>tfw Tinkerbell is kill, Unknown is barely a sixth on his last health bar
>starts spamming this attack right after I get out of it
>as I am about to break free the fourth time, he rushes me from behind and kills me
This thing was so fucking infuriating
>have tinkerbell active while this is happening
>can't get out of it because tinkerbell being out keeps you from doing this command
I got super lucky at his last health bar though because I managed to hit him with Zanetsuken which actually stuns him.
I think these two bosses were really just fuck yous to physical players who thought magic was useless.
But if you regularly use magic and have a magic build, the two optional bosses were cake.
I was magic (+Staff/-Shield) so it explains why I don't remember much from them. I was 11 or 12 when I beat them and all I remember is having some trouble getting around the Phantom's death spell.
It does block the reaction command, which, while being easier to reach as it is maped to triangle, means you have to take account of yet another possible location. I'd say it evens out
In the end I just gave up and cheesed it vía pause-buffering, following an Anon's advice
And I didn't have Zantetsuken yet, in fact I beat Kurt Zisa right after Unknown. Now that fight was pretty enjoyable
Phantom is obviously magic focused and Kurt Zisa is heavily reliant on magic though it's not immediately obvious.
So a +Sword-Staff character would not be able to deal with that shit.
A primary thing with magic is that things with duration (Aero, Stop) last longer with more MP so a physical character has to cast stop more often on the clocktower.
something like jumping at it from one side looks like it should work just fine but it doesn't. You just keep hitting your head.
I can't remember if the pic is the way you're supposed to jump up, or the way people jump up and get stuck.
Spam Strike Raid when he begins this phase. He can't touch you but you can touch him. Stock up on Ethers/Elixirs and other abilities that increase MP. Don't give Donald and Goofy shit. He becomes far easier but don't let your guard down or he WILL catch you.
Indeed. The superbosses in KH 1 were ridiculously easy. The ones in KH 2 are a little bit tougher, with you often having to utilize multiple gameplay aspects on the fly and have split second reactions not only to avoid damage, but to close in and deal damage as well.
Lingering Will, for instance, will probably fuck you in the ass multiple times while you figure out how to avoid his basic attacks. Then he'll fuck you in the ass again while you figure out how to get damage on him after avoiding his attacks. Then he'll fuck you in the ass with his desperation attack for awhile. Then all his moves get powered up and have new mechanics added onto them so you have to basically learn a whole new moveset to react to during the second phase of the fight, while now having to deal with him being able to use his desperation attack frequently.
Data Demyx will also fuck you up until you figure out that you need to go into Wisdom form and use fire to deal with his clones.
Sephiroth does not count as a superboss in either game. He's easier than the final boss in both KH 1 and 2.
Sephiroth is easier in KH1FM than the original because Leaf Bracer was not a thing in the original, so you didn't have invincibility frames when healing. I never beat him in the original version.
KH2 lets you counter him pretty much whenever
What, you didn't think to perform a manuever that is used nowhere else in the game?
About to start Kingdom Hearts 2 for the first time, HD collection.
At least start on Proud.
Beginner is literal baby mode, Normal is easy mode, and Proud is normal. Japan does this often to trick dumb gaijins into thinking they're good at their games, same with Devil May Cry 3. Critical is Hard mode.
In the original he was piss easy if you weren't retarded. Leaf Bracer doesn't even matter when you don't get hit. Strike Raid is a thing. His attacks are actually really easy to guard against. If you ever get hit by Sin Harvest, you might actually be retarded.
In KH2, there are a huge number of broken ways to deal with Sephiroth. His first phase can be looped easily by counterguarding and doing short combos. When he starts summoning orbs, you can mash reflect. If he ever does the fire pillars, just walk into them and mash reflect to do obscene amounts of damage to him.
He's an absolute joke in both games and even more so in the Final Mix versions.
>If you ever get hit by Sin Harvest, you might actually be retarded.
I dunno, I had trouble dealing with it because the camera in the original version was ass. So whenever he'd disappear, by the time I even get a bead on Sephiroth again it's already too late.
Normal mode was Easy mode in the US version of Devil May Cry 3, yes.
>HERE IT COMES
Japanese version also has "Yellow Orb" mode which revives you in the room before the one you died in.
US had "Gold orb" which revives you on the spot.
in the updated release this was an option to switch between.
It's possible to get through the entire game without using the technique it wants you to use, so naturally a lot of players got to this without being aware of it. IIRC you had to sort of walljump in order to get the extra height needed to grab it.
As soon as he teleports to use it and he isn't in the center of the arena somewhere, you KNOW he's going to use it. At that point, you can R1 and glide to him with plenty of time to spare, or R1 and Strike Raid.
Japanese Normal = Easy
American Normal = Hard
I guess it's a KH thread now.
>never played Critical mode before
>jump right into it with 2.5HD
>that fucking huge difficulty spike when you get to Pride Lands
I wasn't prepared.
>KH H3D might give us a super boss that isn't just Franken-Pete
I forced myself through Sora's story mode once when I was younger, never bothered to go through Riku's. I'd say no, and try the GBA version. Or you could watch the cutscenes-movie on YouTube.
>pic related is a super boss on Destiny Islands just visiting his boy
>starts shit talking him
>Sora doesn't like it and helps stand up to him
older Tidus is part of your party
>you can finish him off by helping Tidus pull off Blitz Ace
I don't get why people say this was hard, I did it on my first try, zero's missions in san andreas were much more difficult. The only mission In vice city I had problems with is the last one, where the mafia members can either miss you or hit every fucking shot.
