>>324108119 I hope so. Don't want to pay extra just to import it. But I hope it takes off in Japan. DQVIII selling less than most DQs and DQ Heroes not selling up to par with other remakes is worrying.
People need to stop hoping for just one game and demand SquareEnix release every DQ game. That's the only way to get full support and therefore guarantee all the games you want will come to the west.
And before you claim its unreasonable or unrealistic, realize that the worst selling DQ game still sells as good or better than the best selling Atlus and Namco JRPGs. SquareEnix really has no excuse ignoring a game like Theathrythm or Rocket Slime 3. Let alone Monsters and Dragon Quest X.
>DQVIII selling less than most DQs and DQ Heroes not selling up to par with other remakes is worrying. Dragon Quest VIII on 3DS has sold 850,000 copies. And it'll probably hit a million by the end of its run. Pretty typical for a DQ remake. Its also not a true remake so that could be a reason some people didn't buy it.
But all that matters really is the western sales. In terms of cementing more western releases. After games like Bravely Default and FF Type-0 sold less than a port of Chrono Trigger and DQ games with no marketing, SquareEnix really has no excuse for ignoring DQ in the west.
>dislikes the character and monster design >dislikes the music So you only play the game for the story and item collection? I feel sorry for you. I mean, Yuji Horii is amazing and those aspects are good. But you are missing so much.
I don't want to think about it. But eventually, Sugiyama will have to be replaced. And I don't think anyone is going to be able to match his style. The music is going to be massively changed no matter who they pick.
Realizing this, my vote goes to either Joe Hisaishi or Yasunori Mitsuda. They have the best chance of coming close to Sugiyama's mixture of Baroque, Swing and Romantic styles. Yoko Shimomura is also fantastic, but somehow I don't think her style will fit with the series.
Please, for the love of god, don't pick Yoko Kanno, Uematsu and ESPECIALLY not Yuki Kajura. Oh god I threw up a little just thinking about that.
>>324110246 >Toriyama is the youngest guy on the team That's true I suppose, but really I think an art shift would be the most drastic change so I think that's why I singled him out. While it's not quite universally loved, Toriyama's art is pretty iconic and recognizable.
>>324110136 >Yoko Shimomura is also fantastic, but somehow I don't think her style will fit with the series. She's pretty good when she's not doing her pianos and violin shtick. Not that I don't mind it but still.
All of those artists have done music for both anime and games. Just like Sugiyama has.
I don't want Yoko Kanno because she is very inconsistent in her quality. Uematsu is the most identifiable part of the Final Fantasy series (and hasn't written anything close to his past works yet). And Yuji Kajura literally writes the same five songs over and over again.
If any of the guys leave the team (or die), it will be a massive shift. Yuji Horii leaving would be the biggest shift however. Since he is not only the head writer and designer, but controls all aspects of the game development. Including signing off on the music and monster designs. If he left, you'd notice everything change. Not just the games story.
Akira Toriyama leaving would be the second biggest change, as you said. Though one of his multiple assistants could possibly duplicate his style. It would still be different though. Akira Toriyama doesn't write the main story, but makes a lot of suggestions that Yuji Horii incorporates. I wouldn't be surprised if he suggested the Zoom skill and the common use of towers in all the games from DQII and on.
Both Kajura and Kanno has done a fair share of video games. Kanno did most of the Uncharted Waters and Nobunoga's Ambition series. And Yuki Kajura does basically everything BeeTrain does. Including the ongoing .Hack series of games.
>>324110742 Toriyama most likely gives more on the feeling of the game. Horii tells him the story but Toriyama draws how people see things. Plus a lot of the jokes in DQ comes from Toriyama.
I can see us getting Builders. And honestly I can see us getting more DQ for the sole reason that the CEO isn't fucking retarded. Wada was a complete mess that almost ruined SE forever. This new guy seem to really want to rebuild SE name. And DQ is a series they might feel should have a second shot. I just hope they put enough effort into 7 and 8 over here.
As for 11 it really depends on the publisher. If it's SE I can see both 3DS and PS4 coming over here (and NX if rumors are true). But if Nintendo is the publisher like with 7 and 8 we will only see 3DS and maybe NX since they would hold publishing rights on that game and all versions.
