>>323992495 It didn't have tons of third party exclusives but received all of the Medal of Honor / Sports games that PS2/Xbox got, which is a significant step up from where the WiiU is, and represents a sizable chunk of people who play video games.
>>323992495 It had plenty of multiplats shared with PS2/XB, beefy hardware relative to the PS2, a lower price point than both PS2 and XB and lots of its own exclusives. And it still sold like fucking dogshit.
Better hardware will not magically make all these AAA dves port their games to a Nintendo platform. It's all demographics, the audience for those games just aren't on Nintendo's platform in large enough numbers.
>>323992530 GTA was too much but Eternal Darkness and Resident Evil were not?
>>323992681 You might be surprised by the common consumer. I met a lot of kids back then that got rid of their game cubes "because it looks gay ". Plenty of people will reject something on superficial levels like that.
>>323992281 As someone who lived through the marketing and sales of the console it was because PS2 and Xbox had more deseriable game and the multiplat games werent as good on the cube. Simple as that games like GTA and Halo are more popular than melee.
Teenagers especially didn't want some console to relive their cartoony childhood, they wanted foul language, gore, and tits.
I'm pretty sure it was literally just for a fantasy star game. If you look on the bottom side of the gamecube, there is a long port that can be opened up, which was where you could plug in the online adapter
It was an early 2000's console. Maybe 3rd parties still held some resentment towards Nintendo from their late 80's-early 90's monopoly, especially considering Sony was one hell of an alternative come the PS1. I mean, I like Nintendo but they don't do a whole lot to play nice with other companies.
>>323993078 The Gamecube had a nearly unused port that could be hooked up to a modem for online and LAN. Phantasy Star Online I & II and Phantasy Star CARD Revolution were the only games that had online.
I remember reading that Star Wars Rogue Squadron was planned to have online but Nintendo was convinced that online play was just a fad and didn't push it.
>>323993123 Exactly. Against the sheer hype of the PS2 nothing could compete. The Dreamcast crumbled under its mere announcement.
>>323993432 >The Gamecube had a nearly unused port that could be hooked up to a modem for online and LAN. >Nintendo was convinced that online play was just a fad and didn't push it. hahaha holy shit >Could've had SSBM online >Four Swords online >SC2 with Link online
>>323993335 >Some of that had to do with the idiotic button placement on the controller The buttons were great. You just need to roll your thumb a little in any direction off the A button to hit B, X or Y. You can immediately tell what you're pressing just by the shape and placement of the button. It's much more intuitive/ergonomic and you get more feedback from simply having your finger on the button.
The GC pad was just not great for shooters, sticks didn't click and the C-stick was too small.
I disagree in that, better multiplat support notwithstanding, Gamecube wasn't really any better than Wii if you don't have a hateboner for the Wiimote. Both consoles' libraries were by and large the same song and dance.
>>323993393 >>323993245 XB got the best versions, but the differences between those and the GC versions were usually minimal, if even noticeable. Now the PS2 is where multiplats really suffered noticeably as the console was less powerful than either GC or XB.
>>323992281 It would have been harder to make that point but it didn't stop people from saying it then and during the previous gen.
The problem with Nintendo is marketing and generating hype among those who generate hype. If anything the Wii U should prove that exclusives don't matter because the Wii U has the most and it's dead last. Which is an unfortunate turn of events but the truth hurts more often than not.
>>323993632 Nintendo does this a lot >Sega CD does well at first >well guess we better make an cd attachement for the SNES, lets get Sony to help with our new "SNES Play Station" >What? Sony wants rights to develop their own games on our CD attachment? Away with them, I bet Philips can cut us a better deal. They can keep what they already worked on. >Sega CD starts to fail >Well I guess CD's were a fad after all. Let's scrap the CD attachement and just score a few bucks by letting them develop a few games on the CDI >I'm sure using consoles on the 64 will be fine
>fastforeward a decade >Sega has an online service? Then we must have one too. Let's put it on our CD drive attachement for the 64? >Oh, it's failing? I guess online is just a fad then.
