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How's that game development going, anon?
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You are currently reading a thread in /v/ - Video Games

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How's that game development going, anon?
Show us your concepts, code, or better yet screenshots and webms of your game and get buttblasted when people criticise it.
>>
What's a good "middle ground" between coding your own engine and using something totally visual like Game Maker or Unity?
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Progress is slow, but it's getting there.
>>
not great man. i started to learn python 4 years ago and then took a 4 year break after reading the first chapter.
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>>323946094
>Gamedev
>Python

What were you gonna use? Blender?
>>
>>323946182
pygame or something to make some small shitty game for fun.
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>>323946236
Well now you don't even need to learn how to program to make some small shitty game for fun.

Use construct2 or something
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>>323944557
SFML library for C++ is good for 2D games. It's not an engine, but imports the functionality of a lot of things needed for making your own game.
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>>323944705
>zorgbrella
This is cool and cute as fuck.
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Say, what would be the easiest way to make one of those brothel management games? Is there a software that allows you to 'program' using a more visual interface?

I want to make a harem simulator where you can impregnate your waifus.
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finally migrating these fuckers from blender to unity today
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>>323944363
I think I will design more levels soon, so people can create more stuff in the game.
>>
This is kind of a weird retarded question but where the fuck does the Game Maker exe go when installed? It's not in the start menu folder and I can't find it with Windows search. i can only open the program by loading a .gmz file
>>
>>323948548
Install Everything to search all your files
https://www.voidtools.com

Isn't there a Game Maker folder inside your Program Files?
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>>323944705
Make the screen sway like in hotline miami and you have one(1) supremely nausea inducing game.

Looks pretty good.
>>
>>323944705
This has looked pretty cool so far, but can you tell us something about the long-term gameplay?
>>323947141
Essentially any visual tool will do. You will still have to write code, especially for a management game where you will have to evaluate stats and shit like that. You can't hope to get away with it visually only.
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>>323949471
No because I haven't really thought about that yet. You fly around in space and complete quests. I need to find a way to keep it interesting and not have it turn into Fetch Quest Simulator.

>>323949254
Something like this?
>>
>>323944557
Game maker and unity aren't totally visual though.
>>
>CTRL+F
>Code
>2 results
>No code

How I am meant to be an elite programmer when there's nothing to shit on?
>>
>creating neat web platform for games
>already have wireframe down
>shit at actual design work (ie logo design, color palettes, etc) and dont want to hire others for the time being
life is never ending pain
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Hey guy's I'm making a fighting game for PC, what do you think of this fresh character design concept art???
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>>323950225
I got you, buddy.
Let it rip.
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>>323950434
let's pretend I didn't forget the picture
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>>323950005
>>
>>323950386
Is it really yours? It's not bad. I can't into fighting games though.
>>
>>323944557
LÖVE

It's really easy, yet everything that appears in the game is done by your code.
https://www.love2d.org/
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>>323950386
shitpost general?
>>
Me and some friends have been talking about making a VN.

What do you code that shit in? Python?
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>>323950530
>Many fields
>Poor var names
>commented code
>var depth
>critical boolean set before rest of statement has succesfully complete

But the worst sin is

>braces not at the end of statements

>implying this isn't nitpicking
>>
>>323944557
>Something totally visual
Neither of those examples are totally visual, especially not unity.

>>323950530
>Uncommented code
JUST
>>
>>323944557
Scratch
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>>323950530
Not 100% sure of the language but looks OO, is that a protected or package private (fuck) method?
or is it just private?
>>
I fucking love javascript. wish there was a way i could create programs with it like c#
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>>323950005
fucking sick, you have my pre-order, just get a good soundtrack.

Puke bucket ready.
>>
>>323950530
this is java right?
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>>323950005
Ahh this is pretty neat.

But I think that anon mean some kind camera inertia, so the ship wouldn't always be perfectly centered on the screen.
>>
>>323951437
There's technically nothing stopping you from doing so.

JS has been repurposed enough from Web presentation scripting to "whatever the fuck you can shoehorn it into"

Just because it's not in an exe and you could easily fuck with vars, scripts, functions etc. doesn't mean you couldn't.
It's also a weakly typed piece of fucking shit
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I dunno where to go from here. I am mostly just doing it to learn Unity.
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>>323951708
No, it's similar, but the enhanced for loop is different in java, probably c#

>for(T t : C)
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>>323951013
You don't need to comment code really.
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>>323951949
>Not documenting public APIs

I would _love_ to work somewhere where a class name and method with its signature would be enough.

You can't trust retards.
>>
>>323951752
how can i do it though, what are some shit to get me started
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>>323944705
Put it on steam and have the god-tier soundtrack come with it. You have a god-tier soundtrack...right?
>>
>>323952227
http://www.adityaravishankar.com/projects/games/command-and-conquer/

He has Commando's in beta currently.
>>
>>323951752
Lol yep.
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>>323951328
If there is no visibility it's default. I usually don't bother with default or protected stuff, but the logic methods that Unity uses need all to be default.
>>323951708
C#
>>323951949
Actually, unless you don't plan to come back to a project, you definitely do. I often go through my own code and have to try to understand it all just because I'm a retard and don't comment.
>>323951847
>just doing it to learn Unity
But it looks amazing.
>>
>>323951949
>>
>>323951847
that animation looks extremely unnatural. Is the camera parented to the head or something?
>>
>>323951847

I know it's you, Alpha. How have you been?
>>
>>323951949
You should absolutely comment code all the fucking time. Not every line or every little thing, but you will NOT remember what line 2004 does if you return to project in a couple of months time for fixes or what have you.

I've gotten into a habit of assuming all of my code will be read by a retard so that helps me remember what I did.
>>
>>323952489
Yeah, I know its bad practice, because the bobbing would get sickening to look at. It looks cool to me, but it will get old.

>>323952584
Nope! Not alpha, sorry.
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>>323951949
almost got me
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>>323951752
weakly typed is a good thing anon
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>>323952707
This looks a lot like GUNSHIP's album cover.
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>>323952748
>Implying

https://www.destroyallsoftware.com/talks/wat
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Still toying with trying out different mechanics...
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>>323952707
moreso due to the run cycle. If it actually does follow a standard humanoid run cycle, you should make the camera have more damping
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>>323952818
I based on this aesthetic. The sun is based on an image I saw which probably took an idea from GUNSHIP. Thank you for pointing that out though.
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>>323951479
Thanks for your pre-pre-order!

>>323951732
Like this?

>>323952237
I'm afraid I don't. I'm even worse in music than I am in art.
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I never got past the concept art
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>>323944363
Literally started less than an hour ago. Only thing I've done is a character portrait. Is it shit?
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>>323953329
Damn, I really should check the webm before I post it.
Ignore that, it's trash.
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>>323953471
looks pretty neat
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>>323953329
I think that effect would look really cool if it only happened when taking off.
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>>323952748
weak != dynamic
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>>323953329
looks really cool, if you have a good soundtrack i'd buy it
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>>323953687
What effect exactly? The camera rotating with the ship, or the weird shader effects?
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>>323951949
You step away from that fucking keyboard right now
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>>323953079
I'll keep that in mind, I guess I already had replaced the camera though.
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>>323953712
>!==
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>>323953329
just make it a roguelike where the difficulty ramps up over time and you get items for quests. Don't even really need an ending.

also ship combat
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>>323953329
What engine or whatever did you use for this?
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>>323954080
LÖVE
http://love2d.org
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>>323952976
Looks fucking amazing.
Have a way to pick up the whole ball and shotgun it at a badguy.
>>
fuck gamemaker
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>>323953840
The camera rotating with the ship
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>>323953471
It looks like a Reaverbot from Megaman Legends.

