Pick betray anon.
If you pick betray, I'll do aaaaaaaaanything.
Uchikoshi wrote ZE to always make you feel like a dipshit no matter what path you go down.
What could go wrong?
>Hey, don't blame me, picking betray is the only real option you jerk!
>woooooooooooow why did you pick betray you asshole? I trusted you!
>That Clover ending
literally outta fucking nowhere
>That route where
Sigma thinks he is a young alpha male and gets to fuck all the girls since everyone are trapped
>That feeling when
Alice cock blocks him so she can commit suicide in front of everyone
Why is Alice such a bitch?
Nah, that's just
finger paintinggone wrong anon.
I fucking finally finished this game last week after meaning to for years since I refused to buy a Vita. I eventually settled and got a PSTV for $30 during christmas.
Now I can finally participate in black bar generals.
Who here /watch edition/ for Zero Time Dilemma?
>My face when people won't have all 3 from each game
I don't remember exactly, but did Luna know that Sigma's and Phi's consciousnesses could time travel? Maybe she did it so you wouldn't be suspicious of her when you found out that she was the only one left "alive".
but they don't get any money from the KS anyways.
Fundraising for translating the VN written by the other writer of Ever17 that apparently doesn't reuse the plot twists.
Yeah she knows, that's why she gives you some password when you're about to die in like 10 minutes and in her ending she says something like "Don't you mean something that happened in another history? Isn't that cheating?"
I'm on the fence if I should play 999. It's only $20 on amazon and the Zero Escape is $30, so I don't see why not. But they're visual novels and while I do really enjoy visual novels they aren't games I get hyped over, unless it was Phoenix Wright.
I don't think anyone likes the models of VLR more.
AA isn't a VN. And 999 is worth it, also Zero Escape is the name of the series, the name of the second game is Virtue's Last Reward. Finally, get the fuck out of here.
Emulate 999 to see if you like it, buy it if you do. Play VLR if you like 999. ezpz, close the thread so you don't get spoiled since that takes most of the fun out of the games
VLR's true ending was the biggest cocktease of all times. I can't fucking wait
Then what does this mean?
I've never actually used KS before.
somewhere in this pic
>check Uchikoshi's wikipedia page to see what else he's written
>mfw he worked on Pepsi Man
>mfw he worked on "Unknown erotic visual novel"
There are a few nods to it in Ever 17, but they are fairly minor to the overall story and it's overall not necessary to read beforehand. It's also kind of shit, a fairly standard dating sim-esque VN.
Ever17 then Remember11. honestly they'll probably not be as interesting if you've already played 999 and VLR first.
I'm sick of reading about
Read Ever 17, then Remember 11. After that you can read Never 7 if you just absolutely want more Uchikoshi. 12Riven is set in the same universe but doesn't really follow the same threads as the others, and Code 18 is an abomination that should be avoided like the plague.
It's a game made years after the fact, by none of the same people, set in a different universe, and with terrible writing (featuring a high school setting and a second year protagonist like it's a shitty by-the-numbers anime), but with the Infinity label slapped on it for a reason unknown to anybody other than the developers.
>decided to play through 999 and VLR since episode 3 is coming
>play through 999
>liked it, but wasn't really the seeing all the praise
>start up VLR
>right off the back, I'm loving Sigma
>roll call and the already ruin Clover
>so I decide to partner up with Alice for the first room
>at the end of the voting I went with ally, because I wanted to get into them pants
>"You're stupid for trusting someone you just met"
>fuck this shitty game
>get to end "to be continue" so I went back to the point where I picked ally
>Betrayed that bitch
>"What the hell, Sigma. I thought I could trust you."
>Sigma remembers that she pick betray last time and expected her to do it again.
>tfw I knew I was getting myself into a fucking great game
I never seen a game go from 1 to 100 so fucking fast.
Oh yah, I kind of did the same thing on the alice route
when you can ally or betray Phi. All the other routes I went Ally first then betray after endings or whatever, but this time I decided to go Betray. Ends up working perfectly for the story since Phi remembers that you betrayed and chooses betray herself when you jump back to ally.
I played this game for like 45 minutes and it's literally filled to the brim with memes.
Seriously, I only got to the treatment room and I've seen so far:
>gotta grabit jellyfish!
Is the entire game filled with this shit? Literally a meme game.
I wonder how they will top this in Zero TIme Dilemma? I expect even more routes
>finish VLR with all the endings
>replay the first event in the flowchart just for shits and giggles
>mfw "Back off, grandpa!"
The game felt too fucking long, but it was a fun ride.
What the fuck happened to Clover between 999 and VLR?
