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I thought you said these DLC's were good /v/? Shit's

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I thought you said these DLC's were good /v/?

Shit's boring as fuck and the level design and architecture is so bland and samey.
>>
>he fell for the "scholar fixes everything" meme

HAHAHAHAHAHAHAHA
>>
>same german shitposter
Enjoy your rape you faggot
>>
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When people say that the DLC are good they're actually just fucking with you.
I got tricked too, the DLCs are actually just as shit if not worse than the main game. Fuck you, /v/
>>
>>323948964
Are the bosses at least good? I'm at the 3rd bonfires on both Brume and Eleum and haven't encountered a single boss yet. It's getting pretty tedious fighting the same 3 enemies in each area over and over.

Well actually I did encounter some invisible shithead that rekt my shit at the start of Frozen shithole, but I assumed you weren't meant to fight that shit until you triggered something to make it not invisible.

>>323949095
>german
Wat.
>>
>>323949454
There's a few good bosses and the rest are lazy or reskins of base game bosses.
>>
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>>323949290

I came here to say this.

I bought the SotFS edition and beat the game again just to play the DLC. It's worse than the main game by far.
>>
>>323949631
>It's worse than the main game by far.

[shitposting intensifies]
>>
>>323949290
>>323949631
>people who can't enjoy videogames
Why are you even on /v/
>>
>>323949290
Yeah I'm not impressed, the enemy variety is press aids, every area is just flat bland brick textures with a colour scheme to suit the DLC theme (orangy red for Brume, whitey grey for frozen place), but the architecture is so fucking flat and plain.

The same runways, stairs, 4x4 rooms copy pasted, then throw in the same 3 enemy models the entire way through the DLC (at least as far as I've gotten). It's just really fucking boring.

>>323949731
I actually agree from what I've played, at least place like Warf and Huntsman's Copse were interesting to look at and didn't consist of plain flat geometry.
>>
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Shulva was god tier.

IMO the weakest of the 3 was Ivory King. way too much backtracking, and while some of the areas are really nice and loop, the main enemies in IvK are obnoxious. And thats considering I didnt mind them in Shulva and IrK.

also while I get that most of Elleum Loyce's stage is basically rampart walls and storage rooms, it wouldnt have hurt to have added some level clutter like more crates, barrels, that sort of stuff. even Brume Tower is full of clutter.
>>
>>323949806
Not my fault that the areas were designed to be as boring, monotonous and annoying as possible.
>>
I loved them.
Suck to be you
>>
The only one I liked was Sunken King, the rest are trash.
>>
>>323949631
I agree. I got no satisfaction out of completing those DLCs compared to the base game. That one fire boss in the ash world was fun though.
>>
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I liked them. ivory king was by far one of the best boss fights ever

the Ivory King lore was great too
>>
>>323948891
If every enemy wasn't a brick shithouse with super tracking the game would be better. As it stands just save yourself a headache and use blunt weapons over swords, daggers, katanas etc.
>>
>>323949951
>annoying
git
>>
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>>323949996
this one?
>>
>>323948891
>Shit's boring as fuck and the level design and architecture is so bland and samey.

Do you even stop being a shitlord spewing shit out of your mouth?
>>
>>323950187
>the Ivory King lore was great too

great... more re-purposed DS1 lore *yawn*
>>
>>323949631
I enjoyed the sunken king immensely with the exception of the Trio boss (Sinh has to be my favorite boss in the game besides the Looking Glass Knight) and liked a few areas in the Ivory King (but the frigid outskirts were enough to make me hate the entire thing) and Iron King was just awful.
>>
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>>323950324
>>
I'm convinced the majority of /v/ just flat out hates video games. Is there anything you fuckers enjoy?
>>
I thought Sunken King was overrated trash. The next 2 DLCs were way more enjoyable.
>>
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>Great vertical level design that loops back on itself
>Much harder and more interesting bosses than the base game
>intricate encounter design
>worse than the base game
>>
Sunken King was good, but the bosses were bad.

I greatly enjoyed the iron king, same for the Ivory king.
>>
>>323950513
Yeah, you people are fucking morons if you think the DLCs were bad compared to the base game. If the DLCs are bad, what the fuck do you want?
>>
>>323950342
>that area where you drop down into the room full of a ton of dudes, an archer, and the big guy
>that area with the fire spraying everywhere and the mage women
>that area where Maldron the assassin spawns
>the entire area leading up to Original the Character Demon
Goddamn Fume Knight really is the only saving grace of that DLC.
>>
>>323950713
The phrase git gud was made just for people like you.
>>
>>323950286
Yeah that guy. I kept overestimating him and felt good when I finally beat him. Then felt awful again when I realized all you get is a hat.
I also like this boss because a friend of mine couldn't beat it and instantly 180'd his opinion of the whole game.
>>
>>323950830
>i-i-it's not bad design, you're just bad at the game reee
>>
>>323950713
The Iron Passage is the only one of those that's bullshit. The rest of those are not that hard.
>>
>>323950830
Git Gud has nothing to do with artificial difficulty
The first two souls games never did crap like that.
There's nothing difficult about taking a room and filling it with a bunch of enemies. They literally sat there and just said "How can we make this harder?" and then pasted a bunch of dudes there just to gank you. The big guy practically requires all of your attention and while you're trying to deal with him the other guys gang up on you and do massive damage.
>>
Holy shit fuck Elena, I've been stuck on her for like an hour, best I've got her down to is 30%. And I'm basically shit outta luck if she summons Velsadt. At least the run up to her is painless, but fuck I cannot kill her.
>>
>>323948891
>>323949290
>>323949631

ARe you people so imbecillic that you have zero eye for level design? The DLC makes far, FAR better use of vertical space than the vanilla; the vanilla doesn't come CLOSE to how the DLCs are able to loop around on themselves. The more aggressive enemies and clever enemy placement, holy shit I cannot believe I browse boards with morons like yourselves.
>>
>>323951345
the level design in the DLC is good, the enemy placements are not
>>
>>323948891
>>323949290

When you get 'tricked' into buying dlc, that was a marketer doing his job
>>
>>323951059
That's git gud anon.
Sorry.
>>
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DS2 is horrible and nothing will change that
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>>323951265
Just gotta grind it, Elana is a lazily designed boss that relies on cheap gimmicks. Nothing about her is original in the slightest.
>>
>>323951429

I'd only agree that in the Sunken King DLC they're pretty egregious, and even then we'll most likely never come to an agreement.

