every company has done something outrageous at some point, and it's fanboys have defended them this is not exclusive to pc this is not exclusive to microsoft this is not exclusive to sony this is not exclusive to ea
it will never stop happening fanboys will never stop defending their precious overlords reasonable fucking bastards will always recognize that it's fucking bullshit, and will know to just not spend money on shady shit
>>324119932 more like Tumblr who hates "entitled gamers" and >>324120365 defended this shit that even valve, after this mayor fuck up, didn't try to have a damage control defended their retarded system to "reward" "modders" (people who are there just for the easy money)
>>324120365 The problem is how Steam went about it to be honest. I don't mind paid mods necessarily, but two things will happen 1)People will bypass it by sharing the mod 2)Those modders will cry/stop making mods Mainly a good thing so you get those ones to fuck off, but with free mods it's not as bad for them to do this, also worst case they ask for some sort of protection which just adds more bullshit for games to load/have to bypass and deal with potential steam ban.
The problem with their specific implementation was the way that steam wanted to pay them, they would get 25% or less of what was paid out, steam and the publisher getting the majority, that is unacceptable. The publisher can fuck off first of all, they're not hosting any of it, and the mods are there because their base game either didn't live up to some degree or something else, but either way they didn't make the content. Steam should get a cut but it should be the smaller portion. It should be 80% mod dev 20% steam.
It's not like it's not coming back at some point. Bethesda, at least, has a gold mine waiting there, and you know they fucking want it.
With as many mods get made for their games, even with valve giving them a pittance, they'd still make more in bulk sales cut than they'd ever make selling their own expansions. From a corporate perspective, if you can find a way to make that happen without the whole world turning on you, you're damn well gonna do it.
Reminder that Valve provided a service to the modding community which no one was forced to use. Putting all the blame on Valve, while continuing to love the modding community which was clearly so happy to take your money when given the chance, is pretty delusional.
>>324122730 If you've had closer interaction with modders then you'd know that we're talking about people who tend to be batshit insane so you can expect everything from them, including being total jews.
>>324123420 Please don't remind people GFWL existed much less that.
Sometimes I wake up sweating and remember it.
>>324123330 Even Valvedrones were against it almost unanimously.
>>324123349 Very few did. No one wanted it the way it was being set up (With Steam/Publisher taking 75% of the cost).
Of course Bethesda would be the one to hop in bed with steam on this one, I'm inclined to believe they're the ones that brought the idea up to be honest but it's hard to say. I generally think Gabe wouldn't be that much of a dick, but some of the shit he does borders on MMO-culture. That said, at least taxes and shit are usually very minimal so who knows.
>>324123420 Yeah, I always found it odd, way back shortly after I built my PC, when I played DoW2 that it was really quite sluggish compared to some of the other games I had at the time. I chocked it down to graphics and compatibility etc. Then I got Retributiont, no GFWL, and it ran smooth as anything else.
>>324119932 Aside from the decent sale bonanzas steam fucking sucks. Half the time I try to preload a game I get issues, it won't let me continue downloads after opening one of my games - i have to alt tab back up every fucking time and manually continue it. A couple times my saves have gotten corrupted and they pull some really shadey shit like the paid mods shit.
I just buy and play the pirated version of most my shit nowadays because of shit like this and the gog galaxy witcher 3 preload debacle
Valve was setting business precedent that would have made them worse than EA.
The "modding community" was almost entirely against this. Some were outright vilified, especially those whose mods were actually based of permissive use of other people's modding code.
For fucks sake, Chesko's little follower mod, which was being sold for several dollars then, is still not properly checked for bugs and is basically abandoned now.
It caused CTDs. You know how badly you have to fuck up to make simply adding a follower cause CTDs? You want to pay money to break your game?
The steam refund policy would not have worked with mods and the system of modding requires a lot of trial-and-error and particular installation methods. Anyone and everyone who knows shit about skyrim modding, even those who are so pleb as to only use the Nexus Mod Manager knew enough about the issues of the game, modding, and code, to know that this system was doomed from the start.
They put the guinne pig modders under tight NDA's, incuding the people who ran the Nexus. The result looked like a massive backstab and people were villified. They hated Gabe and his fat fuck face. They hated the nexus owners who were for *total coincidence* reasons made it nearly impossible for modders to have donation notifications on their pages at the time, and they hated the few modders who went along with the experiement because they were part of what was killing the community.
We went from expansions, to "DLC", to literally outsourcing the development of DLC entirely. Bethesda getting paid for someone else fixing their broken shit? That's just perverse.
If you buy EA games that sell industry-changing bullshit as part of a game, you are definitely part of the cancer.