In first game she had cute design, and actually helped with some puzzles, and wasn't total idiot.
Then in VLR she's totally shit. Why?
Maybe the trauma of failing that one mission just broke her.
Other interpretations include:
- She's acting stupid.
- Alice is a terrible influence.
- Alice is sucking Clover's intelligence out of her.
I just really like this series and I'm glad it's HOPEFULLY getting a solid ending. I'd rather they start a whole new chapter of the infinity series after Zero Time Dilemma and we get some really solid wrap up, if we don't I'll be bummed out. I think I like VLR better than 999 though, the prisoners dilemma aspect was really fun and there were far less throw away characters.
Clover is really a great girl. She was way better in 999 though.
You are in a very small group along with me that prefers VLR. 999 had some godlike atmosphere, and probably better characters(not by much) but VLR just has so much going for it I feel. ZTD cant come soon enough cause I think its gonna take the best of both worlds and just slam them together for a 10/10 crazy end to the series
I've got a million subjective complaints about VLR, but can we all agree that the route locking system was complete shit?
>tension is high as fuck, plot of route is reaching its climax
>TO BE CONTINUED
>"fuck I really wanted to know what happened, oh well"
>3 playthroughs later, find the key for the route lock
>none of the tension is still there, not really interested anymore, resolution just gives me an "oh, huh" instead of being exciting
Just me? I don't think I've ever seen anyone else complain about this. I hope ZTD's writing is tighter so we don't have to deal with this.
I mean they do the same thing in 999, albiet once with the coffin end. Whenever I knew a lock unlocked I rushed in pretty excited to see what happened. I will say I fucking binged the game so I was never waiting huge periods of time between hitting a lock and unlocking it most times
>Santa in the engine room
>"WAIT- THOSE STAIRS! THAT ANGLE! IT'S PERFECT! SOMEONE GET CLOVER OVER HERE QUICK"
That slick son of a bitch
Wasn't that only one time? I can't really defend it, but that just happened to be the last route I found, so it didn't affect my experience. I guess I got pretty lucky in that regard. But man, it felt like that shit was EVERYWHERE in VLR.
Years later I still never asked for this
Clover was adorable in 999. In VLR she was just ok. Her whore outfit didn't help.
Who cares about Clover, we'll get more Phi
>go with akane first because muh childhood friend
>accept Santa's gift just because
>go with Clover second because her brother was missing, give her the 4 leaf clover
>go with her again because shit was out of control because Snake was "dead"
>Santa betrayed us, he took again Akane
>then remember the coffin
>I immediately used the ingame calculator to get digital rot of Jumpei, Clover, Seven and Snake
>the digital root is 9, IT FUCKING NINE!
>TO BE CONTINUED
I'm glad I'm not the only one who got that ending first.
Yeah, I think it was a little bit overused.
Having to actually write down some codes to continue was neat, though.
It's the little things.
I also loved when they started talking more and more about the events in 999.
Tenmyouji talks about Akane and how he has been searching her for years now
this shit plays https://www.youtube.com/watch?v=EjQfY47pFNs
post yfw ZTD has glorious sprites instead of shitty cheap-looking 3D models
Nah the most memorable moment with Clover in 999 is the part where she hugs you in the captain's room.
>shitty cheap-looking 3D models
Mmmmm. Cheap models.
>tfw he means that they'll just be reusing his old ZE tracks for ZTD
glad he's coming back tho
as much as I'd prefer sprites, the models are not that bad.
Now is his last chance to top this song.
My hopes are high
She's trying to be more like All Ice
I really hope they make something in the spirit of this, but not as obvious.
I would've been totally okay with just unlocking the chart manually and having it show me when there's a branch, rather than lay out most of the paths from the beginning and pretty much spoil when Ally or Betray's going to get you a Game Over. Some kind of visual aid but one you have to unlock yourself.
Alice's second betrayal lost some impact when I realized the path ended there, but man did it still manage to make me mad. Alice was definitely the worst character in VLR. Heck, I'm willing to say she was more useless than Lotus.
Here's hoping she doesn't indirectly ruin Clover again if she does appear due to time travel shenanigans.
It's funny how I noticed all the old man comments, but figured that Sigma's hair had a grayish tint to it or something thanks to the box art.
Then I saw K's ending and I figured it didn't make any sense, then the ending hit me.
I still don't know how to feel about 999 vs VLR. Dio was refreshing and a lot of things were convenient, but 999's sprites and atmosphere are so much better and felt a lot more grounded in reality. Had me convinced with all those morphogenetic field things and patched sock analogies, while Radical-6 and future space terrorist clones all felt odd in comparison.
