So just how good is this game /v/?
My uncles says it's amazing and his absolute favorite game of all time, so what am I in for?
Continuing to have an uncle with cool taste, I guess.
Basically, it has two different combat systems. One is a lot more fun than the other, but I think that switching between the two kept each reasonably fresh. The story and characters are the main draw though, and while it is unfortunately unfinished, the plot is arguably the most ambitious and one of the best in vidya. The dungeon crawling is reasonable enough, too.
It's pretty underrated, but it's far from perfect. The story is ridiculously convoluted, and the 2nd disk was gutted to hell and back because of FF8, which basically turns the game into a slideshow of events. Also there's this one part where you have to climb a tower and it sucks dick.
Still a great game though, if you're into JRPGs.
after 17 years, it still has the best story in gaming
very few even come close
the gameplay is fun too, but nothing exceptional, The later xeno games have better gameplay
a MUST play if you're a fan of ps1 jrpgs
It's not like you can skip dialogue or cutscenes, and there aren't really shortcuts to cheese past gameplay sections, so "rushing" doesn't mean much other than knowing the critical path by heart
Ah okay, as long as a good chunk of it is story progression I think I'll be able to stick it through to the end. Hows the difficulty on it? I've been playing Vagrant story and it has been kicking my ass.
I was thinking about buying it so I looked at the Wikipedia page
> Reviews particularly praised the storyline with multiple subplots, the gameplay, the characters, the themes (including allusions to Jungian psychology, Freudian thought, and Gnostic spirituality)
I love some good ol' Freud.
the game itself is actually super easy. I wouldn't expect to have any trouble against a boss until the last couple of segments. Really the hardest part of it is wrapping your head around the ability learning system. It's a little obtuse at first, but it makes enough sense
The Creid version was especially good as well.
Mitsuda, Uematsu, and Shimomura's music helped me get through high school.
I ended up burning a CD of Xenogears Creid for one of my teachers.
DOST THOU DESIRE THE POWER?
Why do you do this to me? I'm already sad enough listening to the bittersweet Xenogears music.
>One day I'll be closer to Jessie's age than Billy's
Themes maybe for Xenosaga 1
2 and 3 get fucked over with Sorya Saga leaving after 1 and the music also gets fucked over with Tanaka leaving after 1 as well.
Sure they still follow the skeleton that Saga left, but you can feel how much the plot suffers because of her leaving.
Deus isn't God, only something that is holding an existence that can be summarized as a godly figure. Fucking Wave Existance, man. He is a bro to able though. Boy was looking for his mom and WE gave him a fuckable mom
When most people tell you they like the game, what they really mean is "I love the idea behind the game, but the game itself is shit". I beat the game like twice back in the day and never really liked it, but reading Perfect Works was really fun.
I'm going to go ahead and link a Creid song again because this one in particular was something I listened to very often when I was younger:
That link goes to a playlist with the album and some fan-made orcestral album as well.
Be aware that the Melkaba song changes at around 1:40 and gets pretty loud
I don't necessarily disagree but I feel the way it ended up was that XS1 used the themes to establish the universe and then 2 and 3 followed the character journeys through that universe.
Though, yes, I do wish people didn't start jumping ship when they did. And that maybe the art direction was more consistent (either one or three were acceptable IMO). And that Shion/KOS-MOS stayed the most important characters instead of shifting to Jr. as the main protagonist for some reason.
They didn;t really jump ship.
From what I remember, Namco let them go. For Sorya Saga, it was the beginning of a sprial of events that lead to the still born of her baby and her attempted suicide. For Tanaka and Mitsuda, I don't think they ever did anything with Namco after they were let go. So obviously there is some bad blood there as well.
It's been such a long time and I remember the rumor mill abounded back then because news was so hard to come by so I do remember hearing multiple accounts.
To be frank, I'm surprised we even got Ep3. I remember finding it at Best Buy not even realizing it came out because of the lack of press the game had.
I really like the sprite animations in battle and wish they were higher-res since they're zoomed in on so much.
Unlocking deathblows is so satisfying.
I know, but it shows that Nintendo isn't going to let go of Taka anytime soon.
The Bridge looks more like Ramsus' ship and it also helps that the hanger for the skells is reminiscent of the Yggdrasil's hanger bay
HAVE YOU EVER LISTENED TO WAGNER?
Okay, I know they aren't wings of light, but hey, it;s the first thing that went into my mind.