I gave up on making RPG Maker games. Making games is a HUGE time sink, it can cost as much time as a part time job. I'm not going to spend all that time making a game just so some douche can say "hey, cool screenshot bro," because most people on these game dev sites just look at screenshots and don't bother to play the game.

If I'm going to spend the hundreds of hours on making a game, I'd want to be paid for it.
>>
>tfw i will never EVER learn how to code because of how lazy i am
>tfw i'm purely an idea guy and can actually whip up a decent soundtrack on your own
>tfw i have all of these cool concepts/gameplay/and story elements in my head for years and will never be able to see them come to life
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>>323954142
thanks boss
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recently designed a boss monster for something, how'd i do? is he spooky?
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>>323952748
only if you're a fucking pleb.
Loose typing is inefficient if you need to worry about memory and performance optimization. Not to mention you won't always notice if you are jumbling types or dont' want zeros if something is empty.
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>>323952976
Wow! Looks really good dude.

>>323953471
Looks neat

>>323953329
Make the effect happen on rocket launch and normal otherwise
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>>323954241
If you are just an idea guy, all you need to do is team up with a Programer guy who has no ideas :^)
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>>323954356
Looks lewd
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>>323954389
>If you are just an idea guy, all you need to do is team up with a Programer guy who has no ideas :^)

I have ran into a few but they're all working on "Their own game" at the moment.
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>>323954356
another pic, better view on his face
>>323954425
all my friends tell me my monster designs look like dicks
i guess im ok with that
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>>323954241
Programmers != idea guys

In fact, that's most peoples problem. They think they are one and the same. You see a lot of these threads posting visuals etc on engines created by other people.

Carmack & Romero is effectively programmer + idea guy. They should never be the same person.
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>>323954241
There's nothing wrong with engines like RPG Maker or Game Maker. Its just a lot of elitism from these "hard coders, assembly-masters"

You can't be good at everything.
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>>323954389
>>323954525

What's funny is that i'm fully aware of limitations. I'm not THAT idea guy that just says stupid shit like "I WANT A GAME WHERE YOU CAN FLY ALL OVER THE UNIVERSE AND ENTER EVERY BUILDING". I think i would pair rather well with a good programmer.
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>>323944363
Working on AI and pathfinding for the third time, i think i'm finally happy with the way its going.
Finally confident enough to build my own state machine and pathfinding system.
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After taking some advice from Anons in a previous thread, I decided I needed to up my game and improve my artwork. I had always know I'd have to do it anyway, seeing as I'm a programmer by trade, but after some helpful criticisms I felt that now was the right time.

Here's a before/after from my game's playable character. (Or after/before, as the image is the wrong way round).

In the game he has a Jetpack, but seeing as it's a separate object I haven't got round to updating it yet.

I'll post an animation in a minute.

Once again, criticisms and comments are always welcome!
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>>323953471
Thanks. I don't know, for some reason I'm really insecure about my drawing/ pixel art.

>>323954189
That's funny, an earlier design had a mouth that looked similar to that but then I scrapped it to make him look even less humanoid.
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>>323953441
C U T E
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>>323954812

editor view of the AI Gym
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>>323947813
Nobody responded to you, so I want to tell you that's looking pretty sexy anon.
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>>323954381
>>323954182
>Do it on rocket launch
The problem with this is that I want the "map" always to be straight.
Meaning that going upwards is always going north instead of east.
So if I were to rotate with the ship and then back, it would look really weird.
I'll try it out anyway, for you guys.
>>
>>323954819
That's some really nice progress, it looks good.
>>
>>323954808
Are you good at art? Miyamato started as an artist and literally became Nintendo's idea guy. I mean he is literally ideas guy, except he's employed.
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>>323954780
I have dabbled around in both and just end up running into a brick wall.
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>>323954356
Does he pop out of something/someone inconspicuous?
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>>323954851
>>323953610
Quoted the wrong post.
>>323954381
thanks.
>>
>>323954819

And here's one of my reworked animations. Again, Jetpack is missing from this image, but this is supposed to be "Flying".

And here is the old version for comparison:
(https://i.imgur.com/3NGqQMe.gif)
>>
>>323944557
Completely custom engine > sfml or something GLUT-like, in addition to your own engine, including fbx conversion > unreal engine\frostbite\cryengine > unity > gamemaker/construct > rpg maker
>>
My coder and I decided we just couldn't work together, so now I'm just making random free art for people to use.

I'd like to get back to making a game, but I might just learn to code something basic myself.
>>
>>323954989
>Are you good at art?

I wish and that's another strike against me. Most programmers are looking for artist.
>>
>>323954959
Thanks man, it's really nice to hear that from someone who doesn't HAVE to be nice!
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>>323954819
>Before or after
What was he thinks
>Wrong order
Oh. Looks really good then. A huge improvement.
>>323955021
Really like how his shoe laces change. Very well done
>>
>>323954780
Not to be that guy, but strawmanning is hardly helping the argument RPG Maker and Game Maker are the dreamweavers of the vidya dev world. WYSIWYG editors if for plebs, and if you ever want to make a protfolio to get into game-art/dev/pub/design they won't help but be a hinderence.

No one has ever asked to see more of the website I made in dreamweaver when I was 14, nor have I asked to see the shitty flash animation people have on their CVs
>>
I keep starting and stopping.

One of my big issues is I know how to code, but without art it always looks like "Blocks the game" which is insanely deterring. I always feel like I'm not making progress because I can't see it besides my debug systems to verify code is doing as it should.

Been working on and off on a D&D game. Less "Inspired by D&D mechanics" and more "Tons of different way to interact with objects that isn't really scripted" It would be cool to have a generated locked door thats made of wood that I can smash or burn cuz its wooden, but the sound/smoke may alert monsters/enemies from so far away. A player interacting with the world isn't that hard, but I haven't yet found a way to write a meaningful AI to do alot of dynamic behavior.
>>
>>323955229
Haha, thanks! I really should just mirror the image. I was being lazy though and just screencapped direct from Pyxel Edit (Software I'm using) rather than exporting them properly.
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>>323955124
How good are you with sound? Sound definitely plays a much lesser role in game development but I mean sound guys are still needed at companies. Story writers to.
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actually got around to starting this thing
buddy cops + portraits
changed tooth cop's attire around this time
>>
>>323954780
there's plenty wrong with them. But you can still make somewhat decent games with gamemaker. But lol, defending RPG maker as if you can make a decent commercial game with it. At that point you'd already have people hired to use/make something immeasurably better.
>>
>>323955350
Do you think the creator of dwarf fortress gave a shit about art or thought gameplay > plebery.

Could always create a shit game but be able to expose enough APIs to be able to build a 2D game out of informat provided.

Always start small.
>>
>>323955492
>How good are you with sound?

I used to work in a professional music studio and have some experience doing sfx for small budget films.

