General opinion was that it wasn't anywhere near the original, but was still pretty good on its own. Had a shit ton of content cut, but had some good ideas as well as some spots where you could really tell they put the work in (see Jensen's apartment).
As long as Mankind Divided improves upon what was good, sheds some of the bad stuff, and doesn't remove like half the game then it could easily be an awesome game.
a bit linear and out-sourcing the boss fights was a terrible idea. Letting the player change the out come of things, no matter how minor, despite giving them no instruction or hints they could do so was a nice touch however. overall, 8/10, definitely a contender for best non-openworld, non-isometric RPG of the last decade.
a personal favorite for me was taking down those thugs in the apartment in detroit. Felt like a training op for a syndicate agent or something. biggest gripe was probably when you arrest the corrupt cop and he won't talk to you if you've got a weapon in hand, and he's faster on the draw than you, at least for the stungun.
>>324075338 >lowest point lowest for me was the confrontation in the medical corp with the bitch running the place All through the chat I couldn't help but think >I can't wait to call her out on her bullshit and shoot her in the face and then the plot takes over and you're forced to fall for her lies. I also wish taking the firmware upgrade had a much bigger effect/punishment because anyone retarded enough to do that deserves it
I preferred over the original. After playing HR I immediately started another playthrough, which I consider to be a massive praise, whereas with the original I was even a bit relieved that it was over. Maybe it's because I'm a bit of a completionist, but the original's levels were just too big.
>>324076009 >Paul tells me to leave him >fuck no Paul! >clear the entire fucking building of those M12 goons >nearly die because of them exploding >phew, that was close >leave through the window >registers as if I ran away and left Paul to die
>>324076009 Reminds me that on my first original DX playthrough I tried to save Paul. Stayed in the room, killed everybody that ran in. Knew more guys were waiting in the lobby so I thought I'd be smart and jump out the window to ambush them from the front door. After I burst in and cleaned the place out, I ran back to the hotel room and Paul was gone. The rest of the game treated me as abandoning Paul, so I just assumed there was no way to save him.
Only just found out recently that jumping out the window at any point flags him as dead.
>>324076679 I just can't imagine since I constantly had to use every number key and every f number, too. I can't imagine how much d-pad scrolling it took. >>324076654 I mean designed for the steam version first and foremost. Is it easy to install on non-steam versions, everywhere I check says it requires a bit of extra work
>>324076905 >Is it easy to install on non-steam versions, everywhere I check says it requires a bit of extra work where else can I even buy DE outside of GoG? and they probably designed it around the Steam version because it sells a lot
>>324077197 >Where can you buy DX outside of GOG I got like 3 old disk copies, most of the versions on torrent sites are probably old disk copies too; they didn't even have DRM. Steam version can install mods the regular old fashioned way anyway
I liked it. I thought the ending was pretty good, even though it's literally just press a button to get an ending, but I spent a lot of time trying to figure out which end would be the best. Been meaning to play the original, though, but I keep getting sidetracked by other games.
If you played the original, I think the Director's Cut is considered a lot better. Apparently the yellow filter is gone, and also you can do a full stealth run whereas originally you had to go head-to-head with boss enemies. I've been meaning to get around to it, but I have such a big backlog that replaying essentially the same game seems not worth it.
>>324077760 they said they're looking into boss fights, that's good news. The interview with the lead designer and warren spector is pretty great, it built my confidence up at least. It's still a shame they didn't kill adam off, they pretty much nullified any effect of the ending of HR, and killed malik, fuck them so hard for killing her and not adam
>>324077898 meh, I played the piss version first and then a friend gifted me the directors cut or whatever. Some things are pretty cool and the boss fights are definitely better but it's not worth it if you played the first version
>>324077668 I was thinking of the implications of Mankind Divide's attempted solidification of Jensen's decision and found some humorous results.
For example in one scenario you can offer than ex-SWAT front desk cop, Wally or Walt or whatever, a job at Sarif when he gets busted for sticking his neck out for you after that whole heartfelt reunion and amateur therapy session. Thing is if Jensen then goes on to literally kill David Sarif and a bunch of others in the suicide option he just left that guy super jobless especially since anyone in the remaining Illuminati is not going to look favorably on someone who helped Jensen get something they were trying to cover up to begin with.
Of course there was no way for Adam to know he would have to make such a choice, but it still comes off as a bit dickish. He pretty much bait and switched the guy offering him a stable future and possible opportunity to move beyond past failures, only to later snatch away that chance from him. For the greater good sure, but still Jensen only even got his redemption arc and upgrade to main character because Megan and David gave him the shot, he gave Wally no such thing.
