So, I finished this game and fucking loved it. It was my first PMD.
I want to play any other, which one should I play?
I've been playing it too. Haven't played a pmd game since the first
I'm having a lot of trouble and lost all my items and money dying to the salamence for the axew quest really early in the game
How do I git gud? I suck man
>sky harder than super
Sky is like the better version of Time/Darkness [extended story, special episodes, etc.]
Blue Rescue Team is the simplest one of the four but it's really good
Gates to Infinity is okay
I fucking loved it but the text speed is unbearable and it's way too easy, the hunger mechanic is completely gone
Explorers of Sky and Rescue Team are both good.
I got passed it by banking all of my shit then dying to salamence and continuing instead of using the last save. The next day has more missions available.
Play Red Rescue Team. Then play Explorers of Sky.
>3 hour campaign game
Its 25 hours long
But its the hardest game in the series. You claim Sky, but in Sky your basic attack is actually useful, you don't lose hunger as quickly, and it doesn't pit you up against overleveled Pokemon really quickly.
>better than Sky
Sky's story pacing is too fast and it doesn't spend enough time on its characters. Its also really retarded at times, because something as big as time stopping in a region should cause everyone to panic. But nope, its just "we'll investigate this. In the mean time, carry on normal operations". Like, what the fuck? Time stopping is some serious panic-level shit.
How fucking bad at video games are you if you think Super is hard at ALL?
The only time I ever died is in the Poliwrath River with the Heliosk using razor wind. At least Sky had Primal Dialga.
>At least Sky had Primal Dialga.
Right, the last boss that got two shotted by an Eevee's Dig is the pinnacle of difficulty.
The only time I died was when I decided to try stealing from Kekleon for fun.
Needless to say I got kek'd. Hard.
What I normally do is carry three revival seeds. Some Oran berries and elixirs, a saving device, escape orb, revive all orb, blast seed, some apples, a guiding wand, and some looplets. About 17 items or so, and then just use whatever I find and bank the loot.
I've struggled a couple of times due to bad typing. (I have Squirtle and Pikachu and they don't cover each other quite as well as other combos. I usually have to rely on the third Pokémon for coverage)
Blast seeds I use on the boss or for duel missions.
Game is only hard when you run out of resources. If you don't prepare, then you prepare to fail.
Surely you have ALL of these, right anon?
I think by the time I did the Salamence mission I had unlocked energetic party members and I was using Tyranitar and some randoms to kill him instead of the party members I actually used (Mudkip, Fennekin, Shelmet, Rotom, Sylveon, and Bayleef); don't think many items were required.
With that said, yeah, it's pretty necessary to use items in this game.
I also don't use any buff or debuff moves, except for something like Powerup punch or ancient power.
Just pure damage and type coverage.
The only wand I actively use is the Truant wand for hard fights. (I accidentally used it on Pikachu once and I still won. But it was funny seeing everyone struggling to fight except my main)
For most MD dungeons I typically require a bunch of debuffs to use for bosses, but I really didn't use that many debuffs in SMD. All of the bosses recover from status conditions in like a turn, and there's typically many enemies in a given fight so reducing defense is pretty pointless. I tutored Fennekin Attract eventually because Tail Whip was useless and I thought I needed a debuff and it was stupidly broken in the first 2 games, but I never ended up actually using it.
With that said, Growl was INCREDIBLY important in many fights thanks to its AoE nature. Considering my Mudkip had basically no damage potential anyway, a lot of the time I was just standing around and hitting Growl so as to allow other people to actually take a hit or two.
I don't want any spoilers, just want a simple yes or no. Does the game's story basically end when
You get your partner back?I just wanna know if theres a point to playing this game anymore aside from just collecting stuff, getting Pokemon to join and ranking up. I'm not too fancy on the gameplay, but would love to keep playing if there's more stuff ahead.