Unfortunately that was a long time ago.
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>>323955120
thanks , and sorry about what happened
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>>323955514
Personally not really my aesthetic (I know that sounds faggy) however it's certainly creative, and I'd say well done. I just don't really like the look of it.
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>>323955748
thanks comrade, i can understand.
just curious, do you mean the portrait style or the game sprites / tiles?
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>>323955021
that's really fluid, good work
>>323955007
yeah. it starts off looking like a normal person, then his big extendo-neck shoots out of his mouth and all the tentacles and shit burst out of its main torso, and im hoping to surprise players.
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>>323955926
They're just a bit creepy and I scare easily
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>>323955562
I like dwarf fort, but only with mods that let me actually understand wtf is going on. D&D is great cuz its a "semi complex" game but really is simple in the way its played because the ref just moderates shit to make it work. Making that digital ref is hard, and AI. But yeah, thats why I use blocks and really bright colors to represent shit.
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>>323950386
>>
>>323956048
if it's any comfort, they're goofs and mostly incompetent at being cops.
i also kind of take that as a compliment, i try to make things a subtle kinda creepy but nothing in your face.
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>>323954953
>>323954381
>>323954182
This is what it looks like. I personally think it's shit
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>>323955514
I think the resolution that the two in-game guys at suits your art style quite well, but when you enlarge them into the "higher res" versions, the jaggies make it look a little rough.

I do quite like the borderless one though. That could be an interesting choice to go with. IMO, it looks the best of all of them because it feels as though it has it's own "style".
>>
fucking around with shaders, i think i did something wrong
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>>323956497
Well for what it's worth you probably have the most of a "game" of anyone here.
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>>323956473
it's an older sprite, but it's definitely something i still like to look back on, considering i'm not the best at spriting to begin with. i'll likely use it as his in-battle sprite.
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>>323955708
Ahh, that's cool. It was long and complicated. I wanted a 'simple' game and he wanted a sprawling, procedurally generated world with an AI driven ecosystem... all before he'd really coded the simple part. Couldn't win.
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>>323956497
what were you trying to do? Looks pretty hotline miamiesque
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>>323955350
Another issue I have with my "game" is that with D&D, you just say " i wanna do this this and this" but that becomes insanely complicated when you realize your player only has a keyboard or controller. Typing means i have to parse and accurately deduce what bad spellers/retard grammars are saying. I could do a expanding menu BUT then its slow and weildy. Without VR, I dunno if this will really be feasible as a game.
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>>323954942
ty anon :D
They're in, working fine save for one tiny bug that makes the breech of break open shotguns spin when you go to the modification bench. It's bredy funny, really.
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>>323956750
>the fucking bee
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>>323956446
try adding some damping to the camera rotation
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>>323956990
He's BEEn waiting for you.
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>>323956909
Is that MADNESS?
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>>323956497
I recommend adding more variance to the camera shake. It's kinda nauseating the way it is right now.
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Working on automatically generating navigation maps for enemies because I'm too lazy to build them all by hand. It's going.
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>>323956750
sounds like something I want
but I don't know shit about coding
>>
>>323956750
>>323955120
These are very nice, are you really giving them away?
>>
>>323957152
The best
>>
>How's that game development going, anon?
I'm stuck.

Now that I have most of my mechanisms working I need to add content. I've been forcing myself to learn 3D modeling but I feel like I'm burning out myself doing something I initially hate with a passion to begin with.
>>
Anybody need an idea guy who can also whip up a soundtrack,story and gameplay elements?

please respond
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>>323956909
FUCKING MADNESS!!!! YOU'RE DOING GODS WORK ANON. THAT SHIT LOOKS SLICK.
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>>323957297
>too lazy
nah man, automating manual work is A+
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>>323955120
I'm sorry but that butter knife looks like a Dildo.
>>
>>323957318
The simple thing or the ambitious one? Because plan something basic first! You can ALWAYS add more.

>>323957349
I have a Patreon page which I update twice a month with some new creatures/assets/whatever. So yes, they are free to use for everyone, but there is a tip jar if people feel inclined to help me out.

>>323957359
The BEEst?
>>
Reminder if you're making an isometric action/RPG or 2D platformer with pixel graphics you are literally the cancer shitting up the market.
>>
>>323957717
i really like your style anon. i just wish i could program to work on my idea.
>>
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>all these positive comments about early concepts or gameplay

T-This isn't the /v/ I know !
>>
>>323957717
the ambitious , but I know , I'll start simple then I'll get to my bullshit "dream"
>>
>>323956446
Can I stay updated with this game somehow? Do you have a page or some shit to follow?
>>
>>323958081
I felt having a devlog was somehow demotivating. I'm trying out posting it in these kind of threads, and I like it so far.

I will probably make a devlog eventually, but till then just check out these threads and I might have something new.
>>
I dunno how to code, draw, or model. So really I don't have a game.

I have some music tho. Really really simple stuff though.

http://picosong.com/EKw8/

http://picosong.com/EKwt/
>>
any of you dudes working on a first person 3d game?

I don't have any experience programming but i'm going to learn. I want to make a Deus Exish title set in early 90s new mexico with fps/rpg/puzzle elements.

I'm thinking about just modding the dx engine and making a huge mod since i want to attain that old school UE feel. I have to learn somewhere.
>>
>>323958324
Alright, keep up the work though anon, it really is looking good
>>
>>323957837
That's ok. You don't have to buy it if you don't want to.
>>
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Sure, here's my schlock.
>>
>>323958379
sup anon, i'm basically in the same position but i do indeed have a few pages written for a game idea and story. Want to team up? The more the merrier if we approach a programmer/artist with 2 people as opposed to 1
>>
>>323958379
Nice LISA soundfont
>>
>>323958379
This sounds great, what do you use to make it?
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>>323958080
Whoa whoa whoa. Your dream isn't bullshit. Every game ever started with an idea. Just attack it in the right order and you'll make the process much easier, y'know? You can do it!
>>
How do I even tackle this. I always wanted to make a game but I don't even know where to start learning code. I'm 19 going on 20 in Uni, did a brief stint in Java and Visual Basic in high school junior and senior year, but we never did anything more complex than making various classes and shit. Can /v/ recommend a good starter language? I heard C++ was the industry standard, should I learn that?
>>
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>>323958624
>>
>>323958673
Well, I won't get anywhere just with myself, naturally. So I suppose.
>>323958689
For which one? Either way, I've never played LISA. The first is just basic things from FL Studio 8, and the second is samples used in the Sonic Franchise.
>>323958694
FL Studio 8.
>>
>>323958396
please respond bros
>>
>>323956909
>>323957205
>>323957554
You know, I was looking at the Memoriam section of Newgrounds and the first two oldest members were psychos. It was pretty creepy because I remember watching their stuff in high school.
>>
Rhythm RPG

Imagine a regular RPG but instead of menu-based combat it's a rhythm game like Theatrhythm
>>
>>323958698

I agree, and one thing to remember is that unlike most of the games we actually play nowadays, crafting games isn't a process that gets you instant gratification.

It takes a long time, and you have to go through some shit to do it, but persevere and you will get there in the end.

I was at university for 4 years, and then working in the industry for 2 years before I finally got my shit together and felt confident enough in my abilities to start my own project (Though I should stress that anyone can start earlier. If you don't have the confidence right now, just use the process as a learning experience to hone your skills.)

Don't be afraid of criticism, be realistic in your expectations, but above all never give up.
>>
>>323959086
Bro, seriously, you are another drop in the bucket of people saying they want to learn. Also your post didn't really ask for anything other than if they were working on an FPS.
>>
>>323959181
Mother 3 sort've worked like that, didn't it?

