I didn't and right now I'm hoping the extra "dungeon" is a Cave of Ordeals-type challenge run or something similarly inconsequential. We'll see.
That said, aside fromt the amiibo thing, why are the port's graphics the primary thing people care about? Wind Waker HD was made worthwhile by the slew of improvements in every area BUT graphics.
Just offhand, WWHD has the following:
>rearranged soundtrack with better midi libraries >Hero Mode which actually makes the early game slightly tense >vastly improved interface, dedicated buttons for Wind Waker, sail, cannon and crane, thus much less fucking around in menus >shortened animations >streamlined Triforce quest >first-person movement >more versatile controls when swinging on ropes
And a whole lot of other shit documented on the Zelda wiki.
TPHD is looking to be going in the same direction, with fewer Tears of Light required and the rupee cap being at least doubled. The reason to like WWHD and to buy TPHD istn't the fucking graphics, it's the fact that they're the 2.0 versions of the games.
>>323941108 What I said is true anon. Look up the videos. WW was always a good looking game so they didn't have to re-build much, however TP has always had texture issues so they've been completely re-built. Don't get me wrong I own WWHD and think it's visually stunning, but the texture changes in TPHD have the larger impact.
>>323941639 Well the complaint was about Nintendrones buying a HD retexture for full price, meanwhile everyone outside of Nintendo had already done that with Battlefront, which actually has less content than TPHD. So in the grand scheme of things, people outside of Nintendo are even bigger shit eaters than the Nintendrones are. Oh, and the comment at the end? pointless. I'm an idort.
>>323938896 >TP is my favorite Zelda >my brother lent my copy to a friend and I have never seen it again >TP remake comes out and its got a new dungeon holy shit >mfw have to buy the amiibo to access the new dungeon
WW was so simplistic-looking with the flat backgrounds that it was easy to make better. TPHD has the new textures, but it's not that much better at first glance. It's also extremely stupid to not implement a lighting system that's all ready to go.
>>323939362 >BIGGERER AND MORERER IS BETTERER Yes, it's 'more' of Ocarina of Time. But we'd been there and done that, it was also structured more clumsily than its spiritual predecessor, and was all over the place from a narrative perspective. It was OoT with more 'stuff', but as it turns out 'more stuff' can be seen as 'fucking clutter', and is often best left out.
did they announce what this version's controls will be like? I'm replaying the Wii version of TP right now and it's currently my only huge complaint.
it feels exceptional for anything that requires aiming, but the sword combat and flying sections with waggle controls feel awful. I hope it's like WWHD, OoT3D, and MM3D with a dedicated attack button and motion controls being used for aiming
I think people overstate the problems with TP a bit.
>overly long tutorial Yeah this is a problem but once it's over it's over, it's not like say SS where there are new tutorials every 30 minutes. >wolf controls are ass Yeah this one is legit, but outside of the bug hunt shit there's not really a ton of forced Wolf segments.
>empty overworld Most 3D Zelda over worlds are actually empty as fuck. WW in particular just gives the illusion of there being more to do since it divides it's world into sections instead of things being less evenly distributed.
It's not a flawless game by any means but not nearly as shitty as some folks try to make it out to be either.
We're of pretty much the same mind then hombre, since that aspect was my second most loathed aspect. I would have dealt with the handholding if I were actually given a bevy of New Hyrule to explore, as the premise for the game seemed to imply, but instead we get literal retreading the game.
>>323943037 >he's still propagating the Zelda 2 was different and too hard therefore it's shit nonsense >he doesn't appreciate the challenge and action gameplay where each enemy felt like a threat because he's used to just mashing HYAH all the time
I'm actually more likely to preorder the LE now that it's confirmed there will be meaningful content tied to the amiibo. I'm still annoyed I was never able to play the Four Swords extra dungeon in GBA ALTTP due to the need to complete Four Swords, which wasn't possible for me.
>>323944154 I'm telling the same thing to Paper Mario fanboys with regard to Super Paper Mario, but they won't listen. It's a different type of game than expected, but still highly enjoyable. I won't defend the 3DS Paper Mario. That's garbage beyond salvation.
