DUDE JUST ADD STEALTH LMAO
How the FUCK did they think this was a good idea? I wanted a nice remake of the original Metroid, not a fucked stealth sequence
That ending bit soured Zero Mission for me also.
Apparently, it's almost finished, but it can be completed right now. I think. The creator changed a bit of it just to make it work, but it does seem pretty cool, especially for such a silly idea.
even after the stealth it's a poorly designed area that is an extremely linear series of corridors that is pure ass trying to backtrack out of
Long as you're pro at walljumps and infinite bomb boosting.
It's more of a hassle to play than anything.
The stealth segment happens after you play all the original's content. And many people liked the stealth segment.
Complaining about the added stealth segment in Zero Mission is like complaining you have to backtrack in Metroid Prime to find the artifacts.
To have more content. Why don't you just stop playing after mother brain?
>I wanted a nice remake of the original Metroid, not a fucked stealth sequence
Then play the part that's a nice remake of the original Metroid, and stop playing when it starts the stealth sequence. I don't see what the problem is. They're two entirely independent segments of the game.
And the good artists made use of every single pixel.
How about wall-jumps into morphball, or walljump into morphball into bomb boosting.
Fuck the latter, but I've had to do it twice thus far. Not sure if I want to go straight to Kraid now or see what else I can grab while I'm down in Norfair, been forever since I played this.
Well that was disappointing.
I can't into quick kill strats
Something about the movement bugged me. Felt like Samus was heavier and stuck to the ground.
Otherwise, its a really solid game. And the use of dialogue and cutscenes was actually good, unlike Other M.
Still would rather Metroid returned to its roots and made a new game more like Metroid II.
I'm glad the game didn;t stop at Mother Brain but shit.
>10 minutes long
>Can;t even Metroid
>When you get your suit back it's a five second trip back to the Final Boss
>Shittiest Final Boss ever
Seriously what was the point? Fusion's final leg was was literally"Run to the Control Room while unfitting regular music plays" and even that was more climatic than this shit.
I don't really like that part either. I find it especially bad considering it happens at the end of the game. So I feel the game ends on a more sour note when it shouldn't have. Meta Ridley is a freaking joke to.
I personally love Fusion for what it is, but the common complaints are:
> minimal sequence breaking: broken wall jump, computer locked doors
> final SA-X and omega metroid bosses underwhelming
> too much chatty terminal shit, not enough solitude ambiance
> weapons upgrades couldn't be toggled independently, no run button, etc.
> wasn't Super Metroid
Overall the best bosses in the series though, and the lingering dread of the SA-X made this great for me.
miscellaneous things the federation tried to make weapons out of on their research station:
> giant armadillo bug
> pogo stick squid
> flying water dragon
> spider mech (with organic computer)
> giant fire breathing spider
> spore-flinging amazonian jungle
> jelly monster (pretty useless, needed lasers and gravity generator added)
> Ridley for like the tenth time
> metroids, as per usual
pretty much the flinging shit against the wall and seeing what sticks method of weapon development.
I really liked the new moves it added. Hoping to see a speedrun of it someday, or a TAS. Backward hops and being able to force a spin in the air is nice QoL.
Fusion was my favorite. I think I liked it most because it had the craziest designs. It was also in space with all those exotic looking locations all in one station.
Beat the game well over a dozen times now.
You are now aware that Super Metroid X-Fusion is going to be the greatest Metroid hack ever made.
I tried to play AM2R at some point, but I feel like one of the Metroid forms was pretty damn tanky and dealt huge damage while having a small weak point and a nonstandard movement pattern.
I guess I'm just bad at video games.
Because OP's goal is to try to subtly start your typical metroid shitposting war.
This is basically the equivalent of "Why can't samus be a man?" or any other thing designed to cause a fight except masked under the one segment associated with ZSS.
I remember there being a hack of super metros that used fusion controls or something. Anyone know what I'm talking about?
And if so can I get a link to it? For some reason I can't find it on my own.
Everything I've done prior to Crocomire is just a sideways arena (Kraid's in a webm up above). I presume the same for the rest.
Except for Crocomire, where the dev of this hack decided to mark his section of the map with a bunch of question marks, so I'm curious what he did to him whenever I get to that point.
Honestly I would like to see a Metroid game where you explore a more populated segment of the galaxy.
I'm not anon, but have you actually played it though? It looks worse than Super Metroid 99% of the time; only some of the large sprites and camera tricks look more advanced than SNES tech.
I hope the next Metroid has no mention on the zero suit. The waifu faggotry has gotten out of hand.
No zero suit
No view of Samus outside of her suit beyond a speedrun clear.
Retro had her right with Prime 1, then Nintendo wanted some changes for Prime 2, then said fuck it, she needs to be fully anime in Prime 3.
>Seriously what was the point?
It was a shoehorned tie-in to the official manga that came out around the same time as the game. That's pretty much the only reason they put it in the game.