Yes, that's where the story's usually ended in every game
Blue Rescue Team & Sky had some cute side-stories in the post-game, but they didn't last more than like, 5 lines of dialog
I started playing the original, and when my starters passed by their evolving levels and didn't evolve I figured something special was needed to evolve them. Come to research and find out yo have to BEAT THE ENTIRE GAME in order to evolve your guys, in like EVERY SINGLE ONE OF THESE GAMES!!!
Can't do it. Can play a game that purposefully locks me out from getting that strength boost until after the fame is over, and makes me look like babies the entire game.
Call me when you can evolve normally in these games BEFORE end-game.
Wigglytuff made me start really liking Wigglytuff.
Ampharos made me start hating Ampharos, one of my favorite Pokemon.
Too bad Mawile > everything
But anon, then it wouldn't be as badass beating the crap out of everything you fight and it wouldn't be as admirable to everyone how you keep going through the ranks.
I really enjoyed the game but was disappointed in how the connection orb handled the troubles or quests or whatever
But everything other than that was 10/10, definitely contender for best Pokemon mystery dungeon imo
>walk into big room
>ENEMY YOU CAN'T EVEN SEE YET USED UPROAR
>everyone in party dies
But power of friendship is so lame. Why can't it be about these baby looking Pokemon getting all strong and epic? And like >>323959084 said, it could be cool to add it into the story, like when it's against a boss that is around those evolution levels, your dudes evolve in order to be strong enough to win. Sheer willpower evolution.
But seriously, Pokemon is kiddy enough without making you play through an entire game as baby Pokemon. They look lame.
Maybe, but it also makes it look all the more insane when people treat these kids as serious threats.
It would be pretty nice if one of the games' story revolved around the aspect of "growing up", Super even had a decent setup with the whole school thing. Main issue would be figuring out how 2 stage pokemon would work, assuming people want them to go beyond starter pokemon only. And I can't imagine they'd simply ditch both Pikachu and Riolu as player/partner choices, since popularity alone is the reason they're in there.
>it only happens three times in the game, once more than halfway through the game and twice at the end in quick succession
>you don't gain any new moves that benefit from any new typings or are evolution-exclusive
>the final boss shows that you didn't need evolutions to beat it anyway
If there's anything this game taught me, it's fuck evolution. Which is funny, since the cover of the game seemed to be all about it.
you're in for better characters, unbearably slow text speed [it's okay on your first time seeing the story], and easier gameplay because hunger was removed
Super is the hardest
>unbearably slow text speed
I fucking hate this.
>easier because hunger was removed
I liked hunger, but I also don;t mind games being easier. I usually play them to relax and avoid getting mad.
>Chatot shows up in Super and wants to rescue Wigglytuff from a dungeon
>refers to Wigglytuff as a girl
Treehouse fucking phoning it in
>enemy comes out of nowhere and piledrives dipshit you're escorting
>he dies and warps to somewhere else on the floor
>when you find him you realize you have no revive stuff left
Who? I have a 3DS and all its games, again, you guys are fucking stupid when it comes to 3DS games to the point you have such abysmal taste because you love being treated like 8 year olds.
It's a good thing I gave Pikachu an exp looplet then.
(And have a Sp.atk looplet as a backup plan. Since I can at least use Pikachu as a glass cannon, electric balling everything in sight)
Its better than most high class JRPGs story wise and actually tries with its characters, which is more than most games do. Even the music tells a story. YOu know how most final boss music in games is supposed to be epic and hype up the fight? Well in this and other PMD games, its not like that. Its more of a song for your characters.
News sites never like Mystery Dungeon. Ignore them. They're retarded
Gates is the super-shitty one, general consensus on PMD is that it's either a little better than or a little worse than Sky, which beforehand was considered the pinnacle of the series.
Do these Mystery Dungeons have replay value?
I'm skeptical to buy this one because I'm not sure if spending 40 dollars is good on something that might give me only one experience/playthrough
It sounds like it's fun though
I'm only a few hours in and i can tell i'm loving this more than OR. I just got back into pokemon after stopping at Gen ll and that game didnt interest me much at all. This game though i'm having lots of fun with. Not sure about the replay value yet but i definitely dont regret this purchase unlike i did with OR.
