MoP was the second best expansion after TBC. Literally the only bad thing about it was the goofy looking/acting pandas.
Prove me wrong
what purposeless and mundane life you must lead saying whats unpopular on a japanese image board so you can feel the tiniest sliver of validation. validation not that you're right of course but validated as in an action to prove to yourself that you exist at all
>not complete shit
It had more cut content than any expansion. It started the whole "hero class" bullshit, each and every dev was fellating DKs(and sometimes Paladins and Warlocks) non stop.
>It had more cut content than any expansion.
What is Cata?
And even with some content cut WotLK was still better. I prefer an expansion with cut content over an expansion where there was no content planned to begin with.
The only spec who wasn't too overpowered was Frost, who were only the second best melee DPS in PvE after Fury warriors. Meanwhile Blood DKs were the best tank and a more than decent DPS and incredibly strong BG heroes, and UH completely dominated every kind of PvP, while also being more than decent in PvE.
>Second half of expansion
>Blood DKs broken in PvE
Unholy was their #1 PvE DPS-spec. Indeed, blood was their weakest DPS spec.
>MoP was the second best expansion after TBC
Not much of a claim, since it's competing against Cata and WoD which nearly everyone agrees were (are) horseshit. WotLK is the only legitimate contender, but as far as I'm concerned Wrath's easy dungeons and pugable raids were the beginning of the end in terms of destroying the community aspect of the game. It also started the egregious trend of having a whole fucking year of the final content patch which they're STILL DOING over six years later. Some of the zones (Borean Tundra, Zul'Drak, Dragonblight) had unfulfilling or completely unfinished storylines. The goals/motivations of the Lich King were never clearly explained in-game, and in terms of plot progression Ulduar and ToC were blatant filler
The guy I quoted said
>second half of the expansion
ICC is the second half of the expansion.
>counting ruby sanctum as a separate tier
Is this image a joke? Wrath was not 196 days of ICC followed by 168 days of RS, it was 364 days of ICC
It says in the picture. Top50 parses from World of Logs. So in practice it's BiS gear, good RNG, perfect play and a generally short encounter (high cooldown uptime). If blood DKs were the highest DPS spec at some point, it's certainly not with Shadowmourne because realistically 100% of the players included in the average probably had one.
Then add them together. Simple.
Naxx was good, especially for people like me, who hadn't the chance to experience it in vanilla.
Also, expansions isn't just raids. It's quest, environment, music, visual design etc.
The continent itself and the leveling experience were pretty good
for many people it was a welcome return to a more true to warcraft expansion after TBC fucked up in that aspect
I didn't like the questing either honestly, it started the wanking of the player character with the lich king quest lines, that is of course a very subjective criticism.
But it wasn't until WotLK when they really became damaging to the game, like gutting classes in the name of "e-sports".
Or let's think of something like welfare gear instead: vanilla had plenty of what I would consider "welfare" or "catchup" gear (be it affordable craftables like Bloodvine set, BoE tier set pieces, AV rep items or significanly buffed 5-man dungeon loot at later portions of the expansion) and so did TBC but I believe varied gear sources and a degree of catchup mechanisms are a necessary part of the game (indirectly nerfing content such that players aren't forever stuck in the same content, allowing dedicated new players to make themselves noticed and worth picking up rather than being stuck with bad old players who are forever raiding low-tier content for a reason - this is important even for the top-end guilds). While accessible good gear was always a thing, vanilla and TBC didn't go overboard. It wasn't until WotLK when you started receiving current-tier content from facerollable content (doable by 5 worst players on the server, without any of them uttering a word) in such quantities and with such ease that all but the latest raid tiers became instantly obsolete.
Same with designs like flying: I agree that flying has pretty much inherent disadvantages in making PvP easy to avoid, allowing you to skip content etc. but TBC had numerous world PvP hotspots, actual reasons to get in the world, it was far more difficult to avoid fights due to double cast time on the mount, fast flying was actually prestigious and slow was there only for gating of content rather than fast travel (due to being slower than ground mount) etc. The design kinda worked in TBC, and through inflation-corrected pricing, keeping the cast times and slow speed, not making the game a queue simulator etc. WotLK would have avoided the most damning effects. But it didn't, and TBC doesn't deserve the blame.
Blood Queen for example is ignored because who gets the first bite affects DPS more than everything else. I don't remember the actual justification for the absence of other bosses (insufficient sample size for Lich King heroic, maybe?) but I remember they had legit justifications when I grabbed the picture from the original source.