Agreed completely. Nothing gets my dick more diamonds than the notion of flipping onto a tree stump and switching through the seasons on current gen tech. It was the most satisfying world navigation gimmick of a 2D Zelda hands down.
Nintendrones are literally defending day one, on disc content for an HD RE-RELEASE after shitting on HD and Definitive re-releases for the last 2 years (which included all DLC for their respective game as part of the package).
>the lives/continue system can be pretty unforgiving at times, especially since some of the later dungeons require you to grind your way across several enemy laden death traps just to even attempt them again >some of the "puzzle" solutions are Simon's Quest tier cryptic bullshit >fucking Death Mountain
>>323940086 Because even with that it still looks considerably aged. I don't get why they messed with the lighting engine for WW, a game still largely loved for its simplistic graphics, yet refuse to update TP's lighting engine.
Great lighting can often make even mediocre models and textures look great.
Well yeah, it's the most obtuse Zelda game in terms of progression, without a doubt, but anyone who understood the basic principles of go everywhere and do everything could certainly navigate their way to the end, provided they got gud at combat.
Romhacking.net has a patch that reduces the combat difficulty to roughly Zelda 1 level. I tried that out after finding the normal game too unforgiving and had a really good time, with the challenge intact.
>>323944067 >Most 3D Zelda over worlds are actually empty as fuck.
The fuck are you on about? The area of Termina Field immediately surrounding Clock Town had more stuff by itself than the whole of TP's overworld. OoT had plenty of sidequests and hidden areas outside of dungeons as well, and if you only did the story quest, you wouldn't even see a tenth of the Great Sea. TP, on the other hand, has nothing other than shitty bugs for wallet upgrades, a half-assed ripoff of Gold Skulltulas with fewer rewards, and heart pieces that just lie out in the open rather than requiring you to do anything special to win them.
>>323945710 >The fuck are you on about? I think he's talking about the TRUTH. >The area of Termina Field immediately surrounding Clock Town had more stuff by itself than the whole of TP's overworld. You are wrong little dipshit. Termina Field has what? A few holes you dig up for heart pieces. The observatory you go to once in the entire game. WOW.
Hey man, I'm glad you had the chance to enjoy such solid gameplay, even if you had to rock reduced difficulty. That combat has never been topped by any further entry in the series, and I've played them all.
I remember playing TP back years ago. I beat the first dungeon, wandered the world map, reached Kakariko, and then kind of lost interest in the game. I think I had realized during my run through of Wind Waker that I didn't enjoy modern Zelda games, and was just playing them out of obligation. Eventually, the game was traded into Gamestop and I never even noticed it was gone.
Sometimes I debate going back to it, though. I don't know.
>>323946090 Same. I did use to be more critical of TP when it came out, I eventually got tired of repeating myself over why I dislike it. That may be part of what causes the perception that the general opinion towards a game shifts with time.
It's easier to say you like something after the initial heat has worn down. However, if you're here long enough you can see that some opinions remain the same, and those are the ones closest to the truth. Windwaker has cut content issues that fuck with the pacing in a big way. Twilight Princess did a real shit job at making items useful or fun outside of their respective dungeons. Skyward Sword underdelivered on the premise of a completely unexplored Hyrule by deciding to reuse the same couple areas.
>>323947950 >most anti consumer content delivery method in the whole games industry
>on disk DLC >just get a single line of code allowing for some content thats already on disc >Amiibo >buy a physical figure for same price >get a single line of code allowing for some content thats already on disc
Not saying either practice is ok but amiibo is marginally less cancerous then on disc DLC because you get to own a figure
>>323948329 Wut? It's the exact same shit as on disc dlc except it is tied to a limited physical good that usually costs more than that DLC would have and because of its limited nature can often cost far more.
For anyone who doesn't feel compelled to collect the amiibos this is worse than on disc dlc.
>>323949101 >Its not like its limited on purpose. So? It's still limited in a way that makes it worse for the end user than on disc dlc. >Amiibo costs between 10 and 15 bucks depending, most DLC is within this range, Most larger DLC packs cost around that. Most on disc dlc consistes of generic cosmetic crap/bonus items that usually go for a few dollars.