>>324078978 Every time, all that mad I wish there was an option to take a shit in his locker too. >>324078902 >tfw Adam is in the sequel instead of killing him off and making wally have a horrible accident that leads to him becoming robocop2.0
>>324078978 I hope he's in the sequel, jobless again because sarif went bankrupt, crying more bitch tears at your door. Hopefully we can accidentally hook him up with a job at the illuminati and then blow his new boss up at the end.
>>324079181 It might actually be for the best if they labelled the game a what-if scenario or semi-sequel based on a limited continuation of certain events sort of like an expansion of a playthrough instead of any amount of canon.
In fact it would be best if they did that for everything but the original just so they could avoid having to justify anything or more importantly pissing me and a lot of people off by dismissing my choices and efforts. I think we all know by now exactly what I'm talking about.
>>324079181 They've already said that his actions might as well be non-canon The official line is that there was so much chaos with all the mechs flipping out, and all the false information hitting the info networks that the shit adam sends is a mere drop in the ocean. The ending where you kill everyone is obviously non-canon since adam is the protag again
conversation and stealth enhancer aren't required at all. it makes things easier, but you can live without
battery, increased carry capacity, being able to bust down walls, hacking and silent running are usually what i go for first. they are the most useful and hacking/busting down walls gives you access to areas that you can't otherwise get to
>>324081361 Funny thing is both sort of don't matter, if you've played the game enough or are just privy you know what to say without being told and really if the game had to gimp you into only knowing what to say when auged it would be pretty retarded so kudos for not going the long way with that just to give the augs pseudo-value to Eidos Montreal similarly with stealth if you know the patterns or generally just keep low and walk slow as well as have the right weapon or amount of energy to silent take down you only need so much assistance with Stealth to begin with and at other points it's useless not because it doesn't need to be used but pretty much can't be used efficiently.
tl;dr do as that anon suggests and cover hacking. You can get more exp and other crap that way. Hacking can also get pretty bullshit, I'm not sure if hard is the right word. It's more like the game just decides suddenly between you having 30 seconds to 3 seconds before shit hits the fan and crunching through Time Stop and Auto-Hack items feels like a waste, even though later on you wonder why you didn't use them more but when you're that good you don't really need to. It's really a puzzling game, I'm not sure if I can say they didn't balance it at all or balanced it such that you'd feel OP to experience what true military grade aug life is like.
you can still get all the same results from conversation without the enhancer. all it really does is kinda give you hints (and at max level, basically tell you) at what to say to get favourable results, but you can usually figure that out on your own
>>324082050 >You can get more exp and other crap that way. It's funny how it's in your best interests to hack absolutely everything possible even if you have the code/password, because otherwise you would miss out on the hacking rewards.
>>324075669 I really hated how the soundtrack was more ambient as opposed to the memorable, catchy but still atmospheric music of the original. That's probably just personal taste though. Ambient music bores me in general.
I pirated the original and bought the Director's cut. Kinda makes me sad because I played through the original 3 or 4 times and played through Missing Link like twice but haven't finished the Director's Cut even once.
>>324074487 My favorite previous gen game (maybe tying with ME1). Worst part of it is listening to the developer's commentary where they talk about all the sorts of ways they were going to make it even better. https://www.youtube.com/watch?v=TJHo758u1hY
>>324085574 >and it makes the conflict feel totally artificial. That's really the sad thing, most of the anti-aug individuals are portrayed as extremist, of course the pro-augs have their own but they're not the majority. Most aug individuals are fairly normal which is reasonable but when we contrast the groups it makes it seem intentional and therefore contrived.
The worst part is there does exist ration anti-aug individuals such as those who are aware or suspicious of the pusher-addict angle Neoprozyne presents like the Sarif employee smuggling the stuff and the doctor whose brother lost his shit from the withdrawal and rightfully worry what a dependent society could be reduced to if the regulation for augmentations isn't managed wisely. Though those individuals are few and far between and don't get much opportunity to talk and give their points significance.
>>324087264 I connected that, but was avoiding spoilers. Like that last part which I'm still baffled why they pushed it in there. You don't even get a meaningful conclusion from killing or disabling him. He just gets taken out and is more or less irrelevant after that.
One of the first things I did on a replay was go invisible and just stand there behind him wondering what the hell he's even trying to achieve before realizing the reflection of our behavior, choking him out and just carrying on. It was almost zen.
