>>323957023 >>323956925 Pull that fat fucking black cock stuck right to the back of your throat out of your mouth and take a good long deep breath before you post again and hopefully you wont' keep typing nigger posts, too much black semen has been pumped into your body to make sense any longer.
I can't even count the number of times I've been playing an adventure game on pc or another console and thought to myself "gee I wish I didn't have to pause the game to go through my inventory or look at the whole map." Not to mention the asymmetric gameplay had a lot of possibilities for multiplayer and singleplayer for any genre. the fucking thing even had a camera and microphone that were never ever used outside of nintendoland
>>323955671 True, its just fucking sad that actual good PS4 games get overshadowed and outsold by shitty rehashes. The fact that theres over 35 million PS4 out there, and yet exclusives like Bloodborne roughly sold 3-4 million.
>>323960085 I don't think that's it. There was a COD on the wiiu and it sold like shit even considering the small userbase. The trend always seems to be people buy nintendo consoles to play nintendo games.
>>323960765 CoD is defined as being mulitplatform though. with games like mario kart and smash you have to be a nintendo device to legally play. So people who like mario kart and are interested in future installments have to buy the only console it will be on. The analogy is pretty weak
>Mario Maker Not even gonna read past this. You paid 60 dollars for a level editor that can't even do anything that lunar Magic or SMBX can. worse, they made it casual to appeal to a wider audience, opening the flood gates for kids to make terrible levels and flood online with them. It's the steam greenlight of level editors.
>>323962338 Why doesn't it surprise me an undertale faggot is this retarded? Those 'editors' are nowhere near as intuitative and user friendly as mario maker. Also, it's incredibly easy to find good levels. Look at some highlights, if the author makes a level you like, chances are he has also made other levels you'll really like. If a level is frustrating or shit, skip it. Sure there are lots of bad levels but it's nowhere near as bad as shitposters like you describe it as.
>user friendly Stopped reading there. User friendly is code for "casual". if there isn't a barrier up to keep kids out of it, then it's gonna become terrible. Mario Maker has already gone past this stage.
No one else uses them. No one shares them. The UI isn't nearly as friendly and it's much more difficult and painful to make anything worthwhile, and even if you did no one would bother to check it out.
Making shit in mario maker is fun, sharing it is easy, and playing other peoples levels is easy and fun. It's really a cool experience overall.
>>323963867 how dare you! an intuitive and easy way to create and share levels is bad! if it's not an obscure, shitty, non-intuitive program that nobody uses or cares about then it's awful! video games weren't meant for people to have fun!
>how dare you! an intuitive and easy way to create and share levels is bad! This is exactly what people said when Littlebigplanet came out with their level editor. But that was a sony product, so I guess it's bad when they do it?
>no, that's what shitposters on the internet said. Really? So nobody on this entire board ever game Little big Planet a hard time for their level editor? Even though it's a sony product, and this entire board hates sony?
You're gonna have to pardon me if I find this a little dubious and, as a result, question its status as a valid statement. Especially when I was here on release for LBP and its level editors, and bore witness to the billions of hate threads. My favorite was how people called the game "autistic shit" because apparently that's what level editors were considered during the time.
Then Mario Maker is announced, and those cries of "autism" just magically disappeared. You don't find that suspicious?
>>323965082 >being a /v/ conspiracy theorist everyone on this board hates every company at all times. everyone always says "this whole board hates sony!" and yet there is always "sony always wins baby" shitposting in both nintendo and pc threads. The exact opposite is also true.
I'm going to give you some advice, and I want you to take it to heart because I like you. Don't ever think behavior on /v/ is normal or representative of any majority.
>Don't ever think behavior on /v/ is normal or representative of any majority. Ah yes, the old "/v/ isn't one person" excuse. Unfortunately, that's not a valid defense when you can clearly point out common and recurring trends at any given point in the day. The board doesn't want to admit it, but they often fall prey to being a hivemind mentality. That's what I notice on any given day.
For example, I've mentioned in other threads how Mario Maker also lacks multiple very important features. You can't make your own sprites, draw your own backgrounds, or even use your music. Everything has to be approved by Nintendo, aka the no fun allowed company.
I can't use music from a final fantasy game, or tilesets from Cave Story, or make a boss that's like Dr. Wily and his wily machines. With Lunar Magic and SMBX, they weren't slaves to copyright laws, so the freedom was there and never restrictive. The same can't be said of MM, and yet I'm paying 60 bucks for it? It's a very poor deal, and really I don't see the positives. I'm a guy that doesn't care about social networking or user friendliness. If I want that, I'll go play Call of Duty on the PS4 and use the "epic facebook button".
At the risk of sounding like someone from /r9k/, I want a game that's hard to get into, bars normies from playing it, and rewards effort, and doesn't have a shred of online presence. This obsession consoles have with everything achieving your max gamer score and uploading upvotes to reddit is unhealthy.
>>323965436 it's funny because the wiimote worked the best in nintendoland, which was like what, six years after they first released the wiimote? It takes them a long fucking time to even come close to perfecting their own hardware. So if the NX features a different control method, get ready for more of that
>>323966092 I never once said /v/ is one person. However there is a common vernacular and accepted method of behavior here, like a mini-culture. False-flagging, memeposting, shitting up threads, extreme over-generalization, extreme pessimism, are all involved in that mini-culture. This makes everyone feel like they're being "attacked" or that everyone hates the thing they like.