Except, leaning more towards Menus.
>>
>no coding skill
>no artistic talent
>just a guy with some ideas and no idea whether or not they're practical or interesting or fun.
>>
>>323959317
>Also your post didn't really ask for anything other than if they were working on an FPS.

that was my only question.
>>
>>323959394
I hate your type.
>>
>>323959181
didn't Before the Echo (formerly Sequence) do that?
>>
>>323959463
I hate my type too, would be nice to have some talent
>>
>>323944705
I'd play that anon
>>
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>>323959394
Tell us one of your ideas, anon.
>>
>>323959584
Gotta practice bro. Even 'born naturals' need practice.
>>
>>323959584
Sometimes you have to work towards it. Idea guys want everything just handed to them. Fix it.
>>
>>323959394
You can literally get a job as a Game Designer if you just learn how to format your ideas in to a design brief. I suggest you look up some examples, try writing one and pitching it somewhere you feel confident in receiving some critique about it. Try to avoid writing "Its like Minecraft but with Amiibo support" - explain everything like you're explaining it to a board of directors who haven't played these things before.
>>
>>323959662
It's like Minecraft but with Dark Souls gameplay.
>>
>>323958772
Go grab a copy of Gamemaker, Unity or Unreal and follow some tutorials on the web and on youtube.

Use these to start your programming journey, but be aware that there is so much more outside of these engines that you should eventually end up learning.

Go join some game development communities, don't be afraid to ask questions (even if they seem stupid) and keep your expectations realistic.

Try making Breakout as your first game. This will introduce you to:

Graphics
Player Input
Gameplay Logic (Collision detection + respons)
Gameplay loop (Lives + gameover)
Levels (Different level patterns)

Once you've done that, make something a little bigger. Expand upon what you've built by emulating games that already exist until you're confident enough to take on an idea of your own conception.

It's never too late to start, you just have to make sure that you do eventually take the first step.
>>
>Guy on my steam "Friend" list says he wants to work on a game
>Hey anon lets collaborate on one
>Nah i'm too busy finishing up my game
>Send me a demo
>It's a shit pixel platformer

o-okay
>>
>>323958929
Do you have any more music to share? I cant listen to enough of those two tracks
>>
>>323959806
The poor little idea boy can't piggy back off a actual indie game dev's hard work? Aw so sad for you.
>>
>>323959914
>poor little idea boy can't piggy back off a actual indie game dev's hard work?

I know how to program. I was just asking him to collaborate.
>>
>>323959394
Go and learn one of those skills. You don't need talent for either, just patience and discipline.
>>
>>323958929
>The first is just basic things from FL Studio 8
Whats the voice sounding instrument?
>>
>>323959584
Ideas are the 'sex' of game development. It's how it starts and everyone wants to do it and just be done with it, letting all their 'awesome ideas' to be handled by someone else.

You gotta carry and raise that baby, anon. It's gonna take up your life, it's going to make you resent it, but in the end it's worth while, and you'll look back at idea men like the plebeian class they are. Just practice, work and grind. If it were easy then it wouldn't be awesome.
>>
>>323957508
>goes unnoticed even in my blog
No but seriously what am I doing wrong here?
>>
>>323960507
Tell me what your game is about anon. I do like that you're shooting for a 3d game instead of taking the easy way out and making yet another 2d pixel shit.
>>
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>>323959394
I'm sure whatever team you point out everyone is full of ideas

You need to learn something anon
>>
>>323960507
Not being clear about what you want.
>>
>>323960507
It's too bland to look at. If you add some color and graphics people will probably start taking notice.
>>
>>323959842
Well if you insist.

http://picosong.com/EKFc/

http://picosong.com/EKFb/

http://picosong.com/EKFU/

>>323960306
Opening the Sytrus menu, you can select one called 'Gargling,' I believe.
>>
>>323957508
modeling just sucks, anon. Not as much as texturing and uvmapping though.

Just get a soda, put on some groovy tunes and power through it. It's how I get through, and my asset library is swollen with junk. Most of it IS junk, too, gotta liven up that stage and if I won't do it, nobody will...
>>
>>323958919
>>323958624
here's a demo too, why not stick just to webpms

https://mega.nz/#!GBkTFDQb!8bndBP4rvjUIqTqMCxU3YEyxiiKTj9yw31hY8p-_LGk
>>
>>323961031
>Dolphin porn
>>
Alright fuck it. I'm using rpgmaker, i know you'll all probably laugh at me but it's the easiest thing for somebody like me that has 0 modelling skills and no experience in coding.

If it's any good i'll upload it for free in about 2-3 years.
>>
>>323960507
I'm heading to bed, so we won't be able to have an actual discussion, but you should know that nobody has an easy ride the whole way through development.

There are bits we all enjoy, and there are bits we all hate. It comes with the trade. From what I've seen in your webm, your animation and modelling doesn't look awful, just a bit basic. Getting good takes time and practice, and you shouldn't be afraid of that.

Try making a plan. Set yourself a small, achievable goal for the week, and just make sure that you're always working towards something. Maybe take this weekend to figure out how you're going to put your various systems into an actual game scenario?

Anyway, have faith in yourself. You've already started which is far more than most other people, so it would be a shame to give up now.

As much as I may get shitposted, if you want to talk some more about this, hit me up with a message on reddit. /u/HandsomeCharles

Good night, and good luck!
>>
I'm making a new indie walking simulator with Python

Will you guys contribute to my kickstarter?
>>
>>323961252
add bread and goats
>>
How do start making things in unity
>>
>>323960652
>Tell me what your game is about anon.
Well It's a rune-factory game more focused on dungeon exploration, crafting and farming. I have a perfect view of what I want to do with the battles, adding elements -mana-like- and probably a system that relies on gauge to avoid spamming. But everything I just said is already integrated actually.

>>323960698
>>323960771
>It's too bland to look at.
Guess that's it.

>>323960807
>>323961221
Frankly this whole art thing is a pain. But I guess it can't be helped and I really need to learn that too.. pfff.

Anyway thanks, I guess that the next stage is just to get good at modeling and make my own assets or give up in the process.
>>
Welp, I'm giving it a shot, more like a hobby.

>pixel shit

Yeah, I know.
>>
what do i use to make models? blender? i want to make a ps1 looking low poly model, does anyone know polygon restrictions and how big the textures have to be?
>>
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>>323961252
>>323961360
>>
>>323961582
gl to whatever you end up doing anon
>>
>>323961556
Why do you want to use Unity?

Not hating, just wondering.
Is your question "How do I start making things in Unity?" or "How do I start making games?"
>>
>>323961628
look up 'tutor4u' on youtube, their blender tutorials taught me more about blender than college did.
>>
>>323960793
these all sound really good, nice work. especially Haybale Haven
>>
>>323961031
also give me ideas to put in, I'll put anything you like
like killing muslims or other minorities
>>
where the fuck do I even start? I mean do I start with coding, and if so what language? Do I start with animation and rendering? Both? Neither? I just don't even know what to freakin' do or how to start doing it and I just know whatever I do is going to end up some spritey hipster-looking garbage
>>
>>323944557

literally unity
you can ignore the built in stuff and just write your own scripts for everything, but unity still handles the back end of how to render models and stuff to the screen
>>
>>323961629
gave me a chuckle
>>
I'm trying to make minesweeper in JS and its fuckin my brain up, I'm hopeless
>>
>>323961985
Thank you. I still feel I'm at that point where I'm constantly learning, but it's nice to be able to get to a point where it's not just random plinking and plunking of instruments. Or just placing new instruments over MIDI's and calling it a Remix.