Honestly this game could count as a guilty pleasure, but you're not in a minority if you play it actually. It's got a great story. But like others have said, it's an incomplete game and it's gameplay is not the best. I really would've liked revisiting places, like
Bledavik and Nisan, but you just can't at disc 2. I really, really yearn for an actual remake of this game, where they had a complete budget and didn't limit so many things. This game is amazing, and you can still feel it's potential for so much more at the end.
had more fun with chrono cross
it's better than final fantasy 7 & 8 but that's not saying much, all three have offensively bad writing as if it were adapted by a 13 year old girl
>That ending song
It's absolutely wonderful, esspecially if you grew up with games like FFVI and VII. The story is excellent, you just need to sit through a long drawn out build up - which is paid off well.
Be sure to buy Elly an Ether doubler
Adding to this, if you don't have enough money for an Ether Doubler, don't sweat it. It is supposed to disappear forever from the shop is you don't get it prohibitively early, but if you save in the Nissan shop, quit and reload, the shop selection reverts to the one that has the Ether Doubler
It took me 3 attempts to beat it though because the introduction is so slowwwwwwwwww. It gets much better Op especially after the desert just keep powering through.
I had a friend in high school who's uncle was less than a year older than him.
they are almost as much the same series as Final fantasy 1, Final Fantasy 6 and Final Fantasy 10 are
They are all almost 100% different from each other, but there are some connected themes and motifs
I wish more JRPGs did sprite-polygon mixing like Breath of Fire and Xenogears did. When it worked, it worked real well. Compared to most 3D animation on the system just not being fit for human beings, especially.
A new release of Xenogears isn't out of the question, it would just need a Square/Nintendo partnership for the project.
Where in X? I was also under the impression that the White Whale is from the same era of ships as the one from Gears.
Sort of. Gears had a huge universe established for entries past the first, yet they never came to full fruition. Saga and Blade X are reinterpretations of different chunks of Gears lore.
In Saga 3 characters, plot devices and story are directly lifted from Gears, and exist as huge intentional nods (which some think are more than nods..)
What site is this? Interesting...
It's more like they keep trying to make a bunch of games in the same series and they keep not selling enough to fund it.
Gears was supposed to be 5 in a series of 6. Supposedly through interpretations of Perfect Works, the Saga games were all supposed to be Episode 3 or something of Gears. Saga itself was supposed to be 6 games and got cut down to 3. As for Blade, I don't know how that fits in but it keeps having things from Gears and Saga show up.
Still my favorite storyline in a videogame.
People openly shitposting about this game is one of my triggers and I can't help it. I'm getting to old for this place.
Not at all
If there is one thing you must know about Taka
HE LOVES REFERENCING GAMES HE WAS A PART OF.
Lucca explains how the save system works in Xenogears, for example.
Also, you have to realize that after Xenogears, Taka kept on trying to tell the same story differently due to each other company owning the rights of the previous game. He made Xenogears and left Square when he realized that he would be stuck making Final Fantasy games for the rest of his career and not make his own game.
He then went to Namco and tried project Noah again with Xenosaga, which shares a lot of motifs and themes with Xenogears. And again, we see references to Xenogears in Xenosaga, jr. is just another Billy in looks, you have Weltall, Weltall Id, Elly's Gear, G-Element, Maria Balthasar and her dad, and Jin wearing a very Citan like outfit in 3.
Xenoblade is pretty much the first game where Taka actually is able to complete it fully without any drastic cuts and it shows in the ending.
Xenoblade X is more like an attempt to yet again do Project Noah.
End of the game you find out that there is a super bio computer that is able to artifically create life. It looks very similar to Kadomony And no, White Whale is nowhere near the same scale as the one ship in the beginning of Xenogears
Since I have a captive xenogears audience I might as well ask
what the fuck was up with Krelian, anyways?
Lacan steals his crush, drives him past the breaking point, and he starts up the human instrumentality project. I get that.
What was the whole running away to see god bit in the end? Did he have an actual religious awakening experience?
the events of sophia's death makes him go atheistic
so rather than believing in god, he decides to make one himself. This gets kickstarted when he finds kim's data on nanomachines and he finds miang
>That encounter rate with that slow ass animation swirl that plays before every battle with the obnoxious battle music ruining the atmosphere in areas
Playing Breath of Fire 3 after this felt like heaven, and the playing Breath of Fire 4 after that made it feel like shit
you never heard of howlongtobeat.com?
