So do you guys still irrationally hate Bioshock Infinite? Or have we come to accept that while the world building and atmosphere are great, the gameplay is a huge letdown?
>consists of walking from setpiece to setpiece like an amusement park
Bioshock Infinite is a game whose gameplay contradicts itself with such odd design choices as a sabotaging Vigor (plasmid) in linear levels with one sided encounters, a weapon upgrade system with a two weapon limit, the utter imposibility of stocking up on health items to give an otherwise useless character something to do, and giving you limited resources while giving your enemies unlimited regeneration every time you die, also not a single risky situation is conveyed through gameplay, turning the gameplay into an exercise in tedium in which you go from linear encounter to linear encounter while spamming stun and shooting peashooters just to get to the next forced unskippable cutscene.
It then has to fall back on its story, characters and worldbuilding.
Its story is utter nonsense, the head writer is unable to understand the themes behind the story (quantum physics) so he thinks it up as magic, it's so poorly written that it writes itself into a corner twice and has to continue using a deus ex machina in which they jump to another dimension where everything is conveniently fixed, the game introduces the concept of infinite realities and then undermines it with the asspull of "constants and variables" and the solution at the end fixes nothing since realities clearly had divided way before the baptism, it also does nothing with its supposed themes and drops them instantly after mentioning them.
Its characters are either one dimensional or simply contradicting, we have a disney princess that says you're a monster for killing people and then throws ammo at you the next minute, that was locked up for two decades and behaves like a social butterfly 10 minutes after being freed and she's the less insultingly one dimensional character. We then have the Luteces whose trait is simply "condescending" and Booker and Comstock which are just assholes, one a little more than the other to make sure that the player knows he's the villain.
And the worldbuilding is so insultingly linear it's impossible to believe that the city of Columbia is actually located in the sky or is an actual city since everyone would end up in the guns factory just by following the streets and there's a marble mausoleum in the outskirts.
I firmly believe that Bioshock Infinite is utter shit and at this point it's only praised by people who don't know what makes a good game or a good story.
It was more than the gameplay. The story was a huge letdown, i.e. elementary pandering social justice warrior black/white inequality, instead of something of a higher level.
The 'atmosphere' I'd argue was only just 'ok'. You're only given a BRIEF BRIEF glimpse into normal Columbia before the whole thing turns to shit, and it never lets you revert back to a regular state. The world-building itself was poor too. The game's world doesn't go very far in-depth regarding the powers aside from borrowing from the original Bioshock.
I'll submit to you that it had a unique sense of style, but style and atmosphere are two different things.
>Decide to play this after seeing all the Elizabethposting
>Fall in love with her
>Gameplay kicks in
>It's absolutely shit, I almost don't feel like playing it
>Stay determined for Elizabeth's sake
>Get to the end
>No happy Disney moment, no last smile on her pretty face, just some deus ex machina multiverse shit
>Feel empty inside
>Or have we come to accept that while the world building and atmosphere are great, the gameplay is a huge letdown?
Isn't that what people want nowadays? Shitty games like Uncharted, AC, Fallout, Tomb Raider, Battlefront are always praised even if their gameplay is pure shit
I have the same issue with
BS1. At least Fort Frolic and the apartment area were kind of nice.
>Fucking hate Bioshock Infinite
>Love Songbird's design
God fucking dammit.
>The game just goes "DUDE MULTIVERSES LMAO" and ends.
Painfully accurate, it's like the ending was written by a genuine fedora tipper, while the rest of the game was written by a red commie fuck trying to depict American ideals as intrinsically tied to racism and oppression.
That's the funniest thing about the Infinite complaints. The same people deriding the gameplay tout Bioshock 1 as one of the greatest games ever when it has maybe the worst gameplay of any fps ever.
If we're going by gameplay 2 blows the other out of the water.
But the world building wasn't well done. There were really neat INDIVIDUAL things. Like the music. Or the art direction on Songbird. Or the costumes.
But world building means creating a convincing and consistent fiction. Infinite failed at both aspects. To be honest, original Bioshock was pretty weak at that too, but Infinite made it much worse.
Having pretty art and few cool ideas of how to use music does not make a good world. Creating settings where details are addressed, where things click together, where each small detail tells a part of the greater story is what makes or breaks worldbuilding and the world of Infinite was inconsistent, disjointed, felt like a showcase or a museum set pieces, not as a living breathing world.