Nintendo could release the 3DS version and Sony the PS4 version. It wouldn't be the first time two different companies released one game (Resident Evil 4 ring a bell?)
But the 3DS and PS4 versions of DQXI are also completely different. And the 3DS one would sell more. If anyone would have a problem with it, it would be Sony. SquareEnix might have to release the PS4 version themselves (if not both).
>>324112138 Which is why I'm leaning more on SE publishing everything. Heard rumors a lot of Japanese developers are moving towards PS4 to get more Japanese players to move to consoles. But they are also leaning towards the west to cover some cost just in case it doesn't completely work.
Hence why you are now seeing a giant push by Japanese developers on consoles and not just mobile like the few years beforehand.
All seriousness aside for a moment about the artist, I really do think Nobuo would be a good fit for a majestic fantasy world as evidenced by this game. It has a fantastic soundtrack that goes really well with the game. While I wouldn't call any of his work stupendous, and ESPECIALLY not outside of a game, it has a few memorable tracks. I wouldn't call him mp3 worthy, but he works really well on the games he works on.
One of the tracks that I stopped and listen to in a game, and I rarely do that.
Meanwhile, Sugiyama on the other hand, while his tunes are very recognizable, are very dull and are almost Lord of the Ring's levels of "generic fantasy sounds" that you can pick up at a walmart bargain bin for $6.99
>Hence why you are now seeing a giant push by Japanese developers on consoles and not just mobile like the few years beforehand. You're also seeing it because mobile games didn't sell 20 million copies each like they expected. As usual, companies like SquareEnix, Capcom and Konami thought if they put a shitty game on a smartphone, it would be the next Angry Birds. And that didn't happen.
Plus, the whole smartphone fad is slowly dying down. Smartphone sales and more importantly, expensive smartphone data plans are seeing a 2-3% drop each month. At least in America. If people aren't willing to even pay Verizon for a plan, they're much less likely to waste $20 + DLC on some Final Fantasy spin off game.
>Uematsu is good >though I admit he only writes a few memorable songs per game Uh...you just kind of proved why he isn't good. Since pretty much every song in the entire Dragon Quest series is memorable on its own.
>Meanwhile, Sugiyama on the other hand, while his tunes are very recognizable, are very dull and are almost Lord of the Ring's levels of "generic fantasy sounds" that you can pick up at a walmart bargain bin for $6.99 I do not agree in any way. Comparing Sugiyama to Howard Shore is dumb enough. He's more comparable to Ennio Morricone or Bernard Herrmann.
>>324112468 Uematsu Problem is he loves doing different things. Some moment he does sweeping grandiose tracks and the next is a rap. It kind of works with FF since it's a series that is always changing itself. But DQ is a bedrock JRPG that needs a composer that has a consistent record.
>>324112993 That and I feel a lot of them just don't want to just make F2P games. Since that's the only way to make any real money on smartphones. Hoping Japan leans more on consoles because where they go Japanese developers go.
>>324113214 >Since pretty much every song in the entire Dragon Quest series is memorable on its own. I disagree. I can recognize them upon hearing them, but I will rarely say any DQ song is actually nice, catchy, or will make me hum along with it. Nobuo is in the same boat, but his songs will make me say "Hey, this is nice" and have me humming along with the overworld, or even just stop to listen. Which is steps and bounds away from Sugiyama. I just also think he's the perfect fit for a fantasy genre like this, especially in the olden days of FF1 - 4 terms, and Last Story I think proves he still has that touch.
Anon's like >>324113367 might say he's lost his touch, but I think that's more or less saying Final Fantasy itself has lost its touch and he's composing for games that are less than spectacular.
No fantasy RPG game has a good soundtrack other than Zelda. Maybe we should get Koji Kondo on this.
>Uematsu and Sakaguchi are the same >except I like Uematsu a little more That's called an opinion. And not really grounded in much logic. It also sounds like you've heard very little of both writers music.
Its also funny since Uematsu looks up to Sakaguchi as his insperation and mentor. And the best orchestrated versions of FF music were redone by Sakaguchi in his orchestrated concerts. Especially the 21 minute Opera from FFVI. Which a later Uematsu rendition was only 9 minutes, missing 3/4 the Opera scene and was horrible.
