With everyone blowing their loads over the release of the latest meme game, I present you the greatest RPG in modern history. Prove me wrong.
Protip: You can't.
Too human is better because I said so.
Like and share if you agree.
On PC it is... and it won't force that stuff on you, it's just there.
>too far up Tolkein's ass
>generic ass story
>slow as fuck gameplay
>only variety is the mage, warriors and rogues are boring to play
>oh god the facial animations
>and the voice acting too, for that matter
>most generic list of characters ever
>character origins is rapidly flung aside
>grey wardens are dicks
The game was like watching an old guy trying to fit in with a young crowd.
That's why people choke during the Grey Warden initiation
>It's okay just install the mod that skips the fade and gives you the buffs.
On your first playthrough? What a fag. Fade is only shit once you've played it once, on the first run its good for the novelty of it and the exposition.
No clue, I prefer keyboard and mouse. However I remember that when DA2 released, their marketing featured promises it works better with a controller, same for DA3.
So I guess the original didnt? Thats just speculation.
Game plays fine with mouse though, I dont see why you wouldnt use it.
I'm so glad these days are behind me. Spent a lot of time playing that game, and fuck, looking back it was truly awful.
No idea why I thought it was so awesome before.
Literally only ever played it for the random decapitations.
>i loved this game, but then bioware released old republic online, and now i retroactively hate it
/v/ in a hazelnut
Custom character development based on the player's actions, combined with the significance of stat points along with the dice roll combat makes Morrowind more than classify as an RPG, especially by today's standards. Would you consider Dark Souls an RPG?
Going to say it right now, Arcania gets more shit than it deserves. As a Hack N' Slash game it was rather good, better than Kingdoms of Amalur, even.
I like how if I want to focus on the main story, I can. The side quests are there and if I want to do them for extra items then that's all fine and dandy, but I'm not forced to mindlessly grind boring generic side quests just so I'm strong enough to progress through the rest of the story. *ahem* TW3, DD and DAI.
A role-playing game (RPG and sometimes roleplaying game) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a !"formal system of rules and guidelines"!
From the official wiki.
I'd like to disagree. The issue with basing the definition on story consequences is that pretty much all games with multiple endings hinge on a single decision you make very late in the game and not how you conduct your self the whole way through. As long are you are able to make different choices in another playthrough with a different character then it should qualify as an RPG.
Morrowind for example, you can make so many different character variations throughout all the classes and join different questlines during multiple playthroughs based on your character's attitude.
>Character 1 accepts quest
>He then completes it for a reward
>Character 2 doesn't like the attitude of the quest giver
>Turns down his quest
>Character 3 wants the reward yet doesn't want to do the quest, he's also an evil bastard
>He kills the quest giver and takes the reward anyway
There's so much choice and variation throughout the game, how can it not count an RPG?
Not to mention the significance of stats and dice rolls
It's better than the fucking Oxford Dictionaryies example.
>Definition of role-playing game in English:
>A game in which players take on the roles of imaginary characters who engage in adventures, typically in a particular fantasy setting overseen by a referee.
It's mediocre at best. Writing is laughable, it's aesthetically one of the ugliest games released in recent memory, and the good parts of the combat/character builds is completely ruined by an absurd lack of pacing. The DLC just reinforces the last issue by introducing high tier weapons early on in the game, and gifts that immediately make your companions love you. Beyond that it's also incredibly buggy, both in combat and out.
It's a poor mimicry of older RPGs like Baldur's Gate, Neverwinter Nights, Icewind Dale, etc. There have been plenty of RPGs in recent history that have managed to be good on their own merits, like Divinity: Original Sin, Witcher 3, Shadowrun: Dragonfall, Age of Decadence, and Underrail. Probably other ones that I either forgot or haven't played as well.
Get the fuck out, that game was garbage. It was an action game with very few RPG elements.
>Dragon Age II
>Not shit tier
Did you even play the fucking game?
Play Origins then go play the second one, and then tell me if you still believe it deserves to move up.
I agree with you on the Fallouts though, they should be mid, high at best.
>Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development
Literally says it right there.
None of the quests in Morrowind have choices. They are all linear. You don't roleplay your character's personality because 1. there are rare dialogue options and 2. you are forced to finish a quest the one way every time. The Fallout games (1, 2, NV) are some of the best RPGs in my opinion, and have multiple ways to finish most quests, and a bunch of dialogue options to allow you to respond to NPCs in the way you imagine your character would respond. That is roleplaying.
