>>323958715 Beginner's Guide is less on "about games" and more about the people tied to them, to be fair. Well, "people" You tried Dr. Langeskov, the mansion heist, and the tiger or whatever it's called yet? Cut little thing, same guy.
Two, why should it matter if they're using gameplay to affect story, theme, and atmosphere? Final Fantasy or Call of Duty have never used gameplay in a meaningful or creative way, despite the fact that games are about interactivity.
The Stanley Parable made gameplay important again to the general audience.
>>323958539 fuck I read Stanley parable 2 is half a year old and got all exited. Oh well beginner guide was good.
>>323958381 because there hasn't been a viable way for people who like games to make games about games in resent times, even before that there where games that where references to other games or had references to other games in them. obviously.
>>323959687 Because being self-referential is easy and people think that self-referential media is deeper for "having a message". In the end it's like the whole "ironic shitposting is still shitposting"-thing though.
>>323960275 >it is usually a time-wasting, repetitive game. See; Mario, Dota, Zelda, Halo, Uncharted, etc
Tell me, did you have more fun walking through an office building in Stanley's Parable or navigating obstacles in Super Mario?
A game doesn't always need a message and not having a message doesn't make a game "time-wasting". In the end it's all about the gameplay and fun. Having a "message" doesn't excuse not having gameplay, especially not if the message is: >Look we are so clever, we make a game about how games work
Well you see, when something becomes such a big force in a modern civilized culture, you have to take the medium and deconstruct it to learn some neat things about how we enjoy them and what it means that we enjoy them. It's been done since the beginning of human history. Pretty normal, you'll probably survive.
Eh, meta critique of film was being made in the silent era. Games are far past due, though this could be attributed to a less mature fanbase.
I don't see why people get so mad at walking simulators. $10 experiences are barely in the same medium as $60 AAA games, why the fuck can't both exist? In fact, they do, and both larger AAA titles and more traditional independent'smaller productions have seen zero impact on sales from $10 "walking simulators" like Dear Esther or The Stanley Parable. I mean, how often do you hear of someone who only buys these types of games? The game "tumblr reddit meme game lets play kikes" who purchase these gaqmes are the exact same people playing every obscure Grand Strategy game you love.
>>323961592 I think every once in awhile you can. On the whole, no, it's true that we already understand most of the limitations and references to video games, but sometimes the lucidity or specific phrasing of an observation can hit you a certain way that it provokes thought, or at least a sensible chuckle.
i pretty much dislike any game with self-referential humor.
>Wonderful 101 >kid Icarus: Uprising >Evoland >Undertale >Fez >Stanley Parable >moments from The Walking dead
I don't even want to get into the gameplay if every other second is listening to some 4th wall meme humor. I wanted to make an exception for Undertale, but then I remember that the meta humor is FAR from its only flaw.
We need games to be games again, not smart alec wise cracking kids trying to cash in on their college degrees.
>>323961774 The problem is everyone I see, I see working better if they were in a "real game". Let's say you want to buck the tradition of their always being a good ending to achieve. In a self referential game all punch you could get is lost because you're prepared for it. In a "real game" you don't see it coming.
I realized half way through typing this I just described mass effect 3, but fuck it let's post anyway
>>323962465 There's no real story to it. The game is basically making fun of game development trends and the illusion of choice that is inherent with AAA games. Play the original sourcemod first, if you like that, consider getting the full game on a sale.
>>323962592 True but it's getting problematic when games like these win awards and stuff like that because then a trend will be spawned. There's bound to come a AAA-reaction to games like Undertale and Stanley's Parable and then we'll get a new genre of "ironic"-games that think that they are funny but end up doing the stuff that they make fun of.
>>323962821 Why not? As long as there's no commentary you're pretty much guaranteed to get the same experience as if you'd play it yourself since 99% of the game's enjoyment comes from the audio. As a bonus you don't even support this shit trend.
>>323963092 I think it's fucking LUDICROUS to base your reaction to something off of whether or not is may possibly under some circumstances kind of create may sort of vague AAA titles that kind of do something similar and are a bit ironic and maybe in that sense similar to these walking simulator games. Come the fuck on, seriously?
>>323963779 Like I said I don't blame the games for their impact on the industry. It's only a very dangerous trend because being self-referential is a cheap scapegoat for having no gameplay and being shitty at writing.
