I'm in the mood for modern
rogue-likeslike Binding of Isaac or FTL. Give me some good recommendations.
Seconded. Give it a shot OP, there´s a tileset version so even scrub like me could understand what´s going on.
Plus it´s simple enough to pick but seems to got tons of depth from what I´ve heard.
It is too late, the definition of a rogue-like has already changed. Just start calling real rogue-likes "classic rogue-likes".
By the way, you can't bitch about this if you have ever used the new definition of "literally".
Anon is just projecting something for whatever reason.
>It is too late, the definition of a rogue-like has already changed.
It hasn't, really. You cause a lot of confusion using it like this. We have perfectly appropriate words to indicate the distinction, like Rogue-lite, Roguelike-like, or Action-roguelike as suggested by >>324140301.
The distinction between the literal and non-literal meanings of "literally" literally never matters though.
When the biggest distribution platform classifies popular games like Don't Starve, Binding of Isaac, Nuclear Throne, FTL, and Risk of Rain as a rogue-like, then yes, the definition has changed.
Due to some confusion over the definition I have made this handy chart
Even today I had a situation where I had to specify that I meant literally in the original sense, because otherwise it'd have looked like a hyperbole
Fucking shitters ruining communication
>that aren't like rogue
How about you instead use one of those dumb terms like "rogue-lite" or "games with lots of random elements"? Picture apparently not fucking related.
thank you senpai
Binding of Isaac is about powerlevelling to Godmode in 30 minutes and gradually unlocking more varieties of the same game.
Nuclear Throne is an arcade game about surviving for as long as you possibly can under waves/arenas full of enemies whose lethality curve is a cliff face, and character progression is incredibly limited.
While the presentation is roughly the same, the appeal is fundamentally different.
And the entire point of a figure of speech called "irony" is to use words in their incorrect meanings to achieve some sort of effect, such as to serve as an intensifier or to trigger an autist like you.
I quiet like this term. Unfortunately I've never heard it used by anyone so its useless in most discussions.
I always felt like rogue-lite suggested an element of meta-progression.
>knows literally nothing about how languages work
>complains about their degradation
Just to clarify, when that anon said that uneducated morons shouldn't have an opinion on things they don't know about, he meant you personally.
Tales of Maj'Eyal aka TOME. I just wish it had actual randomization and not a fixed setting. On other hand you also Dwarf Fortress Adventure mode.
>generate a world
>create couple of fortresses in it
>decide to try the adventure mode
>actual come across and explore your fallen fortresses
Because you know that I'm being sincere
The biggest amount of ticks I've seen before, on one animal, were maybe 5 of them, which makes that other case exceptional. I doubt many people have experienced something like that. Those people could very well assume that I meant figuratively, since they have to assume that I'm an idiot misusing literally.
>posting legitimate suggestions
You fags don't get it.
OP intention with this whole thread was to "bait", "troll", "flame" or whatever the modern term is for "provoking emotional replies out of others in online environments".
Should be clear at this point.
I never knew people could be this anal about the definition of the word "rogue-like".
I like NetHack and DC:SS a lot too (even if I'm absolutely shit at them), but holy shit people, the fact that games exist that put a different spin on elements from those kinds of games isn't the end of the world.
Who the fuck cares?
When OP says modern roguelikes like FTL and BoI, you know exactly what the kind of games he's looking for is.
Autists just love to get pissy though.
I'm not sure. It depends on if you consider everything that isn't a figure of speech to be literal. Even if it isn't the opposite, it is idiotic to have one of the definitions of X word be not X.
"Putting a different spin on elements of the genre" is not the same as "being an entirely different game and using a few elements of the genre". Why isn't Binding of Isaac a Zeldalike? It's actually a lot more similar to it.
Except most rogue-like/lite/whatever word you fucking want to use for that kind of games these days can't really be called a genre. It's more of a modifier you put on a game of a different genre. Spelunky is a platformer game with rogue-like elements, Crypt of the Necrodancer is a rhythm game with rogue-like elements, Dwarf Fortress is a strategy/management game with rogue-like elements etc. Only the classic games like NetHack, Dungeon Crawl: Stone Soup, and the original Rogue can only really be considered a genre anymore.