>blue bird lamentation playing while reading the letter in temyouji's ending
>Heck, I'm willing to say she was more useless than Lotus.
I think they were both equally useless, only existing so they can do this one complicated thing, but Alice is somehow more of a bitch. Lotus talks about killing people, Alice actually does. I can't wait for the new slutty-looking bitch in ZTD!
either way the game comes out perfectly and meets and surpasses all your expectations
Am I the only one who thought VLR was kinda shitty compared to 999?
Specially all the lock stuff. I know it's lore related, but it really breaks the rythm of the game, trying to progress in a route and having to leave it for like another 3 or 4 routes.
Also 999 was self-contained and tight as fuck, whilst VLR goes all
Earth ruined, on the moonstuff,
Although I loved the Radical-6 diaries.
Lotus was there to work a computer and get kidnapped. Alice did the complicated calculation needed to crack the code, was the one who actually knew about bombs and could inform everybody about it, and took down Dio before Clover fucked up and let him kill himself.
You've still created an infinite number of realities where Uchikoshi lives a short miserable live, never finds happiness and kills himself only so you can play a game a little early, you fucking monster
Thanks. I already whined about this earlier in the thread, but man those locks are lame. Also the 3D models look awful and the characters are overdesigned/just generally look bad.
I liked keeping track of a bunch of different situations going on, and learning more about that situation through the other routes. I can definitely see why people would hate that pacing though
I loved the locks. It made it so you were slowly figuring out the mystery, constantly thinking about a bunch of different timelines at once. Then at a certain point, you're just breaking lock after lock, and shit is getting real in half a dozen different timelines.
I agree it didn't really break up the pacing of the game because you knew about how crazy timelines were because you already beat 999. Going into VLR you were looking for the shenanigans and it totally played to its strengths.
Hack the game anon.
ZT3 has more porn than any other character. Shit makes no sense.
Fuck Jr's voice, good thing you only hear that annoying cunt for like one third of the game
3 fucking times
I've played the game three times, and each time I go through the Zero Jr. shit in each route ASAP so I never have to hear him again. JP voices too, he's still so fucking annoying.
Calculator isn't used all that much, and even then it's mostly simple number stuff. Also avoid these threads
and /v/ just to be safelike the plague until you're done with both games to avoid spoilers.
and people who don't want to deal with that base-16 crap
i love 999 but crackers uchikoshi i'm not a fucking mathamatician, i doubt more than 1% of people who plaid the game understood that
I don't know how to feel about the locks.
999 only had the one lock, which was to the true ending. VLR was all about the locks, which kind of makes sense, but I agree about the pacing. Went through the Luna route, got stopped at the password, then came back after doing every other route and completely forgot all the small things that happened, I didn't even remember that they met G-OLM in that path (also how have people not found out who voiced G-OLM yet? It drives me nuts), and trying to keep track of who's alive and who's dead was just wait until they shown a flashback of a corpse.
Yet, going through that entire route first would spoil everything, so the lock makes sense. Fastforward would be too obnoxious, but maybe some kind of better summary system when you jump. It's tricky.
So glad I chose Luna as my partner from the very beginning, it paid off more than I imagined it would.
>and people who don't want to deal with that base-16 crap
but any integer base is easy.
I will say I've never even heard about digital roots until I played 999. Haven't heard of their use outside of ZE.
Terribly optimized port as well, bought it as soon as it launched and it was 2.5 GB
in the case when you fuck over Clover and go through Door 3, leaving her behind, she thinks you`re Zero and killed Snake, so she injects you with a syringe and tosses you into the flooded staircase
I dont get this ending, because it implies that they were infected with radical-6 THAT MAkes them suicidal but weren't they all already infected by radical-6 in the other timelines, in which they ended up fine?
Is my memory tricking me or was this stance used in pretty non fitting moments?
>tfw learning this the hard way
Well, at least the only things that got spoiled were
Luna's death, the truth about Sigma's arms and the fact that you're actually on the moon. I was expecting the last one, anyway
Ace. I can't remember exactly but you don't check if he's dead when you find his body and Lotus's body is missing her watch (which he could use to escape with the 0 watch he got from the captain's room).
Leave now if you care abour spoilers
I can tell you that one of those spoilers is wrong if that makes you feel better.
I finally got to play VLR few weeks ago and recently finished it. The best thing about this game is writing. There are no major inconsistencies or plot holes, every little detail is important for a plot and each ending is a mindfuck leading to major mindfuck which is a true ending. But when you think about it, everything tied together and makes total sense in the game's universe, it never breaks it's own rules. I wish we had more games as well-written as Zero Escape series. Can't wait for ZTD now.
Her mouth is what really irritates me.