You are shifting away in your comparison from what it originally was.
>>323949198 To be honest I don't really remember much of either since Zelda stories rarely leave a mark on me, but this sounds about right. TP gets points for Midna though, she was interesting.
>>323949268 It's the opposite for me, I thought TP was all-around consistently high quality. Only real exception being the wolf parts, but the only real awful thing about that is the bug hunting. But almost every Zelda game has segments like this.
>>323948460 >It's the exact same shit as on disc dlc except it is tied to a limited physical good The game fucking comes with the amiibo, you can see that in OP's picture you fucking moron. That's the only version you can even preorder at this point, it is not labeled as limited or special edition either.
>>323948753 >Knowing that I had raised the expectations of end-users by promising that a realistic Zelda was on the way, I knew that I had to come up with something brilliant, something that would take advantage of the look of the game. My staff suggested that changing the environment would change the gameplay and looking to past Zelda games which use the contrast between two different worlds, dark and light, past and future, we thought to incorporate this idea again. This is when the idea that Link would transform into a wolf was proposed. The idea of Link’s transformation into a wolf came from The Legend of Zelda: A Link to the Past, in which Link transformed into a rabbit in the Dark World. We wanted to change Link’s environment, but we also wanted to make a completely different skill set available to him in this new environment and thus create a completely different style of gameplay. We wanted him to become an animal, combining the ideas of both the wild and heroic into one. That’s how we came up with the idea of the wolf. I was also scolded by Miyamoto who said, “It’s hard enough to get a two-legged Link to move around in a 3-D world convincingly. To consider a four-legged wolf is something an amateur would do." I knew that what he was saying was right and would eventually regret having even tried it, but even if it was a challenge at the time, I thought that this kind of disruptive breakthrough was just what the staff needed to change their way of thinking.
>>323949086 Agreed about the dungeons, but I loathe TP's Hyrule. I legitimately had more fun with the Great Sea because at least you knew you'd find something in every square, as repetitive as scouring each was. TP's overworld had fuck-all in it and featured no collectibles aside from Pieces of Heart, a few of the golden bugs and mostly goddamn useless rupees you couldn't even grab most of the time due to the wallet being almost certainly full at every given time. I hope they remove that retarded limitation in TPHD aside from pushing the amount of rupees you can hold up to 2000 like they did.
>>323949250 >So? It's still limited in a way that makes it worse for the end user than on disc dlc. Its not really Nintendo's fault that amiiboo is far bigger than they expected and the whole shipping issue. Yeah its shitty in how high demand some amiiboo are and the faggot price scalpers. >Most larger DLC packs cost around that. Most on disc dlc consistes of generic cosmetic crap/bonus items that usually go for a few dollars Not sure where you've been for the last few years but the majority of on disc DLC (in particular fighting games) isn't just cosmetic/bonus bullshit.
>>323949857 >Its not really Nintendo's fault that amiiboo is far bigger than they expected and the whole shipping issue. They chose to lock game content on a disc behind a PHYSICAL product. The limited nature is entirely their fault because they chose to use a system that will always be limited. You understand that I'm not just saying limited as in hard to find, but limited as in finite relative to unlimited digital purchasing, correct?
>Not sure where you've been for the last few years but the majority of on disc DLC (in particular fighting games) isn't just cosmetic/bonus bullshit.
Let us not defend amiibos so much, they're definitely not a consumer-friendly way to add content to games. But then again, no-one's forcing you to buy them, and even in this case it's something extra on top of an already full game, they're not forced to give it for free. If you're willing to drop the money for it and the figure, you do, otherwise you don't. No skin off anyone's back.
>>323949663 >One, we are talking about amiibos in general. You'd know this if you read the whole conversation and made even a token attempt to understand it. Oh, sorry my reply was not up to your standards, I'll be sure to continue not giving half a shit in the future.