Dragon Age 2 is a big pile of literal stinking shit m8.
But yes, DA:O should be High Tier.
...And Inqusition in Mid Tier.
This got me thinking;
Why doesnt Telltale advertise their games as RPGs?
I'd agree, but the issue is that it it had to be called Gothic 4. The further the series goes from the things we liked about Gothic 1 and 2, the more shit people will give the game.
>There have been plenty of RPGs in recent history that have managed to be good on their own merits, like Divinity: Original Sin, Witcher 3
Except those games weren't good, D:OS especially has basic gameplay problems that can't even be fixed by mods not to mention a total lack of features and fucking turn-based combat
>The DLC just reinforces the last issue by introducing high tier weapons early on in the game, and gifts that immediately make your companions love you.
So uhh... uninstall them
>Beyond that it's also incredibly buggy, both in combat and out.
Not really, for the few issues that exist there are fixes available for free on the internet. Both for broken dialogue/consequence trees and combat.
I see where your going with the linear quest thing, but you always roleplay your character's personality, especially out of questing when you're just trying to achieve your character's goal, ie; Genocide of a certain race, or ultimate wealth. There a narratives deeper than just the quests given to you in-game.
I have tried, and I have failed at every attempt.
Maybe if you thought Trespasser was pretty good and ignored all the boring side quests in each zone but I'd say it's still mostly in low tier. At least Gaider is off the DA team so if they make another it has a chance of being somewhat better.
>You like DAI better than DA2?
DA:I is objectively better than the absolutely disgusting DA2.
Anyone who says otherwise is a herd minded sheep who hates everything bioware does blindly.
Mostly the same as every other crpg elitist
I just don't see the elder scrolls as RPGs because they are so linear and have zero player character development outside of stats, they are more like adventure sandboxes with RPG elements.
It's a step back from other CRPGs that allow you to control the pace of combat however you like, why the hell would you want to stand in front of an enemy and trade turns when the game isn't even grid-based?
What gameplay problems? The game has had a load of patches that practically fix all the issues and glitches combat had. The only thing I can think of is that enemies sometimes desync when you play online with a friend. Other than that everything works according to design, and it has by far one of the most in depth combat systems of any RPG released in the last 10 years. It being turn-based doesn't make it inherently bad, that's you having preferences and calling the game bad because of it. Turn-based often calls for more strategic decisions, it's why older games even while real-time had a pause feature.
The problem with the DLC isn't that it just breaks the pacing of the game, it also contains a large amount of the content. Cutting it out basically reduces the game length by 10 hours, a game that already is only 50-ish hours long if you include everything it has to offer.
I shouldn't have to mod the damn game for it to be a stable experience. You're disregarding Witcher 3, and D:OS for being broken despite both games having been patched for it ages ago, but you're okay with unofficial mods to fix the broken mess that is every Bioware release.
The game has decent combat, and character building, but it's completely nullified by a lack of balance and pacing within the game. The DLC makes it worse, but it's not like the issues don't exist within the base game. Mages and AoE spells make the game a complete joke even on the highest difficulty setting. You can chainstun enemies indefinitely without even trying, it breaks the combat.
Dragon Age Origins was a great game, play it on PC.
>Fallout 3, Oblivion and Skyrim low instead of mid
>New Vegas high tier
>Morrowshit God tier
This isn't necessarily bait, but it's a meme list, as in it's the "parroted opinions" list
Morrowind is complete trash
>Deus Ex, fallout 1 and 2 at the top
>ANY witcher on the list above shit
Definitely shitty meme list
Bards tale is right, while hella funny it was too short and shallow to be worthy anything more than a humorous spoof game
Honestly everything else sucks, there shouldn't even be a 'high tier' since wrpg's are awful
I'll take op's game as an example. I can play my character, the grey warden, and actually play as the personality I have created for him through dialogue and quest choices. You are railroaded into being the hero but you can choose the type of hero you want to be. A hero or an anti-hero. In The Elder Scrolls you are railroaded into being hero. You have no choices. Your character has no personality. When I finished DAO I felt like my character had been written as well as any of the other companions. It was fulfilling to set a personality, a proud dwarf who was cast out from Orzammar and reluctantly became a Grey Warden who eventually grew into the role upon his exposure to the world outside Orzammar, and see his journey completed through dialogue and quest choices. I felt nothing when I finished Morrowind. I was a cardboard cutout.