And as a result, even the atmosphere suffered. I really do believe Infinite did not have a very good atmosphere. Not for the vast majority of the game.
So somewhere between really broken gameplay, really TERRIBLE story, pretty, but completely disjoined settings, the repetition and the broken promises, I don't think the dislike of the game was irrational.
That was a big disappointment, too.
I expected some halfway clever points about problems with the old American vision.
But it's just "there was racism at the time" (just like in the rest of the world) without any real connection. And even that just gets dropped and becomes just another theme park attraction.
>Beach Boys cover
Everything else in that game was a huge fucking let down. The game definitely jumped the shark when you started getting into the multiverse stuff.
>aim with right stick
>either weapons or plasmids at one time
>bullet sponges everywhere(both are guilty of this though)
I love old games but fps with those controls are a chore these days and Bioshock is the worst.
Its bad gunplay and horrible animations (mostly regarding the hook thing) makes it extremely hard to play, I played for like 45 minutes a month ago and have had zero will to play it again.
>>either weapons or plasmids at one time
BS2 fixed this, but then again Levine was not willing to accept that it did anything good.
He went and copied almost everything from it for Infinite, though.
I never disliked Bioshock Infinite. It wasn't an amazing game, but it wasn't bad at all. It was worth playing at least once. Every criticism of the game I've seen is poorly constructed and not very well thought out.
1's is still better because the level design/enemy placement is much better (except for the very end).
For example, a big daddy is much more fun to fight than those big retard babies because 1 doesn't force you to fight them in the middle of a dozens of regular bullet sponges. You can choose when to fight, with what to fight, and even can set the stage somewhat.
And that must be true just because you state it, without challenging any part of them whatsoever.
At least the people writing "not well thought out" criticisms are doing something that isn't as inane and simply irrelevant as posts like yours, yet somehow I always see one or two every thread.
I regret playing through it just once.
I had hopes the ending would make up for the chore this game is, and was utterly disappointed.
The game is completely awful. It's not just latest COD/Halo level of trash, at least those game can give you a bit of mindless fun.
If you have to play it all, play only like the first half hour, stare at the nice attractions and then quit.
Can we all at least agree the first half was great? I thought the game was golden up until the twist. I'm not a fan of multiverse stories. It just makes the story feel meaningless overall and the gameplay became a chore.
I was still intrigued til the end though.
I liked it well enough but people went pretty overboard with the praise for the game, and story in particular.
I really liked the aspect of it being like a matinee 'save the girl' action adventure. Weakest entry into the Bioshock series but I thought it was alright.
Confirmed for never touching an actual Fallout game.
>comparing a gritty post-nuclear retro-futuristic worldbuilding with an over-stylized retro-futuristic worldbuilding for no reason at all
What is this "1st hour" narrative. Other than when you forst enter Columbia, the 2 best parts of the game are meeting Elizabeth, and entering that one hall with the famous classical piece playing.
And although the ending was too over the top for my taste it was definitely entertaining.
Think for yourselves.
From a gameplay standpoint it is nothing special, not bad but but not good either and didn't live up to what it promised with the rails and warping stuff in
The story is nonsensical at best feels like a forgettable hollywood movie. There isn't a lot of care or craft put into the world, the level layouts, AI or just any part. the gameplay and idea of Booker's redemption go horribly at odds with each other. Also it doesn't know what it wants to be. is it about racism? Sort of but then pretty much drops that whole angle. nationalism? It sort of touches on that can be bad but goes no deeper. The whole dimensions stuff? Sort of but again it is not deep and just uses it as an excuse to go to a new place
The end is especially badly thought out. Liz now has godlike powers all of a sudden so they can wrap things up quick, need to get in a door well magic up a key you don't got t explain shit. It is not explained or implied well how killing Booker helps as if he is now meant to represent all of them is not clear and it creates a grandfather paradox. Also they could have made him not choose that path without killing him, just straight up stop that Booker from going to the ceremony job done. This becomes even more confused in the dlc
The reason /v/ hates it so much is people hold it up as something special that raises getting higher when really it is a mediocre at best AAA garbage which is why the only thing that remains is SFM porn of Liz
I loved it despite the old hat Bioshock gunplay.
One of the few games I've finished in the last 5 years, and I'm glad it did because the ending was top tier.
If it had all the gameplay frills of Bioshock 2, it would have been a truly great game.