Amiibos lock out FAR less than any DLC you get in other western AAA games. The most substantial content locked behind them is the ability to use them in Smash as AI fighters. Just about everything else is a cosmetic item/costume, and you'd be paying anywhere between $5-10 for something like that on any other platform, and you wouldn't have a physical figure either. When it's not cosmetic, the game COMES WITH the amiibo and is still th standard $60, like MP10, Amiibo Shitfest and now this game.
>Two, not everywhere, and there is a standard version and a more expensive version with the amiibo in some regions. The version that comes with an amiibo is $60, the standard price for a video game. If Mario Party 10 is anything to go by , the game will be $50 without the amiibo. If you're paying more than that, sorry, that's your country's import laws and taxes fucking you. Move somewhere that isn't some third-world shithole. If you're complaining about amiibos ruining your video games, then you're clearly at least living within your means and have some disposable income.
Sorry, a $13 figurine locking out a cosmetic costume is not at all comparable to, say, Battlefront's $50 season pass that had more content in it than the base game did or something like TLOU's mountains of paid cosmetic DLC.
>>323950628 But then we'll have endless threads full of shitposting: >WOW SO ITS OKAY WHEN NINTENDO LOCKS CONTENT BEHIND A LIMITED-RUN FIGURINE Ignoring the fact that the game fucking comes with the amiibo.
>>323950015 Nintendo themselves came right out and said they were disappointed most people just collect them and don't use them for games. Most people don't give two shits about the costume the amiibo unlocks in Mario Kart, they're just buying them because they're collectible figurines.
The only people that actually care are shitposters like you that pretend a single cosmetic item being DLC in an already-complete base game is the worst shit ever while games like Battlefront literally lock half the fucking base game behind a $50 season pass, on top of the $60 the game already costs.
>>323950919 Nintendo has already reissued lots of the harder to find Smash amiibos anyway. The days of buying from scalpers are long gone, Nintendo now knows how much demand to expect.
Aren't there not even amiibo cards for most of the amiibos?
Also, you had to cherry pick the prime examples going back through last gen. A lot of those don't even fit. mvc3 didn't have fully finished character data, mkx had $5 of disc locked shit, not 10 to 15. Most disc locked shit is cosmetic preorder bonus garbage and you know it.
Do you really want to contrast this to needing multiple amiibos to unlock the disc locked shit on project steam or splatoon?
>>323951223 >that pretend a single cosmetic item being DLC in an already-complete base game You should probably stop saying this when we are in a thread about an entire zelda dungeon being locked behind an amiibo.
Also, what games locked half of the actual core base game behind a $50 season pass? Battlefront? Battlefront didn't even have a base game, it's functionally multiplayer only and universally reviled for it. What else?
>>323951629 I don't know, I know they exist, but all that matters is they eliminate the need for amiibo content.
Last gen? Huh, didn't know MKX and The crew were last gen. Not to mention MKX had far more than just 5 dollars of on disc DLC. Not to mention I played guilty gear XRD on next gen and it came out recently. If you haven't noticed there isn't exactly a lot of fighting game on next gen. Also blazblue.
And yeah, most preorder bonus bullshit is cosmetic, but that doesn't change that nintendo is far from the only company doing this.
Splatoon ads a few different weapons in the single player, which is pointless anyways and project steam just added two playable characters, Ike and Marth, and considering its a SRPG, I wouldn't say its that big of an issue compared to a fighting game character.
>>323951945 The issue isn't minimum wage is harper fucking our dollar over. Raising minimum wage only hurts the middle class, but those kikes won't lower videogame prices because unless if america lowers it, we won't
>>323950410 Whatever you say drone. Keep parroting on about it's ok when Nintendo does it when everyone else is doing it worse than they are. I mean this is the board that completley defends Witcher 3 and it's dev's despite the fact that they straight up lied to their fans right up to a month before release.
>>323952389 >I know they exist, but all that matters is they eliminate the need for amiibo content. But they don't, they have amiibo cards for that animal crossing deal, but they haven't surfaced to cover the rest of the line.
>Last gen? Huh, didn't know MKX and The crew were last gen.
Oh come on, you obviously know what I was talking about. Bioshock 2, marvel, SxT? Do you want to pretend you didn't just do that?
>And yeah, most preorder bonus bullshit is cosmetic, but that doesn't change that nintendo is far from the only company doing this.