>Balancing around a mini game
Arenas were a mistake.
t. Holy Paladin
Why the fuck couldn't they just have had separate balance for arenas/bgs and the rest of the game? guild wars was doing it at about the same time as burning crusade.
"t." is short for "terveisin", which is Finnish for "regards"
I enjoyed it more than TBC.
Its pretty much my favorite part of WoW, next to vanilla maybe, and that only because of vanillas novelty and somewhat different structure.
TBC kinda railroaded all expansions into following the same idea.
>Ysera is corrupted and killed
>Lich King commanding the Death Knights
>Varian and Vol'jin most likely dying
Are you ready for Legion?
j-just 8 more months, y-yay
mop > wotlk post argent tournament > tbc > wotlk > classic > cata > wod
>mfw throne of thunder is literally the best raid
Get rekt Ulduar fags
Simply epic storytelling
Shit opinion below
I like 4.0 cataclysm.
The dungeons were reasonably difficult
And that was the last patch before that whole normal mode raids cleared on day one became a thing
Also it had some of the prettiest zones (except for twilight highlands)
TBC > Wrath > MoP > Cata > Vanilla >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> WoD
Vanillafags please shut up, I don't care about your nostalgia for muh good ol' days. It was not a very good game. You didn't know any better when you were 13 and coming off of Runescape.
cata launch was awesome
tier 11 was a really well done raid tier. one of the best they ever made.
cata 5man heroics were straight up the best 5man experience i ever had in the game (played from vanilla until mop)
cata could have gone on to be the best expansion ever, but they decided to slack off
>first 'major content patch' has 2 5man dungeons, that's it
>second raid tier is released, barely big enough to qualify as half a raid tier
>third raid tier is fucking dragon soul
i dont get how they could go from making a really good raid tier (BoT and BWD were god tier) to making the abomination that was dragon soul.
not to mention the cancer that is LFR
Only Vanilla was good BC, Wrath, Cata, Mop and WoD were all dogshit. Vanilla had the best PvE and PvP. I feel sorry for people who never got to play the GOAT WoW. Privat Server don't count cuz they are buggy and don't have the good old community where most people were +30.
WoD has three, what are you talking about?
>there's no diversity or choice.
There wasn't any in Cata outside of picking Vashjir/Hyjal. The quests and phasing in Cata were so beyond awful that I would say the expansion was worse for that alone.
If Highmaul had like two more bosses in that castle itself and a tierset to go with it they couldve delivered it as a whole raiding tier and WoDs endgame raiding situation wouldnt look so bad.
As it stands you got BRF and HFC as two raid tiers and nobody dares to count Highmaul.
Blizzard can be really stupid about some things. Same with saying that BRF is not part of a major patch and then making the major patch twitter only.
Its like they actively want to piss people off with shit like that.
Vol'jin is uninteresting. He was only looked upon favorably because he wasn't Garrosh, Sylvannas (who seems to have a perfectly split opinion growing on the "hate" side on the forums) or Thrall.
Panda "leader" is a) stupid and b) possibly dead and / or fucked off and the Blood Elf guy's "lol who?" status has reached meme level so he was out too.
Here's a little something to refresh your memory vanilla friends.
>Hey I see you're leveling a paladin. That's nice, here's ONE damaging spell for the next 30 levels.
>You want to tank/dps with your paladin? Not in our raids.
>Leveling a warrior? Be careful to not pull two mobs.
>You're a bear or prot pally and want to tank? Get bent.
>Want to be a high-ranked pvp-er? Say good bye to friends, family, sunlight, showers and sleep. Say hello to the pizza delivery guy.
This is just the things that came to my mind as i was typing this, there might be more bullshit that i can't remember.
People dont call Highmaul a raid tier because it doesnt come with a tierset.
Like its part of the Blackrock Foundry tier.
If they actually did make bosses drop unique tiersets and they labeled it as one people wouldnt be as mad I bet.
>Remember trying to get to the daily quest givers in Shattrath City when WoW had millions of American subscribers
Ilevel doesnt matter. Tiersets are what set tiers apart.
Sunwell is T6 because it still offers some T6 pieces.
I mean come on. Blizzard themselves dont call it its own unique tier.
