>>324064175 Pretty shit. Big budget games have had their budgets for not game related shit like advertising, executive bonuses and voice acting balloon, causing the budget for actual game development to suffer. Small budget games are more prevalent than ever due to how easy it is to publish a cheap indy game. The end result is the middle-budget game is no longer profitable because they have neither the mass appeal of a AAA game nor the disposability of the indy and mobile markets. This trend will continue until the AAA market collapses completely.
>>324065817 We won't get another gen 6. Once the AAA market collapses the vast majority of the market will be the cheap, disposable indy and mobile games. From a consumer standpoint, why bother buying a console for $300-$400 and games for $60 each when you can just play games on your phone and/or tablet for $1-$5 each. That's the direction games are going in. There will be a niche gamer market that will provide some demand for middle-budget games, but I doubt we'll ever see a healthy console market again. At most we'll go back to the days of gen 3 and 4 where the gamer market consists of 1 or 2 consoles plus PC, and even then the quality of those gens simply won't be there to a large degree due to so much focus ending up in the mobile market.
>>324066932 Making games with the graphical standards of the current generation seems next to impossible already. Big budget games are coming out very rarely now, there is very little room for experimentation since the game just has to sell, and it's becoming more and more common to break the game into separately sold pieces to make up for the huge losses that producing competetive graphics cause
>>324068680 Yeah, which doesn't mean the mobile market as a whole isn't making money. It's just being spread across a huge number of games. The number of mobile developers will shrink, but the total market share of mobile vs. bigger budget games will continue to increase. Mobile is basically going through what consoles went through 30-35 years ago in terms of overabundance of supply, but unlike consoles the market as a whole won't drastically crash because there are no dedicated mobile games, people play them on the phone/tablet that they'll always keep using.
>>324069163 You might be right, I haven't done any actual research into this. If we don't talk about money, there still isn't a single mobile game I would say is a must-have, or at least one without a better version on other platforms, and I've made effort to dig deep into App Store. The non-standardized specs and controls are huge hurdles for developers, as is the complete devaluation of games due to the average price points. I really doubt mobile will become a significant platform for anyone actually interested in video games any time soon, and the money flowing in the mobile market is not from that audience
>>324070180 >there still isn't a single mobile game I would say is a must-have That's the thing though, there never will be. The constantly large supply will mean people can just pick up some cheap game, beat it, and then throw it away for another one. There will be the occasional game that manages to get really popular and generate billions of dollars in sales on its own, but they'll be fewer and farther between.
>>324066180 I'm looking forward to Uncharted 4, Persona 5, Dragon Quest XI and especially Nier: Automata. I'm also somewhat interested in Wild and Rime. But that's it, and that's really bad compared to PS2, which had classics releasing almost every month, sometimes multiple back to back
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