>>323961427 Video games would have to figure out duchamp first, and they're nowhere near that.
But even without that, the message of dada is inherently incompatible with games because all the focus on games is stuck firmly on capitalistic interests, you'd have to find a AAA studio that wasn't interested in making money for it to kick off.
>>323964710 That's less self-referentials and more "LOL POP CULTURE AMIRITE GUYS?" Once we get a game that just spews memes and pop culture references, that's when we hit the lowest point video games can get.
>>323964208 Films don't worry about this, though. Once every few years some significant pomo film comes out, but in general nobody cares. It was played out in Bunuel's time. I promise you, your games are safe. Just enjoy the walking simulators if you can, or if you do.
>>323964747 Pomo isn't and hasn't ever been truly mainstream. Most people don't live their life this way. Cynicism, sure. Post modern nihilism? No.
>>323965195 I haven't played WoW in a long time, but by Cata almost every zone was some sort of pop culture reference and it was like 50% of the quests. WOTLK was bad, but at least a lot of it was HP Lovecraft stuff and not all of it was humorous.
>>323964710 That's true, and movies have only been doing that recently, not since the 80s (Hot shots) 70s (national lampoon) 40s (Mr Hope basically invented this as far as I can fucking tell. Probably not though. I bet marx et al did, or someone like that)
I can't think of any objectively good films that do it either, like Blazing saddles. I can think of plenty of shit films that did it, like spaceballs.
I'm not joking about the last one, spaceballs is terrible. Seriously though I'm not even in this thread, I just popped by because its very frustrating to see how we all fall for the "modern times are terrible" trap. Not just /v/ either, I mean all of humanity.
I'm not saying its great either, I'm just saying that before you assume something is a recent concept because of a magic contemporary plague: it might not be, do your research!
>>323965195 you know that reminds me of the weird ass reference to Johnny Five-Aces in new vegas.
it also reminds me of the skeleton inside the fridge, calling out how ridiculous the Indiana Jones movie was and how in fo4 an entire quest is based around it actually working. a decline in writing from clumsy to garbage.
>>323965934 I accept that this is moving the goalposts on your point a bit so don't worry too much, but its equally frustrating that people place finite limits on the infinite.
Yes, there are bad self-referential films. They're not all bad. Some are very good. Some future ones might be very good or very bad.
Let's be very harsh and give the good to bad ratio of films 1:9999, so every 10,000 films 9999 are shitty, 1 is great. This isn't the actual case, but it's a good example of showing how the next part of this argument stands no matter what the ratio is.
You are not compelled to watch bad films, there are lots of ways to know which films are shit before you even need watch them. You are capable of discarding terrible films and watching only the good ones.
So what is the problem with lots of shit films? Do you believe there is some kind of finite amount of films in humanity, and if we waste our film on shit films, we'll have to just do shadow puppets or something to show the good ones?
Substitute "film" for "video games" and it essentially remains the same argument. Yes of course, you could say "well if all the actors/devs are wasting their time making shit films/games there won't be any to make the good films/games" but every year somehow good films and great video games manage to make it out. Every single year. If it stops, it won't be because we hit some kind of magical arbitrary limit.
>>323958715 It's just not fun like the Stanley Parable. All the coins and pretzels get you shitty little achievements that don't work half the time. Like, the phone rings and your like "oh, maybe I can choose to answer it or not" nope, you just slam it down. Everytime. Or that giant door in the tiger room, you just LOOK in AW at a bunch of items in a STACK
>>323967004 I wouldn't say that the Beginner's Guide is insincere. I think it's mostly Davey just saying to his fans "guys please fucking stop i'm not making these games with some sort of deeper meaning stop looking for it jesus christ"
>>323965195 >Uldum >egyptian themed >great potential for lore >awesome design in every aesthetic aspect, from mobs to buildings to the environment >it turns out to be literally Indiana Jones References: The Zone
>>323966939 that's the wrong game. same dev though, or atleast someone who also worked on the stanley parable. not as good as stanley or beginner's guide, but it's free and they probably didn't work too hard on it
>>323967497 >You've reached a point where you laugh at the observation of cynicism from the cynical because you've got like eight more layers of cynicism. >That was 8 years ago. >That feel when I can't even blink without it being a withering judgement on the essence of modern mortality in the face of the singularity.
This entire post is actually a complex metaphor for Chinese fascism.
