agreed. SM64 is boring trash that aged badly, and speedrunning tricks are the only reason people play it at all. SM3DL is actually fun to play in a normal playthrough and matches the aesthetic charm of SMB3 much better than any previous 3D Mario did.
But I still think that Super Mario Galaxy 1+2 are the best of the series
The only thing SM3DL did right was the use of powerups. And give Peach a Powerup. Otherwise, it was bland, uninspired garbage.
SM64 gives you tasks and makes you think to achieve victory, not just run to the goal. And you explore Peach's Castle for the first time ever in the process, the status of which changes as you progress. Meanwhile, SM3DL has bland level selects AND rehashes levels later AND makes you run through again as Luigi. Not to mention SM3DL uses enemy bridges, which Nintendo can't do for jack and shouldn't use.
>>324033793 >not realice the fact that saying 3ds land is better that 64 is like saying, windows seven is better than milenium >under 18 >says that just because is the first game in the mario series that he finished >Jesus Christ
>>324034318 >>324034482 I mean it'd be fine if each was completely optional, but they split up the powerups between characters so you have to go to that one room and switch constantly if you want to explore the levels completely.
>>324035005 > still thinking that a game of 2011 is better than a game of 1996 >basicly the same mario stuff with the same "milking mario" stuff just to have their fanbase happy > just a mario game actualization
plz tell me that your older brother is not replying me for you
>>324035882 > don't understand the fact that u can't compare those games > not find a way to disqualify it >not finding another way, calls me nostalgiafag just to see if i get mad of that nonsense afirmation
no man, i feel sorry for your 80 iq, u better keep playing those mario games, because they are the only games that actually u can handle
>>324036950 >now that you see the facts, you're getting mad >b-b-b-ut ma mario games > fuck you hurr durr retard nostalgia fact >you actually think that saying that u won >i like moar 3ds land because 64 feels aged > didn't realice that it sounds absolutley retarded iq under 80 detected, i dare you fag, prove me wrong
>>324034691 >>324035012 Okay, granted, but I personally don't find that much different than having to find and wear the caps in the first place, especially if you mess up. Nintendo did a good job of making that feel like part of the adventure (which, in that DS iteration, it was).
That's why they made the M/L/W caps, to alleviate that. And it's not just Yoshi that can wear those.
>>324030556 Yeah, but /v/ is gonna shit on you for saying it. Most Mario fans on /v/ are dumb shitters who want Mario games to be about "MUH EXPLORATION" and "MUH OPEN WORLDS" rather than being platform games.
Maybe if it was longer and started off with special world difficulty instead of 8 worlds of ez modo. Tanuki suit completely breaks the game too but it's not like that hasn't happened in previous games.
>>324038942 then idk why u still think that there is a way to say which one is better >super mario bros was the shit >super mario bros 3 was the shit >super mario world was the shit > super mario rpg was the shit >super mario world 2 was the shit >super mario 64 was the shit >paper mario was the shit and the list goes one, everyone was cool at their moment, there is no need to say this is better than this n shit
>>324039534 nah, you stopped making sense since, omg nostalgia retard, obviosly you got mad and started say shit, also, i can even say u still mad for proving you wrong, but hey, that's a thing that amerifats needs to work with it, so i don't blame you annon, just don't say stupids arguments just to prove that your iq is under 80, have a nice day annon, i'm getting back to my "beaner gaming forum" xD
You know what I miss from Super Mario 64? How athletic Mario was, how freely he moved and how he was faster. Each game he got stiffer and stiffer, Galaxy & 3D Land/World is so hard to replay due to this.
>>324030556 SM3DL (and SM3DW to a slightly lesser extent) are pretty bad. They do absolutely nothing with the fact that they're 3D platformers, every level is just generic no-theme props lined up in a straight line for you to walk down. They might as well be 2D platformers and nothing would be lost. That's why SM64, SMS, and SMG1/2 are better games.
Super Mario 64 gave a massive sense of freedom in the control scheme and the level designs that not even future Mario games really matched. It didn't have the sheer creativity of Galaxy, but it did have the undistilled essence of 3D platforming and movement.