>>323951585

God DSII really brings out the stupid in /v/.
>>
>>323951705
But it's true, you're just in denial

or just have REALLY bad fucking taste
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>>323951585
>look mom I posted it again

What is it with you retards spending all day everyday stuck in a shitposting time loop?

>wake up
>post in the same threads
>repeat the same memes over and over again all day
>shitpost all day
>go to sleep
>wake up and do it all over again

Do something to break the endless shiposting time loop you are stuck in.
>>
>>323951927

It's not true. "Horrible" is a word for games like fucking Big Rigs; an untested, buggy, incoherent, nearly unplayable mess of a game. DSII is none of those things. DSII is a solid video game. If you cannot see that, you clearly haven't played many video games or are just shitposting for some stupid reason instead of playing video games.
>>
>>323950850
>Then felt awful again when I realized all you get is a hat.
you get the crown, you get his set, and you can get both of his weapons. Not to mention, once you have all the fragments of nadalia's soul, you can trade it for a pyromancy or a (shitty, admittedly) chime

what else did you expect?
>>
>>323952315
Fine, "boring as shit with no real variety"
Better?
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>>323951059
>>
>>323952415
>no real variety
Nice meme.
>>
>>323952087
i haven't even thought about DS2 for months
>>
I love the way DaS2babbies respond to any criticism, it's guaranteed either one of the following retorts:

>git gud
>bait
>b-but the bosses were gud!

There's never any actual counter argument explaining WHY the DLC's are regarded as good or better than the base game, because they legitimately aren't.

Well I'll give you Sunken King, that was actually good. The others were absolute trash, especially Loyce, god what an uninspired shit hole.
>>
>>323952315
you can't move bodies around when walking over them like in the first dark souls, you're a fucking idiot if you think ds2 is a good game
>>
>>323952465
>Everything that disagrees with me is a meme
Nice meme.
>>
>>323952415

>Heide's Tower of Flame
>No Man's Wharf
>The Lost Bastille
>Three completely different areas

>Huntsman's Copse
>Harvest Valley
>Iron Keep
>Three completely different areas

I will say DSII is not as enjoyable as it should've been given its development cycle.
>>
>>323952576
>There's never any actual counter argument explaining WHY the DLC's are regarded as good or better than the base game

>>323950513
>>
>>323952576
Here is your reply, I hope it gives you the attention you are craving.
>>
>>323952576
It's just a defense mechanism from idiots who wasted even more money on this trash game and have to defend their purchase. Bet they even bought the season pass and scholar edition, too
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>>323952576
>>323952676

See:

>>323950513
>>323951345
>>
>>323949806
If you don't like eating shit does that mean you don't enjoy food?

Now fuck off.
>>
>>323952612
Your post is nothing but a load of shit you spewed out in a desperate attempt to be edgy.

DS2 has a ton of variety, but you will continue to talk shit because you think it is what you have to do on /v/ to fit in.
>>
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>There's people that actually enjoyed Dark Souls 2
>>
>>323952940
>there are people thatbtry to fit in on an anonymous image board
>>
>>323952917
>Everything that disagrees with me is edgy
Nice meme.
>>
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>>323952940
Hey anon, care to elaborate on why you did not enjoy DSII so that we may engage in civil discourse regarding the game and ultimately come to a conclusion?
>>
>>323952651
>>Heide's Tower of Flame
Beige ruins with infinite stamina enemies everywhere
>>No Man's Wharf
Blue cave with infinite stamina enemies everywhere
>>The Lost Bastille
Blue ruins with infinite stamina enemies everywhere

I could go on. The valley was alright for a while but in the end, all the areas aren't very interesting to me and the enemies - while fond of swinging endlessly - are easy to cheese if you don't hide behind a shield.
>>
>>323952940
But DaS1 and 2 are pretty much the same game save the level design and some minor adjustments.
>>
>>323953089
Only if you don't just call me a shitposter or bait for not liking the game
>>
>>323953134
>I never played the game
you can make the same generalizations about dark souls 1, considering you've got the same enemies for 3 areas straight
>>
>>323953190
I won't, just tell us the reasons why you didn't liked it.
>>
>>323952917
>DS2 has a ton of variety

Let's recap my first playthrough of the game.

Last giant
>big guy with weapon
Pursuer
>big guy with weapon
Ruin Sentinels
>big guy with weapon x3
Lost Sinner
>slightly smaller big guy with weapon

okay, let's try a different route then
Ornstein
>big guy with weapon (rehashed from 1st game for no reason)
Dragonrider
>big guy with weapon
Flexile Sentry
>big guy with weapons

....
let's push on to another route

Skeleton Lords
>big guy with weapon x3
Snake Queen
>big guy with weapon
Smelter Demon
>big guy with weapon

this is where I uninstalled
>>
>>323950513
this really, the DLC areas have a lot of good shit, good exploration, tricky pitfalls, a lot of vertical design in all three.
It's also neat how you can see most of the level when you first enter in both Shulva and Brume.
>>
>>323952451
This doesn't change the fact that that room was poorly designed, just like my sentence with 2 thats.

Putting in 8 enemies in 1 small room that all funnel out a single doorway is lazy, sloppy design.

>>323950513
>>Great vertical level design that loops back on itself
Except Demon's Souls, Dark Souls and Bloodborne's verticle level design puts DaS2's to shame. Fucking Latria, an area made now almost 7 years ago is still one of the pinnacles of vertical level design in the series, and areas like Mergo's Loft and Research Hall in Bloodborne shit all over DaS2's.

>>Much harder and more interesting bosses than the base game
I'll give you harder, but more interesting? A giant fucking cat that is essentially just another Sif/Rat, all those copies of older bosses. The only good ones are the final bosses of every DLC.

>>intricate encounter design
Now this is baiting, there is nothing intricate about the encounter design in the DLCs, it's always the exact same this;

>enter small rectangular room
>2 melee enemies in each corner
>enter large outer area
>4 melee enemies placed around the outer, maybe one in the middle
>1 or 2 ranged magic spammers to the side to piss you off

Same shit every single fucking room/area.
>>
>>323953052
There is nothing to disageee dickhead, DS2 has variety which is a fact.

