Probly super Mario bros or original legend of Zelda. citizen kain changed film and impacted every film that came after it. Those two games did with vidya changing them from parler style games to the artform as we know it as today
>>323997313 Citizen Kane is largely remembered because it was so far ahead of it's time in terms of direction and story telling techniques.
As boring as these answers are, games like the early NES RPGs, or things like Metal gear for the MSX largely set the standard for story telling for that era. Half life changed the narrative technique used as well, but most of all the most influential thing I can think of is The Last of us, it's simply 10 out of 10 bro.
>>323998585 Ah but you are looking at games only pushed the envelope story wise. Now with games unlike film you have direct interaction with the medium. As much as I love old school jrpgs there basically books with dice rolls in between. Now something like tLoZ added another level of interactivity to it. You directly controlled your character and interacted with the world around you. This really changed games a whole. Citizen kain was hugely revelotionary in not just story telling but in cinematography, editing, and ultimately style. It created film as the medium they are and not nearly filmed stage plays. Sorry for the rant
>>323998978 I don't actually like TLOU, I was just trying to be funny and sarcastic but failed. I think Half Life would actually be my pick since that style of in game cut scenes lasted for quite a while. The level design also has a bunch of mechanisms that were sort of perfected and used in games over the next 10 years. But really, that's just looking at shooters, you could probably find the origin of JRPGs and say the same kinda thing. Hovertank or Wolfenstien could also be on that list, all the way up to DOOM for technical reasons.
Deus Ex was good, but it was kind of that amalgamation, games like System Shock already had a lot of the elements that Deus Ex pushed.
>>323998876 >Academical approach to videogame reviews when?
The funny thing is the majority of Vidya Journalists think they're being academic with their criticisms. It's just their idea of being academic isn't what we consider academic it's being faux-provocative and pandering to a crowd of gamers they hope exists but doesn't.
You're kinda right about Zelda, but the gameplay really had it's roots in the arcady elements of other NES games. The first example of decent persistence of state and characters in a world was Metal Gear for MSX (definitely not NES) which is why I listed that.
>>323999215 i agree with that. here's one of the developers of Blast Corps, a release game for the N64, saying he had no idea how to utilize the N64's analog stick during development of Blast Corps until he saw a demo of Mario 64 and he had a conceptual epiphany.
skip to 46:06 if the timecode in the link doesn't work.
>>324000147 >>324000148 so what i get from this is that to the player it appears as a game, and to an audience it appears as a movie. and to a listener, like me, it appears as a perfectly fine radio drama.
that's commendable, but i feel it's still 75% movie/theater production and 25% gameplay.
If we are looking for a game that was ahead of its time in terms of gaming or gameplay, I think we should focus on gameplay instead of how well a game incorporates other media.
>>323997313 Bioshock Infinite. Deep philosophical game that tackles complex fields of quantum physics as well as theory of time travel and parallel universes. Also not many people can understand it yet alone comprehend its significance, just as Citizen Kane was snubbed at first.
>>324000648 I didn't say TLoU was revolutionary. It's not the Citizen Kane of gaming, but it's a very well executed stealth/TPS hybrid. It's also a return to form for survival horror in a lot of ways-- mainly, the survival portion. It's the first game I can remember playing in a good while where resource management and bullet conservation are actually essential. The slow, methodical pacing is also reminiscent of horror games from the golden age. As I said in my first post, it's a damn fine game, but it got overhyped and the backlash from that has really tarnished the game's reputation here.
I don't think listening to a friend play it is any way to make fair evaluation. Play it yourself. Or don't, but please stop parroting these retards who call it a movie.
Wasn't Citizen Kane more well-known for its cinematic techniques and editing for its story?
With that in mind, honestly, probably Super Mario Bros. 1. Think about it. That game absolutely innovated level design and teaching the player the mechanics through said level design and enemy placement. It's so intelligently and gracefully designed that people didn't even really think about it until recently.
>>324001365 so 50% gameplay 50% movie? A big chunk of it is a movie just by the sheer amount of voice acting, the motion capture, the theater directors, the story writers, and the rest of that. If I can follow along by just listening, then I'd say it's half and half.
Here's the Banjo Kazooie team saying they built Banjo to be a 2.5D sidescroller, at the 05:37 mark. Then they talk about seeing a demo of Mario64 at 06:44 and totally reworking their concept of how 3D was supposed to work.
>>324002243 >if you want a fun tps on a sony platform stick to fucking uncharted and not mediocre overhyped crap My ass
TLoU may be overrated, but it's still good and a much better TPS than the UC series. UC is good but it's also extremely shallow, to the point where I'd say anything outside of the multiplayer is only worth playing once.
>>324002389 Are you fucking implying you'd replay TLoU campaign? I wouldn't force myself to play either in multiplayer with a fucking gamepad, but, Uncharted is fun, does not have a hamfisted sob story, pretentious movie like qualities, and ladderings
>b-but its shallow!
So is TLoU, but uncharted knows what it is, hence its fun, k?
>>324002702 good fucking lord you are really an expert at buzzwords
>i-its a hamfisted sob story why, again? What makes it hamfisted? The story flows naturally, has great pacing and the characters are actually well developed. Yes, it's a drama so sad things happen, doesn't make it a sob story.
>pretentious movie like qualities lol how is it prenetious? But, the funny thing is, Uncharted is way more "cinematic" than TLOU. It has more cutscenes, more frequent breaks from gameplay, and the gameplay is way more casual. >ladderings I'm starting to think you didn't play the game cause you keep repeating this as if it was a constant mechanic. It was there maybe 4-5 times during the 15-16 hour long campaign.
There was a 3d platforming game before Mario 64 called Alpha Waves in 1990, which predated even 1995's Jumping Flash.
It's arguably more revolutionary, however the key element in being "The Citizen Kane of gaming" is recognition, and while Mario 64 wasn't the first game to do 3D movement, it had the largest amount of influence.
I don't think the whole aspect of Citizen Kane also being underappreciated for it's time applies when trying to find the "Citizen Kane of Gaming" considering media in general had changed dramatically by the 1990's.
>>324001776 >people actually believe that crock of bullshit
I'm glad I avoided /v/ so i wouldn't get spoiled on MGS V, I got to play Undertale simply because a friend bought it for me.
Easily The most important game to come out since Mother 3 or Half Life 2, funny the lengths /v/ goes to be contrarian
>>324003532 >Easily The most important game Nonsense. It's Yet Another Indie Game being pushed as the second coming for doing nothing beyond what crap like Spec Ops: The Line already did while adding stereotypical AAA game branching.
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