I guess I can appreciate that people want to separate the more classic rogue-like games (like the aforementioned DC:SS) from the more modern ones, but could you at least have chosen two terms that aren't exactly one fucking letter apart?
Not yet, but don't pretend that we are not heading down that path. When the Oxford English Dictionary adds words like bling, dope, phat, and twerk, I'd say that language conservationists haven't won.... and I'm not talking about the Oxford Online Dictionary that adds all the new hip words, I'm talking about the grumpy old man dictionary.
>Only the classic games like NetHack, Dungeon Crawl: Stone Soup, and the original Rogue can only really be considered a genre anymore.
I don't think you have the slightest clue how many roguelikes there are. I suggest giving /rlg/ a try sometime.
What's wrong about "with x elements"?
I mean people have used it for "game with RPG elements" forever.
Fuck roguelikes, most of them are ASCII which looks horrible and is lazy design. Atleast get some tilesets like dcss. Also, they need to have online and multiplayer because they are boring as fuck
I actually bought ADOM off steam and the graphical interface was bothering me. Switched to ASCII and never looked back.
You can see the whole level at once, you can't misjudge your step because of perspective, everything is nice and clear cut etc.
I could never play DCSS or Dwarf Fortess in ASCII though.
You are one of the reasons why /v/ is so shit these days.
>games that aren't inspired in any way by Rogue
>call them Roguelikes
So just because you can lose them they're Roguelikes? Binding of Isaac and FTL are nothing like a Roguelike.
Cataclysm: Dark Days Ahead
Dungeon Crawl Stone Soup
These are all a pretty good start for modern Roguelikes.
Both are acceptable.
I personally pronounce it the way the coiner of the word intended but I certainly understand how the alternative may be intuitive and if I were to hear it aloud I would understand what was meant by it.
>still using that word
I bet you own consoles too.
maybe call this a rogue-lite or something
the combat is very rewarding once you get the hang of it, first time will be frustrating though
game is exanima
The game was designed for ascii, and as far as ascii graphics go, DF is pretty advanced. ascii is very easy to read once acquainted with, and really isn't any harder to learn than tiles.
It wasn't really designed for anything, Toady just went with ascii because that's the only/easiest/fastest way to display what he wants the game to display, he himself said that he doesn't really see ascii as a requirement/design choice beyond that.
Sure, it's easy to read, but not necessary to enjoy the game, and you don't lose any info by running tilesets
What is the distinction between true rogue-like games and what today is considered a rogue-like? And do you think the term rogue-lite is necessary or should these perma-death rng based games be called something else?
Well if anyone's willing to try out a rogueLITE, I'm gonna recommend Runestone Keeper
I've spent a week on it so far just to "finish" normal difficulty.
Can't imagine how much harder they can make this and what the other characters do
>obvious as fuck bait, almost spelt out
>all these retards falling for it
Is it me or /v/ is becoming more and more retarded every fucking day?
>rogue comes out
>it inspires games
>these are rogue-likes because they're "like rogue"
>rogue-likes inspire games
>these are called rogue-like-likes because they have rogue-like elements.
Is not that hard.
To be a rogue-like it must contain elements present in rogue originally
For it to be a rogue-like-like it must contain bare elements present in rogue, but only barely, they aren't rogue-likes if the only thing Is procedural levels or permadeath.
Nevertheless to say, no, we can't name rogue-likes "rogue" because there's only one rogue.
And rogue-lites aren't complex enough to be real rogue-likes
You realize you basically said something to the like of Bullet Hell/Turn-Based Strategy?
And this is the only true roguelike that can achieve something as unnatural as the gender you or I stated. And yet, it is far from them, by a long shot.
Just keep calling them roguelites.
My friends, I've been really digging Time Stalkers (first rogue-like I've spent much time with) and want to try another.
If not with monster recruiting, then at least with parties instead of single protagonists.
Forgot to post pic because Yoshitaka Tamaki is god-tier.