The PS2 was always going to do better than the gamecube but the reason the PS2 sold THAT much more was because it could play DVDs which were hot shit in the early 00s. Without this functionality it would have only done marginally better
It was one reason the GameCube suffered from a lack of third party support. Good games that actually got ported had to be put on multiple discs. Hell even shitty games a few years in had multiple discs, like this ninja turtle game my brother had. GC discs had 1/3 the storage capacity of single layer DVD.
It didn't have GTA, that was the big one. It did have FF or MGS, but not proper ones. The PS2 was the one that got all the Japanese heavy hitters, Xbox got all the heavy western hitters. GameCube is pretty much like what PC is now; the library depends entirely on the whims of publishers.
Consider: PC and GC often fought to see who could get a port. Those two were the "least concern" platforms of the gen, and publishers had to either choose one, or neither.
>>323992281 Don't get me wrong but trying to create principles out of things that happened during 6th gen where PS2 completely dominated is dumb.
Even then, by that time the "big" multiplat(or partially multiplat) series were things like Resident Evil, Tomb Raider or Final Fantasy, all of them in decline(from 90's where they've sold much, much more). Then of course sport games. And the best selling games of the generation were of course GTA games, but a hefty part of sales were console exclusive games(then again - exclusivity meant something different back then as lack of decent middleware until ~2003 made multiplat development a chore, so smaller devs just couldn't afford it).
Nowadays you have the following series: CoD, Battlefield, Dragon Age, Mass Effect, Far Cry, Ass Creed, Watch_Dogs(likely), GTA, The Witcher, Mafia, Saints Row... and the lost goes on and on(and there are of course sport games). CoD alone outsells all gen 8 exclusive games on yearly basis. So here you have the modern perspective on it. Not having 3rd party support means that the majority of consumers who buy multiplats whole the time.
They have to pander to those consumers because making niche console simply not cost effective in these times. If you're chasing the niche you're going 3rd party. Plain and simple
>>323997834 Except the Xbox managed to sever Windows' support. MS used to actually help devs make PC games, IIRC Gabe Newell was the guy who suggested (or programmed, I don't remember) backwards compatibility for DOS games. MS themselves had to fix a memory leaking bug in SimCity that would cause systems to crash.
Then the Xbox comes out, and now it's their golden child.
Gamecube did most things right, it's just that its competition was the PS2, so it didn't stand a chance. The PS2 had a DVD player at a time when most people didn't own one yet. There's also the fact that Nintendo was still using proprietary discs which probably turned off a lot of developers due to the increased manufacturing costs. The kiddy image probably didn't help either.
>>323998185 It's also worth noting that the GC primary discs were way smaller than DVDs. Games like Twin Snakes are two discs long even though that amount of content easily fits on the PS2 (See: MGS2). Other games were heavily compressed and have ugly FMVs and bad audio as a result (See: many cheap multiplats. SSX Tricky is the first one I think of). It generally made the porting process more difficult, which may be why some third party developers avoided the system.
Nintendo also squandered what goodwill they had from fans with the N64. It is remembered fondly for Nintendo games, but at the time it was kind of a joke compared to the PS1 that had a bazillion more games that were significantly cheaper. Not only because of the CD format, but because of Sony's "greatest hits" collection that re-released popular games. Meanwhile, games like SM64 and Goldeneye were $50-$60 up until the end.
>>323998590 People say that PC lost exclusives, but the reality is that 7th gen is when everything got homogenized. PC devs now became console devs, and occasionally made PC versions. 8th gen is looking more like the console and PC generation, with only a few western multis not getting PC versions, and even the Japanese warming up to it. PC will never win Japan.
>>323992281 There are plenty of reasons why Nintendo's console marketshare has been on a more or less steady decline beyond 3rd party support. For its part, the GameCube had a god-tier library of exclusives.
>>323994141 Oh, and the only one at Nintendo who genuinely believed in online was Yamuchi, who was the drive behind Satelliview and RANDnet. When he left Nintendo in 200...1? I guess everyone just stopped caring until his ideas for the GC's online services were revived for the Wii and Wii U.
>>323998784 Are you literally retarded? I want Nintendo to have third party games so I can play the latest shit and still support Nintendo and play their cool shit, instead of having to compromise or spend more money.