>two unskippable cutscenes that take away player's agency
>first one is her opening tears
>second one is her throwing books at you
>suddenly she's your friend
>this is somehow a good part
>oh look I can warp to france
>oh look I can warp to other worlds
>What you want me to warp us to a better place or even a nice version of this dumb sky city? No I can't do that cause a limiter than never stops me any other time
People didn't turn but it was more the shallow experience didn't keep people
It's like Avatar (the smurf movie not tv show). It is the high grossing film ever, literally no one cares about it now. If you are an idiot and go through either with your brain off they can seem great and because they pretend to be smarter people assume they are, but that doesn't last
Why do people have a problem with live cutscenes? They are far better than movie clips.
I never replay games and if I do it's years later. And since you hated the game so much why would you be replaying it? Or do you just skip the cutscenes? Are you playing the game while ignoring the story?
Sounds like complaining just to complain.
The world uding is great for the first hour but then the gameplay starts to undermine it at every turn ie. A fair were the public gets to try out plamids and then no one fucking uses them the whole game. And lets not even get started on how fucking retared every single characters actions are.
>and I'm glad it did because the ending was top tier.
Didn't you see the twist coming a mile away, though? At least on the airship when Booker gets a nosebleed it should be pretty clear.
>Caring about worldbuilding in a game where your only meaningful interaction with that world is shooting people using the Bioshock series signature shitty mechanics
It's a phenomenon that exists.
I remember when MW2 came out there was so much hype. On a different gaming forum more than half the topics on the front page were about it for a couple months. Never seen hype like that before. And we all know what happened.
Most of CoD hate is irrational and following the crowd. This happens with a lot of games that once had a good rep. Not that I'm saying therw aren't valid complaints against these games but it is almost always overblown.
The ending was terrible.
It's just Elizabeth is now god, because we throw enough boring enemies at you to reach standard game length, and wins.
Everything you did was completely pointless, the story just gets resolved when she randomly hits full power.
>And that must be true just because you state it, without challenging any part of them whatsoever.
Kinda like how people say it's a bad game, and that must just be true and nobody is allowed to disagree or have a different opinion, or wonder why they thought a somewhat average game was so horrible when it really wasn't.
>At least the people writing "not well thought out" criticisms are doing something that isn't as inane and simply irrelevant as posts like yours, yet somehow I always see one or two every thread.
So showing that not everybody hates the game is "inane and irrelevant"? Convenient, coming from someone who wants to push the rhetoric that it's a bad game and nobody is allowed to have a different opinion.
It received so much fucking praise only because of it's *muh racism* plot. The leftist "press" just ate it up like a big juicy cock. Just absolutely insufferable all around.
Leftists are so riddled with guilt and self-hate, they constantly have to broadcast their false sense of morality to justify their existence. Bioshock Infinite was their conduit for the longest time - it also seemed to be a turning point in "gaming press" where things started to get overwhelmingly SJW.
If there had been no *muh racism* this game would have been utterly forgettable, which it is and was.
>they are far better than movie clips
They are the same but unskippable
>i play games like this so your complaints aren't valid
>if you played it more than once you're not allowed to criticize it
Fucking fanboys, man.
It doesn't even really get resolved. The dlc happens after and shit is still fucked, Bookers have not all become good people, Lizs aren't all happy and now one is warping all over trying to save stuff I guess?
Really the whole thing makes it unclear what the ending was even meant to do
There are more criticisms that actually talk about the game that praise.
In fact in these threads praise always boils down to "I enjoyed it a lot. It was good" whereas people that claim it'śnot good talk about conflicting mechanics, plotholes, one-dimensional characters and any of the many, many problems the game has.
Because I am really interested on why the game is praised being so fundamentally wrong in every aspect that's being praised like its characters, story, worldbuilding and gameplay, it's why I've played it more than once, since vidya is my hobby.
Bioshock Infinite is probably the only game I've played in the last few years that I actually despise.
I don't even know why. I just couldn't stand to play it and every second felt like a chore.
Maybe it gets better after 6 hours but I can't imagine playing it ever again.
And I actually like a lot of FPS campaign.
The 2 weapon limit was complete ass, no Handyman variation, vigors sucked, ammo types are gone except in BaS, terrible core story.
At least BaS was fun. It was no Minerva's Den, but it was alright.
So most people are reasonable and realistic, and they point out that you're exaggerating the game's "problems", while a vocal minority has Asperger's and wants to constantly whine and complain about the game and nobody is allowed to disagree with them.