She's smiling no matter what, she could be saying or whatever the mood is.
Makes sense, I figured someone must have been actually alive, but I thought I remembered Junpei seeing Santa, Ace, and someone else on the stairs and didn't bother checking any of their bodies and just ran to the Sub room.
Was it actually revealed or explained as Ace? I don't remember reading anything about it, even with getting all the endings.
Maybe I'm just fucked in the head and my memory is shit.
Which ending felt the most hopeless or discouraging in your opinion?
I still vote for Submarine ending or Clover's ending in VLR.
How do you feel knowing Japanese gamers don't give any fucks about Zero Escape series?
They know Uchikoshi is a one-trick pony.
I still haven't finished 999 or VLR but I came here to post this.
You might not like this answer but
rad 6 just overtook them in that timeline. Remember, everyone was affected. Only in 2 timelines does Sigma show symptoms of Rad 6 (Clover and Luna Endings)
Why would I care about what people with shit taste think?
Ace pretending to be dead takes on some interesting implications.
Good because Japs are renowned for having shit taste. Also they're right about Uchikoshi being a one-trick pony as I'm expecting for half the twists in ZE3 to be spoiled for me simply from having played Ever17.
Can someone explain
How akane was in the game when both Seven and Santa witnessed her die in the past. I understand that its a matter of she died because you didnt help her so here you are being led correctly to prevent her death, but I dont understand how she could be alive in this line to prevent her death if seven and santa both saw her burn to bacon crisp. Her playing in the game and creating it means this line junpie saved her and to prevent a paradox shes recreating what happened, but seven saw her die. I could see santa just lying for the sake of his sisterif anyone could remotely clear that up that'd be nice
Did anyone like/understood the color system?
I know your partners are always made clear before you make the choice and enter through a door, but it felt fun doing your little maths in 999 to think who would you exit with or which teams could you make,
Ah okay, pretty sure Sub was my second ending so I had no idea what was going on initially.
Knife being my first ending, it gave me chills when Junpei turns the corner and sees Lotus just lying there dead, with no music playing.
Don't be jelly of models anon.
>Is my memory tricking me or was this stance used in pretty non fitting moments?
If you checked out the artbook, you would see that they tried to duplicate her 999 sprites. When the game went 3D, they tried to translate the 2D drawings into models. It didn't work all that well. The artwork would have worked well as sprites in my opinion.
They didn't see her die and were just "playing along". She didn't die in the past, and had to recreate the events of the game just for that reason. Even on the endings where you don't save her she didn't die in the past since she still would have seen the proper "you saved her" future. One of the timelines where you didn't "save" her was even completely necessary to her being saved since she gave the "you" in another timeline the info she got from that one.
>how they made Dio so obviously evil to make you think "no way would they make it so obvious" since Ace seemed to be a nice guy but turned out to be evil as fuck.
>that coupled with him saying quark pushed the betray button and there was no way to tell if he was lying or not.
There was a good amount of time where I didn't think Dio was the bad one because of this
The wonderful thing about 999 is that finding a dead body of one of the players of the nonary game meant you were already fucked.
The way the game presents the corpses to you is absolutely fucking chilling and I love how it does it. Chill and Rigor is still one of the most memorable tracks ever.
I love it when you realize that submarine ending is just as discouraging for Ace.
But when you think about it, Safe ending, if seen as it's own, following time line, is grim as hell.
I liked the number system a lot more.
It was fun going full autism and writing down everything, like possible combination of people can go through what door when I was given a choice and some of the puzzles.
A lot of it could have been done in my head but it wad fun documenting it all.
Really disappointing that his was the only route with no locks. You are almost certainly going to find him out first and ruin the "who was the killer" mystery for every single other route.
I understand a good heft of it, but the thing I dont is
if seven was in on it with them, like I said, I could see santa being like "yes she was incinerated wah wah" but seven did not seem like he was in on it and legit just had amnesia and then remembered the events of the past. So him saying yes she was burned is the only real plot inconsistency that I don't understand. I could easily go with "akane is basically god and just implanted false memories" as an answer. what a cunt
I would have guessed that. The
only issue was that I could not reconcile that it was Junpei on account that VLR was "advertised" to take place 2 years after 999. But yeah, there were a lot of hints including the picture of young Akane he had.
Don't care. We get closure to ZE.
Then 9 years later after Uchikoshi leaves Spike-Chunsoft, they will make a sequel to the ZE franchise that will be as bad as Code18 apparently is.
And now he's gone. I really liked the art, just not for ZE, since it was two games of Nishimura and a change in art direction would cause inconsistencies. Not that the new artist is much better in that regard.