[Orchestration of Otherworld intensifies]
Literally easier than KH2's Atlantica. The first visit to Port Royal is more difficult than anything in Pride Lands. Pride Lands is also a completely optional world. You can literally beat everything else in the game, including the optional superbosses and stuff, then come back to Pride Lands and fuck everything up.
I would agree with you if you said Pride Lands was the worst world, though. While it wasn't difficult at all, it was boring as fuck.
>tfw playing 1.5 proud mode on my PS3 and getting dunked on by early game bosses like
Fuck, maybe I am getting worse at games, since I fucking pounded this game when it came out and beat all the optionals and filled the journal.
I shouldn't have chosen rod ditched sword since I need that guard in my life.
Fuck the floating elemental heartless too.
Maybe I'm just too used to playing later game with loads of combo up and not shitty keys.
Am I the only one here who grinds to ~Lv30 before leaving Destiny Islands?
>choosing sword ever
It's like you really don't like yourself, Anon.
Here's a tip, though. Make a beeline for Tarzan's World. It's easy as fuck at any level since it's mostly powerwilds that you'll be fighting, and you get a good keyblade from it. Afterwards, Wonderland is really easy.
I chose the rod and ditched the sword and I think I should be chosen shield because I'm bad.
I've done wonderland and Tarzan now, I hate the stealth sneak fight due to Clayton's ranged shit
I've just finished traverse town keyhole so I'll be in agrabah next I'm just bad though.
Is it ever a good idea to give Donald and Goofy items?
They just fucking use them super quick it feels like a waste
I couldn't do Phil's cup and I'm sad now
in terms of minmax fagging, choosing the staff is the best choice bar none, while sword is for fags.
Staff gets an extra MP off the bat and gets an additional MP that you can't get any other way. As magic power/duration is dictated by your max MP this is is important.
Sword's only advantage is getting certain skills earlier, but you don't really need any combo pluses in this game anyways. It starts with some extra attack power but that can be gained with items.
Shield gets 2 additional item slots over staff which also cannot be gotten another way, though it's generally agreed that 2 MP is a bigger advantage.
Never give Goofy and Donald items except for cheap shit like potions and ethers.
Fat bandits might give you a bit of trouble. Make smart use of magic. Also, play with a bit of caution against the pot centipede boss. He's nasty and can kill you very quickly on Proud and Critical. Try to stay away from the tail.
A speedrun of what? In Kingdom Hearts I would assume it's whatever the strongest weapon you have at the time is.
In Kingdom Hearts 2, it varies depending on the situation, but Decisive Pumpkin is the best weapon for most situations.
Yes the battle system is great especially on boss fights but I find that people don't even give it a chance
Want a tip for the Pride Lands?
Don't attack with X or do grounded combos.
Jump, press X to start an aerial combo, then use square for the lion version of horizontal slash as many times as you can (depends on how many aerial combo plus you have equiped) and then use the x finishers
That stuns everything instantly and nobody will gang up on you while attacking one because you are moving at sanic speeds in the air
Alright I won't give them anything until there's a boss coming, thanks.
And yeah I've found myself getting onshot a lot just going too hard without backing off.
I've found the abilities I've got to not be so good, I feel like I'm doing no damage when I'm using the basic combo finishers.
But I've got Hurricane Blast and Ripple Drive now so I feel a bit better.
Is Sonic Drive any good or should I leave that out?
Sonic Drive is so-so. You're invincible for the entire duration, so it can be useful. Strike Raid, on the other hand, is gamebreaking. As I said earlier, make sure to make smart use of your magic. After Agrabah, your melee damage should start to catch up to a decent level, too.
If you have thundara or thundaga yes
I always found using thunder on a mob of heartless a waste of MP because it costs so much and only hits one enemy
I find Blizzard and Reflect to be better early game and the first visit to the Pride Lands
Exactly, and most of the time they are spread all over the place and they have to be practically hugging each other.
That is why I think that thunder finally becomes truly good when it becomes thundara
I replayed VC last year. Did it in 1 try.
Probably it would have fucked some kids that didnt expect the gameplay change and the new controls, but anyone with some skill can do it easy.
That fucking gamepad section with the box during the ice level in Wonderful 101.
I wish I could find a picture or video of it, but that wouldn't due it justice to how confusing and frustrating it was.
There are two ways to go about the clones on Data Demyx; using fire
which I hated usingor go into final form and spam reflect while staying close to Demyx. I find the second one easier since the keyblades reach slightly farther.
You had to wallrun up and then jump to the side to grab it. It looks like you can grab it by doing a simple jump, but it's very slightly out of range, so it looks like you just need to keep doing it to get it.
Also, absolutely nowhere else in game requries you to do wallrun + lateral jump, so most players completely forgotten about that at this point.
Pretty much any dungeon that is designed to fuck your sense of direction.
Even worse when there are random battles with strong monsters, and when you come back from the battle you have no idea where you were going.
>removed for being a bullshit boss
>added in english release while keeping in the bullshit
The SNES games aged like a bowl of milk in a warm room. Full of toads.
If you can slog through them, or they click with you, then that's fine, but don't feel bad about abandoning them to play something better.
fucking love Breath of Fire 3, my nigger
Fucking 3-2 in Star Wars: Bounty Hunter.
>prison guards everywhere
>every one of them a total damage sponge
>and you still have to collect bounties all throughout this nightmare