>New game has Day0DLC never done before >B-But it looks so good I have to pre-order it >Game keeps getting marketed like fucking crazy >Sales hit the fucking roof, pictures of 7yos with new copy in line the day it hits with their 'game swag' >Industry uses the increased sales as an OK for this kind of bullshit
If you promoted the game you're part of the cancer >"When will this meme end?"
>>324124546 Paid mods aren't a thing, don't act like they are. You can't say, "Paid mods are effectively 3rd party DLC with no quality control and no compatibility with each other." They were all that, true. And then they were taken down.
When they come back, there will be better quality control and more compatibility.
>>324124627 >When they come back, there will be better quality control and more compatibility.
What are you basing this off of? You do realize Valve's whole thing is to make as much money as possible with as little effort, preferably using automated systems. Just look at all the quality control of games being let onto steam.
>>324125163 Maybe they will come back, but I doubt it will be on Steam. Modern Valve is a completely no-effort company. If they can't automate everything and let money make itself, they're not interested.
>>324125276 The thing is that unlike DOTA or TF2, other publishers are very much involved with paid mods. There were rumors that Fallout 4 would have plenty of paid mods. Of course, those are all rumors, but after Skyrim had a an extensive listing after only a day or two of paid mods, it's not out of the realm of possibility.
If publishers keep pushing it, Valve will go through with it.
>>324124627 That's false. The drive for compatibility will not change with money, especially when 75% of it doesn't go to you.
Quality control definitely will not be in place, VALVe doesn't have the man power for it, they'll try to use the community for it which means shit will still get out. Unfinished stuff that they want feedback on won't get where it needs to go.
Attempting to monetize this is good for no one when it was clear by their first attempt that VALVe wants the majority of the cash for this to happen. They won't bother if they're not getting it. As they pushed aside in the AMA constantly, all of this is fixed by a damn donation button, easy. If I like your mod and use it often (Like for example Caliente's hot body mods) then I donate to you, easy.
Bypassing games is already stupid easy, do you think people won't do the same for mods in a heartbeat? Then we end up with DRM for mods, disgusting. The funny thing is this would create better QC on the pirating side.
>>324125386 >all of this is fixed by a damn donation button, easy. If I like your mod and use it often (Like for example Caliente's hot body mods) then I donate to you, easy. I don't believe that so much. I remember some modders who put up paid mods said that they had used a "donate" button in the past and that it got them practically nothing.
Valve and the publisher would fuck them up the ass, true, but they'd still end up with a shit ton more than if they just had a "donate" button.
Only paid mods that should ever be considered are like, full blown expansion mods. And those are so few and far between for even the most modded games of all time that the entire subject of paid mods should remain a bump on videogames long ongoing road.
>>324124440 DLC is generally created by the developers or a 3rd party with access to the developers tools (Not a mod kit). There's little worry that a DLC isn't going to be compatible with another DLC. Or a DLC that stops working once a game's patch is released. With no guarantee that an updated version will even exist because the developer threw a hissyfit, took their ball and went home.
Paid mods only make it harder for modders. Look at any major overhaul mod and you'll see it makes use of a shitload of other mods, because reinventing the wheel is a waste of time. Put a price tag on mods and suddenly it's no longer sufficient to simply ask permission to use their mods in your mod. No, now they'll ask you for a cut of your profits. Now your own mod can't be free and every paid mod you use will inflate the price of your own mod. It's a clusterfuck.
>>324125479 Now I understand why Gabe's posts got stars despite so many downvotes.
>>324125526 25% of nothing is nothing. There are alternatives and always will be. If they try to lock mods to only be available on steam they will kill steam .Steam is big but I'm not joking, it would be a huge fucking wound to steam. That said, they can't, they can only make it easier to load mods in steam and make them more compatible.
Most things in general don't get donations, that's to be expected, they could give options for making donations more obvious (without bordering nagware), but at the end of the day, yes most mods don't get donations.
Most people install mods and forget about them, just use them. IT's rare to go back to the page later to see, make it easier to donate and it's cake. Shift-Tab option to list mods you've setup/are currently using-> Donate button next to each one.
Also tend to install many mods at once doesn't help this.
>>324120365 If they want me to pay money as if it was real DLC, treat is as DLC, AKA: >compatible with every single other paid mod >complete compatibility with every single game feature and update That's it, do so and i'll gladly pay.
If you are going to try to sell me the same unpolished shit that mods have been up until now, then go fuck yourself.
>>324123994 Valve spends a lot of money into resolving issues with stolen accounts, obvioulsy they're trying to force two step verification for everybody so idiots will stop getting their accounts and info stolen because they're stupid enough to click on links people send them. It doesn't matter how intrusive you think that is, it's actually a good thing.
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