I did when I made the same discovery as Ace in that you could add 9 to any 2 bracelets and it wouldn't effect the digital root.
>Damn that dude's probably going to get stabbed for his bracelet
>5 door closes
I always wanted Junpei to go back and pick it up but of course he never did.
Actually through the first half of the game I didn't even know if the bracelets still worked even after they were removed, as I don't think that was explained. Only how to take them off, not if they worked afterward.
>Actually through the first half of the game I didn't even know if the bracelets still worked even after they were removed, as I don't think that was explained
It wasn't mentioned in the letter from zero, so most of the characters assumed you couldn't, like when Clover thinks she has narrowed down the combinations of bracelets to just a few. In that instance she doesn't include the number 9 at all.
Funny thing that when you go down that timeline
of the bad end Akane keeps complaining about her fever, which is her dying in the past from being burnt alive, kind of giving you a hint you are going down the wrong path.
This creeped me the fuck out when I realized it.
Like, at first I asumed she was feeling the Back to the future kind of sickess that stings you when you're being erased from existance, but then I realized she literally gets hot because she's burning alive.
These game can be really creepy when they want to.
She never dies. When they were playing the game, she was saved. The whole nonary game in 999 was setting up the situation so that they could make sure it ended up happening and she would be saved. So if future you went back in time to give you a $20, at some point in your future you'd need to go back in time to give yourself that $20
Here is something else to consider about these games:
None of it really matters. All the bad ends fully exist and there is only one good end. Even if you do stop the disaster from happening in the next game that will just be for that timeline since to even get to that the disaster had to have happened for you to do all the time traveling stuff to be able to prevent it. Not to mention that there already exists tons of timelines where it didn't happen for some other reason. So all you are doing is tying to add one more "good" timeline to an infinite number of possible timelines that already do happen
So if future you went back in time to give you a $20, at some point in your future you'd need to go back in time to give yourself that $20
This is an excellent way to put it. It's basically like making sure you don't cause a paradox.
Best example I can think of this was in Bill and Ted's Excellent Adventure.
>Aw man the door's locked
>Wait! Just remember, when this is all over, to go back in time, take your Dad's keys and put them...uh...behind this sign!
>they check behind the sign
>keys are right there
>Awesome! just remember to put them back or we'll be screwed
Best scene in the movie.
That was kind of a dumb plot thing that made me think that the writer didn't actually fully understand how well certain things fit together.
The timeline you are in at the very start of the game is one where Akane did not die because she saw you complete the game from the past, along with all the other "bad ends". She never gets any closer to dying in the past in the entire game since the fact that she is alive then and there, and set up that game means that she couldn't have died in the past of the current time you are living it.
Junpei is a participant as well. I feel the same way, because at the very least we directly know three participants, which removes most of the mystery of whether they're huge dicks or not.
Yeah, yeah, bikers die. Who cares?
If you are one of the people who can transfer their memories into other timelines, then you shouldn't care. You'll end up in a good timeline, eventually.
We're getting a dog participant apparently.
But as for those, I don't really see a problem. Phi is a mystery, we know next to nothing about Old Sigma other than that he likes to talk about termites, who knows what the deal with Diana is, and for all we know this Left could be completely different.
Junpei was confirmed to be a participant somewhere.
I dont think I mind. even though we know its sigma, its space pirate sigmas mind so he could seemingly act a lot different. Lunas inspiration could be the complete opposite of Luna, we really don't know. I think the only person that will be exactly the same is Phi, and even then, all we know about her is that shes got mind powers and she aint superman
There has to be some sort of
outside the facility type of thing simply because its been confirmed we are getting answers on a lot of shit that really couldn't be explained or learned about from inside. like what happens to most of 999s cast afterwards and what not.whatever does happen, it will be interesting in the least
The whole point of VLR and ZTD is creating that timeline, because it doesn't exist yet and takes the experience of Sigma, Phi and the player to accomplish moving on to point E instead of just moving on to point D where the world is fucked. That we can believe it into being, because as of yet it doesn't exist.
I'm just waiting for the reason behind that being that
she can't find another timeline where it didn't get out because it only got out in timelines where she was alive, because it is caused by the Junpei that saved her/or the Junpei that she pulled the code from in 999.
Ya basically. Might be better to see it unfold as strictly a VN though.
I'd rather see some sort of anime adaptation of 999 though, Depending how it was done, it could be really interesting.
But I'm not going to hold my breath on that.
I did it the first time
I actually thought the game read the paths I already went through and changed accordingly, but apparently outside of the parts here you have to use info from other routes, it's always the same
I hope the next game will actually do that
Its not gonna be the same Siggy in ZE3
And why she basically shuns him, which I'm sure turned him into a bitter old man who spent his entire life searching for her in like every timeline instead of at least making him a part of her organization.