Keep trying to fit in anon, i'm sure the cool kids on /v/ will let you become one of them so you can finally feel accepted for once in your life.
>>
>>323953284
I never said Dark Souls was great, either, faggot. It would at least hold my attention more than this shit.
>>
>>323953134
>Infinite stamina

Really?

>Beige ruins

Sunken into the ocean

>Blue cave with infinite stamina enemies everywhere

Cave does not equal ruins you fucked up.

>Blue ruins with infinite stamina enemies everywhere

Prison does not equal a cave nor does it equal ruins at sea. Fucking up anon.

>all the areas aren't very interesting to me

Well shit man that's all you had to say. I thought you were speaking objectively. To each their own.

>>323953190

Nah dawg I won't. I don't even like the game that much, I just don't think it's as horrid as folks say.
>>
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>>323953134
>infinite stamina enemies
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>>323953284
He's right though. I also have 400 hours in the base game so you can suck my dick.
>>
Filling every area with reskinned shield and sword, spear or club/greatsword enemies made them tedious and made the different DLCs all play the same.

They try a few neat mechanics for levels but they the bland architecture and repetitive enemies stops it being interesting.

Bosses have too much HP and too many are balanced around the assumption you're going to be summoning.

Some bosses are fucking lazy, Smelter Demon mk2 and "we put three invades in a room and called it a boss" amongst the worst. .
>>
>>323953569
As in they don't fucking chill out half the time, and will start up another attack almost immediately after their last chain has ended.

If you want to get your hits in, you have to be quick. Which would be fine if it weren't done so poorly.

Before you start spewing shit again, note: I didn't say it was difficult. Only boring and fairly cheap.
>>
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>>323948891

Apart from the Fume Knight nothing good or interesting came out of the DLCs.
And DKS2 was fucking boring to begin with.
>>
>>323953134
>infinite stamina
A NEW MEME IS BORN
>>
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>>323948891
SHUT UP THE DLC's THEMSELVES WERE BETTER THAN BLOODBORNE!!!1111
>>
>>323953309
>DS1 has a ton of variety

Asylum Demon
>big guy with weapon
Taurus Demon
>big guy with weapon
Bell Gargoyles
>two big guys with weapons
Capra Demon
>big guy with weapon
Iron Golem
>big guy with weapon
Ornstein and Smough
>two big guys with weapons
Knight Artorias
>big guy with weapon
Four Kings
>big guys with weapons
Stray Demon
>big guy with weapon
Demon Firesage
>big guy with weapon
Nito
>big guy with weapon
Gwyn
>big guy with weapon
>>
>>323953332
>Except Demon's Souls, Dark Souls and Bloodborne's verticle level design puts DaS2's to shame. Fucking Latria, an area made now almost 7 years ago is still one of the pinnacles of vertical level design in the series, and areas like Mergo's Loft and Research Hall in Bloodborne shit all over DaS2's.

But nobody here is comparing the DLC's level design to other FROM games. When people talk positively about the DLC, it is in comparison to the base game.

> there is nothing intricate about the encounter design in the DLCs, it's always the exact same this;

Okay now you're just lying which makes me call into question if you actually want to discuss this.

Off the top of my head I can name the encounter in the Brume Tower where you circle around an ash bend and find that bird sorceress bitch who shoots lightning at you. If you don't listen hard enough, you hear the sound of ashes behind you being moved around, an armored dude to sneak up on you. If you're quick, you can actually forge ahead to take out the sorceress bitch BUT there lays in wait another armored dude to hamper you from doing that. P. great, shit gave me a rush.

Allow me to restate though, it is interesting when compared to the base game.
>>
>>323953332
>I dont like it to it's bad design

ok anon
>>
>>323953720

No, he is not right: >>323953453

>>323953937

Absolutely nobody is saying that.
>>
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>>323953937
they were, but the DLCs were still pretty shit
>>
To be honest families, the reason I sort of dislike Dark Souls 2 is its gameplay. The movement just feels much worse than Dark Souls 1. It almost feels like there's only 4 directions movement which triggers me pretty hard.
>>
>>323953453
>>323953569
>>323953884
The newfag is strong here, holy shit.

This was legitimately an issue in the original game, certain enemies would swing for days because they didn't have a set stamina programmed.

It's not an issue now because they fixed it, so I'm assuming that anon hasn't played in over a year, but in the first 6 months it was indeed a thing.
>>
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>>323953569
people literally only remember these guys and retroactively apply it to the whole game.

and even these guys only spam attack if you block. if you roll, they function more like the mace wielding Old knights in heides
>>
>>323954134
>It's not an issue now because they fixed it
enemies still have infinite stamina in SotFS
>>
>>323954128
Yeah, that's a bug that persists across platforms.

It can be fixed on PC though. Helped me soldier through more of the game. Too bad it doesn't change how unsatisfying it is to hit something.
>>
>>323954134
>This was legitimately an issue in the original game

I still have the original game. The only time I remember this is in the Dragon Shrine.
>>
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>>323953569
Have you played Dark Souls 2? Just about every enemy has infinite stamina and stands on a spinning-360 discoball. Some of them, like turtle knights, have no good reasons to even be designed this way since they have special mechanics for when player is behind/at their flank.
>>
>>323954128
>It almost feels like there's only 4 directions movement which triggers me pretty hard.

That's because that's true, does anyone have the webm? It's also because the animations were motion captured instead of animated manually. Sucks.

>>323954313
>Just about every enemy has infinite stamina and stands on a spinning-360 discoball

Yes but infinite stamina? That's something I only remember the Drakekeepers having.
>>
>>323954134
>This was legitimately an issue in the original game,
no it wasnt. there is exactly ONE enemy that functions this way. ONE. and even that enemy is designed that way on purpose to punish turtling
>>
>>323954313
Instead of enemies swivelling round to hit you with their basic attacks, I don't know why they didn't make some new attacks where they lash out behind them with a kick or elbow jab, or something.