>No fantasy RPG game has a good soundtrack other than Zelda. Okay, now I know you're just trolling.
Uematsu is better at Synth mixing and chiptunes. Sugiyama is better at full orchestration.
Since the PS2 era and later, most high end games have been trying to turn more towards orchestrated music. Which is not Uematsu's strong suit. The irony however is, while Sugiyama is pretty much the guy who got orchestrated versions of game music popular, Japan prefers his synth versions in Dragon Quest games.
>>324114714 >And not really grounded in much logic. It also sounds like you've heard very little of both writers music. No, you've definitely misconstrued my argument completely to straw man levels. Uematsu is in the same boat as Sugiyama of "plain, generic fantasy" sounds. But the difference is Sugiyama is someone that makes no impression in an already bland field, where as I feel Uematsu does make an impression. If I'm gonna go with a boat metaphor here, Uematsu is the right hand man on the ship, on top making commands on how to run the ship. Whereas Sugiyama is down in the bottom of the ship, stuck on a paddle rowing the boat.
>Its also funny since Uematsu looks up to Sakaguchi as his inspiration and mentor Completely irrelevant. I love Shigesato Itoi's works, but that man takes inspiration from Peanuts and loves playing competitive Monopoly, both of which I hate. You can be inspired by someone terrible and make far superior outstanding work.
>>324115007 Not surprising. Doesn't Sugiyama come from an orchestra background that had nothing to do with games?
Uematsu himself said he basically had a mental breakdown after writing the music for FFVI. Which is why he didn't head the music for Chrono Trigger. Then in the PS1 era, he had multiple family members die and what he called a 'mid life crisis'.
After FFIX, his music seemed to lose its creative spark. A lot of people obsess over the music in FFX, but Uematsu didn't write a lot of it. And the few things he did write just got remixed over and over. There's like fucking 10 versions of the Zanarkand theme in just that one game. Then later works like Blue Dragon felt as uninspired as the soundtracks for the Star Wars prequels. And the Smash Bros Brawl theme (which he wrote) was annoying the first time. Let alone on every menu screen and Battlefield.
In my view, he seems to have gotten tired. Or gave up.
>Doesn't Sugiyama come from an orchestra background that had nothing to do with games? He was a music major at Tokyo University and has been writing music for TV and Film since the 1950s. He was a giant in his field even before Dragon Quest.
And it gets even more strange when you learn how he got attached to Dragon Quest. It had nothing to do with his previous works. He just sent a feedback card to Enix for a Shogi game and someone recognized his name.
All the crazy stuff that led to Dragon Quest actually getting made is almost making me a believer in fate.
>You can be inspired by someone terrible and make far superior outstanding work. But its only terrible to you. You sound like those types of people who say Cowboy Bebop is amazing while ignoring the Noir movies it took inspiration from for being 'old'.
>John Williams writes a pompous choir piece for Star Wars Episode I >gets old real fast >Uematsu writes a pompous choir piece for Smash Bros Brawl >gets old real fast >both of them wrote much better choir pieces in their younger days
>>324113857 >I can recognize them upon hearing them, but I will rarely say any DQ song is actually nice, catchy, or will make me hum along with it.
Funny, I started to think this but in DQ case in my lastest years as a FFfag. I literally think that FF4 has the most memorable ost in the series (following by 3 and 6) the rest are just "yeah, that one theme was great" or overrated shit because "epin latin HUUA lyrics in muh villain theme"
Now this reminds me some days ago, I was playing Theatrhythm Dragon Quest and my sister said me "I don't know what the fuck are you playing but that music is so catchy". Funny enough, my sis doesn't like DQ games so I didn't tell her what game was
btw the theme was Overworld 2 from DQ2 https://youtu.be/qpkdrtlC9w0
>>324117787 >Heroes has Terry >We still haven't gotten the remake of his younger adventure Fucking bullshit. >>324119348 I actually like FF8 music. Maybe its that he just gotten his synthesizer and felt inspired to have fun. Honestly the only track I don't like is "Eyes on Me".
Also the overworld in Dragon Quest 3 will always be my favorite overworld theme of all time. https://www.youtube.com/watch?v=Sb4DV62j5hA
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