>get on NEETbux
>start going on walking adventures
>begin to realize certain areas loop around to others
>discover hidden paths and shortcuts
real life is Metroid
Are you me? I love going to new neighborhoods and seeing where different roads lead.
It's funny that he's shitting on the graphics instead of the sort of sub-par gameplay.
The guy who made it is more of an artist than a programmer and said he'd never make a game again on his own like that.
its even better than super and has the best sense of control and level design in the entire series
the stealth section is frustrating and dumb, but its worth it just to feel like a badass when you get your suit back
easily in my all time top 5
If only he put furry animals in it and a skeleton you could date, it could have been hailed as goty.
Axiom Verge's art bugs me because it looks like it's trying to be a blend of NES & SNES visual aesthetics, but having a high resolution for larger real estate
Yeah, and i feel shit for ragging on it but it's a fucking issue with the game; every zone looks almost the same except for a few, remembering stuff to go back to is impossible as nothing stands out.
The gameplay feels like marginally tweaked Metroid, which is enough considering how small the genre is.
I do this but I never thought of it as metroid. It actually makes it way more fun though when you think of it as finding little secrets hidden around kind of like the only thing that makes fallout any good.
That or I imagine myself in Pokemon or some other bird's eye view RPG. It's cool when you pick little things up or get some snacks it feels like you're finding items/replenishing health etc. Also it helps to take pictures of weird shit you find and if you have GPS it's a plus because then you can see exactly where you were in google maps.
Metroid Fusion had intermittent stealth/evade sections as part of the story, so two years later they decided to shoehorn that into the end of Zero Mission by stripping Samus naked for no good raisin.
>That scene where that thing flies across the background
First time a game legit scared me
>1. The SA-X was a success in Fusion b/c of the fear & dread it gave players. Nintendo wanted to recreate this in Zero Mission.
>2. They made Zero Mission too piss poor easy that it shorten the time to actually complete the game. Since Nintendo didn't want to break the canon adding unnecessary shit like Crocomire like they originally planned to, they decided to extend the game with this shit.
>3. Sakamoto wanted to slap his vision of how weak Samus was without her precious armor. In other words setting her up for Other M.
I rewatched the part where it escapes and noticed Adam calls it "TThe Nightmare", not Nightmare "The".
That creeps me out for some reason, like even the people who made it couldn't think of a name for something so butt ugly.
Will they make a new metroid? Is anyone actually interested in a new metroid?
That's a nice amount of health you have there
Would be a shame if someone were to shoot lasers from their lobster claws at it
The Zero Suit sections was literally a walljump challenge.
Only turbocasuals that went in guns blazing with a fucking stun gun hate it.
It was there to explain some dumb shit that no one ever asked, just like Other M.
>you will never witness the fall of the Reptilicus civilization
>you will never see the last Science Lord send the young prophetess on her dire quest to save the last of their culture
>you will never witness the rebirth of their civilization and see them rejoin the other species among the stars
>you'll never even know what the N'kren look like
Yes, yes it was. Was the stealth section even needed it just felt so tacked on. Also Samus is a superhuman, why the hell would she bring a damn paralyzer with her instead getting a Federation issue pistol?
I don't know, it's just most shit in the metroid universe is already physically superior to humans.
Your average pirate can take quite amount of damage soak and they don't even wear that much armor.
Living things from Talon to Aether are all extremophiles with plasma resistant shells and other incredibly hardy adaptations that make earth life seem pathetic.
Remember Shegoths? Remember when their skin can reflect the tiny suns that make up the power beam? Remember when their fucking adults can absorb cast amounts of energy as if they would even need that to survive? That's the metroid universe.
The funny part about Fusion is how you keep acquiring more health and better weapons, but the enemies scale accordingly so you don't feel that much stronger until the very last part of the game. I get that it was supposed to reflect the X parasites getting progressively stronger and more dangerous as the game goes on, but still felt stupid. Also I suppose it sort of makes sense since the game kinda hands you upgrades and you never find new weapons/abilities by exploring on your own except at the very end.
Samus may be much stronger than an average human thanks to chozo DNA and being raised on zebes but why can't the pirates be even stronger? Metroid games, especially prime, have some pretty powerful beings in them. An unarmed human with a taser wouldn't last long on these planets full of crazy energy parasites and hostile wildlife and eldritch abomination bosses
Japan's scared of strong women so no surprise there. If a woman is strong it better be because of magic bullshit like Sailor Moon and not because of literal physical strength and training.
While Super was easier than its predecessors it did keep the non-linear exploration that both of those games established. Zero Mission dumbs all of that down blocking off areas until you either killed all the enemies in the area or get the item the game wants you to find. All the sequence breaks in Zero Mission didn't thought out & were too easy to find compared to the first three games. It also didn't help that the game pulled a Fusion in the end by finally fully opening up Zebes, what should have been down earlier. The only items you were finding in Zero Mission in the end were Energy Tanks, Missiles, & Power Bomb expansions.