>>323962768 Self referential humor is a joke in which the humor comes from the actors or the joke being self aware, not memes. Sans definitely pulls a lot of that. For example, when he does stuff like "take shortcuts" or hides you with the conveniently shaped lamp.
>>323959183 The game-world is stuck in a time loop where each iteration is a play-through, saving/loading affects the timeline and classic rpg staples such as lv and exp are turned on its head. It's a parody of a game, much like Stanley Parable.
>>323958381 I wish people who can't handle narrative in vidya would just fuck off to some other board. There's no point to playing a vidya game with no story, never has been and never will be. Even the most basic bitch quarter gobblers from the 80s had stories.
>>323970782 That's like saying movies aren't art because all you watch is Michael Bay shitflicks. If you don't think video games are art, you've been playing the wrong games and it's no one's fault but your own you filthy peasant.
If you open the door to this room but wont enter, the "cutscene" that eventually ends the gameplay never starts.
You can wait for the timer to hit past 59:59:99 and it will go on with 60:00:00 and continue to 61:00:00 and so on. After 99:59:99 it randomly goes back to 40:00:00... and after reaching 99:59:99 again it goes back to something other than it did before if I remember correctly.
>>323971609 I wish people who can't handle gameplay in vidya would just fuck off to some other board. There's no point to playing a vidya game with no interactivity, never has been and never will be. Even the most basic bitch choose your adventure books from the 80s had gameplay.
>>323964638 >Video games would have to figure out duchamp first Shit like Depression Quest had the same reaction from the public as Duchamp's fountain for example. Even if I'm exagerating, it's safe to say that dadaist/experimental games would suffer from negative reaction from /v/
>>323973410 >Depression Quest >Derided because of its message >And not why it got attention in the first place I've played Dear Esther/Gone Home/Stanley Parable and the walking simulator genre will eventually carve its own niche, I'm sure. Wait until someone thinks to recreate a book in the same format: Instead of reading about a story from a character's perspective, you play as the character, and can walk around in the world. Like House of Leaves on steroids. However, that is not why I play games, and I find them boring.
>>323959183 I thought Undertale was a game about player choice? They even have one of the characters trying to explain why you chose to play the way you did. Maybe the explanation was fitting for the first person who found the genocide route but everyone else just grinded through it because they heard about it, not because they wanted to level up.
>>323973914 Not even readers want those games. They (or at least the ones I know) prefer reading to playing walking simulators because a great deal of enjoyment comes from imagining the places, characters and everything else yourself using only the description the book gives you.
But this generation of "gamers" is into watching people play games for them with a commentary on top instead of actually playing, so who the fuck even knows anymore.
>>323974318 I was thinking about it like an ARG, where people turn every stone to unravel the mystery within. You're probably right, though. I'm not big on books.
This generation of 'gamers' enjoy watching glorified reality shows. I agree scripted content is rather bland, but I don't think this is the long-term solution. Casuals will eventually find some non-game content to munch on, and move on like they always do
>>323974931 Sort of. There's enjoying something ironically, where you're self-aware and just doing it for fun. Then there's post-ironic, where you're legitimately enjoying it, but on a different level then most people would enjoy. Post-irony is where intentions are blurred, so you have no idea if something is serious or not. Often the wor is actually half-serious, half insanity/stupidity, and it's up to you to decipher the meaning. MDE, Tim & Eric, and The Eric Andre Show usually fall into this category.
For a non-comedic example, you have bubblegum bass music. https://www.youtube.com/watch?v=1MQUleX1PeA On the surface it sound like bubblegum pop music, but underneath is usually a cynical edge and lyrics with hidden meanings.
>>323975543 Then I consider vaporwave as post ironic, since I found about it over many realted videos when listening to other 80s style stuff like lazerhawk and later videos of people making fun of it, it's just a meme genre
>>323975357 Fair enough point, but there it still requires the people playing the game to get to that point in the first place, if it isn't recognizable it isn't shared. I know a lot about Age of Empires 2, despite having never played it.
>>323975980 Vaporwave is pretty post-ironic, like most internet meme genres. >Chillwave >Witchhouse >Seapunk >Vaporwave >Vaporwave spinoffs like oceangrunge, sportswave, futurefunk, mallsoft >Bubblegum bass Not sure what's next.
