Why does /v/ shit so much on DaS 2: SotFS?
I'd say it's just as good as the first dark souls, prove me wrong.
didnt play Scholar because fuck bamco
they could have EASILY patched all of the changes into the base game, no way in fuck am i paying for the same game twice.
also, as good as Das1? are you sure? i severely doubt that
>lol why don't we just put more enemies around randomly just because
It just continued the problems that the original did by, instead of giving you genuinely difficult enemies, they just give you more of them to fight at once.
>people will still defend this
This game was really hard, and I struggled to beat it, but enjoyed the quest very much and it was a blast. I don't have the patience to start a new character all the way over, but at the same time I'm also scared to start new game plus on my original character because I like the freedom of being able to go anywhere I want and have everything at my fingertips.
Should I just go ahead and commit to new game +?
>Try to get into Dark Souls but just couldn't get into it
>Pirate Dark Souls 2, same thing
>Get Bloodborne since I heard it was different and had a different setting, loved it
>/v/ hates it
I don't understand
There's a difference between Nightmares and the waking world. The only Nightmares are Hunter's Dream, Nightmare Frontier, Hunter's Nightmare, Nightmare of Mensis, and Moonside Lake. Everything else SHOULD connect logically since they are a part of the waking world. But I'm going to do a quick walkthrough just to see for myself whether Cathedral Ward and Old Yharnam connect reasonably instead of just shitposting without evidence.
No my point is: I don't care about lore or magic or whatever the fuck allows it to do so.
You're telling me if the elevator had a sign in front of it saying "Magical Teleportation Elevator", the problem is solved now?
Lore in "Souls Like" games holds no meaning to me, they're just fun games.
Why don't they do away with the spirit realm shit for players you summon, and make it more dungeon/party like? I'd like to just chill in a party, and we go out as a group and treat it like Dark Souls Diablo or some shit
>in the nightmare
you mean the shifting realm of spooky fucking eldritch magic?
Because it sort of makes sense there, and it even has a bit of reason to it if you look (the nightmare is layered, you can look down and see the layer below at a few points)
Everything in DaS suggests that Lordran exists in a very physical sense, everything in BB suggests that even while "awake" you're still in the dreamlands.
So it makes a little more sense than riding an elevator up a windmill into the crater of a volcano, I think.
>/v/ hates it
Since when. There's always going to be some shitposting but I've been in 3 great BB threads this week alone. The only time you get a lot of hate is from people who like to false flag to start shit. Yes there are people who legitimately dislike it but the ratio of people who can come up with actual arguments to express their dislike compared to those who bring up consoles or memes and illicit a reaction is low.
I don't take an elevator in a windmill up to a fucking volcano in the sky in bloodborne.
it has all the DLC, more enemies tossed around at random (expect lots of cyclops hippos), some stuff removed for no reason (the first Heide Knight is gone) and a ring that keeps you from absorbing souls as the totally ingenious solution to soul memory
To get to iron keep, you literally take an elevator up into the sky, where a volcano is.
This is what you see in-game though.
I wouldn't have anything against ds2 doing this if it also admitted it. If they made it clear in-game that the geography doesn't make sense it would be even closer to being alice in wonderland.
>Shrine of amana nerfed
>Dragon shrine nerfed
>Petrified Statues everywhere
>Heide's tower buffed the fuck up
>I don't know what the fuck they did to Iron keep but I got my shit pushed in repeatedly
>Ass load more npc invasions
>Pursuer invades like 6 times at set points
>New final boss for total of 3 at last fog gate, he just spams firestorm everywhere
The DLC is bretty good but expect to throw your controller at the frozen wastes optional area.
Okay so I'm walking around Cathedral Ward and Old Yharnam and I will say that it's wonky. Mostly because I can't find any landmarks from Old Yharnam that I can travel to in order to look at its position relative to everything else. Also the sky is the wrong color, I'm in the Paleblood moon section of the game but the sky isn't purple in Old Yharnam. I WILL say that the most likely cause is that Old Yharnam is behind the chapel which is why it's hard to see it from the rest of Cathedral Ward so it could still make sense and I'm just not at the right angle. Going to try climbing the Hunter's Workshop to see if I can see it from there.
>Das1 was the first souls game they played
ds faggots are the easiest to bait
they are like mentally challenged sheeps
Darks souls II
Its better just because is more hard than the first one ignore the kids they are just crying for the hitboxes and butthurt because rolling wont makes them invencibles
YOU GO STRAIGHT UP INTO THE SKY TO FIND A VOLCANO THAT YOU CLEARLY COULD NOT SEA
YOU ALSO GO STRAIGHT DOWN FROM SEA LEVEL TO END UP AT SEA LEVEL
QUIT BEING A FUCKING SHILL FOR POOR WORLD DESIGN WHEN DARK SOULS DID EVERYTHING RIGHT IN TERMS OF THIS
>floaty combat (deadzone, unresponsive movement, the player has less control over the character)
>removal of r1-r2 and r2-r1 chains
>running costs too much stamina
>huge graphical downgrade, only few areas look good
>fucked up poise calculations in pve
>bulky player model so all pontentially good looking armour looks bad
>terrible world design
>pvp and sin economy ruined, virtually no invasions/counter invasions
>complains about this
>but not when bloodborne does the same thing, climbing a clocktower to an invisible fishing town suspended in midair
It's okay whan Big M does it?
Okay so Old Yharnam's position is definitely wrong. I went to the place where you find the Monocle and it overlooks the Great Bridge, the Great Bridge being the easiest landmark I could find. Looking to where Old Yharnam is I could see the bridge leading to the big building you run into at the start of the area. From the Monocle position the Great Bridge looks lower than the Old Yharnam bridge. But from Old Yharnam the Great Bridge looks higher. Also I'm having a difficult time locating the damaged area overlooking the Great Bridge but that could just be the result of buildings in the way. Still that is disappointing. Not as disappointing as the invisible Iron Keep but still disappointing.
I just didn't like its feel I guess. Something about everything made me not like it as much
But if you like it you don't have to listen to my shit opinion, Anon.
Nightmares are the exception since they aren't supposed to be built logically. It's one thing when it's the waking world. Old Yharnam is a legitimate ding against Bloodborne's map. But the Hunter's Nightmare was (poorly) constructed from another's memories. Which is why Cathedral Ward looks like a mess.
>Implying I ever said that
Not only have I not played Bloodborne's DLC, but I don't plan on doing it because it's a subpar Souls Game, just like DS2; but unlike DS2, incoherent level design is not the norm, but the exception.
>You're telling me if the elevator had a sign in front of it saying "Magical Teleportation Elevator", the problem is solved now?
Yes if they called it magic it would be fine, but they didn't anon that is why it's so lazy. We all know how elevators work and we can clearly see there is no lava castle at the top of that windmill. It's just so badly implemented, they didn't even try.
Honestly, it's similar to Shaded Woods -> Drangleic where the transition is meant to be much bigger in scale than what you physically travel. There's stuff like this throughout the game, but Iron Keep is the most noticeable offender because the skybox is fucked up. Most people don't know how disconnected all of Shaded Woods is for instance, since you never really get a big view of the area.
I haven't played much of DaS2 but the attack animations are really floaty. I don't really get it since the movement feels a lot less floaty than 1 but the animations are a lot more floaty.
Deadzones are meant to stop the 360° bullshit that was in DaS preventing stuff like instant-turn backstabs. That's why there's actually a unique animation for an 'abrupt turn' when running as well.
Like it or not, it's intended.
I actually agree that PvPfags are retarded, but don't act like they're a small part of the playerbase that won't be pandered to.