Even though sometimes, Remaking songs like that really sounds nice, IMO.

http://picosong.com/EKyA/
>>
>>323962098
Start with programming in Java or Python to get a basic grasp, then move onto C++. Sprites are fine, as long as you put effort into them.
>>
Currently I'm working on a mobile game that fucks with your phone. Its been interesting learning what I am allowed to get away with. For example I have the villain of the game call you and leave you threats using the actual phone application. You'll also get push notifications like "I'm killing him right now. You could have prevented this" Also planning to have the game intentionally crash and replace all of your apps with corrupted versions although I think that one might be beyond my abilities and permissions.
>>
>>323961597
Looks nice. Try adding some more variation to the tiles though, and make the pots more distinct as they kinda blend together.

There's still plenty of people out there that like Pixels, don't worry!
>>
>>323961597
Try to improve the arm movement instead of simple moving back and forth. I like the weird ghost.
>>
>>323962550
Thanks! And yeah, would you recommend more details or cracks or something?

>>323962624
Yeah, the weird ghost is pretty rad. Also, I should probably do that because it looks sloppy as fuck.
>>
Did you remember to make sure the 2D elements of your game scale correctly with different resolutions and aspect ratios, anon?
>>
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>feelio when I want to post but people will steal my idea
>>
>>323962546
Will the "victims" be names plucked from your Facebook friends list?
>>
>>323962904
Cracks, or runes and patterns and stuff. Take a look at Fez, theres some nice designs on the terrain there.
>>
>>323963056
I have always worried about this but have no idea how to implement proper scaling.

I know for funky resolutions I can just throw in black bars along the top/sides. But how do I make a 2x2 sprite into a 7x7 sprite without it being distorted?
>>
>>323963091
This. I want to parse ideas but I don't need someone taking my idea and then making a mint
>>
>>323963162

Oh shit that's a great idea, thank you.

I was also thinking about turning up the ringer and changing the ringtone to something spooky. Maybe that might be too mean though. In any case I'm not even sure if that's possible.
>>
>>323962312
Do you have a page anywhere that you upload all your music to?
>>
>>323963404
I have a soundcloud. Not sure how people might go over it here though.

Having a female Sonic OC as your posting name for said site is mostly the cause.
>>
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>>323944705
Honestly this is one of the few games I've seen that actually interest me.
>>
>>323961582
Well you need to create and map textures to your models but that's a bitch to learn. Either commission or solicit for a modeler and animator that can texture as well and you'll be good. Since you are still working on your game though, you can stick with placeholders.
>>
>>323963603
Thanks anon, I hope I can retain your interest throughout the development.
>>
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>>323963572
Found it anyway, keep up the good work
>>
>>323963825
Well I guess it's more now just a 'If the OC really bothers you that much don't go there' warning now.
>>
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Some of my vector artists went MIA. It's hard doing all the artwork by yourself.
>>
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I've been trying to recreate Persona 4's combat system in Python.

I have only been trying to learn code for a very short amount of time, p-please be gentle.

http://pastebin.com/azEJzVa7
>>
>>323963335
>how do I make a 2x2 sprite into a 7x7 sprite without it being distorted?
You can't. With those sizes you will always get distortion.
In more realistic situations you will have sprites big enough that when resized, whether through nearest neightbour algorithms (really should be the preferred choice) or bilinear/cubic ones, won't have noticeable distortion.

However, in general, the only way you can upscale a sprite without creating duplicated pixels is to integer scale.
>>
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>>323963672
Well actually I've been trying to learn for the past days to make some sort of low-poly or mecha style for an easy way out, but I got stuck on texturing which is what I'm starting to learn right now.

What got me was the whole shadowing/occlusion thing, I just can't get my head around it for now.
>>
>>323964230
I don't know P4 so I can't judge the maths and algorithms in there. But tell me, why do you print the player's health in the crit chance calculation function?
>>
how do I capture a video of my game and make a webm out of it?
>>
I kind of want to make a game that's essentially a fighting game using a Dark Souls/Bloodborne style combat system (weapon-based, stamina, dodge rolling, shields, limited magic, etc.) except instead of choosing loadouts/builds there would be multiple preset characters (i.e. a sword and board guy, a big axe guy, a magician guy) with their own strengths and weaknesses. I see the PvP communities for these games and there's almost always some complaint that comes purely because of the RPG elements, so I want to try and make a game where the core gameplay is there, but there isn't as much variance or host/invader advantage. Also probably remove some mechanics (backstabs, encumberment, etc.)

Thoughts?
>>
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>>323963335
>>323964268
There's a pretty decent article about dealing with sprites, including upscaling them properly, here http://www.fortressofdoors.com/doing-an-hd-remake-the-right-way-ffvi-edition/

>>323964605
The crit stuff doesn't really work at the moment, I just kind of co-opted an existing function cause I happened to also need to know the player health when I did a critread.
>>
>>323964601
I recommend posting in an appropriate thread on /3/ then.
>>
>>323958624
also my mail if anyone's interested in doing sprite work, b-move schlock preferred
>>
ive always wanted to make a game entirely in c++ and ive tried too, its just so fucking hard and tedious to make anything more than a text rougelike

what game engines could i use to make a checkers-like 2d game? i dont mind learning a language for it (no gamemaker please)
>>
>>323964230
Looks good, but it doesn't look like the crit is rolling properly.

In C++ you'd do something like

crit_roll = rand() % 100 + 1; //Rolls a random number between 1 and 100
if (Player.luck > crit_roll) crit = 1;
>>
>>323944705
This fucking awesome
>>
>>323964684
point allocation anon.

Everyone gets e.g. 100 points, weapons cost 15, good weps 20, etc. It allows more build varience and can be easily balanced by adjusting cost.

You can have different tiers too - What can people scrape together with 20 points? How OP can they be in a 200 point fight?

Have a premade mode too though, since its basically no extra work from the above idea.
>>
>>323964951
UE4. Just don't use blueprints for complex shit, C++ is better for practically everything more complicated than trigger volumes.

>>323965016
Yeah, the crit stuff doesn't work at all right now. I also need to re-seed it somehow, cause it does the first crit, then uses the same value for every subsequent crit, meaning if it crits initially, every attack afterwards will be a crit too.

I was thinking of doing a random seed with the system time as the seed?
>>
consider pic related

i'd like this function to work with 2 transforms, 2 vector3s, one vector 3 one transform, one transform one vector3

instead of writing all those overloads out by hand, is there a way to specify that the first parameter can be either a transform or a vector and the second parameter can also be either a vector or a transform? please send help
>>
>>323950005
Christ, it reminds of that "Birdeye" indie game. Interesting gimmick, but fucking horrible after 3 minutes.
>>
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>>323965202
forgot the picture
>>
>>323964951
I'm using SFML, it's pretty easy.
>>
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>>323950530
>using foreach

Fucking into the trash it goes.
>>
>>323950942
>braces not at the end of statements

