Mario Kart 8 is the best in the series, prove me wrong, you literally can't.
Unless you're a roster-fag.
At least you're not that guy who thinks 64 is the best right /v/.
Your shitty taste is no reason for me to try again. If you can't see why SNES Rainbow Road, more character variety, and playing with friends without stupid friend codes and severe lag are good things, then I have no further interest.
I don't know what kind of condition you have, but you need to see some kind of medical professional. Your sides shouldn't be in pain, and you shouldn't be sprouting such nonsensical shit.
The Koopalings are new, indivdual characters. They each have original voices, animations, and skills. Nothing wrong with that.
There's 2 palette swap characters in a roster of like 35. Not relevant.
We got crossover characters, we 2 games worth of tracks, and we got a customization system that's actually good. Plus, no exploitable glitches, and patches to fix the problems that are there.
Mario Kart 8 is objectively better.
I don't like 8's courses as much as 7's, the anti-grav gimmick is kinda dumb, and Battle Mode remains an embarrassment, same as the other post-DS titles. 200cc is cool and a counter to the blue shell is fantastic but I'm hardly left sucking 8's dick otherwise.
I remember the fucking cries from the Casual players online moaning to Nintendo that people are Snaking around the track, What happened next? Nintendo listen and gave us Mario Kart Wii. That the power of casual gamers
+some interesting tracks and good music, I'm namely thinking Electrodrome and Dolphin Shoals
+all crossovers done fairly well
+Snaking is still dead, as it should be
-still 12 racers, instead of 8, which aggravates the Item imbalance
-which by the way are shittier than ever, including some automatic items with unpredictable mechanisms
-Blue Shells are very frequent, to the dismay of anyone that's actually good at the game, instead of items helping the lagging players catch up and battle and vie for position
-no arena stages in Battle
-camera seated at a degree that lets you see fuck all of the road ahead of you
-Karts have stats, imbalance in the weight classes
-backdraft results in a powerful boost, instead of just slowing you down as you regain wind resistance
-forced Points system in Battle with no revival
-and yes that roster is goddamn horrible
*MK64 Rainbow Road butchered, shortened to one lap - some like the brevity
It's not bad, but it's not good, either.
Pretty sure I can still enjoy and do competitively well at Mario Kart without jacking off my D-Pad. Learn to take turns efficiently, autist.
-vertical splitscreen in 2P, not horizontal to give you proper FOV
Mario Kart DS
Mario Kart Double Dash
Mario Kart 8
Mario Kart 7
Super Mario Kart
Mario Kart Super Circuit
Mario Kart 64
Mario Kart Wii
its the best mario kart that exists
but its stil fucking mario kart, so its not to be taken too seriously
>1st place the whole game
>get hit on final stretch
also if you want an honest critique, id say the amount of random shit is at an all time high, considering you get all these bullshit boosts like if hovering and someone bumps you from behind, but oh no youre near the edge and you cant steer during the boost so fuck you i guess. or the fact that shell alerts come about 3 milliseconds before youre hit.
also the fucking camera during flight is fucking retarded as shit i can never see where i land, also the controls during flight are equally dumb because sometimes you need to fly into a turn on the road, but you can only strafe in the air, what the fuck
Lap 1 - Traditional race, skilled racers get out ahead,
Lap 2 - Item brawl, 1st has to race well or else,
Lap 3 - Distance gap between racers results in the powerful fuck-everyone Items, resulting in a white knuckle race either in 2-4 or between 1P and 2P
Not to mention the neon characters in the sky were tight as fuck, you casual.
This is a good point, Mario Kart games in general seem to have a habit of screwing over people in first for balance when it would be more fun for everyone if last-place power ups were limited to golden mushrooms and possibly non-damaging bullet bills.
>HURR I CAN MASH LEFT AND RIGHT ON A D-PAD
Go play a fighting game, and make sure it has string inputs. Those idiots need someone lacking actual skill but can mash buttons fast enough and well enough to bring their egos down a million notches.