>>324087148 Neuropyzyne and the Illuminati are the only reasons and Sarif, the best augmentation maker in the world, was trying to get rid of neuropyzyne dependence and was operating in defiance of the Illuminati.
>there are people on /v/ RIGHT NOW who didn't pick the Sarif ending
The pro-aug and anti-aug thing seemed a bit shallow to me. The whole "companies will control you" seemed forced as fuck.
Are you telling me that in such advanced society, people can't improvise augs, or that no competition could arise to counter the evil big company? I don't know, reality is way more complex than that.
The first game had that dialogue with the AI, talking about security, control of information, how people enjoy being spied on, it just went on much deeper stuff, while Human Revolution came across as cartoonish at times.
>pretty bland combat >weak story copout with just "fuck it the illumanti are behind everything." >absolute garbage character development, "omg i love you protagonist, oh wait, nvm, thehehe." "omg i cant buelive you do this to me love of my life....oh well ill be on my way"
that said it was still somehow entertaining. good soundtrack. Hopefully the next one can do better but even its just same thing with better graphics, I'll still get some enjoyment out of it.
>>324087706 I don't remember where that line comes from but Sarif was actively trying to remove the dangerous elements from augmentations while making the technology more affordable for the common man. To dismiss that because he says something that makes you think he seems machiavellian is basically the same kind of emotional appeals that the anti-aug characters tried.
>>324086907 Tried to play it on PC, but the utter shit controls made it unplayable for me. Then i thought "wait this was designed as a phone game, maybe i should try it on my phone" And IT WAS A WORST EXPERIENCE THAN ON PC So i might pirate it to play it again
>>324087710 >people can't improvise augs, or that no competition could arise to counter the evil big company?
The game addresses all these points. Go play it again and pay attention to the dialog, TYM is using corporate espionage, sabotage, extortion, assassination, cyberwarfare and their vast fortunes to buy every competitor. Also pay attention to the augs used by Tong's henchmen patrolling the sewers and streets, they're crude, old, and hacked together, as if improvised in some manner.
>>324087710 The whole thing is shallow because Eidos Montreal just wants to play it safe and make something non offensive.
The absence of religions is pretty glaring to me. Like in real life 90% of people making an 'it's unnatural!' argument is religious based. In HR they just keep the same argument but without much really backing it so it just feels stilted.
>>324080308 >>324080981 After the game release in some interview that lala gay homo fruit man JJB even teased gamers with how awesome Upper Hengsha was going to be, but how unfortunately they had to cut it.
>>324090849 They do though. A Mormon is the main opponent of augs and he brings up his religious upbringing as a big reason why he's against it. The human body is often desribed as blessed by God. They just make these references in more of a political way(with the anti-augs trying to make an emotional connection using religion, and not be literal Christian terrorists), which in my opinion was the best way to do it.
I'm a little worried that this next game is going to be a little heavy handed. The writer mentioned something about how she wanted to "show players" how things really work, and she said she drew inspiration from the BLM movement.
>>324088829 The overall population hysteria with augs just looked unnatural. We already have prosthetic stuff today that is quite good, ever heard of athletes who complain that people with those feet prosthetic that is like a bent metal strip, that they have an advantage over people without it?
I just see the whole debacle the game caused as forced because I doubt the overall population would worry that much about body mechanical enhancements. I also can't see how nobody else would produce a counterfeit drug that augs had to use, and reverse engineered augs, and so on that would act as a counterpoint to "using augs means evil corporations own you".
The game just portrayed the situation in a very black and white manner.
>>324097292 >Ehh I'm not really interested in the hipster "good low-poly" BS You posted one, It all comes down to whether or not it looks good, yours look good. The Fall on the other hand looks terrible.
>>324096342 Just as that poster said, you didn't pay attention. Mechanical limbs that give you a slight edge in physical tasks? Cool, but not gamechanging.
Now, CASIE aug which allows you to dominate normies in conversation? Augs that improve reaction time and memory? Remember, this is a world in which Malik has augs to make her a better pilot and Pritchard has augs too. It's a lot more than just slightly faster legs or something.
>>324103256 > aug which allows you to dominate normies in conversation? Augs that improve reaction time and memory? and why is that supposed to be a bad thing? Again the whole angle it portrays is that this kind of stuff can be exploited by corporations that want to fuck you over, completely ignoring the point that there is such a thing as competition, people who reverse engineer stuff and whatnot.
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