3D Land is a rushed platformer that's only remarkable in the sense that it better replicated the feel of 2D Marios. It had redundant level designs and didn't have much to add flavour like meaningful secrets. 3D World was 3D Land done much, much, much better and probably rivals 64, the difference being that 3D World was much cleverer in designing levels and secrets around Mario's abilities and had much more interesting level ideas than 3D Land's roster of plains, plains and some airships.
Tell me how 64 is worse without "it aged poorly" bullshit.
I'm not gonna say 3d land is bad, but it is certainly not better than 64, except in the camera department because 64 had a shitty camera. Which is excusable because it wasn't exactly common to have games like that at the time.
>>324044769 I have poor memory of 3D Land, I was talking from 3D World memory, but I want to revisit land sometime soon I just seem to remember that there was never a point where I got lost or where the level just sorta tossed everything in there. though the last level falls into the latter problem
>>324045163 3D World's levels are wayyyy better. If you go back to Land I think you'll see what I mean. They use the same concepts far too often from level to level in 3D Land. Also, being lost is your problem. Mario levels aren't exactly complicated.
Seemed pretty varied to me, I mean not many of the worlds felt like copies of each other, if at all.
>more musical variety
I'll give you that, 64 reused a lot of tracks.
>more focused level design
I'm pretty sure it was deliberately unfocused so they could put more stars in per level, and not feel like they'd be out of place.
>more levels than stars in 64
I don't really get this, I mean there's 120 stars, and every level has at least 3, 1 being a regular star and each having the coin and red coin stars, excluding bowser levels of course, but I think those had red coins too. Not even counting those other stars you could get in the overworld like those rabbits and such.
>>324046026 I feel like 3D World Was simulaneously built for and not built for multiplayer the levels work for multiplayer but the controls ruin multiplayer due to picking up characters and this affects single player because a lot of the levels feel too wide for their own good in single player
>>324031180 This What are the enemies in SM64? >goomba >exploding black sphere >floating fire sphere >floating zap sphere >giant smashing box >giant rolling box >not-so-giant flat box >floating sphere with flower top >giant stack of spheres >ramming sphere >big ramming sphere >I'M A CHUCKSTER sphere >two icy spheres stacked on top of eachother >eyeball sphere >floating spooky sphere with nub arms >a vulture >like, what, two koopas? >and a spider, which is a big sphere for a body and a two smaller spheres for eyes, and line segments for legs
Heck, the entire first world was basically "Hey, look at how ROUND we can make things!"
64DS is actually superior though. Too bad you couldn't get used to something as simple as a D-Pad for movement. If you played it for more than 10 minutes then you would have noticed how the physics and controls were balanced around the new buttons.
3D World would have been so much better if it followed the SM64 style and had 15 levels, but you go to collect 10 stars on each world, instead of having levels like they do now with very little replayability.
You can get most things in one run and never play the level again.
>>324047930 instead of having a wide variety of fun levels, sure let's just have 15 levels so you can go back to the same fucking level and just do something a little differently. Why do people want this? Why? I just don't get it.
64 is definitely the better world. Things actually had tension to them. The castle is mysterious. The mansion is genuinely scary, and the background feels really ominous for a Mario game. Compare the faces of Boos from Mario 64 and onward. What used to be unsettling is now a goofy cartoon. You never see no pianos anymore. The music isn't genuinely fucking scary or moody either. It always sounds like a parody of what it's trying to sound like. Like some saturday morning cartoon--especially Galaxy. Shit like the fire painting, chain chomps, echoey caves, poisonous gas in moody caves with tense music and brutal death animations make Mario 64 much more engrossing. You take it more seriously. It feels like they want me to throw my hands up in the air in a silly fashion and sigh in Sunshine and afterwards, whereas in 64 I'm disturbed and truly care for Mario, which is supported by the fact that all the jumps in 64 feel more menacing without FLUDD. Also Bowser seems like a menacing omnipotent threat, and his boss battles are hype as fuck, at least for a Mario game. I'm just stopping out of consideration for you guys, but even nowadays, I'm still disturbed by Mario's sounds when he gets fucking smooshed by a block, or is drowning in quicksand; not to mention fucking drowning.
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