I personally hate art that bludgeons you over the head with its premise. There's tongue in cheek and then there's "aren't we clever, look how clever we are" preening that gets on my nerves.
A meta narrative can be done good when it doesn't make it clear it's a meta narrative. Something like Inglourious Basterds is a meta-narrative but it doesn't sit you down and scream LOOK AT HOW SELF REFERENTIAL WE ARE BEING. Shit like the Stanley Parable (and Undertale to a lesser but still significant degree) wants you to know how meta they are being. I find that level of surface-level criticism obnoxious and shallow.
>>323975795 Do you knowknow what meta means? Please use google or dictionary.com
That said, while I haven't been here often these last 6 months, meta was a word extremely commonly used 2005-2011, it's far from a meme, and I'm surprised if you've been here more than those 2 months that you are just now hearing it.
>>323976452 you fucking imbecile, I wasn't asking what the word "meta" means, I'm rhetorically asking why tweens on the internet have to go out of their way to throw it around in a dimwitted, groanworthy attempt to seem insightful
I'm amazed you've made it this far in life despite your abject idiocy, but it might be time to cut your losses
>>323976692 Agreed. My favorite line in Django Unchained is when Django addresses the plantation owner's lawyer:
"Almost like you his nigga!"
You have to understand that the UT fanbase is rather young, and this is probably their first exposure to a meta-narrative. Being a little direct probably does some good for them. They're the audience that needs this stuff pointed out. They can move on to more complex and subtle fare afterwards.
>>323977560 See? That actually kind of pissed me off. I don't enjoy mechanics like that, especially in the context of an RPG where you can be punished for things you didn't know about. It breaks the trust between player and creator. Then again, if I'd been playing a bunch of modern hand-holding AAA games, I might've been a little more impressed.
>>323978357 That's totally fine. I could dig a game doing that. However, killing Toriel in UT is the worst way to introduce that kind of mechanic
>Damage ramps up out of nowhere >Game auto-saves the result and reminds how much of a monster you are for doing something that isn't your fault >Text starts to loop if you try sparing her, so you have to be persistent beyond reason to find it
None of it is obvious, or gives you time to process, and it's that kind of pig-headedness that draws me out of the experience
>>323978909 You're not supposed to save her the first time.
The first part of the game was you feeling a little bad for killing people in the game. The second part is you redeeming yourself. Problem is most people pacifist run it the first way through, because they're told to.
>>323958381 They're aimed at becoming a witty commentary on the culture, though usually come off too bland for them to stand out from the rest.
For most of them, once you've played one, you've pretty much played them all. There are exceptions though (Stanley Parable actually a pretty good example of such) that step out a little more in the writing space.
Really it's just making a less dev-intensive (lazier) game that relies more on clever writing, though it's often a huge miss.
>>323979101 An intersting perspective, and if the game were released back in 1985 I'd agree that replaying a story-based game would be worth people's time. The age we live in (full of distractions and other things to spend our time with) has dictated that we optimize our gameplay. Getting every recruit in Suikoden would take a work week, which is why I haven't picked up the game despite wanting to for a while now. I don't want to miss anything, and I don't want to have to play it all again.
the real issue are games that do it to such a degree that in 20 (or even maybe 10) years they'll be so out of touch with the culture that they might as well have never been made in the first place.
It's the different between a movie like Scream and something like Scary Movie. One is still fairly relevant because it's 4th wall moments have more universal themes about cinema as a whole whereas the other is a conglomeration of pop culture that is barely recognizable today.
>>323980629 Explain how a fourth wall joke in undertale is culturally dated and how in any way it matches the humor type of Scary Movie because pretty much everything you just said is based on nothing except your own opinion.
>>323980850 I wasn't the original poster but undertale is full of pop cultural in-jokes
there's nothing wrong with that but you're crazy if you think anyone will understand or even find humor in writing like 'aren't cacti tsundere'. It'd be like me trying to convince the current generation of 4chan users why the cockmongler and longcat or spamming desu were hilarious at the time.
and that isn't to say you can't enjoy shit like that. It's just not going to stand the test of time, which doesn't mean anything unless you're the type of faggot who cares that much. I deleted my delayclose.jpg edits a long time ago, I didn't try to argue about the timelessness that particular joke.
>>323958381 >What's up with all the meta-narrative games "about games" these days? I personally see it as a growth of the medium, like there was a period in movie history where there were movies about making movies and whatnot, pocking fun at the cliches.
