Why is this game a "Postmodern masterpiece"?
Why there are no more bonus VR missions post MGS 2? Nearly a decade ago I remember
>Shredding thru 200+ missions, doing full autismal Speedruns
>getting congratulated by the cast and even mei ling sayign how fucking good I am at bomb disposals
Can't even do boss runs in modern Metal Gear titles shdm
(Side—ops don't count nihgger)
2 > 3 > 1 > 4 > Peacewalker > Ground Zeroes > dogshit >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> TPP
>I'm too stupid to get it
>made no sense
What's funny is that post modern art is always misunderstood by ignorant people who know nothing about art, criticizing it and attacking the creator. Van Gogh is a good example. Hounded and mocked by peasants in life, vilified in death as one of the best artists who ever lived.
There are so many intellectuals backing up MGS2 that the opinion of some high school dropout on 4chan is completely irrelevant.
Post-modern typically refers to a style of work that is self-referential and focuses on the many ways one understands the world.
MGS2 focuses heavily on how the control of information controls our ability to understand the world and also commented on the nature of video-game narratives themselves.
Well it was classified as postmodernism as the narrative focuses largely on the current and upcoming (then) social status and issues but also has many of postmodernisms signature characteristics such as playfulness and irony. MGS2 challenges what a game actually is and also leaves some parts to interpretation.
It's funny because most people in this thread seem to think postmodern means futuristic which is definitely not the case
Saw this in a TECHNOLOGY thread and was fucking blown away.
Vamp was literally just there to get as much pussy/boipussy as he could get his hands on.
Big Boss > Solidus > Raiden > Venom > Solid > Liquid > Naked
How the heck did you get any of that from MGS2 sons of liberty? Like
>game starts you get into rig
>take off mask not solid snake
>well okay go through rig
>meet solid snake
>play as solid snake for 5 minutes cigarettes damage health
>back to raiden
>fight bomb guy
Was there even a cutscene after you beat the bomb guy? I just remember thinking "That's it?" and the credits started to roll.
Because everything in the game references another game, and plays off of the expectations from that game.
If you play it by itself, in a vacuum, it's just a weird game that doesn't make any sense.
And that's basically postmodernism for you.
>Really enjoyed MGS2 when it came out
>Later go on the internet and see all the people bitching about not being able to play as 'muh snek'
I don't get it, games have had multiple protagonists heaps of times before that and people weren't mad.
Why weren't people mad about playing as Big Boss and not Snake in MGS3?
I don't understand.
Solid > Raiden > Solidus > Liquid > Various Big Bosses
I think it's safe to assume she just didn't like the Patriots. Would explain why be joined up with Solidus and then Liquid Ocelot- they both wanted to take down the Patriots.
He just happens to be a fucking weirdo on top of it
>Various Big Bosses
There's only one Big Boss
Solid > Solid 2: Snake Boogaloo > Liquid > Biggu Bossu > A Giant Steaming Turd Of Dog Shit > Solidus
>The nightmares? They never go away, Snake. Once you've been on the battlefield, tasted the exhilaration, the tension... it all becomes part of you. Once you've awakened the warrior within... it never sleeps again. You crave ever bigger tensions, ever bigger thrills. As a mercenary, I'd think you would have realized that by now. You care nothing for power, or money, or even sex. The only thing that satisfies your cravings is war! All I've done is give you a place for it. I've given you a reason to live.
That is the entirety of Metal Gear's exposition. Everybody's motives come back to this.
Everything else is a means to an end, this end.
I'll admit the controls are a littler cubersome in the original version but other than that its a good to great game. The main problem I have with it is that it started the trend of prequels and overinflating bigboss's importance which eventually killed the series.
>MGS1 second to last
>Posts fan art of MGS1
>don't blame yourself
So the entire thing about Venom making BB out to be a demon, and the entire fucking point of including Mantis and Liquid was ALL in the one final mission we never got?
Fucking kill me.
This is just my preference. I enjoyed them all immensely. Except I forgot to put MGR at the top of the list.
You have to account for what it was at the time, during it's release. Like it works as almost a parody of the bush administration while serving as a metaphor for deceptive government and societies willingness to be controlled using the nature of it's medium to drive that home. That level of political commentary in a mainstream game during that era was pretty much unheard of.
MGR sits in its own little area. People here shit on it sometimes but I found it to be very entertaining. I'll admit bias toward the first MGS since it blew my mind as a teen with its tone and gameplay. PW sits high since I was traveling weekly on its release and loved grabbing random wi-fi recruits on the road.