You didn't feel anything while fulfilling a demon-gods prophecy that countless others failed and which you may have only fulfilled because the demon-god likes to fuck around with mortal shit
I have also been liking dragons dogma a lot
You're the retard, just because you enjoy something doesn't mean you shouldn't recognize its quality.
I'm not going to kid myself and pretend the Street Fighter live action movie was good just because I enjoy watching it
Why don't you just play games you think are actually good. Again, I just think it makes you a retard for spending most of your time playing games you think are shit, or spending money on them which furthers the industry trend for that matter.
One thing that I've never gotten is people bitching about dialogue options that don't show you the full line when older games literally just gave you a keyword in what was barely dialogue to begin with.
so you laud design that sets up a series of choices for you and offers cohesion within those choices for the type of character you decide to play, which in reality is one of the characters that the developers decided they would let you play
look bud an rpg is traditionally a campaign, where you provide the character, including their thoughts, dialogue, and development, and the game provides the plot and environment. that's what daggerfall and morrowind are; if you didn't feel anything for your character because you couldn't be assed to decide whether they were anyone in particular, that's entirely your own problem. you've been duped by game devs to think that the choices they give you are actually the choices you make yourself, and that's what makes an rpg. and that's your problem too.
>all the generic old dungeon crawlers without a speck of roleplaying outside character/party creation being high up on the list
>most of them aged badly anyway
This image is so stubbornly oldfag it pisses me off
>>Why don't you just play games you think are actually good
Then I would only be playing street fighter 2 turbo, or turtles in time all of my life, dummy. Every game has flaws, and everyone has different tastes. I don't get offended and ask people for their opinions just to shit on them to feel better. Don't try and bog me down to your low level thinking, man. I gave you my opinion because you asked, if you can't deal with it then that's your bullshit to work on
>Most of your time
75 hours/100 hours is about 2 hours a day for like 2 months, dude. Skyrim was 20 bucks when I got it, new vegas $4.99. I had fun with them.
Steam doesn't even count emulation
I like streetfighter
matches take a few seconds to find, and last maybe 2 or 3 minutes at the most, then you can keep playing or do whatever else. It's chill and fast to get a quick match, it just adds up over time
I've seen 3k+hours in gary's mod/team fortress, and don't even get me started on friends I have who play dota2
I might not even get a reply because ded thred, but did anyone else really like
Yeah, I was dissapointed that the combat was dumbed down, but I really like the character customization and life sim elements on the side, and it was still a pretty fun hack and slash. It's a really charming game but it seems no one talks about it except to shit on it for not being like the first game.
Last hour of the game is a wet fart.
Pic related is the only good thing of the game.
>tfw remembering all the shitflinging between morriganfags and Lelianafags
>general consensus was leliana was a cool french spy while morrigan was a bitchy wankbait throw in who'd probably cuck you
>inquisition comes out
>morrigan turns out to be loyal and sweet while leliana becomes the crazy bitch
Morrigan is a bitch untill you get to be her friend. I played a female mage, and while I liked Leliana, she was literally craving lesbian sex throughout the whole game.
I haven't played (or will) Inquisition, but just to know, how much did they change Morrigans character? That desciption seems a bit off character for her
It's pretty good desu. It's generic fantasy really well done with solid gameplay (that fucking tactics screen is amazing more rpgs need that shit) and a nice story, too bad it's squeals are shit.
>What gameplay problems?
>I CAN'T CLICK ON THE ENEMY AUUGH WHY AM I WALKING INTO HIM
>Ok time to do some pixel hunting
>Want to go an alternate path? lelnope
>The problem with the DLC isn't that it just breaks the pacing of the game, it also contains a large amount of the content
You complained specifically about the DLC weapons and the gifts, when it's incredibly easy to not use either.
>I shouldn't have to mod the damn game for it to be a stable experience.
It's a perfectly stable experience, you were just complaining about bugs (which all CRPGs have hence community patches) which are easily fixed if you're picky.
>The game has decent combat, and character building, but it's completely nullified by a lack of balance and pacing within the game.
Nah, the pacing is fine and unless you go lolmage you won't be blasting through everything. You defend D:OS and complain about pacing?
Orzammar, the city itself, is fine. Dwarwes with an unescapable caste-system, sure I'm game.
Now the Deep Roads, that's where everything turned to absolute shit. First time I played DA:O, I left Orzammar for last and ended up abandoning the game 60 hours in, because I couldn't stomach one more fucking second of the Deep Roads. And I actually didn't even mind the fucking Fade!
I actually played both versions.
I haven't seen other games that were so different between the console and the PC version.
I may be one of the few that liked the console one better