>>323982169 >reading comprehension 'bout as much as I'd expect from someone who has no fucking clue what the difference is between pop-culture references and breaking the fourth wall. >>323982256 Isn't tsundere more of a term than a meme? Regardless, is the core of undertale really pop-culture jokes? Really? Because that's really the difference between games that have references and the Parody Movie genre.
Like look at https://www.youtube.com/watch?v=7Ma8sYIhY80 Is any of the games that guy listed even close to that?
>>323985153 >>323985153 It's true though. The Stanley Parable uses gameplay to make you feel something connected to the game's theme, message, and atmosphere.
Mario uses gameplay to what end? To keep you busy.
I thought gameplay was supposed to be the most important part of games? How do you slam The Stanley Parable, which is built around it's gameplay in a profound and deep level, to Mario, which uses it's gameplay to waste your time, release after release?
It's false though. Mario uses gameplay to make you feel something connected to the game's mechanics and rewards you for mastering them.
Stanley Parable uses gameplay to what end? To keep you busy by walking in and out of a bunch of rooms like a Give Yourself Goosebumps book.
I thought gameplay was supposed to be the most important part of games? How do you slam Mario, which is built around it's gameplay in a profound and deep level, to The Stanley Parable, which uses it's gameplay to waste your time, room after room?
>>323986390 >Mario, which uses it's gameplay to waste your time, release after release? hey /v/! it's called "FUN" game based on gameplay have little story and mostly gameplay, there are games who do both, and there are games who use it's gameplay for the story like OP
>>323986886 >>323986915 I think by gameplay he means the freedom to make an own decision, while mario are mostly classic platformers where your goal is to get from A to B and collect some stuff, while stanley parable comes closer to a modern rpg adventure thing or even sandbox, since there is no final ending, it just starts over
/v/ liking this shit is one of the dankest memes around. Shit like Dear Esther and Gone Homo are bashed as walking sims, but this is also a literal walking sim but nobody complains. On top of that, you have a pseudo-Wheatley narrator who never shuts the fuck up
>>323987252 I'd argue Mario is a better sandbox, especially with games like Mario 3 where you get a metric ton of powerups and you're free to finish levels as you choose. Stanley Parable and its genre feel more like an amusement park: You're being taken from exhibit to exhibit. Your skills as a gamer aren't being tested.
I view personal freedom and creativity are important for games, unlike movies, which are non-interactive by nature and where I usually go for my deep involving plots.
For only having 3 power-ups, even Mario 64 has a lot of depth: https://www.youtube.com/watch?v=kpk2tdsPh0A
>>323987449 I'm saying the gameplay is surface level. It is separate from every other aspect.
Mario has nothing to teach. Nothing to say. It's there to keep you busy.
Shadow of the Colossus teaches you a lesson through gameplay. It's the reason it's a modern classic. If you can't see why, then I suggest you just keep playing video games as you have no capacity to critically understand a work.
Even games like Hotline Miami sere to teach you something through the gameplay. It connects to the atmosphere and theme. Just like a good movie's cinematography relates to the characters, or how a poem's structure relates to its meaning, these games (SotC, Undertale, Stanley Parable, Majora's Mask) use gameplay as a TOOL for the whole product, while other games (like Mario, Tetris, Halo) don't use gameplay in any novel way. They use it as other games have used it before them: as something that's just sort of "there" to keep you going. Like watching a Marvel film.
>>323987449 >All video games are time wasting, nothing productive is being accomplished, you are doing something thought you are having fun, wasting time can be done by a lot of things without having fun, but videogames, most independent of it's difficulty, give you fun
>>323987830 You are the guy saving the princess, come on, this is the exact opposite of a sandbox game, think about minecraft, not levels and a goal right from the start you have to achieve to get the ending screen
>>323987830 >deep involving plots. >movies i haven't seen a deep plot in a movie that doesn't ends everything in the last 15 minutes in years, yet plenty games have plots and lore that can be, sometimes, even theorized about, and unlike >y-you are OVERTHINKING IT faggots i like to be able to, kind of, imagine how the things that are not explained in-game would be
>>323988465 In pokemon you try to beat all the gym leaders and become the pokemonmaster, at least that how it was in the first games, pretty straight forward, even if it had an open world. I've never played through an GTA, but this comes much closer to an sandbox game, because most people seem to play it as one, just driving around the city creating chaos, instead following the mainquest. I took minecraft as an example because I was thinking about the alpha/beta, when it had none of the things you listed and was truly open ended, all that came later on I never saw everything of because I don't play it anymore
>>323987419 >comparing Gone Homo to this Gone homo is the worst walking simulator, this at least it's fun, and all the crazy ending and shit, and it pretty much references videogames in general like the achievement for interacting with random doors for no reason, shit, even Yume Nikki is interesting, comparing gone homo to a videogame is not possible
>>323989306 Gone Home is horror satire. If you didn't understand that, well then you missed a lot of the game. I'm not saying it's a great game, but there's a lot of horror and humor cleverly created through the gameplay, and to call it a walking simulator really cheapens the experience.
