>Having a knife out makes you run faster
Who thought that this was a good thing to keep around?
This, fuck do you mean quickdraw?
99% of the time it's just to get to where they need to peek faster. Unless you're turboshit at the game, you will NEVER have a knife out when it's combat time because by then you're dead.
You're still carrying the gun, dipshit.
Yeah but you are still carrying the fucking gun with you.
It doesn't appear out of fucking air.
If anything holding a knife makes you run slower, because
1) You have to mind the sharp bladed weapon swinging around with you
2) Holding a rifle instead of having it dangling strapped to your body is better for your center of balance.
The pattern is pretty much the same every time so you can easily control where you want your bullets to go. Also this makes the skill cap higher since you can't just point and click at people because literally everybody can do that unless you are total garbage.
>cs theres no decision making like in quake or even old halo
>see fucker first in Quake
>super shotgun/rocket launcher/fucking anything them first
>see fucker in cs
>two pistol shots to the head by the time he's turning on me
>i had have to fuck up severely to screw this advantage up
>can get turn on and rekt if you're bad
What the fuck are you trying to say?
CS isn't CoD, mate. If you see someone without them seeing you, generally it's because you outplayed them. Most fights both players see each other at the same time and it comes down to reaction time and aim.
Would still rather play Quake or Tribes than CS, though, but that doesn't really help when both are dead and there's no other alternative.
I liked Source better where the pistols all had a running speed as fast as the knife. The scout having a faster running speed than everything else is sort of cool too.
When Combat Arms wasn't unbearable there was a really cool mechanic with quickswitching. Not only was quickswitching faster than waiting for the bolt animation, it also gave the sniper rifle the running speed of the knife for a bit. That would have been really cool in CS, it didn't really do much in CA because that game has sprinting anyways.
yeah and you can take like 3 shots to the head from a pistol, it's not a sim it's just a fucking mechanic. It's like asking why you can double jump in smash bros. You just fucking can.
No idea, I've never really been a big UT fan and I've never seen it as the type of game you dump tons of time in to get better than everyone else. I bought Reflex hoping that would eventually gain some ground, but no dice.
I'm just going to buy a fightstick and play SFV for my competitive needs I think.
>If you see someone without them seeing you, generally it's because you outplayed them
you can't always avoid that no matter how good you are
the TTKs just make it bad imo not having to earn your kill and just finding them
80% of CS is literally just luck.
You can't avoid it yourself, but from the start of the round you should have eyes everywhere someone can be coming from. If you don't, it's because you either have reason to believe the enemy isn't at a certain area and you're repositioned your team or the round's already underway and you've had some losses that have denied you vision and security.
This seems reasonable to me.
Pretty much every FPS nowadays, older halo games used to have it so you could change the tides if someone got the drop on you but now that series's multiplayer has gone to shit
Yes it is, it makes the game feel more immersive.
Like a helicopter flying with the desired sound or a sword fight not a spinning competition, realism often adds value to a game.
anyone else here actually got good at csgo?
i played nearly every day for 6 months and eventually was pretty decent, i pugged on client for a while
i played with a few different people who tried to recruit me onto their team for playing in leagues after i played with them on esea, i even killed a few tier 3 pro players and high profile streamers when they were solo [pugging although they probably weren't playing too seriously/ i'm autistic and would explode into spaghetti whenever trying out for a team and getting to know people
i quit playing though after college started up, sometimes i miss it
What happens in real life is literally irrelevant to the mechanics of a video game.
Next you'll argue that the economy of CS "feels bad" because in real life operatives don't have to pay for their equipment.
>people too young to have seen Pulp Fiction are now able to post on /v/
Old engine, game has no weapon sway or anything like that, so they put in deviation.
It goes away after staying put for a couple of seconds. After running around and stopping, you can't shoot straight for a moment.
>It goes away after staying put for a couple of seconds
But in the webm he was already still for like two seconds before he started firing. They need to curb that stupid shit, it's ridiculous.
Just dumb ain't much of a reason. And CS already makes a bunch of decisions that separate it from real life, so that's not a reason either. The knife provides increased movement speed in exchange for obvious vulnerability. It's a great mechanic.
While that does make sense, it would have helped if they had weapon sway, that shit would drive me crazy if my sight was directly on an enemy and the bullet just curved around him
main complaint of the people who complain about spray patters is that the sprays are random
>People who don't understand why the recoil is the way it is
When you fire full auto it tends to kick UP. The gun on screen doesn't move, but the recoil is replicating if it was. Your recoil kicks UP in the game like most guns in real life.