Fuck, why not a blind, reverse stabbing motion with their sword?
>>
>>323950478
Lol what people who actually enjoy dark souls 2 are the minority by far

Most people find what they are looking for in Demons/Dark souls or Bloodborne, no one cares about the shitty hold over game they made before the latest console gen came out
>>
>>323948891
We couldn't render the trees properly so let's just make the area not have any!
>>
>>323953332
>Now this is baiting, there is nothing intricate about the encounter design in the DLCs

In Brume tower there's a room with about 3-4 warriors in it, an idol and big lava-spewing guy guarding the exit. The optimal way to take it is to:

A) Shoot a fire arrow at a stack of exploding barrels that's holding a door on the other side of the room shut.

B) Circle around and open that door, kill the guy using that area as a sniper nest

C)Use the trapdoor there to drop down and grab the idol much more easily than you would from the main exit.

D) Escape up the ladder, luring most of the enemies to it.
E) Chase on of the barrel runners into the trap-door near the ladder, causing it to ignite on the lava-spewer, killing most of the warriors and damaging the lava spewer.

F) Either finish off the spewer, or chase some more barrel runners into the room.

That's intricate.
>>
>>323954459
>That's because that's true, does anyone have the webm? It's also because the animations were motion captured instead of animated manually. Sucks.

Do you even know what you're talking about? It has nothing to do with the animations. It's because the game has a really pronounced deadzone, but you can still move in more than 4 directions.
>>
>>323954617
Some enemies did have that, you would rarely see this due to the whole 360 turns though. Designers being lazy really.
>>
>>323954707
>E) Chase on of the barrel runners into the trap-door near the ladder, causing it to ignite on the lava-spewer, killing most of the warriors and damaging the lava spewer.
That was so satisfying to do.
>>
>>323954723
This fixes the deadzones

http://www.nexusmods.com/darksouls2/mods/76/?
>>
>>323954002
>But nobody here is comparing the DLC's level design to other FROM games. When people talk positively about the DLC, it is in comparison to the base game.
Nigga, the entire issue with DaS2 was the fact that it was vastly inferior to DeS and DaS, so comparing it to them is more than valid. If DaS2 had came out and there was no DeS or DaS, people would have been more lenient because there wouldn't have been previous, better games to compare it to. The entire issue is that it didn't hold up to those. It's not a BAD game, it's just extremely disappointing.

>>323954002
>>Off the top of my head I can name the encounter in the Brume Tower where you circle around an ash bend and find that bird sorceress bitch
That was a straight line along an edge on the outside, there's 2 bird bitches, one is on a ledge and an armoured guy pops up from the ground behind you while you're pre-occupied.

This is basic shit that's been done to death in every Souls game. Every single room you enter you always look behind you first because it's the typical 'hurrr enemy drops behind you while you're focusing on the enemy/object in front of you, bet you didn't see that coming!' trick.

Hell the main game does the exact same thing multiple times. That little lever dome in Huntsman's Copse, you run in and see a lever, and while you're pulling it 2 ninja fuckers drop down behind you
>>
I love how people bring up the fact that the DLC didn't complete fail in some areas the base game did so suddenly that makes it a good game
>>
>>323954723
>It's because the game has a really pronounced deadzone

Yes that's what I meant. Though there was discussion last night about the motion cpatured animations having an affect on gameplay that Dark Souls 1 does not have, namely how slow and floaty it makes the game feel.

>>323954693

Or they wanted to make a snowy area complete with a blizzard?
>>
>>323954617
>I don't know why they didn't make some new attacks where they lash out behind them with a kick or elbow jab


Because the game seems to be rushed to hell, just look at all the content they butchered.
>>
>>323954313
>>323954617
I'm playing right now and testing this in FOTFG and they stop pivoting after they attack you, you can still get hits to the back for a decent window of time.
>>
>>323954873
>the entire issue with DaS2 was the fact that it was vastly inferior to DeS and DaS

But on its OWN DSII is not as terrible a game as people seem to make out.

> It's not a BAD game, it's just extremely disappointing.

You're preaching to the fucking choir jesus christ this thread is bananas.

>>323954950
>the game seems to be rushed to hell

Because Bamco made them scrap the game and make it again.
>>
>>323954659

But that's wrong retard.
>>
>>323954707
That was not intricate anon, that was base

>2 small melee
>1 small ranged
>1 big enemy
>kill using enviroment

Every fucking Souls game has this shit. And even after all that, the best method is just to drop down, bomb for the lever and and immune to damage in the animation then roll out the door and forget that room even exists.
>>
>>323955156

Give us an intricate encounter in Demons.
>>
>>323952847
>/v/ in charge of analogies
You don't even sound like someone who'd complain about literal shit on your plate.
>>
>>323950482
Sunken King was definitely the weakest link with only one good bossfight. Dope armor though.
>>
>>323955239
The entire Valley of Defilement is more intricate than that m8, there's dozens of encounters to pick from there, go play it.
>>
>>323953309
>le big guy with weapon meme
You can apply this to Dark Souls 1 too, really. Demon's Souls and Bloodborne had better boss variety. Hell, some of the DS2 bosses were different like Chariot, OIK, Freja, Elana, Nashandra, the king's pets and Sihn but are immediately called "shit" for some reason.
>>
>>323955420

Anon, are you serious? Please tell me you're not serious.
>>
>>323955302
Sunken King had by far the best level design and aesthetics though, what the fuck are you talking about.
>>
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>enemies spinning in place to prevent backstabs is a Dark Souls 2 problem
>>
>>323955513
And do you seriously think the most basic strategy of

>2 small melee guys in opposing corners
>1 small ranged in far corner
>1 large enemy blocking door

Is 'intricate' encounter design? Literally THE most fucking basic shit, and you DaS2 shitters actually talk about it like it's some amazing new invention never before seen.
>>
>DS2 has no variety

>Forest of Fallen Giants
A forest and a fort

>Huntsmans Cove
A woodland area with caves and large ruined building. Also a dungeon with the Chariot and Rider boss.

>Heide's Tower of Flame
A castle with parts crumbled away suken in the sea.

>No Man's Wharf
A underground city with a ghost ship where you fight the Flexile Sentry

>Lost Bastille
A giant prison

>Harvest Valley and Eathern Peak
A mountain area with gas and poison.
A huge windmill structure with runins and caves.

>Iron Keep
A massive fortress with lava and fire everywhere

>Brightstone Cove
A huge are with varied locations and a big spider boss

>Undead Crypt
A underground crypt

>Drangleic Castle
A huge castle

>Dragon Aerie
High up in the mountains surounded by Drakes and rope brifges.