>>323989151 read again,i was not quoting you, i was talking about games who try to have lore where you need to think of what is the thing who is not explained in-game, but then people start telling that overthinking is not the intention of the game, and that i like when games have kind of open endings for interpretation
>>323988007 (Most) games should have both great narrative and gameplay aspects. Games are like board games and sports. It takes a genius to make something fun, challenging, skill enriching and variated. Some games try one or another. I think Mario holds more weight than these other entries for inventing a genre and improving dramatically with each entry. Most art focused games tend to tell messages that have already been done a lot of time in this medium and others. That doesn't mean there hasn't been good stories and messages in games though.
>>323989535 >Gone Home is horror satire no, gone homo WAS intended to be a horror game, it was said that it was going to be one, you can tell by the sound effects and the house in general, but then SJW exploded and made the whole game was turned into a experience of some girl who loved some other girl and being confused about it, it wasn't even a good story, the ending is just literally SJW bullshit shoved down your throat wanting you to care i can't even grasp to understand how you can call this satire
>>323989523 Zelda is a great example of a normal game vs a thoughtfully crafted one.
Oot vs MM
What is OoT about? Without referring to gameplay or story, what is OoT about? Heroism? Destiny? I can't come up with much other than some cheap ideas. There is this "aging" mechanic, but it doesn't add up to much.
You might think that's restrictive, but now, what is Majora's Mask about (without referring to gameplay or story)? It's about impending doom, death, and the ability to persist through that. Majora's Mask uses its gameplay, through a ticking death clock that is always on-screen, to affect the player and their actions. Playing it the first time, you always feel that rush of having to complete everything in time. There are other things, but that's the main one. That's how a game uses gameplay to connect to the theme and atmosphere, and connect with the player on a deeper level. That's why Majora's Mask is a classic, and Ocarina of Time is just some cute, fun game.
No one is saying Ocarina of Time is BETTER than Majora's Mask. OoT is artistically and intelligently crafted to make an amazing game, same with every Mario game. But at the end of the day, Majora's Mask will always be more interesting. There's more to take away, there's more to think about. OoT's excitement is all shallow and in the moment.
You can only play so many games, so why not one's that are thought-provoking instead of just shallow time-filler?
>>323990303 Gone Home isn't about lesbians. That's what the story is about.
Gone Home is about not taking things at face value. It's about not taking the horror elements at face value, and realize that once you look closer, there's nothing to be afraid of. This mimics itself in the story, how the protagonists parents hate their kid for being gay, but they'd realize there's nothing to be afraid of. Same thing with the subplots, which seem to be going in a tragic ending, but ends up different.
>>323990527 okay, now you are being retarded, there's nothing to be afraid on the game. there's not even cheap jumpscares, the whole game is just picking up notes and reading some homo's diary about "whaaa cis scum oppresses me" and then "fuck them i'm gonna flee with my lesbian girlfriend" the game is just SJW bullshit https://www.youtube.com/watch?v=p9qlm8olmn0 i'm sorry but you are a fucking SJW if you think this game is not garbage
>>323990667 I really hate how good they've gotten at it in the past 5 years
>That big push during Black Ops 2 >They finally got /codg/ off the ground in an unironic fashion on /vg/
There were deeper games on Newgrounds long before UT came out. I think its just a push by [Insert Firm Name here] to try and advance modern gaming's perception of games. Most Top 10/100 lists are swallowed by games older than ten years. Hard to profit off of that. On that note, I never see Ultima IV on any of those lists
Dark house. All lights turned off (and have to be turned on manually). Stormy weather. TV turned to static. Mysterious secret passages. Blood in the tub. Whole family is MISSING. Secret notes of hidden agendas. Signs of depression. Father is a conspiracy theorist.