Irrefutable tier list:
TBC > Vanilla > WotLK > MoP > Cataclysm > Horseshit >>>>>>>>>>>>>>>>>>>>>>>>>> WoD
Is the term "wrathbabby" even a thing anymore? I mean, if you started in WotLK, you started off pretty good as far as I'm concerned.
Fuck, at least you got to experience the old talent trees.
It's one thing to be casual and a entirely different thing to have two thirds of your class broken to the point where it's unplayable/useless.
Might contest WotLK being as high as it is, what with the awful first raid tier (way too fucking easy) butchered heroics, introduction of so many dreadful new mechanics (gearscore, achievement linking, LFG, staggered released on raids, awful vehicle mechanics)
Wintergrasp was the only decent introduction and Ulduar was pretty great, but ICC ruined everything, what a pile of shit that raid was
>Hey let's make every other boss a total gearcheck that you cannot pass regardless of skill unless you farmed the previous shit for weeks and got the drops you need :^)
WotLK was the last expansion the original devs worked on. Ulduar by itself justifies its position in that tier list.
Overcasualization, the start of overpandering and every raid/decision made after Ulduar keeps it behind Vanilla.
Also to note: the original team actually left after finishing Ulduar. It was their last work.
>Ulduar by itself justifies its position in that tier list.
WOTLK was generally a mighty shitshow.
Naxx was a weakass rehash, TOTC was terrible garbage, 5mans were babby mode, tons of content got scrapped, Deathknights were shit and broken.
I dont care about the old team when they released something as underwhelming as this.
One raid doesnt save it.
Not sure why "team A" fanboys exist.
All of WotLK content was good, except Argent Tournament. Fuck Argent Tournament.
Even the heroics were good, it's just they were too easy and that left a bad taste in everyone's mouth.
>All of WotLK content was good
All those questlines that lead into nothing.
All the empty promises.
The completely awful rehash naxx and the gimmicky Malygos faggotry.
All the vehicle shit.
Babby mode dungeons with especially awful ones like Violet Hold and the Culling of Stratholme.
>shitposters calling legit posters shitposters
Wrath was a lot better than MoP. Better atmosphere, better zones, better community at the time which I know isn't something Blizz has control over, but still. Also, better armor sets, genuinely fun raids that never got old even after months of the same shit, WG, arenas were the most fun they ever were, no horrible Cata/MOP BGs and just so much more. I also miss how healing and tanking used to work and how each class was a lot more unique than they were in MoP, also fuck holy power
>Cata/MoP BGs horrible
>but Strands of the Ancients and Isle of Conquest are totally fine
>Naxx and TOTC didnt get boring
Hey kids, are there any private servers with actually good scripting? I know Atlantiss works well, but I would rather not play Cata. Also no Warmane, I don't have the patience for fake que time nonsense on top of barely working shit.
You're objectively wrong. Healing was piss easy in Wotlk, starting with Naxx 25 gear you literally couldn't run out of mana. And tanking was already ruined, the threat system was a joke
>mfw paladin tanks could macro their whole tank rotation into two buttons
TOP TIER GAMEPLAY
Well, depends on what you consider "good". Because Cataclysm emulation is less advanced than other expansions, if you look at the issue in terms of completable content rather than how good the server is compared to publicly available open source version of the emulation software, it's not at all difficult to find servers "better" than Atlantiss (although their devs clearly have put much more effort into the project than most other servers).
In this sense, all vanilla servers would be "good" because 95%+ quests are completable in stock emulation and a lot of bosses simply use their abilities (which work in stock emulation) on a timer without any actual scripting going into the fights. But if you start paying attention to detail, some are less bad than others (Valkyrie at least, allegedly Kronos, although Valkyrie is 100% Russian and dead, though, so not a realistic alternative). Nostalrius really isn't good the way I would view it, but most of the content "works" because it "works" by default so it still might be your most realistic option due to population.
Public tests have demonstrated that Corecraft is by far the most advanced private server of any expansion, but the release date is Soon(tm). Hellground is the least bad currently available server, but TBC emulation is generally speaking in a pretty mediocre state (but in relation to Cata emulation, it'd still be quite decent).
For WotLK, Gamer-District is currently the best server purely in terms of mechanics, but it has outrageous pay2win, outrageous rates and it's an ICC simulator. Despite having fallen behind recently, Theatre of Dreams probably still is #2 server and they're looking to relaunch on February (it'll likely be 90% Polish again, though, I don't know if that's a dealbreaker for you).