It's a pretty useful resource if you just want a rough idea for a game but some of their times aren't as on point as others. I used it for Xenogears and Xenoblade, the gears number was right on for my game, but I was like 10-15 hours faster than the blade time
Look at Perfect Works
The ship is fucking huge, much larger than the Whale.
It was more that Lacan was a weak shit who couldn't prevent one of his most cherished friend's death and really, really wanted to know what drove this world and why the world was the way it was. It was also just partly him running away from the pain of the loss as well. Add to living fucking forever tends to fuck with your mentality.
So we're all in agreement that pic related is the most worthless piece of shit party member, right?
there are two good things about chu-chu
the kickass Maria/Seibzehn scene she kicks off and reading all the bullshit stuff the xenogears crew came up with for her in the battle mechanics guide
what's wrong with chuchu? this is one of the only scenes after the first 30 minutes of the game i liked https://www.youtube.com/watch?v=cI-XmWXJ-9w
Nothing personnel kid but you probably missed the boat. It was a great game in 1996. In 2016 you just might not have the patience for it unless you have an affinity for animu, giant mechs, or just an ability to tolerate/appreciate an old game.
I'm not sure I ever used this bitch.
There was no cel-shading; in fact games pretty much didn't try to use it until the yeeeear 2000 with Jet Set Radio and some other titles.
The characters were sprites, the 3D environments and models didn't have cel-shading.
Cel-shading is literally a cartoon/anime-like shader on 3D models, just because the characters are styled that way in their pixelated shading doesn't mean the game is cel-shaded.
Different anon, but please explain how Xenogears was cel-shaded
I remember watching my brother play this when i was younger. For some reason I thought his mask has buck teeth. Now I realize they're tassels.
also I want to live in Nisan and screw Margie
Can you just say what you're talking about instead of pretending you're above presenting any kind of argument? I'm not even trying to be combative here, genuinely just curious. All of those links use the term cel-shading and cel-shaded games.
what impressed you all about it so much? the start of the game seemed like it had so much potential and i had ideas about where the plot was going to go then it went in a complete different direction like worse than mgs5
thought it'd be a grand adventure about war and understanding instead it's freudian shit with the most contrived plot advancement ive ever seen where everything that isn't fei and elly's mental gymnastics is irrelevant
i like old games and like old jrpgs but xenogears is a mess through and through and the second disc is not a drop in quality like memed
I've been playing this for the first time myself recently, I just got into disc 2 a couple weeks ago.
The combat is really fun outside of mechs, but the mech combat is pretty boring.
The pacing between gameplay and story is pretty bad, which is to be expected because it was supposed to be a 4 disc came, but it was rushed down to a 2 disc game, but the pacing is especially bad in disc 2 which was probably slapped together in a week or two, basically instead of playing through events in the story, a character sits in a chair on screen and tells you what happened, the game just becomes story→boss→story→boss→story→dungeon→story, and so on.
The game isn't really as great as it's fans claim it to be, but it is a decent game, the rushed development just really ruins it.
>but the pacing is especially bad in disc 2 which was probably slapped together in a week or two, basically instead of playing through events in the story, a character sits in a chair on screen and tells you what happened, the game just becomes story→boss→story→boss→story→dungeon→story, and so on.
disc 1 is like that, there's little freedom to travel around until talking to the right person which spurs lengthy boxes of text, after which random encounters every two steps happen while on a straight trek to the next exposition dump it's pretty much the same thing
all i did was mash buttons at random. well animated for what they are but it's mindless and straight forward. gear fights on the other hand are much slower paced and are awkwardly animated and modeled (unsurprisingly for 1997 ps1 standards)
But at least you weren't forced everywhere in disc 1, you still had freedom, it was pretty much like any other JRPG, just with worse pacing between dialogue and gameplay. In disc 2 you have no freedom at all, you just go from one thing to the next via white or black screen.
I've said it before, but Xenogears is a one of a kind game that everyone needs to play at least once.
It's also kind of terrible.
if you're going to play the games, i just wanna let you know that the first game is pretty meh and almost feels like a demo or prototype for the second game which is better in literally every single way
too bad kojima got fired and konami turned into a pachinko company which destroys any chance of a third game ever being made
somewhat. there is some staff overlap. it has some graphics / sounds / style similarities with other mid 90s squaresoft games like treasure of the rudras, chrono trigger, sd3 and mario rpg (like in this video that door opening sound is straight out of smrpg >>323983085)