If you go into the game expecting some lesbian shitshow (as most of /v/ did), then of course the game is ruined for you.
I'm not even saying it's a good game. It's like a 5, but at least it shows more effort in an attempt to use it's gameplay in a creative way.
What other games do exactly what SP did? Most of the other "pretentious" games just do half assed walking around and note/tape gathering, with fans then screeching it's all some complex deconstruction of the gaming medium
>>323991505 really tho, define best. at the end of the day best dosent really mean anything. best story? best gameplay? best sales? the definition changes from site to site, and survey to survey. hell, what did THAT competition even measure? the best anything, or just, the most popular anything?
It was a deconstruction of games, though. The whole thing was poking fun at how games that offer "choice" still try to railroad you down a set path, as shown with the narrator's annoyance whenever you ignored the door's leading to the story he's narrating.
>>323991605 anon, i like walking simulators, i like Yume Nikki, i like TSP, i like them mostly for they 2deep4you plots but i fucking can't accept someone defending this game
The game has class.
>Dark house. All lights turned off (and have to be turned on manually). cool for an horror game(this game it's not)
>Stormy weather. TV turned to static. Mysterious secret passages. Blood in the tub. Whole family is MISSING. Secret notes of hidden agendas(cool for an horror game, this game is fucking not)
>Signs of depression. Father is a conspiracy theorist. why? in what is the father being a conspiracy theorist important to the game? if the game was designed to be an horror game, it could be related to Unnatural shit, but it's only the atmosphere of one >If you go into the game expecting some lesbian shitshow (as most of /v/ did), then of course the game is ruined for you that's retarded, you are being retarded, i played the game blind and the only things i got were a terrible story of two lesbians hating on her family because the family hating gays and the daughter to be one stereotype, >I'm not even saying it's a good game. It's like a 5, but at least it shows more effort in an attempt to use it's gameplay in a creative way. >>>>>>>>>>attempt to use it's gameplay in a creative way. you are just shitposting at this point, it's a walking simulator like TSP but without an interesting plot, and it called a 9.5 game because of shills and SJW enjoy my last (you)
>>323991906 >'best' is an inherently vague and useless metric so its okay for large companies to affect the results >It's okay to control public opinion and define what's 'hip' Still got any Spice Girls CDs laying around?
>>323992690 All I meant was that it has the window dressing of a horror game. In turn, the player approaches it like a horror game, getting scared here and there. But the player soon realizes there is nothing to be afraid of the more you get invested in the story.
>>323993110 That's an interesting take. Now why the hell wasn't the game sold like that? It's not a game I'd want to play, but the 'progressive' crowd seems to have overstated the ending. I'm not gay, so I don't know what its worth to them to have that in a game.
>>323993541 Just because you're not gay doesn't mean you can't relate to gays. They are people too. We've all been at a point with a crush and got closer and closer to that crush and had parents who always got on our nerves and were thinking about divorcing each other and mom sleeping with this new guy she met.
It really is. And the first or second run through is the best cause its literally your purest intentions.
>ran through not doing what im told >jumped off moving platform >eventually ended up in minecraft, ironically cause I like mc >mfw
Its an incredibly interesting experience when games play off tropes and react in unexpected(self-aware) ways to people interacting with it in honest ways. I feel like this is why Undertale was so popular.
>>323995421 if you play the portal 2 with commentary they talk about impossible spaces. its actually, just...portals. er, teleporters. shits just seamless as fuck. ill try to find that video where the guy walks in a curving hallway for 900 degrees and comes out a different end
>>323996595 infact, if i remember correctly, doom 2 did some of this. everytime you fell into water and went "underwater", it was just teleporting you to the appropriate location in a new map, or different area of the map, since the technology at the time couldnt actually do it, or something. its noticeable now, but back then you wouldnt of noticed it
>>323997224 I loved the game personally. My favorite part was trying to see if i could outsmart the game at parts and see how it would react. One of the first things i tried was this and it is what realized that this game was going to be good. Though my favorite part was glitching out of the map only to find that it was programed from the start. That was what really sold me that they thought of EVERYTHING.
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