And fucking good riddance too, that shit looks awful
>>
>>323953471
Keep going anon. It's great
>>
>>323965016
Thank you for your advice, by the way.
>>
>>323965202
I'd suggest generics but you'd have to write a condition for the transform so it gets transform.position for calculation.
Up to you to see if it's worth the change.
>>
>>323956497
That trembling/recoil effect when you fire is really fucking good. I normally hate superficial effects like that.
>>
What program should I use to make 3D models and textures?
>>
>>323966014
Before the freak out hits, trust me, Blender is fine. It's free too. If you can pirate, use Maya.
>>
>>323957508
2D is much easier and shows progress faster. 3D is more complicated and requires much more development, so while everyone is gawking at spites and polished 2D game play, your developing 3D work becomes overlooked. You'll notice a big difference once you have some assets or game play demos
>>
>>323965092
My reasoning is, that build variance is what causes most of the OP bullshit in Souls PVP, and it's always easier to balance a characer in the context of itself rather than in conjunction with every weapon/stat/etc against every other combination of weapon/stat/etc

then you're balancing one character against another rather than one loadout against 600 others
>>
>-- I WANT TO MAKE GAMES --

>I want to make 2D games, but I'm too lazy to learn coding
Game Maker - http://www.yoyogames.com/studio
Construct 2 - https://www.scirra.com/construct2

>I want to make 2D games, I don't mind coding
>Engines
Unity - https://unity3d.com/
Game Maker - http://www.yoyogames.com/studio
>Frameworks
LÖVE - https://www.love2d.org/
Phaser - http://phaser.io/
SFML - http://www.sfml-dev.org/
LibGDX - https://libgdx.badlogicgames.com/

>I want to make 3D games, but I'm too lazy to learn coding
Go cry in a corner

>I want to make 3D games, I don't mind coding
>Engines
Unity - https://unity3d.com/
>Frameworks
LibGDX - https://libgdx.badlogicgames.com/

Tutorials: http://lmgtfy.com/?q=Tutorial+first+game

---------------
Since people keep asking how they should start, what they should use, I thought I'd make a small list of engines/frameworks.

Anyone got anything to add to this?
>>
>>323961597
I will always, ALWAYS love Pixel shit. That will never change, and I pray that it will be an acceptable artform throughout my life time provides everything else is top-notch.
>>
>>323956909
YOU'RE THE MADNESS DEV? Holy shit dude, hi!
>>
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>>323965301
I think you mean Bird Song anon
>>
>>323966358
Hope so. The whole texturing just seems scary as fuck to be honest, considering that I'm not an artist.
>>
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>>323965304
Not really. You'd have to test the types of the parameters (starting from the 4th, since if it's not null you already know that it must be either case 3 or 4) and rewrite the expression accordingly. You can't dynamically decide to do var.position.x or var.x.
>>323965353
I made this for you.
>>
>>323966519
People who are skilled enough can use UE for 3D games.
Also RPGMaker is a valid choice for 2D.
>>
>>323966519
If you didn't already, copy pasta /agdg/'s OP.
>>
>How's that game development going, anon?
Slow as shit.
Currently reworking AI to be easily editable on a per unit basis.
>>
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working on a survival stage at the moment
>>
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>>323953329
I am a professional composer and I would be interested in developing the music for your game. You can see prior examples of my work and my email to reach me at:
https://soundcloud.com/dr-doomsday
>>
>>323955120
draw me a tree and a bush from the top view senpai
>>
>>323966347
What about textures?
>>
>>323952976
What engine is this and how long did that take to make? Trying to get an idea of development times for simple test builds like this before I invest time in learning programming.
>>
>>323967782
Do you mean making textures or mapping them? You can map them in blender but anything from GIMP to Photoshop is fine for textures. Also check /3/ for info about 3d modeling and texturing.
>>
>>323967796
Definitely Unity.
>>
>>323964601
you need to redo the shoulder-tri/bi area. You modeled it wrong, and will thus have fun deformity issues when animating.
>>
>>323957643
You should see how I draw mushrooms.

>>323967709
Way ahead of you, pal.
>>
>>323958324
Keep it up, dude.
>>
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>>323953471

Still me, watched a movie and drew something else.
This is just the first design, I still gotta improve it, I don't know if I should keep it like this or actually drop the petals/tentacles and draw him with a chameleon body.
>>
>>323967603
Oh man, that's some cool Dragon Force shit
>>
>>323968316
Reminds me of NGE.
>>
>>323968316
Dude that's sick as fuck.
>>
>>323966519
cocos2d is pretty good for mobile games releases.
require coding though.
>>
>>323967603
Is that that shwig style binary pen
>>
>>323968316
The moon is made out of eotens?
>>
>>323967668
Thanks for the offer! Your music sounds great.
I simply don't have the money (yet) to pay you though. So unless you want to do it for free I'm afraid I'll have to turn down the offer.
If you do want to do it for free, or I do have the money, the game is still too early in development for music to be made for it.
In any case I'll keep you in mind, and who knows I might contact you some day.
>>
>>323967643
Feels like Shotgun Miami.
>>
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>>323968746
I can accept a post-release bonus payment plan. Anyway, thank you for considering me. I am glad that you will keep me in mind for the time being.
>>
>>323953441
Holy shit, I remember seeing this on AGDG years ago
>>
>>323957717
got any animations?
>>
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this is all I got so far
>>
>>323968082
Yeah I know they are just tests. Once I've got the texturing down I'll restart and try to make a new one with everything I've learned. You guys just motivated me to learn it anyway already learned some tools from ambient baking and color multiply, not as scary as I thought.
>>
>>323968930
You're welcome. For now I'll put Calming Draft in the game. Just to add that extra space-exploration feel when I play the game myself.
>>
>>323968540
Thanks
>>323968687
The concept behind the guy is that he used illusion magic to turn one area of the game from a wasteland into some sort of garden of Eden to lure his victims, and he's disguised as the moon. He does eat people tho.
>>
>>323969170
Hey, cool. Got a link for any development blog yet?
>>
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>>323968995
Nah, nothing I'm offering as of yet. I thought a little down the line I'd make two fighting game characters people can use. Maybe in a kind of Skullgirls style.
>>
>>323969301
Nope, not yet. I will probably make one in a couple of weeks.
>>
>>323969371
Dude his legs look like little fingers, that's really cute.
>>
>>323965353
what else do you use?
>>
>>323969424
Looking forward to it.
>>
guys, i want to prepare a game design document.
any good suggestions?

do i just go online to look for a document drafts?
or
do i draw pages of concepts and put them together?
>>
>>323969425
Thanks! It got some mixed reactions, but I really liked it so its always good to hear.
>>
>>323950787
>https://www.love2d.org/
liked this, but there are so few good learning resources/tutorials. even the site has half working links.

kind of disappointing, family.
>>
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>>323969001
FRANK IS CUTE! CUUUTE!
>>
>>323969001
It has potential anon :P/
>>
Still working on my first project, you can probably guess what it is. I started doing C++ about 2 years ago and started working on this project seriously since april of last year
>>
>>323969371
I'm just looking for placeholder art.

guess I'll just use fft or something.
>>
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>>323969371
My only recommendation is have the arms swing while he's running, or at the very least have them move more than they are now. Other than that, it's pretty good.
>>
>>323969698
I'm actually planning on making a Youtube tutorial series about this.
Till then, this tutorial is okay I think, maybe a bit outdated. http://osmstudios.com/tutorials/your-first-love2d-game-in-200-lines-part-1-of-3
>>
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>>323969817
Sorry! I'll have to make animating more of a priority this year.
>>
>>323968134
nice dung heap.
>>
>>323970050
still using this. helps even though I'm not in love2d anymore.
>>
>>323969647
Just start making the game.
I used to be like "I need to plan out what I want to make first!"
But when I just started working on one, that felt so much better.

And else, just use Word or something.
>>
>>323966519
I have a question: what kind of equipment and OS do you use? It's my understanding that Windows is not that great for coding?