>Dragon Shrine
A huge shrine area with a massive ancient dragon and drakes flying around everywhere.

>Crown of the Sunken King
Pyramids, with mazes and and tombs.

>Crown of the Old Iron King
A old tower coverd in sut and ash.

>Crown of the Ivory King
A snowy wasteland and a massive castle.
>>
>>323955685
It is. That soldier doesn't continue turning towards him while you walk. If it was DaS2, even when his feet were still he'd continue to pivot.
>>
>>323955685
>cuts out the part where the undead's attack doesn't track you during your sidewalk/roll like the trash in DaS2

Nice bait.
>>
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>>323955685
>It's ok when DS1 does it
>>
>>323955882
You can clearly see the side and back legs are moving though.
>>
>>323955859
The hollows in the Forest of Fallen Giants work the same way.
>>
>>323954707
You can also just shoot most enemies in the room from the top of the ladder with a bow without going down first, big guy included.

Slow-ish, but obviously very safe and easy to execute.
>>
>>323955759

My point is that if you don't think what >>323954707 says is intricate design then you don't think anything in Souls is intricate. None of the encounters are all that complex ever. They're always 2-3 enemy types at most with an environmental gimmick added on for flavour.

So badmouthing DaS2 for that reason is dumb, because all the games are like that.
>>
>>323955882
>>323955685
Even your nitpicks don't have as much of a 360-spin as DaS2.
>>
>>323955882
The difference is it can't do that mid attack.
>>
>>323955759
You made it sound lame but It's a great design because no video games ever do it.
>>
>>323954868
Wouldn't using that give you a softban?
>>
>>323949454
>Are the bosses at least good?
Each DLC has two good bosses (Though they still have too many big armored guys) and one shitty rehash boss fight at the end of an infuriating challenge area that heavily encourages summoning.
>>
>>323956121

>You can also just shoot most enemies in the room from the top of the ladder with a bow without going down first, big guy included.

So like every Souls game.
>>
>>323956161
It was done to stop you being able to backstab everything . Sorry that you need to rely on your backstabs instead of dodging and attacking.
>>
>>323956274
I fail to see why, and haven't heard of any complaints.

Game worked as normal for me, too.
>>
>>323956384
I thought anything that hooked into the game gave softbans. I've been putting off playing 2 until I get a new controller because of that.
>>
I also use the deadzone fix, no softban for me. Already done loads of co-op and invasions today.
>>
>>323956359
Except all enemies do that 360 perfect attack spin, including bosses and enemies immune to backstabs. Even enemies that have special attacks used specifically against players at their flanks and backs.
>>
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>>323948891
>>323949290
>tfw I listened to the viral marketers and bought SotFS on sale and was planning to play it for the DLC
>>
>>323956475
And I've heard of people claiming to be softbanned for using software that lets the DS4 work with the game, but it still hasn't happened to me.

Honestly, even if it does happen you wouldn't exactly be missing out on much. PVP is at its worst in 2.
>>
>>323956628
Who are you trying to impress on an anonymous image board?
>>
Vanilla was so disappointing that Scholar just seemed good in comparison.
It was like an upgrade from a 7/10 to a 8/10.
Obviously it's still not outstanding.
>>
>>323956595
>Except all enemies do that 360 perfect attack spin
All you have to do is dodge away from them and then attack, it isn't hard.
>>
>>323955513
>have to deal with poison all the time, if you want to avoid poison you have to tackle everything head on
>trying to roll in the mud will stun you so gotta be careful about where you choose to aggro mobs
>different mob groups placed at each island so you gotta be tactical about how you approach especially if there's the big oogie boogies
>that fucking dark spirit encounter
>thinking your safe up in the rafter only to be gang raped by the bugs while oogie boogies drop down behind you and try to knock you off
>the realization that the huge oogie boogies can sprint full speed at you through the mud while you can't even roll

VoD has some GOAT encounters and environmental hazzards, the fact that the DLC can't even outdo the design from a game made 5 years and 2 sequels before it is laughable. Even Blighttown was an inferior version of VoD, but at least it realised it couldn't top it and tried something completely different with the vertical design.
>>
>>323956629

DaS2 PvP is the best in the franchise.
>>
>>323956804
You missing the point you fucking retard, it doesn't matter if I can "hurr dodge and hit". The enemies have a fundemantal design flaw that should not have made it into the final product.
>>
>>323956704
Who are YOU trying to impress, by shilling a shit game so hard.
>>
>>323956946
How is it a design flaw? It was done intentionally.
>>
>>323957012
Because I can't just circle strafe to kill them.
>>
Old Hunters > Artoiras of the Abyss >>>>>>>> Crown of the Sunken King
>>
>>323956969
Can you show me where I told you to buy the game?
>>
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>>323956891
Stop baiting.
>>
>>323957012
Being intentional doesn't make it any less of a fundamental design flaw.
>>
>>323956891
>Every hit feels like smacking a sack of sand with a foam bat
>Hits register from a distance due to poor networking
>Have to waste a ring slot to stop your soul memory from increasing so you can keep on PVPing with people in your power range
>All orbs are cracked and have to be farmed

It was best in Dark 1 if a bit rough around the edges, Demon's was simple and to the point, Bloodborne's barely exists outside of a few zones.
>>
>>323957081
But you can't because they spin round with you, that is the point.

>Being intentional
>fundamental design flaw
There is a difference, go learn it.
>>
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>Mfw I have enjoyed all the the games, have gotten hundreds of hours from each
>Will buy DS3 day one, and most likely enjoy it very much, and get at least 100 hours from it
>>
>>323957081
Here's your (you).

>>323956595
>Even enemies that have special attacks used specifically against players at their flanks and backs.
>>323954313
>Some of them, like turtle knights, have no good reasons to even be designed this way since they have special mechanics for when player is behind/at their flank.
>>323954617
>Instead of enemies swivelling round to hit you with their basic attacks, I don't know why they didn't make some new attacks where they lash out behind them with a kick or elbow jab, or something.

>Fuck, why not a blind, reverse stabbing motion with their sword?
>>323954762
>Some enemies did have that, you would rarely see this due to the whole 360 turns though. Designers being lazy really.
>>
>>323956872

You flavoured your text to make it seem better than in it actually is.