>tfw remembering all the peverted shit Sigma said
after his reveal
i jump as high as i can and start yelling at the other participants
How bout that elevator dialog from 999.
Knowing that little Akane is viewing the events from your mind so she knows what you are thinking, which means that grown Akane also knows but can't change what she says
Holy shit, you're right.
That makes it even better.
The real question is
will K be cosplaying as Sigma?
This is so damn cute.
Seriously I feel so happy reading over this and cycling through the puzzles, reliving the emotions of figuring them out in a similar fashion.
This is amazing, god bless whoever did this
I want to be your friend anon.
You are an amazing person, do not stop enjoying these things. If you don't mind, I'm gonna save your images though to showcase the kind of experience you should be having with these games.
Careful of spoils though if you're just going through VLR now though man
>not reading the post
I already explained I was having fun documenting everything even though most of it wasn't necessary (i.e. door combinations, ship travel map, morse code etc.).
Thanks anon, feel free to save them, I'll be making more throughout VLR and I'll take a picture of that too and share it in another 999/VLR thread in the future.
Like you said it's all about having fun and it really is cool looking back at the notes I've taken throughout the game.
After rethinking it, this really seems like the only satisfactory outcome that fits well with the world.
And then the game ends with you going back as Akane and burning alive in the "first" nonary game. No good ending.
FUCK THIS MIGHT HAPPEN
But what would be a cause for radical six to come about from her just being alive? She wasn't the voice saying that she'd killed 6 billion people
Ssnake's literally blind he's probably lost like a dummy
>"Y-you better take a look behind Door 3..."
Oh my God, I'd sink into a deep, deep depression if that were true.
Junpei causes it. More specifically, one of the Junpei's from a timeline that was essential to Akane living. Like the safe ending Junpei. It has to be something like that since it is something that she couldn't change outright or see another timeline where it didn't exist.
Holy god this is the best and most plausible theory I've ever read. Screencapping. I wish I'd thought of it myself.
It actually makes so much sense. Ties everything into a neat little package, and gives plenty of opportunity to jump back and explain everything around the first nonary games, 999 events, etc. Hell, even the previous two games could have their canon secretly fucked with by time travel shenanigans.
I'm so down for this.
Wait, what? Seriously??? How did I not realise this. When does it tell you that? I only ever played maybe 35% of that game- one or two endings. What the fuck. Wasn't the bottom screen just puzzle interactions and dialogue? I guess if you're solving the puzzles in the bottom screen, you're controlling June in the past... Holy crap. I'm so ashamed I didn't fully play the first one. That's a fucking brilliant twist and the best way to use the DS I've ever heard of.
during the sudoku puzzle you turn your ds upside down? it's because now junpei is on the bottom cause he's solving the puzzle and sending the answer to akane like she was doing for him the whole game.
I just said I didn't play the full game and full routes.
Also I had no idea it was supposed to be Akane solving the puzzles for Junpei. I thought it was the other way around- with the answers you do on the bottom screen being sent through to Akane to help her survive.
So... The bottom screen is Akane solving, which sends the info to Junpei via the morphogenetic field. Then, in the sudoku puzzle in the incinerator... You have to turn your 3ds upside down, so the touch screen solving the puzzle is the top screen, representing Junpei, who sends it back to Akane to save her.
The internal dialogue on the bottom screen is Akane receiving Junpei's train of thought.
Have I got it all right now?
:( Because I finished VLR and loved it. I gimped my experience of 999 because I didn't know what Uchikoshi was like. I played through the game, got the Axe ending (fuck you too clover), then was like 'Well THIS was a short ass fucking game' and decided not to play any more. I later heard it had multiple routes, so I did it again and got the sub ending.
From then on, I literally thought "Right, so it's just a bunch of murders and if you make the right random decisions you escape in one of the routes. Snore"
I had no idea it was a cohesive whole. I had no idea it wasn't just typical VL bullshit. I just closed the emulator, then jumped on the wiki to see how it ended, and proceeded to have my brain blown open. I thought I would just get something like "yeah if you pick these doors then the puzzles are slightly different and you go out door 9 the end bye". I didn't know.
I DIDN'T KNOW
I'M SO SORRY
Rad 6 is the emergence of the morphogenic field at the nevada test site. It's probably like the singularity in the last episode of Star Trek TNG that is formed by time shenanigans where effect is preceding cause. You need the virus to actually interface w/ it and causes the information problems and existenstial breakdown (like what happens in Xenosaga w/ the Zohar emulators) Akane can only move forward so she doesn't know this but Sigma/Blick will find out.