Yup, sounds like most threads about a polarizing game, I.E. Bioshock Infinite, Other M, Skyward Sword, etc.
Those games all have solid gameplay. It's their stories and atmosphere that are generally lacking, not to mention they are all getting to be rehashes at this point. FO not included if we act as if FO4 was some shit fan mod.
No. First of all ad populum and ad hominem only partially work in your social networks or upvote sites so don't even bother.
As for the second part of your post, Infinite isn't as polarizing, there's always an anon that tries to praise the game and gets a barrage of valid criticisms as a response until they either stop trying or do scummy dishonest shit like the first part of your post.
It really is just r/atheism, the game.
>DUDE MULTIVERSES LMAO
>DUDE RELIGION IS OPRESSIVE LMAO
>DUDE WE DISPROVE RELIGION WITH MULTIVERSES LMAO
No, they're just idiots.
"I got some enjoyment out of the game therefore it means it's fucking GOTAY - don't dare calling it shit"
It's ridiculous. I can have fun with some trashy cell phone game but I'm not dumb enough to claim it's a good game.
The plot was the reason the game was praised, the gameplay is running from trash can to trash can eating garbage out of them while people shoot at you, an apt analogy for the whole game if you take into account its nonsensical plot.
Is it still cool to pretend the game sucks or actually people accept its the best written game ever?
Dunno, but im still amazing how deep and groundbreaking the story plot was.
It even managed to tackle such complex fields like quantum physics and theoretical time travel and parallel dimensions, and break grounds in all 3 fields.
Truly the Citizen Kane of gaming.
I don't hate it, but it was a big let down compared to the concept gameplay we were shown prior to its release. There was supposed to be all these choices that would affect the outcome. Instead we get one choice that has a minor outcome for who gives you an upgrade and two choices that are just cosmetic.
Okay so infinite timelines, I get that
Now these timelines have constants. That's silly but okay why are they? How can you change them if they are? Doesn't the infinite potential in-between mean most aren't even going to go for a near similar path?
So A future Elizabeth pulls Booker into a future where she wasn't saved but then sends him back to change it which he does, he still has all this knowledge though. If so can killing booker in the past actually change anything? What is the exact effect of this on all the people?
Doesn't killing booker make a grand father paradox? Did she summon every Booker some how which is never said? Wait I guess she can't cause There is a Booker in the dlc. Plus can you replace a past booker with a future one? Who exactly does he become at that point?
I think they went a bit too far in a few places
The fights are linear encounters, all of them, there's no use of the environments unlike in the first two games.
The art direction gets old pretty fast when faced with how shallow the whole world is.
It's almost like you uselessly shared your opinions as if they were backed up by any viable evidence in an attempt to make me rethink something I determined before you ever opened your mouth.
No you're the faggot, I played thru the game 1 time, will never touch it again yet will never feel as strongly as you do about it. GUESS WHAT, you're not a game designer, no one gives a fuck.
You care enough to reply and try and belittle him.
Protip: if you need to reach this low when challenged against differing opinions more informed than yours you should reconsider your usefulness in any discussion whatsoever.
I never said I didn't care. I said I would never feel as strongly about 1 shit NA IP. His opinion is "informed" because it agrees with yours, which means you share his faggot blood, gg.
You did that wrong. You said i don't judge games before completing them. I'd encourage you to spend a bit more time on 4chan before posting so you don't look as new as you are. Or you could just fuck off.
I've only talked about the game I said I don't hate it for being linear, it was nowhere near as linear as Duke Nukem. I don't hate it for it's plot, I've played way worse plots that i paid more for, bought infinite on sale for 5$, I don't care that he thinks the art style is hollow in contrast to the world or whatever introspective fuckshit he tried to say. But you and him know everything, even though all of your replies have taken my words out of context.
>tfw whenever i hear this i want to replay the game because of how comfy the beach bit was until everything went wrong
columbia needed another game. maybe one that was a bit more uplifting in tone and not so violent.
>other games are more linear
>other games have worse plots
>didn't pay much for it anyways.
Praising Infinite for these things is like praising your kid for not shitting in the living room, sure, it's perfectly valid when looked at from a certain perspective but there's no logical reason to do so.
Everything is relative. ARE YOU A COMPUTER? HUMANS CANT LOOK AT EVERYTHING LOGICALLY YOU NERD, you can sit on the internet and play level headed calculator, but if you don't look at things relatively, you'll have a hard time finding joy in life.