VoD is the worst zone in Demons, all the bosses are bad it has the most vanilla enemies to deal with and 5-2 is just 1 big empty space with a wall put in the middle to force you to run around it just to extend how long the section is. The only time it's challenging is when you're in BWT and there's those Black Phantom giant fuckers.
>>
>>323957101
>lag is exclusive to ds2
fuck off retard
>>
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>>323957284
This
>>
I'm playing Scholar right now myself, picked the upgrade up on sale a while back and haven't touched DkS2 since around launch

So far up through the Forest of Fallen Giants it seems like the "redesigned enemy placements" just means haphazardly throwing round twice as many enemies as there were in the base game. Is this how it is everywhere or the early stuff just poorly redone?
>>
>>323957438
Funny because no enemy placments were changed in the forest of fallen giants apart from the ogre at the beggining and the removal of the Heide knight when you go up the ladder.
>>
>>323957369
He didn't say it was, but it was never that bad in the other games.

Stop being so dumb.
>>
>>323957262
>Replying to yourself
>>
>>323957354
VoD is meant to be a large open area, you tit. The 5-1 is more personal and verticle like Blighttown and 5-2 throws you in a huge circular area that fucks with your sense of direction like no other area in the rest of the game.

Of course, you can just run past everything and go through the boss door like every Souls game ever, but the actual encounter design through 5-2 coupled with the environmental hazzards is still better than your precious DaS2 DLCs.
>>
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>B-but DS2 is not as good as DS1!!!
to be honest, these were my exact thoughts about DS1 on release.
>Simplification of upgrade paths
>New element, lightning, far outclasses everything in the game
>Changing MP for spell charges for the sake of "balancing" (surprise, magic is still broken as fuck and now is even more boring)
>Pyromancy being strong without any stat investment whatsoever (partly fixed in DS2)
>Axes and clubs were absolute shit
>Twinkling Titanite/Dragon Scales even worse than Colorless Souls since you used them for nearly everything
>Bosses weren't nearly as interesting as DeS, almost all of them actiony, half of them really shit (3 Butt Demons go fuck yourself)
DS1 felt really shitty on release. I wouldn't consider playing it again if it wasn't for the world design and the few legitimate good fights.
>>
>>323957101

There's just as many webms displaying DaS1 or DeS lag.

>>323957151

>Every hit feels like smacking a sack of sand with a foam bat

This is subjective, and all the games have this issue especially when hitting Phantoms.

>>Hits register from a distance due to poor networking

Welcome to every Souls game faggot.

>Have to waste a ring slot to stop your soul memory from increasing so you can keep on PVPing with people in your power range

That's not directly PvP that's matchmaking. I won't defend SM however.

>All orbs are cracked and have to be farmed

Invasions aren't everything to do with PvP. Farming is a part of Souls games.
>>
>>323957751
>There's just as many webms displaying DaS1 or DeS lag.
Please post one, then. Thread's not going anywhere.
>>
>>323957732
Clubs are most popular weapons for lv.1 game clears for a reason.
>>
I love Crown of the Ivory King, what's so bad about it?
Old Iron King was good too.
Sunken King is the only bad one, really.
>>
>>323957909
>>323957751
>>323957101
DaS1 is infamous for lag-backstabs you guys.
>>
>>323957629

>VoD is meant to be a large open area, you tit.

Just because it's meant to be doesn't make it good.

>5-2 throws you in a huge circular area that fucks with your sense of direction like no other area in the rest of the game.

No it doesn't, you must have terrible game sense you follow the torches you dickhead.

>Of course, you can just run past everything and go through the boss door like every Souls game ever

I never made this a point.

>but the actual encounter design through 5-2 coupled with the environmental hazzards is still better than your precious DaS2 DLCs.

No they aren't, you're full of shit. They're on the same level if you put swamp water in Harvest Valley you would get a similar set of encounters.
>>
>>323957940
because they offer the best damage for stat investment in the game? Just put an element on that shit and go to town, no need for scaling.
>>
>>323958047
Yeah, but I've never encountered being hit from across the room with someone's sheeny shiny swatty implement.
>>
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>>323957151
>Bloodborne's barely exists outside of a few zones.
You just gotta be the right level for each area, there's plenty of PVP.

Are you implying that anyone PVP's outside of Iron Meme? God I fucking hate that bridge, just looking at it makes me feel physically ill now
>>
>>323957909

I don't save people's shitty webms. Here's a Youtube video.

https://www.youtube.com/watch?v=U2AL1rm01Ak

00:56
>>
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>>323957620

I've had the exact same thing happen to me in both souls games. I like both of the games, but if there's any lag on your end this is exactly what happens so go suck a cock
>>
>>323958047
they are baiting you dude. the same guys do this every time, just like the same guy makes the same threads about ds2 over and over and over again. its called autism, ignore them
>>
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>Dark Souls 2 enemies all spin like a record mid attack

I dont know about you guys but this doesnt look too bad to me. No better or worse than Dark Souls 1 enemies, who spun on a disc while shielding
>>
>>323958270
Things is, invasions rely on bell maidens which kind of ruin the whole concept of invasions set in place by demon's and dark souls from the start.

You know someone's likely to come if you don't shut the bitch up, and it'll always tell you if she finds someone.

Aside from the few zones they're in by default, they only spawn if you call for help - which leaves the invader with a gank squad.
>>
>>323958270
I got a lot of invasions in the forest. Pretty fun since you can actually hide because you are not a glowing LOOK AT ME sign.
>>
>>323958367
that guy was cheating bruv. Maybe you didnt see his health go down?
>>
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>>323957620
>but it was never that bad in the other games.
holy shit have you even played any other souls game?
>>
>>323957620
DS1 lag was so atrocious.
>>
>>323958530

Are you intentionally being a retard?
>>
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>>323956628
I dunno what to fucking tell you anon, I bought DaS2 at launch and was very disappointed at it.
But with Scholar instead I had a blast.

But hey maybe it's because in Scholar I played with a build I actually had fun using (dex, katanas) while the build I used in Vanilla was fucking shit (str, maces).

DaS2 has its flaws but it's still a good game tbqh.
>>
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>people actually fall for the "Dark Souls 2 hitboxes" meme
>dont realize it's a general "Fromsoftware hitboxes" thing
>>
>>323958540
>You didn't play them!
I'm sick to death of this last-ditch fallacy people always fall back on.