I don't want to have to get new equipment to start making shit
>>
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>>323969940
My coder at the time animated them with a full swing and it looked... really bad. But he didn't really know what he was doing and didn't listen to my feedback much either.
>>
>>323970224
well, i prefer to plan things out before i start doing the programming.

Changing stuffs on the run is a pain in the ass.
You will only create bugs after bugs.
>>
>>323956909
Hi Swain! Long time fan of Madness, just want to let you know I'm so excited for this new game.
>>
>>323970228
>Windows is not that great for coding?
Windows is perfectly fine for coding.
You probably heard tales about how all programmers use Linux, which is not true.
Just use Windows, or OSX, or Linux, doesn't matter.
>>
>>323957508
Literally Rune Factory.

I love it.
>>
>>323968661
Yes
>>
It's there waiting for me.

Not even touching it until after my site launches.

It's a pretty neat game. I know /v/ will like it a lot.
>>
>>323957508
Would you ever consider releasing the engine? I've been meaning to make a Harvest Moon type game for a while. Can you use slopes in your game or does everything have to be flat?
>>
http://snowcreations.voltihost_com/game/stealth

just AI experimenting while I work on spritework rather slowly.
>>
>>323955514
do you have a website that i can chek out more?
>>
>>323970649
most of the folks in the development dept at my work use OSX or Linux hence my curiosity. Thanks famalam
>>
>>323967643
not bad
>>
>>323970732
Rune Factory games are just awesome.

>>323971149
Honest? Considering the amount of "i don't give a fuck" I met this past year I don't think so, but who knows.
I'm using the good ol' raycasting for ground checking and the character is initially driven by the native physics of the engine so it can handle slopes to an extent.
>>
>>323944557
ue4
though blueprint is visual you can write c++ code that interacts with it.

the best midleground between your own engine from scrap and a production ready engine would be ogre 3d
>>
>>323969798
is it a spacestationgame?
>>
n-new thread? I always show up late to these.
>>
>>323944705

what did you use to make this anon?
>>
>>323966519
>sfml

just use sdl
>>
Sorry I don't have anything new, I should have an improved townbuilder tommorrow before DD:DA releases. fucking real life work
>>
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Trying to make my game mods go standalone. Loving the freedom, hating the need for new content.
>>
>>323944557
do you have twitter or somthing to follow?
>>
Who wants me to make free MUSIC??

Seriously, when I have a reason to work I'm exponentially more motivated. Otherwise I know I'll get distracted and end up shitposting until I can't keep my eyes. By telling me what kind of feel you're going for and maybe an example or two you'd be doing me a favor.

Some of my stuff:
https://soundcloud.com/chilllldren
https://soundcloud.com/timbermound
>>
>>323971353
i've got an art tumblr if that's your kind of thing
neverdaunt.tumblr.com
>>
>>323972212
What engine are you using? And do you have a link to any good tutorials on how to use raycasting? I always had trouble figuring that out.
>>
>>323975091
shit dude i really like your music
it's not like hotline miami in a literal sense but the sense of displacement is similar and i like it a lot
>>
>>323975313
Unity -> built in raycast function.

If you're using a custom engine it's just probably about checking the AABB by direction order in your pool getting in the way of a ray vector or something.
>>
>>323975091
forgot the word open after the word eyes

and forgot picture related

>>323975406
I get what you're saying and appreciate you saying it
>>
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>>323968316
Alternate version.
>>
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I've got an idea for a game.

It's all about keeping the balance of your five, primary senses. You can become completely deaf/blind or take away any other senses if you make bad choices in the game.

Say, if you overuse a gun too much without earplugs, you will lose points on your Hearing meter. And, if you lose it completely, the game won't have any more sound.

Each smell has a purpose in the game, to help you. Of course, sight is important, as to see the game itself. Sound is also significant, as enemies make sounds off-screen to locate their location, making gameplay much more careful.

Sometimes, losing a combination of senses has interesting challenges on the gameplay. For example, if you lose both sight and hearing, you can play the game full on Helen Keller mode. Of course, there will be some visual cue...if you have the Touch sense, still.

Each sense is prioritized, but all aid you in the game, somehow. Order of priority would be as so:

1. Sight
2. Sound
3. Touch
4. Smell
5. Taste

Perhaps, there'd be some Daredevil option, where you get more powerful as you lose your senses, making it a risk/reward thing. You could lose 4 of the main senses, only having Taste to guide you.

For the actual gameplay, I'd imagine it'd be some overhead shooter, where all the senses are used, somehow.

I could elaborate more. I think it's a nice concept.
>>
>>323976591
Neat. Reminds me of something from N64 era Zelda.
>>
too lazy to make a new webm, but ill have some new ones soon.

also this map has a bank part (in webm) with a valut (in shown) Im going to put some cool easter eggs in the vault, any ideas?
>>
Well, besides the pixel shit, I have this. Anyone wanna tell me my music skills are garbage?

http://picosong.com/EKVH/
>>
>>323950926
Ren'Py
>>
>>323961629
Someone should make a game that caters to tumblr at the start, something like a utopian SJW world where whiteys know their privilege. And then it all goes to shit, trannies dying left and right. Immobile fatties trapped in walmarts.
>>
>>323944363
Why they use Java and HQL in this picture? What does Hibernate have to do with game dev?
>>
>>323977415
>tripfagging
>on /v/
The fuck you think this is, /tg/? /co/?
>>
>>323977653
Spotted the newfag. Do you see a trip next to his name?
>>
>>323977653
Oh shit, I forgot I had my name on. Also I don't think you know what a trip is, friend.
>>
>>323977415
Next time you export something you may want to consider resetting the master volume. Actually, in the future don't mess with the master volume at all. If it's too late/loud to produce turn down the volume in the volume mixer. Never in your project.
>>
>>323975443
Nice.
>>323967643
Where can I play it?
>>
>>323977918
Gotcha, I'll note that. But is there anything I should add/change?
>>
>>323976691
The concept is interesting. The implementation as gameplay though, I really don't see how you could make it work. For the players smell, taste, and to a lesser extent touch, will just be visual cues as well, breaking the illusion.
>>
>>323977784
>>323977774
whoops, my mistake. Forgot to check for the trip. Apologies.
>>
>>323978443
It's all good famalam.
>>
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>>323977653
If they didn't want you to use it, it wouldn't be an option. Try less hard.
>>
>>323978556
now see, you're just being inflammatory
>>
>>323978556
48 EGGS
DAILY
>>
>>323977415
The drums feel like a filler put there just because you needed a drum beat: barely audible and not very interesting.
The melody is cool and reminds me a lot of old HomePC games. I'm not too fond of the same instrument on both channels, though.
>>
>>323977378
yeah in the vault put a guide on how to make graphics that don't look like shit
>>
>>323978738
Noted. Thanks, friend.
>>
Got all the writing done, including a fuckton of lore and backstory, while the "team" meandered and slowly lost interest. Might just break up the band and shit some stuff out on Blender and FLStudio so I can accomplish something in my life.
>>
>>323981302
There seem to be plenty like you here. Stay, you'll feel at home.
>>
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>>323975091
give me some cyberpunk red light district bullshit
i'm giving you the details
neon lights and lots of holographic shit all around the place, mostly signs and girls trying to seduce people passing by and their credit cost flashing after their animation loop, place is mostly a dump, but not because everyone is dirt poor, the places are controlled by big gangs and are making big dosh, they just need to set their shops in the cyberpunk ghetto to not get fucked by the cyber-po-po (and we all know that they don't give a single shit about what happens in the ghetto). inside the places there aren't really girls but small rooms with chairs like the ones in hair salons that you can lean back to make it more suitable for lying down and shit, and a device that you put on your head (pretty standard vr bullshit) with different colors of wires attached to it, you sit down on the chair, lay back and choose the girl from a catalogue of cyber sluts that are outlawed by the system(because feminazis) and reside in the closed database of the establishment,you begin the session, the device reads the signals and reacts accordingly, sending back signals to your brain that stimulates you and shows you a good time with the flavor of the girl you chose.