Pretty much. The reason you didn't see that is because you didn't finish the game. It's cleverly disguised as a traditional third person narrative on the bottom screen. Why are you even in this thread if you didn't finish the game anyway?
Because I bought, played and loved VLR. Although the atmosphere and storyline of 999 was far superior and had less reliance on gross anime/sci-fi ridiculousness. Shame I didn't do 999 in its native form. :(
I know :(
I want to go back and replay it, if only for the puzzles I missed, but I know it won't be the same without the mystery and plot driving me forward.
This doesn't make sense to me. How can radical-6 be the emergence of the morphogenetic field and be a requirement for interfacing with it when the virus isn't released until 2028, which takes place after the events of ZE1?
How would 12 year old Akane have been exposed to radical-6 and be able to interface with future Junpei if it's not released until 2028, after the events of ZE1?
Just genuinely confused here.
Different subject though about Akane and the incinerator..
So it's an effect preceding cause kind of thing, right? Akane doesn't actually die in the incinerator but that's only because she has to set up the events that lead to her being saved in the past? If the future events don't occur as planned she definitely dies and thus those timelines must cease to exist because how can they when Akane exists? Is Akane a schrodinger's cat deal?
I think the whole radical 6 thing that anon posted is just their fan theory, not canon. It doesn't make any sense.
Everything in the series has Schroedinger's cat shit (even though that whole concept is so thoroughly stupid and debunked and shit- tier, but I won't get on my hobby horse about it here)
Don't burn your brain out trying to resolve timelines. What matters is the Bill And Ted interpretation mentioned earlier- having the keys already be there because they'll remember to put them there when they return to the past.
You've gotta remember that this is all psuedoscientific handwaving to begin with. Timelines splitting and recombining and causality being broken is all bs- what matters is that it SEEMS convincing and produces a powerful story. It's never going to hold up when viewed from every angle- it only needs to hold up when viewed from the perspective of the narrative being told.
If these kinds of stupid paradoxes didn't exist and the timeline garbage DID make sense, then it would by default be possible in real life. It isn't possible or real, ipso facto if you look closely enough you'll see it doesn't make sense.
Man, I am not sure if this happens just when you pick both options on with Alice, but I went Alice last and I really loved the part where he starts explaining, or rather reasoning the mechanics as to why Tenmyouji and Alice both picked opposite chooses to him and then immediately afterwards he became distraught at his own thoughts about time travel.
I figure the virus is a way to create espers but its flawed. I'm assuming that the nevada test site is experimenting w/ the morphogenic field in some way since it involves Junpei and Sigma, both users of it.
But you're right on the first part, w/ the "emergence", it's contradictory if you think it through. I'm sleep posting. I was grasping for how the events of ZE2 would affect the past other than sending Sigma back
I liked being with her during this part.
Akane is doing this because she is selfish and wants to live in a world where she and Junpei are happy. Perfectly reasonable motivation and it matters cause she can transfer her consciousness across timelines anyway
She was created so Kyle would have a woman to love
Kyle hated her because he thought it was some of his father's experiments
Luna loved Sigma, but he treated her like a literal object
All Luna ever wanted was to be loved, and she dies without it
Fuck I hated the library.
>find a pop up book
>mfw realizing I had to examine every god damn shelf of the whole fucking library
Thank God some of the dialogue was interesting
>Different subject though about Akane and the incinerator..
Those future events defiantly happen and always have happened in some timeline because she does survive. If they didn't, she wouldn't have had a future point to look at that saved her. The cat is always alive. You getting "bad ends" in 999 didn't cause her to die in the past since the her in the past even used those results to help you save her in the timeline where you did succeed.
>if you look closely enough you'll see it doesn't make sense.
Yeah, fair enough. I'm just the kind of person who likes to examine stories like these from all possible angles so this was something that stumped me but it works in terms of the narrative even if it's not bulletproof.
It might be since it helps with training Sigma and Phi in ZE2. We'll see once the game gets out.
When only 999 was out I thought that Akane simply wanted to save herself and live. Not a bad reason to me since I think anyone else in her situation would do the same thing.
Then after VLR it makes me think that Akane needs to be saved because she serves a greater purpose for the world. She is a key factor in developing the timeline that will prevent the spread of Rad-6 and the annihilation of the world.
The idea that she's just doing it for a happy ending with Junpei seems cheesy to me so I prefer the idea that Akane does it altruistically for the sake of the world.
Oh you're right, I haven't played in a while so I just totally forgot. So it's more like
Akane gets to watch all the possible futures without having to actually suffer consequences, she uses it to find the correct one.