>you will never play the game bioshock infinite was supposed to be before Hack Levine butchered its corpse into unrecognizable pieces
What a fucking dissapointing piece of garbage.
I liked it
Graphics was pretty, plot was pretty compelling at parts, characters were quirky, FUCKING SONGBIRD,
My main issue is Elizabeth item hand outs
I want a new Bioshock game that plays more like 2
It's called being a realist. I'm not on here trying to blend in with the hive mind. You want to act like you're a logical machine, that's fine. I'd like to see you create something that's never been created. You'd be hard pressed. We can only do what's been done. So everything we do, is comparable to something that's already been achieved. Everything is relative.
I've never played the other Bioshocks and I played Infinite.
The setting and atmosphere was fantastic but then it just kind of went in a completely random direction by the end. Gameplay was alright but the powers got really same-y by the end.
This shit though, fuck me that's some good shit.
I liked Bioshock 1 a lot, the atmosphere was disturbing and if you played on harder difficulties you always felt in danger, the political themes weren't over done and I enjoyed the twist. The good ending didn't try to be clever and I didn't mind it being feel good bullshit, it made me smile so it's a good ending to me.
Infinite just tried so fucking hard to both fake being clever and overcomplicate shit and to appeal to reddit with it's dumbed down shit and anti religious liberal bullshit.
Nobody is forcing you to dislike the game, in my case I'm a person that absolutely adored the first Bioshock and thought the 2011 E3 presentation had some of the most impressive technology I'd seen, the interactions with the world looked deep and the open arena scenarios looked like the cherry on top. The game we got was nothing like it, that's the reason why someone would take it so personally and say it's shit.
This hasn't been posted yet?
You know the game was simply shilled and marketed for all its good press when, in the age of remasters and next-gen ports, there is virtually ZERO demand for what was supposedly a GOTY favorite just a few years ago.
It was alright, I didn't like some of the plot though.
>Irrational so incompetent and utterly fucked that they chop the BaS DLC in half to fulfill the season pass.
Fucking glorious, especially since they were all "Oh we've set up the ability to tell SO many different stories through additional content" before the game's release.
Such a great design for such little payoff.
Songbird was clearly created with the intention of either being a boss battle, or simply playing a much larger role in the game. Then the cuts happened
Actually I didn't mind the gameplay. I just felt they did a horrible job of telling the story, as they do with every BioShock game. I don't know, if I'm playing a game that is single player that is supposed to be about story I expect actual storytelling.
You think none of them ran their hands through their hair and maybe pulled out a hair by the root? You think Liz didnt' scratch Comstock during their struggle and leave some blood or living skin cells behind?
The fact that Bioshock 2 was made by most of the original team sans Levine, and ended up being the most consistently solid game in the series, tells me that Ken just can't manage a project worth shit. He's too caught up on trying to "trick" the player to the point where it actively drags down the rest of his games.
Yes, I'm including Bioshock 1 in that, the plot twist makes no fucking sense in-universe once you get past the initial GOTCHA factor.
Nah I can forgive the Bioshock 1 twist, it's certainly far-fetched but executed nicely.
What I can't forgive is that stretch of game between WYK and that piss-poor boss fight finale. That segment is just completely forgettable, I've played through the game at least three times now and I still barely remember anything about it.
If there is something so wrong with our country then how do we shit on every other country so hard by having the rest of the world as puppet states, protectorates, or boxed in non-threats only propped up by stolen nuclear tech?
I don't know about you, but I remember that shitty fucking Little Sister escort mission hallway.
Like, say what you will about BS2, but they took one of the worst sections of the first game and somehow made it kind of fun.
I found it comical how they spend most of the game portraying the citizens of Columbia as vicious racists and then they to make the Vox Populi look just as bad by having Daisy Fitzroy almost murder a little kid. Ken Levine must have been terrified of being labeled a communist sympathizer.
this shitty kind of attitude is exactly what i'm talking about
your souls are poisoned
you think you're the best ever but actually aren't and refuse to listen to anyone saying otherwise
your country is pretty broken inside but you have the audacity to shit on others when you and your people can barely wipe your own ass without trying to pick a fight
Bioshock 2 is easily my favourite in the series.
It was made at least partially by 2K Australia wasn't it? I'm pretty sure they've closed down so the team behind the best Bioshock game might be gone forever
You still didn't answer the question.