OR just wasn't very good. Though it was incredible compared to the straight-up-garbage XY.
Recommend trying out White and White 2 at some point if you want to try a standard Pokemon game again. Those games were incredible.
>tfw doing submerged Cave as a Fire starter
Boy I sure do love every pokemon sniping my whole team with all their different ranged water attacks
Depends what moves they learn. Type isn't super important since you're going to get a story dungeon that fucks your team no matter what.
Some starters have great movesets learning different coverage moves and even some awesome utility like agility. Others get jack all but normal attacks and STAB attacks.
I mostly just hate how they always tell me to take a break. Like i've literally only been playing for like 5 or 10 mins and the games like "Holy shit you've been playing so fucking long, take a break already god damn"
>ended up with cyndaquil
>only ember do demage
>totodile as partner
>ice fang metal claw water gun
>AI is fucking retarded
I lost for every fucking enemy due the lack çf moves.
Fuck this shit. Just passed poliwrath river. Things get better? When ill be able to recruot other member??
About to fight Salamence. My team is Bulbasaur, Chimchar, and Azuril.
Should i bringer a higher leveled fairly type for back up or should this be alright? Azuril doesnt know any fairy type moves yet.
I couldn't feel for the ending because I was still wrapping my head around the stupid twists that tried to one-up
Nuzleaf's ultimate keikaku while only providing half-baked explanations. >btw I'm actually the reincarnation of a legendary, even though reincarnation was never bought up or mentioned as a possibility >yeah you fought in a war an indeterminately long time ago but here you are again without aging, unless you're a really fucking old guy in a starter's body >we agreed to have your memory erased when you arrived, so you basically attacked Nuzleaf because he was looking at you funny >because I accepted that Dark Matter would come back, Dark Matter isn't coming back ever again >and now I must go so that Dark Matter doesn't come back again
And any interesting scenario for a postgame story was thrown out for 3 dungeons of more Mew. Thank fuck that 100% completion is fun to play.
Yeah the game definitely has the weakest story desu.
It retreads parts of previous games in the worst ways while having bad pacing and dumb twists thrown in just for the sake of a twist.
idk I liked it
but at-least i have a dumb excuse to ship two mons now
>he never left school, ran away from home, and went out on an adventure through extremely fucked up non-childish things
As someone who really didn't like Super's plot by the end, at least those two lines are absolutely perfect together.
I actually liked the
Voidlandseven if it was Future Hidden Land 2.0 because I didn't see it coming at all and was a great jab at death in Pokemon because fainting is really the worst that happens.
Well, I was lvl 15 when I faced him, and he'd killed me in one strike. It's the game's way of telling you to use items, just use a slumber orb -or a slumber wand- and spam blast seeds, then he joins you, and you can take him on adventures.
Yeah but i've mostly only been using wands and orbs. Blast seeds take out just about everything in one hit.
He's definitely a handful. Even with confusion and sleep he's scary. One shotting everything.
>My dad makes the best food
>It's all fruits and shit you can pick right from a tree
Dude fuck you. At least u have a dad. Be fuckng greatful he cares about u. I hate people like you.
>> hur dur my dad doesnt know how to cook
>> hur dur my dad didnt give me all his money #fuck him
For utility i like the item detection one, makes navigating and getting loot so much easier without having to go through my apple supply.
For combat i like barrage, especially with multi-hitting moves. I really wish we got to keep the emeras we find. I hate relying on luck when mine's so terrible.
Barrage, Effect Boost, Comeback, and Better Odds attached to a multi-hit or room-clearing move is absolutely broken. I should know, Frost Rotom is an absolute nightmare with Blizzard and Discharge.
Wand Expert is also very useful since I rely on wands all the time.
This. Being a grass starter during the first half of the game where everything's Bug or Flying type was hell, and this thing helped even the odds.