The first game didn't even have the Blue Shell. Worst it had was the Boo, the Star, and the Lightning Bolt.
Boo's random (largely),
Star is a no-brainer, and,
The Lightning Bolt helps whomever used it catch up and affects everyone on a graduated basis.
Punishing solely first place is no way to conduct a game.
>Mario Kart DS
Only if you exclude the online.
>Mario Kart Wii
But why? I thought the game was good. Some of the best fun times I had in my life were playing Battle mode online.
>skilled racers get out ahead
There's railing everywhere which means there's no penalty for not staying on the road and the only obstacles are a few chain chomps
Driving on N64 rainbow road takes no skill
>1st has to race well or else
Rubberbanding as fuck AI will always catch up to you whether you're way out in front or not
>Distance gap between racers results in the powerful fuck-everyone Items
This happens on literally every track.
Your Fucking right it's God tier
You have to Power-Boost and take turns the best to get into first in the first place, not to mention the initial Item brawl.
Every track takes that skill.
Was referring to racing with other Human players.
>Distance gap/powerful items
Yes, and you're spread out enough at that point to where it wasn't such a Fuck You to the people that were doing well, and let the others catch up as the Items were intended.
Because on a track like Koopa Troopa Beach and its shortcut, or Wario Stadium's jump, or Banshee Boardwalk's or Yoshi Valley's lack of railing, those Items' effects get massively magnified.
you know whats the actual gayest shit about mario kart as a whole?
beyond the randomness and the bullshit items and bulshit rosters and bullshit AI ?
the fact that youre whole race can be fucked by fucking up one single turn
i mean once you go off the main track even by one fucking millimeter, your speeds drops down to basically zero instantly. if someone bounces you off the track youre usually fucked
it should just be more slick so turning is real hard instead
I loved it, but I feel like the items could've been handled better.
Everyone getting the same items and depending on what balloon you pick is what item you get sounds good in theory, but if one player is front running by like half a lap there's virtually no chance to catch up unless the guy in 1st fucks up somehow cause he'd be getting the same items as the guy in last.
Maybe if players further behind got items that were automatically powered up without having to get more than one, it would be better?
Other than that the game blows MK64 out of the water.
Not Played: Super Mario Kart + Mario Kart 7
6. Mario Kart Wii
5. Mario Kart Super Circuit
4. Mario Kart 64
3. Mario Kart Double Dash
2. Mario Kart DS
1. Mario Kart 8
Mario Kart DS would have won if it wasn't for the top value DLC in Mario Kart 8. I do miss a proper battle mode, and the missions in DS were a lot of fun, but Mario Kart 8's attention to detail, music, and stage selection just barely pushes it into first place for me.
Another mario kart thread filled with retards as usual
anyway this is the best in the series
I'm out, peace.
All I really want is GBA Sunset Wilds to be remade. It's the course that takes place in the desert with dinosaur tracks in the road while the sun sets as you're racing. It would look beautiful on the NX.
Otherwise if the anti-gravity is coming back(Which I don't see how they can remake MK8 tracks without it) I think GCN Wario Colosseum to come back since it would compliment the anti gravity perfectly.
And a new track based off the comet observatory would be cool.
Honestly, the whole series' formula has just gotten stale. New tracks, retro tracks, Mirror.
And features keep getting added to where that MK8 is critical mass. It's already so complicated that it's driving people away, and adding more features is going to kill the game.
So, I'm hoping MK9 keeps things simple. You can have MK8 tracks, because the anti-grav is barely noticeable. We already had the loop in MKDS' Rainbow Road, and that didn't need anti-grav.
I say retool the levels to be traditional, or just fucking go with it since it's a kids' game.
It's an exploit of the mini-boosts you get from cornering. You basically "corner" in a zig-zag pattern, and the resulting boosts allow you to go faster than the same kart simply going straight.
>doesn't even have on screen map
>lowest skill ceiling of all in the series
>worst rubber band AI
>laughably limited online
>no new tech
quite literally the worst, actually the only good thing it had was music