of nothing.
>>
>>324155416
Well the point is

>Is memorization skill?
If yes, both games need skill.

If no, neither game needs skill.

That's just the reality of it.
>>
>>324154947
>blue coins alone.
What about the bland environments, unskippable cutscenes and unlikable characters?
>>
>>324155372
You wanted an answer and I gave it to you
>>
>>324155683
And I upvoted it.
>>
>>324155249
No. Multiplayer is an awesome addition and it worked great for 3DW but gameplay wise it didn't change much. It was fun because playing with friends is fun.

Galaxy accomplished much more that that. The atmosphere, the platforming, the physics, the music (oh god the music), the variety, it was better in every aspect.

Still, that's just like, my opinion, man
>>
It was all worth it for champion road. I love that level.
>>
File: Spike_bang.png (144KB, 473x360px) Image search: [Google]
Spike_bang.png
144KB, 473x360px
>Just started Pikmin 3

Damn, why can't we get more Wii U games like that? It was polished and fun in a way that I haven't felt with other games on the console
>>
>>324155748
logged in to upvote this
>>
>>324155809
Pikmin 4 is confirmed so you will get at minimum another game like that.
>>
>>324149861
It's not the new Mario will be revealed at E3
>>
>>324155510

You're still being retarded. One game requires VASTLY more skill than the other. You can't just say "every game needs some skill so every game is literally as hard as each other"

What the fuck is wrong with this fanbase and not being able to into degrees? It's not just skill. I've criticized 3d land for being shorter than EVERY OTHER 3d mario, and their immediate defense was "every 3d mario is short" which isn't even true, but even if it were, it doesn't change the fact that I'm comparing them directly
>>
>>324155957
>fanbase
I haven't played a Mario game since Super Mario 64. It's just common sense.
>>
>>324151276
They made Mario 64 about "exploration" because storage was limited so they couldnt afford to put a hundred levels on the cartridge.

Only reason, and none of your bullshit.
>>
>>324155809

It is fun, but too bad it was short as fuck, and it's probably the easiest pikmin which hurts the replay value unless you really get into speed running which requires you to memorize every fruit/obstacle/enemy/bridge piece/etc which doesn't interest me.

I honestly want to say it was shorter than pikmin 1, but it's hard to say because that was so long ago, and i'm now better at the series. There were just so many fruit just sitting out in the open, or just sitting in water, while that rarely happened in past pikmin
>>
>>324155809
I quit on the final boss
>>
>>324154947
The blue coins worked perfectly in Mario 64 don't know why Nintendo mess it up in Sunshine, but secretly I think Nintendo hates that game as well because if it was so good there would of been some sort of remake to it.
>>
>>324156202

but even with less levels, they could have made every single level just platforms floating in space, and make the solid ground very small, and take away all of mario's movement options so they could have large levels with checkpoints, but still stay true to 2d mario. They made the decision that best suited the medium (3d) and built the game with new game design philosophies as a result instead of forcing game mechanics that don't work as well just for the sake of nostalgia.
>>
>>324156120

by fanbase I just meant defenders of 3d land/world.

I've seen every criticism of that game just turned around with "but every mario game is X!" That's not a counter argument, especially when the individual mario games are directly compared
>>
>>324156349
>The blue coins worked perfectly in Mario 64

How? I mean they weren't broken or anything, but they just appeared for a bit and were only useful for the 100 coin star.

I like the idea of sunshine blue coins in theory, but I just wish they weren't tied to shines. Having a secondary optional obective in every level to search for something else sounds fun, but they were just handled poorly, and maybe they could have tied upgrades like water spray distance and water capacity to the blue coins.

Either way the blue coins were completely optional, as you only had to beat the seventh shine in each level to beat the game, and there was practically no reward for collecting all of the shines other than bragging rights, I don't see what's so offensive about them
>>
>>324151115
3dland is better designed since it doesn't have to worry about 4 players fitting on a platform.
>>
Since this game came out, I've played through and beaten it dozens of times and still continue to do so. Ive heard every single argument as to why this far is supposedly shit, but you will never ever in a million years convince me that's true because no matter how hard I try, I cannot not enjoy this game. I've been playing Mario since the 80s and it's just amazing how this became my favorite one so many years later.
>>
>>324157350

I wish I could enjoy it, but I don't get how anyone could enjoy this game, at least after one playthrough.

Like, after you've collected the green stars, you are pretty much just kind of running towards the goal post and ocassionally there are some required jumps or enemies, but there is so much wide open area, that's very rarely a challenge.

I don't mind easy, I don't mind linear, but when both are combined, there is nothing to make me want to play more than once

how do you feel about galaxy games, because those games are kind of hybrids between mario 64/sunshine and flagpole 3d mario
>>
>>324157025
I always used around joke around on that douchebag shopkeeper that had the Shines, Like WHY THE HELL AIN'T U IN JAIL? YOU'RE SELLING THE SHINES FOR GOODNESS SAKE.
>>
>>324152254
The only levels that felt like platforming in Mario 64 were the Bowser levels. It's unsurprising that true 3d Mario plays more like that than anything else.
>>
File: Temppic.jpg (379KB, 1049x1500px) Image search: [Google]
Temppic.jpg
379KB, 1049x1500px
Is yous guys forgetting me?
>>
I honestly love both 3D World and the 64-like platformers. They're different takes on what it means to be a 3D platformers in a Mario game and I would like to see more of both types of games. I'd honestly only have a problem if one was dropped in favour of the other.
>>
File: 1452134824386.jpg (28KB, 640x480px) Image search: [Google]
1452134824386.jpg
28KB, 640x480px
>>324150090
>Collectathon and waggle pieces of shit need to fuck off.
>still need to collect an arbitrary amount of green stars to unlock new worlds
>>
>>324158624

I was pissed when I found out you also had to get all golden flagpoles and all stamps to unlock champion's road. Green stars I can understand I guess, but what kind of game padding bullshit is golden flagpoles?