Luna's route gets you mass death. Everyone keeps dying in sequence then K and Dio die together and you don't know what's going on plus you have the bomb revelation dropped on you with no context so you have NO clue what the fuck is going on before ending at a password screen you can't get passed without supplementary info. It's the absolute perfect setup for backtracking the other routes.
I don't think the far left line has the bombs mentioned before you hit the password, I played the game left to right and as far as I remember the first mention of bombs was in Dio's ending
of course I trust you, Dio. We have to stand together against that Quark kid, he seems suspicious!
All right niggas help me remember this shit.
So our boy gets flung into the future from point A to point B and in his place comes old Sigma who fucks up at the Nevada Test Site and lives his life up to point D where our boy having lived from B to C during VLR gets sent to D (which is after the failure of old Sigma) where he no has to spend the time from D to B putting together the Rhizome 9 with Akane until he can finally get his time travelling ass sent back to point A where he can tackle the Nevada Test Site with his new powers and hopefully create a new route at E
Is that correct or did I miss something?
>So it's more like
Exactly. That isn't to say that there aren't timelines where
Akane died, but none of them lead to anything we ever see, since 999 is set up in the future of one where she survived. The timeline we play the first game in is one that comes directly from Akane surviving, and then splits into different paths for the game. Much like the timeline for the second game comes directly from the path in the first where Junpei fully succeeded, and then spent 50 (?) years becoming a bitter old man searching for Akane after thinking he would find her right away after the first game.
fever is one thing that really doesn't make sense, unless it was just Akane faking it to signify something going wrong since nothing you do in 999 makes it so the Akane that is there with you would have died in the past. She lives in the past no mater what ending you get because she is there with you now and set up the game. Endings where you don't save her don't mean she died in the past, in fact they are necessary since she pulls info from one of those endings to give to you in the ending where you were able to complete the game.
I love the fact I created this thread 7 hours ago and it's still going. Most ZE threads drop out rather quickly so it's nice that it is still hovering around and anons are having fun chatter about ZE.
He's so fucking insane he doesn't need any old twists. I truly believe it was Uchikoshi who managed to keep him in check during Infinity series. Just look at IO for his craziness.
Shame about A', B' and E'. These last three routes left a really bad aftertaste. The game would've been better without them.
Since it's been a while the intricacies have been lost in my mind but yeah, I think that sums it up.
One thing I do NOT understand is Phi's path through the timeline. Is it failure Phi who talks to
Blick Winkelat the end?
>what the hell are you talking about?
About the other writer of Infinity series, Takumi Nakazawa. I was replying to a post about a kickstarer of one of his games. I thought it was obvious from the context.
I'm tired, I didn't mean to reply to you.
Speaking of box art, that's... pretty garbage, desu f@m
Maybe it would've sold slightly better if the packaging wasn't complete ass
That feeling when Dio was originally supposed to have raped Clover but it was cut.
What did she mean by this?
>just beat the game and ended up making a thread
>somehow missed this despite checking periodically
Holy fuck that ending. If I'm not completely retarded,
my -the player's- consciousness just slipped into K's body, correct?
And fuck everyone for betraying you every goddamn time sans Luna and the times after I went back to choose betray.
I got the true ending, but I just didn't feel like going back and reading the thing afterwards that unlocks
Is there any point in it? It's just a bit of a snooze fest after that long ass ending.
So did anyone else really like the English voice acting, Zero Jr aside? Quark sounds a little slow and Phi's voice was a little grating at first, but other than that I thought everyone put on a really good performance.
Fuck the voice acting for Zero Jr so much, I thank the Holy Father that he wasn't relevant after the first AB game.
>English voice acting
I never used the English voice, but I've heard snip bits of it and it's horrible
Just like 90% of english dubs for jap games. Especially the more anime ones (aka, more exaggerated voices, voice ticks etc.)
English VA was pretty good. Never switched to Jap voice. Although honestly it was more so that I could just autoplay the dialogue and listen because sometimes I might not be looking at the screen.
tfw I actually liked Zero Jr.'s VA, especially "SIGGY! PHIDO!"
My only problem with the locks was how easy it was to get lost trying to unlock. Even though it usually only took me an hour to reach the unlock since I was binge playing, I still couldn't really recall what were the differences in the timelines off the top of my head. I do think it could have been handled better for sure though. The lock at Phi's ending was particularly bad if you chose
allyfirst, although I appreciated the dilagoue changes if you go all the way through ally-> betray-> ally. It's like I'm really Sigma or Phi!
Was there any hint to what happened to Santa in the second game?
>mfw yearly reminder for no sequel prompted me to google it and find out theyre actually making it