DUDE LET'S SPAM RANDOM ENEMIES EVERYWHERE LMAO!
DUDE LET'S WING IT >>323988616 WILL DEFEND IT ANYWAY LMAO
It made more improvements than mistakes.
As much as I can agree about the technical aspects (level design, soul memory, enemy placement), I still think it has the most awesome enemy and boss design I've seen in the series.
As far as enemy design goes
I find it funny that of all the flaws ds2 has OP chose 'too many enemies' to be his shitpost spam of choice. Like if there was ever a more appropriate time to shout get good at someone I haven't seen it.
This part was one of the most poorly designed levels I've seen in a game in years.
>Dragon Rider Dragon Rider
>Looking Glass Knight
>A knight for he and she
>Shrine of Amana
Come on, man... Lost Izalith may have been boring, but at least it was short. And if you don't think Duke's Archives is the tightest shit, you can get the fuck out of my face.
>Shrine of Amana
Only hated the last part before the boss where you basically have to bow-cheese the mages, at least until you kill the phantom.
Shitty, at least the boss was fun
Enjoyed it really much, most of all after they fixed the giant two-handed mace weilding giants which used to have unlimited stamina
>mfw I remember DSP getting stuck on Blue Smelter
WOOW WHAT A BORING FUCKING FIGHT THIS IS WHAT I PAID $15 SO I COULD FIGHT THIS RESKINNED FUCKER AGAIN
well he was kinda right
>You know what would be great for this part?
>Ogres that instakill you through a wall without any warning
> most awesome enemy and boss design I've seen in the series
There's literally a chunk of Lost Izalith near the entrance to the Bed of Chaos that's an empty square void where they didn't model anything at all
And don't get me started on the orange bloom