Perhaps my internet's just not as bad, then? Demon's, Dark, and Bloodborne all held up with very few instances of error. I rarely get a stable fight in with Dark 2.
>>
>>323958674
no it seems you havent seen an actual lagstab vs a cheater. How much ds1 pvp have you played?
>>
>>323958731
maybe because you're retarded and have region-matchmaking disabled?
>>
>>323957620

>I'm so retarded I don't even know I'm retarded
>>
>>323958717
to each his own, but str/maces are the most overpowered builds for pve, since most things take "armored" damage
>>
>>323958782

>How much ds1 pvp have you played?

A lot, you're wrong.
>>
>>323958718
This one almost makes sense, imagine if a building slammed right next to you. Do you think there would be no force whatsoever? That you would stand still, un-moved?
>>
>>323958204
>Just because it's meant to be doesn't make it good.
But it is good, because it's well designed through placing encounters with actual effort put into them at different little island breakpoints, and punishing you with poison, no roll and slowing you by trying to skip mobs. Of course DaS2 has segments like this, except DaS2 lacks one defining feature: actual level design.

By saying this isn't well designed you're also admitting 99% of the encounters in DaS2 aren't well designed.

>No it doesn't, you must have terrible game sense you follow the torches you dickhead.
Nice ad hominem now because your 'point' was proven wrong. It's factually a large open area with a low draw distance via dark lighting to fuck with your senses, which is also was of the largest open areas still in the series.

Just because I know exactly where to go in Blighttown doesn't make it poorly designed.

>No they aren't, you're full of shit. They're on the same level if you put swamp water in Harvest Valley you would get a similar set of encounters.>>
Except the gas area in HV was just 3 big guys throwing dark magic at you while you could still fast roll in a tiny little area that took literally 4 seconds to spring across.
>>
>>323958812
No, that's on.
>>
>>323958718
>that one blast attack that goes through fucking everything and it's huge
f-fun...
>>
>>323958945
>>323958718
Either way, the whole Lost area is infamous for being worst part of DaS1 and often called out for how rushed it was. If someone has to compare one shitty area to their whole game as a defense mechanism... well, it should speak for itself.
>>
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>>323958945
how about this then wiseguy
>>
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Question: does the PC version have the original lighting people were creaming themselves over?
>>
>>323958914
well if you've played it a while you must have run into some cheaters right? And you would also know that only cheaters can make a backstab from that far. I know because thats happened to me, albeit only once but its the only time thats happened to me. Other lagstabs happened from only maybe max 10 meters away if theyre in australia or some shit
>>
>>323959216
no of course not. you can thank console parity for that.
>>
>>323958824
Doesn't make it more fun

I had a blast with my Uchigatana and occasional dual-welding with the Black Steel Katana
>>
>>323959213
I'd call that a broken hitbox even though I've never had any hitbox problems with arty
>>
>>323953309
>>323953979
>>323955439
Extra funny thing is it even applies to Bloodborne, just replace "big guy with weapon" with "dumb gangly monster that flails"
>>
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>>323958492
>which leaves the invader with a gank squad.
Bloodborne is actually pretty well designed for taking on ganksquads. Your mobility, the aggression of enemies and taking advantage of items like Lead Elixer and Blue Elixer can make them far less of an issue than they were in DaS.

Plus Bloodborne's levels are larger/wider, so you rarely get funneled down a shitty little corridor with only 1 way out.

>>323957101
To be fair every FROM game has shit tier connection moments. DaS2 definitely had the most frequent from my experience, but I've encountered dogshit in every game.
>>
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You know, I just realized that it must be the same group of people me included that are always arguing with this game is the "worst game ever" or something like that. It was disappointing, but it still a good game for me, it's a silly game and I have fun with it. It's like Portrait of Ruin, I like it but I can recognize why it's not the best.
Just enjoy the game and be glad it wasn't so bad it killed the franchise, other series don't have such luck.
>>
>>323959054
Then you're lying. I have MUCH less lag in DkS2 than in DkS1. DkS1 is fucking garbage in PvP.
>>
>>323959608
there are hunter bosses too
>>
>>323959608
Not enough beasts to hunt IMO, you're also killing other hunters or aliums most of the time.
>>
>>323958717
that's a nice Mario maymay you got there, all smug and italian, you sure made your point across :^)
>>
>>323959954
>Your experience is different to mine, therefor you are a liar

Alright, good talking
>>
>>323950281
Gud
>>
>>323957732
>Pyromancy being strong without any stat investment whatsoever (completely broken in DS2)
See, I loved this. Im a DaS1 baby, so I don't care about what you didnt like from DeS to DaS. I loved the idea of a pseudo-stat in the form of upgrading the glove, and you're party wrong, because you did need to invest into Attune to hold more than a handful of pyro spells. It certainly made my level 1 run way more enjoyable, too.
>>
>>323959450
There's plenty of shitty hitboxes in DaS. Iron Golem and Ornstein come to mind.
>>
>>323961591
yes there are. but there are also shitty hitboxes in ds2. How many there are and how consistently they happen has been un-calculated and should stop being argued about
>>
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This game is just a clunky mess going back to it. Almost all of the weapons have the same set of attacks and the movement is just horrible.
If I miss one fucking hit on an enemy, they will hit me and the stun animation is like 2 fucking seconds. The time to roll out of animations is incredibly slow. Also, the bosses are easy as fuck and I havent died once. Basically you just stand there for 2-5 minutes whacking the boss in the legs until he dies.

I'm so glad Bloodborne fixed this shit.
>>
>>323962080
I agree. I'm just saying that Souls games in general has a lot of good hitboxes and some poor ones.

The whole
>SHOCKWAVES
and
>DaS2 has SHIT hitboxes
meme needs to die.
>>
>>323962317
lol...
>>
>>323962397
DaS2's shitboxes were the worst though, the vast majority agrees on this.