>>323997972 MS stopped supporting Windows with games because the old team that made the company so big has quit at this point. Leftovers like Ballmer were there to run that company.
That's the entire reason why they've failed so many times with recent products.
Even the simplest thing - Windows 8 removed start menu, right? Why? Telemetry data from Windows 7 users has shown that people don't use start menu. Except the sample was nowhere near accurate for windows users as lots of them turned the telemetry off and gross majority of the ones that didn't were office PC's where by definition people use their utility programs and not much more and the statistics was about "all programs" sub-menu, not the entire start menu. So you see - they've failed to interpret statistics - 1st or 2nd biggest company in the world couldn't interpret statistics.
Even more - if there was any talent left in MS, they would know themselves what to do with start menu and wouldn't need those statistics. But there was none.
It can be applied to everything from Windows Live being a joke through Windows phone failing to Xbone having horrible launch.
>>323999992 The topic of the discussion is about sales therefore your personal opinion on multiplats being good or bad doesn't matter as the reality shows that wider support = more sales therefore relevant to the topic.
>>323993245 >"As someone who lived through the marketing and sales of the console"
Man what a pretentious fuck. But, as someone who lived thought he marketing and sales I can say the GameCube was fine for multiplayer even though games like Mario party sucked. The ps2 just had a bunch of random shit I could play on it and the Xbox just had halo.
>>323998939 Literally over 20 years ago with the Super Nintendo >>323999052 Fair enough >>323999174 Third party is not going to help sell units. It didn't help on the Gamecube. This is the same company that never put a dvd player in their consoles even though it was the reason the ps2 rekt the competition. The wii is even capable of it with mods.
>>324000303 >It didn't help on the Gamecube. It sold as much as Xbox though.
PS2 was simply too much of juggernaut to make any comparisons out of this gen. The conditions back then were different as well(the overall console audience became bigger too, so you have to inflate those numbers).
The best selling console currently has the widest support as well. Coincidence? I think not.
>>323992281 And wii u proves that they need 3rd party. Seriously 1 new game in 6 months and then that game isnt even developed by nintendo. Nintendo lost its egde when it comes to software development, these days zhey are lucky if there isnt a drought 11 months of the year.
But let me tell you what nobody buys, a pure nintendo console so that they can only have 1 game per year and be bored the rest of the time. Nintedo cant make more than maybe 2-3 noteworthy console games per year themselves. With such a poor lineup you are lucky when people take your console for free.
>>324003338 >Quality if quantity If i look at their line up. They have neither quality nor quantity. And at the end it dosent matter when you have 1 exclusive and the others have none because the 1 exclusive you have is your whole library while the others have other games.
There is a reason why the market is already rejecting the wii u and sales drop like a stone, while other consoles continue to gain momentum.
>>324003735 The present iterations of Nintendo games this generation have been hugely disappointing to their predecessors largely because Nintendo has been rushing them in an effort to push Wii U sales which was a horrible flop from the beginning. They couldn't even get an online structure or features of (at the time) 7 year old consoles. Why even bother with Ninendo hardware anymore. They'll go the way of SEGA one day.
>>324003735 >Mario tenis ultra smash >devils third >amiibo festival >Tipping stars >game & wario >Wii fit u >Wii sports club >Mario & Sonic @2014 >Mario party 10 Truly a refined library for selected people with exquisite taste as me and you my dear friend.
>>324004387 to be fair fampai, thats a lot of first party shit. im a wiiu faggot and il admit you only need like, 4-5 good games to warrant buying a wiiu, which it has, but >mario tennis >amiibofest >game and wario >wiifit u >wii sports club >mario and sandisk >mario party 10 that is A LOT of bad first party
>>324004494 Why would it matter when it still manages to have a lot good stuff? You think Nintendos first party stuff was always amazing? Back then they actually used to fuck up core franchises like Donkey Kong and Star Fox regularly with shit like DK64 and pretty much everything that came after SF64.
>>324004631 I could count on one hand each gen for games they fucked up. Now I'd have to grow hands. Nintendo was never prepared for HD development, they had a mountain of cash from the Wii and DS and they squandered it on a console barely on par with 10 year old hardware and god knows what else.