sorry it's really corny and shitty but that's what was going through my mind right now, it'll have to do
>>
>>323944705
This looks really awesome actually. Do you have an idea on how you will get it out there? Steam? You have a website or youtube channel? I would like to see more of this in the future but I find it unlikely to see your posts again after this thread.
>>
>>323974289
What is the name of your game?
>>
>>323983292
YES THANK YOU. Give me like 10 minutes and you let me know whether to scrap or continue.
>>
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>>323983945
for sure man
>>
>>323983887
unnamed anon, its bad luck to name it too soon. I'll be active in the threads for the next few months tho.
>>323983708
keep coming into the threads if you want updates, space pixel bro is pretty damn active
>>
>tfw my only skill is being a writer
>doubt I'm good enough for a vidya story
fuck
>>
>>323967643
I'd pre order it if it had any good music.
>>
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On break!
>>
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>>323984325
>tfw my only skill is thinking up cool shit and making connections between story and gameplay
>can't articulate my thoughts
>can't draw
>can't code
>can't make music
hey man at least you got something
>>
>>323984498
Looks good man, got a gameplay video or a demo?
>>
>>323983292
>>323984093
https://clyp.it/ool3z1qk

Let me know what you think before I tell you why it sucks.
>>
>>323984869
>tfw I turned to games journalism
I'm not entirely sure it was a good idea but it's what I'm doing now
>>
>>323969425

My first thought as well.
>>
>>323985045
I do have a demo, but beware it is really rough and hasn't been update with notes from last thread

https://www.scirra.com/arcade/action-games/project-kn-16h7-4428
>>
>>323984498

Controls seem really un-intuitive.
>>
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>>323985195
alright here's what i think
doesn't sound cyber at all
grows too energetic and "happy", sounds like something that'd fit into some mother 3 style scene, what i was thinking of was more seductive with a hint of shady business, with cyberpunk synth maybe.

doesn't really sound that bad desu, it'd probably be passable for some games, but can't make much of a connection with what i described.
>>
>>323950942
>braces not at the end of statements
only fucking savages group braces and statements on the same line. what's the point. are you going to run out of space
>>
>>323944363
I like this fat dudes getup
It's only undermined by the fact that he's a fat dude

grab a lanky nerd and it'd look better
>>
>Vector3 basePosition = new Vector3(canvas.rect.width - popTransform.rect.width / 2.0f,
canvas.rect.height - popTransform.rect.height / 2.0f, 0);
Fuck this line. Fuck it to hell.
>>
>>323976691
most players will immediately equip themselves so that they can play it like any other shooter
>>
>>323986547

https://soundcloud.com/broken-bit/final-core-ravage-boss1

Did this for an indie title. Free game, actually pretty good, if obviously low-budget.

>>323985195

Cyberpunk-style music is my speciality. I'd be happy to help you refine your style.

http://gamejolt.com/games/final-core-shooter/40277

Here's the game if any anons are interested.I only did the music, none of the rest.
>>
>>323986547
https://clyp.it/sfowtffo

My thoughts exactly. I got too hung up on the neon vr cyber sluts.I think mega man battle network got in my head. This one's a little more shadowrun for sega genesis
>>
>>323987435
>https://clyp.it/sfowtffo

Cool arps. You maybe need a more rich-sounding synth though. I always try and go for analogue-style synth with a touch of reverb. Chorusing helps with high-freq stuff too to give it lots of room.
>>
>>323987424
pretty good shit man, nice!
>>323987435
that sounds more like it, but this one feels more like menu music or entering a huge ass corp facility with lots of people/machines working,a bit intimidating in a non threatening way if that makes any sense
>>
>>323988183

I'll refrain from spamming any more, but you might appreciate these if you've ever played the original System Shock:

https://soundcloud.com/broken-bit/system-shock-intro-cover
https://soundcloud.com/broken-bit/vgm-x-ec-system-shock-1
>>
i really want to do a kind of dynasty warriors style 2d game but with a focus on bosses, like i want all the enemies to be bosses

i have a lot of ideas but i have this thing where im extremely ridiculously lazy and i havent done anything on it for like 4 months and i havent done like anything yet
>>
>>323988469
Well, stop being lazy!
>>
>>323951847
Wow anon i was going to work on something very similar in unreal because why the fuck not, good luck with your learning
>>
>>323988341
damn pretty sweet man, you're not bad at all
>>
I gave up. It's impossible to do on your own without resorting to shit tier art or mechanics. At best I can git sort of gud at 2 skills, but making vidya requires 4 or 5.
>>
>>323944363
you have a general on /vg/ for this

fuck off
>>
>>323989543
I'd gladly trade the typical, bottomless, shitposting /v/ thread for a thread about creating vidya. Fuck off.
>>
>>323989543
>>323989815
this
>>
>>323953160
I would play the fuck out of a racing game with this aesthetic
>>
>>323990175
It's not exactly the same aesthetic, but look up Drift Stage. It's an '80s themed, neon coloured, in development game.
>>
>>323990175
https://www.youtube.com/watch?v=9rYk3056JTs
>>
>>323990896
How are those people playing so fast?
>Amiga OS4
Huh.
>>
>>323944557
Unreal engine 4. It's "free" (except for game royalties and buying stuff fro the marketplace) now I believe, so no reason not to get it
>>
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Well I have this.

It's being pretty fun to make
>>
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>>323993712
Also throwing mechanics
>>
Would you play a game with a bunny as it protagonist?
>>
>>323993840
Depends.
>>
>want to learn to code
>literally autistic so I have trouble with how non-linear and abstract it is.

I hate myself.
>>
>>323993872
On what?
>>
>>323994134
The rest of the game for one.
What type,of game is it? What genere, what tone, what style, what's the setting?
And the there's the protagonist themself. Are they some furfag type bunny, just a plain old bunny or what?
And how do they relate to the setting? Is it a happy postive game with a bunny protag, or a dark setting with just a regular old bunny as the PC because the contrast of those two things is funny?
>>
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>>323993889
>tfw know that feel
>>
>>323994735
I was thinking on a 2d platformer with a surreal/dreamy setting. The protag would pretty much furfag though, i just want to make something fun and cute with a twist by the end of the game
>>
>>323993712
>>323993814
The lack of animations is the only problem I can see with this.
>>
>>323995117
If it's furfag, and I'm mean furfag, not anthropomorphic creature, then I can gell you that's an absolute no. If it's just a regular old bunny, then yes, because those things are goddamn adorable.
>>
>>323995410
*I not I'm
God I hate mobile.
>>
>>323995482
It's good to hear your opinion but sadly she could be considered too furfag, i'm not even a fan of furries and i have other more "human" characters, but i thought that drawing and animations could be more easy if i do a thing with her
Thread replies: 425
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