>souls are poisoned
>pretty broken on the inside
>can barely wipe our own ass
If this was true then the United States would not be on the forefront of the world stage.
Bioshock 2 was primarily made by 2K Marin, which was comprised of people from Irrational who worked on the first game.
2K Australia actually went on to work on Infinite, so I'm not really sure what that says about them. I think they might have just been programmers involved in doing the heavy lifting.
It's kind of funny how many people shit on Bioshock 2 for being a "B Team" game, considering the director was the dude who designed everyone's favorite Fort Frolic.
Bioshock 2 is fantastic all the way through but the endgame is fucking amazing. The little sister segment has different statues of the people you met beforehand depending on whether you saved or rescued them. This is because Eleanor influences their perspective with her bond, just as you influenced Eleanor with yours.
Then you team up with your daughter you spent the whole game "raising" in a sense, who either warns the splicers to back the fuck off in battle or laughs maniacally as she tears them apart.
except it is true. literally all of it is true
being a global superpower has nothing to do with the fact that your country as its core is fucked up and thus its people are fucked up
i don't care about your military strength, not when your people are generally awful human beings
I actually really liked the game.
Great characters, really well paced story, somewhat solid (but worse than the prequels) gameplay, amazing twist (I saw it comming and I still loved it), good atmosphere, amazing setting and overall great narrative.
I understand why /v/, but the whole package is the most fun I've had with a Bioshock game. 1 was just bland as fuck and 2 was total shit besides the gameplay.
This is ridiculous, you can play games that you dislike in order to define what is it exactly you dislike about them to have a well-defined point of view when it comes to discussing them, your logic is frogposter-tier.
Also I've beaten it four times, not two.
It's honestly kind of brilliant how the single tiny change of having a second-party interpret your choices to influence the ending instead of just turning the player character into extremes of either Jesus or Hitler depending on who you save totally justifies the Karma system.
That is quite a leap. This entire conversation is pointless because for any real debate to happen someone actually needs to assert something of substance. That thing should have internal logical consistency and be based on some type of evidence. Having a conversation where people keep pulling up unsubstantiated baloney out of thin air doesn't lead anywhere.
If the rest of the world is so much better than us then why do they put up with it? Surely if we are a bunch of awful human beings so retarded that we can't wipe our own asses then it wouldn't be so hard. I'm not strictly talking in terms of military either. How do we produce the most... everything? Science, GDP, culture (no matter how shit it may be the rest of the world also consumes it), medical advancements, technology...
I'm not so sure about GTAIV, but at least OoT took steps to ADD shit to their game, not take it away. Bioshock went from a game where you find creative or overpowered combos between all your tricks and tools to a homogenized and watered-down shooter.
>two weapon limit like every other fucking shooter out there
>some of the most disappointing vigors conceivable - possession is virtually worthless
>no more research bonuses for taking pics of enemies
>player is railroaded onto a single path instead of being left to explore the environment
>not enough pieces of gear in the whole game to make every gear available at once - even if you collect them all, you might not get the one you want
>can no longer stockpile EVE or health kits, instead you have to rely on Elizabeth or waste that huge medkit to fix the little scratch you have
>removed multiple ammo types
>story is needlessly convoluted and raises more questions than answers when you look into it
>player is given "wait a minute that card" scenes instead of being allowed to poke around the world to get secret codes to hidden (or mandatory) areas
And so on. Ocarina may be overrated as hell, but at least it took a leap of faith and added a ton of features to the Zelda franchise that dozens of games have pulled inspiration from. Bioshock Infinite took away everything that made the series unique and fun to play and filled in the gaps with generic shooter elements. To say they're less deserving of the praise they get is downright insane.
I forced myself to complete games many times but once is enough for me. A lot are still unfinished.
Also, stop paying full price for games. I paid either $10 or $15 for Infinite and I haven't spent more than $8 for a game in 2 years getting all the high profile games from a year or so's past.
>paying for infinite at all
It's such a great argument for piracy.
Hyped as shit and declared everywhere to be GOTAY to trick you into paying money for this piece of shit.
The people who pirate first win again.
Definitely, I find it baffling that it's praised despite its glaring problems, it did impact me but not in a positive way, I just can't believe how the public opinion can convince itself that the game is great just because they agree on it, this is the only place I know where you can enumerate its problems without being called a hater or a nitpicking asshole.