I like how the game punished you for b eing sloppy with free floating X, as they'd combine and create annoying enemies.
Samus is a super athlete, able to perform acts of gymnastics and acrobatics no normal human could ever hope to do even at an Olympic level. By that measure she is a super human. Can she, without the Varia, pick up a car and throw it at somebody like Spider-man? No, probably not, although I suppose we've never seen her try.
Because Samus beating pirates and getting her suit back even while being outgunned is an interesting subversion of the usual game progression. The character is stronger because they succeed with a more limited power.
Originally it was nothing more than modifications so she could live on zebes. People inflated how much of a power boost it gave her.
Then Sakamoto and the manga guy decided that in reality she was made a super weapon by mother brain during her infusion.
But no! Everything must be some kind of idea. Everything is representing. Everything is about empowering or some shit. Everything is always about women. Oh, those vile creatures!
Her being superhuman has nothing to do with that fake ass gravity some Metroid fans like to pull out their calculated fanfiction. When she was infused with Chozo DNA & was trained by the Chozo all of physical traits were brought up to superhuman levels. The manga & metroid wiki "wikitroid" goes more in to it. On wikitroid just ignore the shit about Metroid DNA though, Sakamoto said she lost that when she restored her DNA back to its Human/Chozo self.
Im ok with the stealth part but only if I pretend like one hit kills Samus without her suit (it's still really easy even then)
Why does she keep all her energy tanks while in Zero suit? The autistic side of me can't hamdle that.
That's not what I'm talking about you fucking idiot, although one of the problems is that it's piss easy. The other's being a lazy, simple corridor design that is both boring to go though and frustrating to backtrack, idiotic AI, and two (2) of the shittiest bosses in the entire series. In fact, I nominate Mecha Ridley as the worst Metroid boss ever.
Because she didn't bring one and she's a bounty hunter and as far as I know there's no such thing as a "federation issued pistol"
Basically you're just making up fanfiction and whining
"Why didn't Mario just have a fireflower with him when bowser kidnapped peach?"
Dude it's a military, they have pistols. Also it just proves my point that the stealth section wasn't really necessary & was just tagged on b/c they ran out of ideas when Mother Brain was killed.
Because if you're blowing space pirate brains out you're not outgunned. You're just less-gunned. The whole point is that the space pirates, the goons you're used to blowing away with no problem, are suddenly a real threat.
Dude its the future
They have laser rifles and blasters and shit that their armored Troopers use
Samus didn't have a pistol because she either didn't think she would need one or knew she wouldn't even if things went wrong
It provided interesting and fun gameplay
Samus Power Suit is made of hard light that is stored in the Zero Suit. Think of the Zero suit as a recharging battery, when Samus stores her suit in the little pocket dimension in the Zero Suit, the Power Suit is recharging. If the suit is damaged the Zero Suit will repair it. Advanced Chozo Technology.
GBA AI doesn't suddenly change the fact that you now have no means to kill these space pirates that can still jack you up. Hell, the game shows that off by letting you run through the area and destroy those same enemies with ease once you get your suit back.
>Made of hard light
What? Chozo it's like energy to matter tranference which is the modern idea of what makes the power suite leagues ahead of other tech.
It's how it can absorb other technologies and integrate them.
>Because it is more interesting to take these enemies that have been easy to fight before and suddenly make them scary and more powerful
Well they failed that mission, it worked for Fusion at least.
So is it just hardwired into her brain how to summon it? Like some weird Sailor Moon shit?
That's the impression I got from Zero Mission and Other M, but it bothers me that the suit is apparently attached to her at all times, even if it isn't physically there.
>It is likely that the "symbols" on her back, breast and hand are energy-matter converters, transforming the Power Suit and any upgrades into pure energy
Wow. You sure showed me.
It's biologically connected to her. Apparently the Chozo didn't just enhanced her with their DNA, they also cybernetically enhanced her to wear the Power Suit since the suit needs a neural connection to work. This is also why the suit wasn't able to be removed during her X parasite infestation.
Energy to matter conversion, due to the suit being solid physical object at that point, the Federation was able to surgically remove the infected parts of the suit & build an entirely new suit on top of the Organic layer of the suit.
Well that's obviously wrong because if it simply deactivates when Samus is weak-willed/unconscious, then it wouldn't have required surgery to remove at all.
I think I know what you're talking about is and I'm not sure what it has to do with this conversation.
The X like Halo's Flood infect a species neural networks, Samus suit is connected to her neural networks, so when Samus was infected guess who was in control of the Power Suit at the time.
If it was in control of the Power Suit then why didn't it stop the scientists from removing it and just absorb Samus? Also why would the Chozo, who knew about X and designed Metroid to combat them, not prepare their top of the line battle suit to fight them just in case?
Samus will power made it hard for the x to fully infect her. Super Metroid was supposed to end the series so Sakamoto just came up with something as an excuse to give Samus a new armor.