For the rest of your post, it's funny to me that you want a very very specific experience that isn't popular (you actually stated you DON'T want it to be popular) and yet you seem surprised that nobody is selling what you want. I'm not saying it's a bad thing, and why there's a heavy modding community on certain forums for emulators and the like, but no big company will ever sell or make that kind of game. There's nothing wrong with a casual game either, in reality.
>>323966372 well, nintendo has been all about non-conventional controls ever sense the NES (remember the scope gun, ROB, and all those other fucking weird controllers nobody uses) So shiggy and the like have always been interested in playing around with that stuff.
>yet you seem surprised that nobody is selling what you want. I'm not surprised, because what I wanted was already free online. Contrary to popular belief, I had tons of fun with SMBX, in particular The Invasion series of level packs. I didn't need to pay an exhorbitant fee, or grind in game just to get access to the level assets. I didn't need to rely on a gamepad to make my levels because I had a far superior controller to do it: a keyboard and mouse. I had freedom, and even though it's not popular with the casuals, I don't recall ever demanding that from a game. Infact, I enjoy plenty of obscure games that aren't popular. For example, a certain indie title in 2015 caught my eye, and I consider it to be one of the year's finest titles. Can you guess what it is? Here's a hint: my pic is unrelated.
>>323967582 >contrary to popular belief I wasn't aware that it was popular belief that you aren't having fun with a computer program. SMBX is in fact a very fun tool, and I have nothing against it. I still think MM is fun, and I like easily seeing and playing everybody else's levels. It's kind of a sequel to MarioPaint, which I also liked. I also think it's nice that a level editor got as popular as it did.
I also don't deny that you like obscure games that aren't popular. That would actually be my first guess
I'm not going to attack your opinion if you like MM. I just hope you understand why I have such a problem with a level editor stripping out features of previous level editors, casualizing it for a larger audience (something that's akin to saying "we want the COD audience") and then charging 60 bucks for it.
Seeing people recommend it as a hot seller for the WiiU is like seeing people recommend Knack for the PS4.
Also, I'd like to finish up a point I made earlier. A guy who initially responded to me talked about how crappy Undertale was for whatever reason, but what he doesn't realize is that it was made in gamemaker or RPG maker, whichever. And do you know what these programs are? They're a casual-friendly way for any tom, dick or stanley to make a video game with relatively little hassle. They're the mario makers of RPGs, if that makes the comparison easier. So it's odd that UT would be met with such hostility when it's in the same boat as MM, almost created through the same channels if you look at it a certain way.
>>323968558 well that's sort of the point, isn't it? It's a level editor that anybody can use very easily. The grand majority of people don't know about level editors like SMBX and if they do they probably have no idea how to use them. Probably most people even on /v/ have no idea how to use them. To me it's like any video game RPG vs GURPS or another tabletop system. There is no logical reason anyone would prefer a video game RPG to the limitless potential that tabletop roleplaying or larping allows, yet people still do because all videogame RPGs are easily accessible and easy in comparison. and there's nothing wrong with it, that's just the way it is
>>323968915 well it's similar but yet different. Undertale would be more like a few level somebody made in MM, not MM itself. Never played it myself, but people here give it shit now because its popularity exploded. You used to be able to have plenty of decent undertale threads
But that still presents a problem. By making everything easier, it removes an element of replayabiltiy, strategy, and cunning to it. There's no real desire to make a game more complex if people just lap up the latest hallway simulator. and I feel like that's what Mario Maker has become. Back in the days of SMW, a level having multiple exits was common, but now it's discouraged in MM because "it'l confused the kiddies".
>>323969465 >>323969654 I don't thnk this is an apt comparison, because even if you don't like Undertale (not saying that you do or don't) but it has content that would require you to play 100 Mario Maker levels just to get the same replayability. And sadly, with the low quality of the current levels and the low standards of the WiiU, there isn't even that much worth playing. Everything else is either some poor kaizo ripoff, or just some badly made enemy spam stage.
With SMBX, popularity wasn't a factor, so 90% of levels were gold because the people makig them were hardened veterans who understand basic level design. In a way, that's why we need a casual filter to keep meme levels from spamming the front page.
>>323969981 In MM you can have branching paths, which I honestly didn't expect. They do both have to eventually get to the same flag pole. I've seen plenty of levels in MM that are very clever and very difficult, certainly more difficult than any standard release mario level, however I do recognize that there are certainly more options in the free obscure level editors on pc. I disagree with your generalization since I have played plenty of challenging and creative stages in MM, but you do have to dig for them since as you previously stated it is a more popular game and very accessible. That's what's a bit complicated here for me at least when I think about it, because the stage-maker is stream-lined and yet there are plenty of levels that are anything but casual.
as for the comparison yes, undertale has more content than a handful of levels in MM but the comparison I was making is sound. True you would need many levels to have equal length of gametime, but undertale IS an rpg and not a platformer. The only comparison I was making was the criticism of a consumers final vision for their own design vs the engine that allowed them to make it. What weakens this is that MM is a product as well as a design tool, while RPG maker is just a design tool. If RPG maker was sold for 60 bucks then that would be different
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