Like I said though, I feel like the levels in 3d world care more about hiding green stars, than creating fun and unique levels
>>
>>324158060
The game just feels so incredibly great. Movement, creative level design, fucking music, multiplayer. I'm gonna get hate for this but fuck it, this is Mario perfected in my opinion. Some of my fondest memories playing a video game are from playing this with my family. I'm convinced that not a single person in this thread will ever enjoy this game as much as I did. That perfectly okay. This game reminded me of why loved video games on the first place. I feel like im probably wasting my time expressing how much I enjoyed it because I'll just accused of being a shill, but as someone who used to suffer from anxiety and depression, this game practically cured me I kid you not and honestly, that's all that really matters to me.
>>
>>324158917
>what kind of game padding bullshit is golden flagpoles

Going through levels to find secondary trinkets was acceptable in the pre-PS2/Gamecube/XBox era because limited memory required creative use of assets. And in the case of games like Spyro, it meant more creative mini-games and missions that weren't strictly platforming. To limit progression nowadays when you have more than enough memory - and when your game lacks those fun missions and mini-games that could be an excuse for eating up time and resources - is just unreasonable.
>>
>>324158624
Blurays when
>>
>>324159319
It's a much better multiplayer experience.

I would bet good money the people who dislike 3D World never played it on Multiplayer or maybe did like once with one other person who wasn't into it.
>>
I really don't get the hate for this game. I really don't. Despite what everyone, is saying, I still just don't get it. At this point I am just willing to accept that I have shit taste in games. I don't care anymore.
>>
>>324159550
>I would bet good money the people who dislike 3D World never played it on Multiplayer or maybe did like once with one other person who wasn't into it.

New Super Mario Bros is an infinitely superior multiplayer game
>>
>>324159550
>I would bet good money the people who dislike 3D World never played it on Multiplayer

True for me at least. Even if I did have fun with it multiplayer, if a game can't hold up in singleplayer, I'll still shit on it (unless it's completely designed for multiplayer like splatoon)
>>
>>324159706
Debatable. I would say no because of the limited movement and bumping into each other.
>>
>>324158917
You should get the golden flagpole on your first run over 95% of the time.
>>
>>324149861
controls feel like shit, 2.5d is cancer
>>
>>324160062

I didn't bother going for them for a while, didn't care about lives. I would also usually stumble across stamps while looking for the green stars, but if I didn't have any green stars left, I didn't go out of my way for stamps.

Was pissed how much of the game I had to replay just to play the one fun level in the game
>>
>>324159836

Multiple characters bumping into each other and limiting movement range is an issue you can easily apply to 3D World as well - for sections of a level that are more open-ended, there are sections that are linear floating hallways requiring everyone to not step on anyone's toes, or accidentally jump into/onto someone. Which wouldn't be a problem if you were playing the game in a "forced co-operative" manner where the players are trying to screw each other over with ground pounds and throwing players and popping bubbles, except that doesn't work in 3D World because everyone shares the same coin and life pool. NSMB giving each player their own life stock encourages players to gang up on cheaters or screw each other, so there's at least some fun in halting level progression, while the coins allowed everyone a free 1UP to catch up; 3D World carries all of the frustration over but with none of the fun. The crown offers nothing but a points bonus in a game where points have literally never mattered less.
>>
>>324160546
>is an issue you can easily apply to 3D World as well
It doesn't really have the same effect because of the entire extra dimension though. It's less of an issue, while still being an issue.
>>
>>324159641
You don't have shit taste. V just likes being contrarian because they're faggots. 3D World is an excellent game from an almost dead genre. It's enjoyable and fun and, even though its more mario for the 30th time, the gaming landscape has changed so much that tightly controlled, primary colored platforming is a breath of fresh air these days
>>
>>324161312
>V
>>
File: RealiVee.jpg (38KB, 400x400px) Image search: [Google]
RealiVee.jpg
38KB, 400x400px
>>324161312
Conversely, people have different opinions.

If somebody can't articulate their opinion well though and are also adamant about it, they're probably a contrarian faggot though.
>>
>>324161437
did he offend your sub? are you triggered?
>>
>>324161312
>You don't have shit taste. V just likes being contrarian because they're faggots.

If I made a thread asking for opinions on Rayman Legends, a fraction of the replies would say they dislike the game. But then again I would probably make the first post a non-incendiary, unprovoking and non-faggoty post, completely unlike your own.
>>
Yeah its a pile of shit and wii u gets nothing else it looks like sadly
>>
>>324161783
That's because the majority of replies would be requests for Nymph porn and shouts of THICK.
>>
>>324163023
>Rayman Legends thread gets derailed by landwhalefags posting DA-tier fatties when people just want curvy chicks

Thanks for that depressing thought anon
Thread posts: 133
Thread images: 19


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.