>>323992281 Gambecube had better 3rd party support than WiiU (and Wii if you consider the fact that a lot of Wii's 3rd party games were shovelware) but it was not great.
Microsoft was buying up studios left and right and and Sony was strong arming Japanese devs into exclusivity. For everyone else Gamecube was still not a very appealing platform to develop for. It was less powerful than the competition (some people think it's more powerful than PS2 but this was effectively true at launch, devs continously unlocked more of PS2's capabilities throughout it's lifecycle) and there were limitations like disc capacity and the controller not being suited to shooters. It didn't have the colossal market share of PS2 or the PC cross-developmentability of Xbox. Nintendo was also more restrictive when it came to mature content.
Gambecube got cucked by substandard hardware and industry maneuvering on the part of its competitors. Most Gamecube titles worth remembering were 1st party.
3rd party support is a scheme pushed largely by 3rd party publishers. EA, for example, abandoned the WiiU not because of fears regarding software sales, but out of spite because Nintendo refused to accept Origin's dick into their anus. EA wanted their network, Origin, to be Nintendo's online infrastructure, and Nintendo, predictably, told them to fuck off. It was no coincidence that afterwards, EA talked mad shit about Nintendo, and the games journos repeated it and the narrative EA pushed ad nauseum for a while.
PS1 was an insanely good console out of nowhere, PS2 had its reputation to leech.
N64 was one of the most game barren consoles we had ever seen at that point, regardless of how fun smash/007 weekends with friends were. Gamecube had us worried again declining DVDs, not widely advertising the increase in 3rd party, and of course the Zelda bait and switch at the time.
A console either has to be insanely good, full of games, and advertise well or it has to sell on reputation. Nintendo had pissed on reputation and poorly advertised, and while great did not stand well over the other consoles to sell on impressiveness. Frankly PS1 was too god damn good for the PS2 not to crush it.
The ps2 is the system that brought in the second casual wave (the first being the ps1). Just so you know, everyone that says the ps2 is good is a newfag to games and wasn't here for the golden age (SNES). sonyggers honestly don't belong on this board.
>>324006215 it was the first major leap to casualism. the games got easier, more dumbed down, and the playerbase grew. the industry grew, and now we have the sorry video game industry we have now. I know you sonyggers like to on the blame on xbox 360, but know that you guys are the progenitors of the casual state we are in. not to mention the fact that the ps2 was THE shittiest console in terms of power that gen.
>>323992281 What's the revisionism became popular on the /v/ saying Gamecube was less powerful than its competitors? It was second after XBox power-wise. I'll laugh if someone will begin to claim that PSX was more powerful than N64.
>>324006438 N64 games were a lot easier than SNES and those were easier than NES.
There is no magic breaking point but a slow normalization as gaming grew into the populace passed down through generations and childhood memories. People just claim the 360 because it wasn't just a drop in difficulty but in overall quality of even the major titles not just the shovelware.
>>323992495 Man, say what you will about the Gamecube's design, but you have to admit, between the lightness and the handle, that little thing was practical as fuck if you wanted to go play vidya with friends before widespread online console gaming.
>>324006626 N64 was a ferrari engine in a ford pinto, not sure that counts as power given its memory and buffer bottlenecks from latency, lack cpu to ram access, and texture buffer the size of a fly's vag. Gamecube was 2nd in power, but had to follow a console with a low game count and derped on its storage format, granted less of a derp than the N64. And I'll laugh if you say most games didn't use much of the DVDs on other consoles, because the average was over 3gb by the end.
>>323994141 I've read that Philips actually got to make their CD console then get those Mario and Zelda games as an agreement because the Odyssey brand, which has a patent about videogame consoles being hooked up to the TV (or something like that), was woned by Philips and every new console manufacturer had to get an agreement from them.
>>323992281 It had less 3rd party support than PS2. While I'm at it, GC didn't do well because PS2 was its main competitor. Being able to play DVD videos and pirated to hell made the whole difference too.
Nintendo could make the most 3rd party-friendly console in history and they'd still make up all sorts of excuses not to support it. They seriously need to focus instead of making great titles that actually move hardware and essentially force 3rd parties to jump on because of the massive success of the console.
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