Yes and it's bullshit when the first shot innacuracy fucks me over at range, but there are far bigger issues in csgo than first shot innacuracy since they are never going to fucking change it. After that walling update people still fucking teleport around corners and shit.
>ppl wil defend this
>also, webms too big for this shit site, cba to convert them
>implying realistic recoil is hard to do
I mean for fucks sake, at least they could make it so that whenever you shoot your crosshair jumps to new position that would indicate where next bullet will go. Instead we got pic related...
>at least they could make it so that whenever you shoot your crosshair jumps to new position
The crosshair already expands whenever you shoot. Your next shot will land somewhere in the crosshair.
If they changed the animation it would upset autists. It doesn't really matter though, unless you're new and think because your gun isn't moving that much that means there isn't recoil. You know how the recoil works and you know what it's replicating. It is not an issue, really. It's just weak shit people pick on
You could just not be retarded and take 5 minutes to know the spread. The rng in the spread is annoying and fucks you over sometimes but it's rare unless you can't fucking aim.
I haven't seen or felt ballistics that bad since before 1.0 release. Prior to that it took ages for the recoil to reset and you couldn't hit the side of a barn door. Now it's actually pretty slick, but I have no idea what's going on in that webm. The only think of is sometimes getting hit doesn't register (like you can get shot, see the blood come out, you're guy will yelp as if being hit, but no damage is done).
Don't worry I'll explain it to you since you obviously don't know the game. First webm is a demo recording I believe, but he shoots in the beginning while moving then sprays at the backpack which is not a hit box.
Second is a demo recording which used to be 16 tick and now are only 32, he got beat that's what happens on 64 tick servers he shot but other guy shot first in the demo it won't show that since it's 16 or 32 tick. It's why cevo, faceit and esea are 128 tick. But it's still a rare occurrence that happens the worse your Internet is.
3rd webm is a custom server not valve and that player is either lagging out or the server is dying. That's incredibly rare once again.
You can cherry pick webms all you want but those are incredibly rare things. In my 1200 hours of csgo I've had those things happen maybe about 4 or 5 times total and it's happened zero times since they updated the hit boxes. The game has serious issues but it's limited to first shot innacuracy and the anti walling update and pistols being OP, people that bitch about how bad the hit detection is have shit Internet or can't aim or they are playing laggy shits. I personally play 128 tick since MM is cancer.
yeah it kind of sucks. Honestly the first shot accuracy infographic is misleading. To get that much of a deviation you'd have to be shooting from A to Pit and rifles aren't meant to be used at those ranges.
Still, i wish the game was like 1.6 with first shot accuracy and the first 5 bullets of all 12 or so of the spray patterns were much more consistent.
You'd also be suprised to know just how many military shooters use shot deviation. It's in Squad and Insurgency as well. It creates effective ranges so it being included isn't something that automatically invalidates a game. CSGO isn't even that different in comparison, it just has more deviation then 1.6 and wish it'd scale it back to that level.
I only play MM to fuck around ESEA or CEVO. Faceit with shit friends since they are terrible. I didn't play MM for 2 weeks lost my rank, ranked into badge back to global in a day but it's fun playing with SMFCs and badges and they don't know default plants or smokes or they run and shoot. MM is cancer
>Retarded COD and 'muh realism' babbies are going to whine until they take away the knife speed too
>Just like they whined until they took away our ability to bunny hop
You faggots are cancer.
nah it's the same pattern everytime you spray. basically if you know the spray pattern you can move your aim while shooting to hold a very steady aim and have a higher rate of hitting.
> The bullet hit him but did no damage!
That's because the impact you see has no actual meaning. Accuracy randomization is all serverside. This changes nothing, however, as the accuracy is not anything you can compensate for. It's still the same, but sometimes hits on your side will miss and sometimes misses on your side will hit. It's a middle ground between full clientside (100% Accuracy hacks are possible) and full serverside (50ms between clicking and actually firing). I don't like it, but the alternative is uber hackers.
CS is by far the most comp-suitable FPS I've ever played. It's simple, hard to master, cheap, and runs on a toaster. Don't give me the skins crap, it's 100% optional and changes nothing. The RNG is there to make expensive guns better. Tactics exist to counter all tactics. If you want fast paced high accuracy impact action, then why the fuck are you looking here? CS isn't perfect, and it isn't for everyone, but it's the best damn FPS on the market right now. Prove me wrong.
Adds a risk vs reward feature to more speed or quicker draw. It is also a bit unique and a more interesting look to a video game than simply holstering a rifle. Ever run with a holstered rifle compared to one swinging in your hands? You have a more natural sway to your step without carrying one.