Yes they all had then, but DaS2 had the worst.
>>
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>>323959107
sens fortress is one of the most praised areas in dark souls for some reason i thought it was bland as fuck

go ahead dude, tell me how this is nitpicking

>>323958945
ceaseless discharge doesnt always do that though. its hitboxes act like they just disjoint from its model at random times. the boss is horrible. ive been hit by that faggot standing right next to the clothes you get there on the arm fling he does when you first pick them up. its insane
>>
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>>323962679
>DaS2's shitboxes were the worst though
How so?
>>
>>323962679
>the vast majority agrees

"the vast majority" is a terrible defense for an argument. the vast majority think obama care is free health care

the vast majority think dark souls is hard

the vast majority are morons who just make shit up so they dont have to put blame on themselves
>>
>>323962915
>>323963105
Yeah that Golem's pretty bad.
>>
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>>323963231
Lots are bad.
The reskins of Asylum Demon, Gaping Dragon, O&S, etc. S

About the same as DaS2.
>>
>>323963558
thats not a hitbox problem, thats a glitch and it doesnt even matter as well because the boss is dead anyway
>>
>>323963685
Lingering hitboxes are definitely a hitbox problem. I don't think DaS2 has them though.
>>
>>323963105
>all that contrast
Jesus fucking christ, I like a game that looks nice but this is going overboard
>>
>>323950850
>all you get is the hat
You realize once you get all 3 crowns and then finally, Vendricks crown, you become immune to hollowing?
The crowns also have effects which have to be unlocked.
>>
>>323952940
I did.
I haven't played DS1 yet, however.
DS2 was fun as hell for someone who wasn't in love with DS1 the whole time.
I did play Demon souls before though and still thought that DS2 lacked a lot of the atmosphere and pacing that I loved in DeS.
>>
What's a good soul memory range for SL120 pvp in DaS2?

I think I might be too high, I'm like 1.5 million now.
>>
>>323964832
1m is a good spot.
>>
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>generally agree with complaints of DS2's sheer tedium but am slogging through it anyway
>reach this
Nope. 0/10 worst area in any video game I can recall right now. Slogging blind, waiting for snow to clear, fighting goddamned Ixion and having to take this fucking long to walk to a boss fight that is one of the most obnoxious bosses in the game but LOL TWO OF THEM NOW. Bullshit. Fuck this area, it can stay unfinished.
>>
Why is the pvp so shit?

I swear to god it feels like smaller faster weapons have such a huge advantage over big slow weapons, most matches I've had revolved around whoever had the faster start up attack fucking wins.

Even fucking rapiers stun you in full armour, and that retarded damage they do? Absolute trash.

Not to mention the sheer amount of fucking infinite stamina cheating shitters I've encountered over the last few hours is disgusting. Game's making me salty as fuck.
>>
>>323967482
The PvP is whoever gets stunlocked first loses.
>>
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Just popped in yo shit out my $.02, From has always had crappy netcode, I bought Armored Core 3/4 with the intention of playing against other weebs online and I found a match probably 1/8 times, and maybe half of those actually went all the way through without diaconnection. Even the one I played on 360 had late hit registers and wonky connection
>>
>>323967767
But you stun-break out of every weapon in two hits at most.
>>
>>323964832
Isn't the low end 150 in 2?
>>
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I think I'm legitimately getting cancer from this trash.

What a fucking pile of shit, this is worse than anything in the main game.
>>
>>323970218
>Not saving any of the Loyce Knights

Literally git gud.
>>
>>323967482
What's with the connections being so shit? Every other invasion I do has like some slav in the center of the earth with a nonexistent hitbox and magnetic backstab. Sure I ran into this shit sometimes in DS, DeS, and BB but never this much.

Are the servers just that shit.
>>
>>323970218
>old knight arms and legs + falconer chest
>estus only +3

git gud
>>
>>323949454
Honestly don't even finish Brume if you only play solo. There is a challenge area that will make you rage if you don't summon either the nps or real players.

I also fell for the "Dark Souls 2 dlc is great" meme. All of them have been garbage.
>>
>>323970721
You mean
>git better gear and stronger estus to carry you!
truly gud, you are
>>
>>323971052
>ignoring core aspects of the game

nice meme
>>
>>323952576
>especially Loyce
but this is the most enjoyable one(I've just started sunken king though so we'll see, but if the archers and the enemies that can't be staggered are any indication of how it's going to be, then I'm guessing it's going to be pretty bad.)
>>
The DLC's level design is objectively fantastic. Sunken King has bad enemy placement but apart from that they are truly great. And I hate DS2.
>>
Ivory king was the worst DLC.

All of them are still better than the base game.

DaSII isn't bad, it's just the worst of the series by default.
>>
>>323950187
Ivory King was baller as fuck
>king of Forossa AKA literally a badass amongst badasses
>built fuckhuge walls to contain a gateway to hell
>built his own throne right on top of the gateway to hell so he could keep an eye on it
>tamed a dark queen with his ivory dick
>when shit got bad he jumped down there to short things out himself
>>
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>>323952451
but it's so boooooooring, these 3m hollows with big weapons who cannot be staggered and who always come in 3 with backup archers that you have to kite through the level until they inevitably start to walk back from which you start to poke at them until they chase you again and then back off is terrible terrible design.

Swarming enemies are fun when they have low hp and can be staggered, the encounters are brief yet interesting and it's satisfying to keep them at bay.
>>
>>323970563
iunno pham, I get good connections 99% of the time when I still played DaS2.
BB actually felt more off to me, but that's due to the netcode change more than anything.
>>
>The DLC are bad!
I've seen this new meme pop up a lot more often this past month.

I don't even understand why, since they take DaS' level design up to the next level with strong enemy encounters that don't rely on mobbing you with endless enemies except Brume Tower fuck most of that area.
>>
>>323955287
Kill urself m80
>>
>>323972449
I'd call it bullshit but the only pc version I've played has been SotFS (I had vanilla on ps3, but I was too disappointed to do long-term pvp).

BB, DS, and DeS however were always next to flawless for me.
>>
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>>323950713
>Maldron the infinite poise, infinite stamina gay motherfucker.
>Proceeds to run down into the curse-room and heal himself beside the ash statue.

They did a good job of making Maldron into the biggest faggot.
>>
>>323972560
A lot of people (myself included) bought SotFS during the winter sale and are realizing that the "Das2 DLC are good!" meme is just that, a meme.
>>
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>>323973863
maldron was fantastic
>>
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I'm glad we all agree that anyone who started playing Souls games with DaS2 should kill themselves.
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