I never said nintendo was the only company doing disc locked content, ever. Not once.
>Splatoon ads a few different weapons in the single player, which is pointless anyways and project steam just added two playable characters, Ike and Marth, and considering its a SRPG, I wouldn't say its that big of an issue compared to a fighting game character.
The point with those is that the barrier to entry on that disc locked content is $40 for splatoon and minimum $36 if you could have found the fire emblem characters at retail.
They are examples of how outrageous the paywall for nintendos disc locked content can be.
>>323951629 >Do you really want to contrast this to needing multiple amiibos to unlock the disc locked shit on project steam or splatoon? Since you're so keen on splitting hairs, I'll bite.
The DLC locked by amiibos is paltry compared to the DLC seen in just about any other AAA game. The games amiibos "unlock" content in are more complete than most western games with DLC off the bat. The philosophy behind amiibos is to "unlock" small extras that compliment the base game, the philosophy behind most western DLC is to take content that was already planned at the game's inception to sell as DLC. That goes for Nintendo's stance on DLC in general, the games that have DLC were completed as intended and the DLC is legitimate extra content planned and made later. Mashpotato didn't even know he was making DLC for Smash until asked about it in an interview.
Splatoon amiibos get you replays of the campaign missions you already beat and cosmetic skins. STEAM gets Fire Emblem characters, something that was obviously not planned for the base game. Why the fuck would Fire Emblem characters be in a game about steampunk folktales and historic figures? It was an extra they decided on later. It is DLC as it was intended to be, actual extra content, not content planned for the game from the start but cut to sell later as DLC.
I don't like amiibos, I don't buy them and don't use them. But it just seems like much of the hate stems from idiots like you bitching a blue streak "on principle" when those same principles are violated over and over again in much more perverse and shady ways by games and publishers yo probably don't bat and eye at. Evryone loves to complain about how bad it is on pricnipal, but Wicther III was GOTY and how dare you question based CDPR when they lied to fans and made paid DLC that was planned before the base game was even done.
>>323952902 > the DLC seen in just about any other AAA game. The actual bulk of DLC for AAA games isn't on the disc at launch.
Also, the point was about comparison of disc locked content, not DLC as a whole, and the cost of entry for disc locked content being much higher from nintendo because they'll lock it behind multiple amiibos.
>>323952902 >STEAM gets Fire Emblem characters, something that was obviously not planned for the base game. You understand that you are essentially making an argument that all content in any game outside of main story mode is totally fair to lock behind a paywall, right?
Boss rush mode? $5. Time trials? $5. New game plus mode? $5.
>>323952902 To be fair, Splatoon would've been fine if it was just the costumes and reskinned weapons. But the fact the mini games are also locked is kinda shitty, especially the rhythm one that essentially can act as choosing your own lobby waiting music.
Plus the replaying levels is a different experience with using different weapons. Hell some get a bit hard with the charger if you can't aim for shit, especially the final boss
>>323953419 >Just because it hasn't happened yet doesn't mean it won't.
But it does mean they don't actually exist at this time and thus do nothing to improve the situation.
>Why aren't I allowed to use last gen as an example if current gen is still doing it? You acted like it was a strong recent trend and then started pulling in games from 6 years ago. Then pretended you didn't. The pretending you didn't part is what baffled me, really.
Alright, $28 on sale to access that one games Disc Locked content. $70 for Steam.
>Not to mention this content isn't remotely necessary to play the game and doesn't add anything to it
The same can be said for Disc locked content for a lot of other games, that was never the point. The point was that they are locking content on games behind a paywall and the amiibo paywall is worse than the traditional digitial one that everyone else used.
>Also what is a season pass? Prepurchasing for DLC that is historically and by a huge margin produced and released after a game comes out, and not disc locked content?
You keep trying to relate nintendos disc locked content to other games entire DLC process beyond disc locked content.
>>323953140 >The actual bulk of DLC for AAA games isn't on the disc at launch. To be fair, a good chunk of the base game doesn't ship on the disc either because AAA pubs shove that shit out on the market as quickly as they possibly can, before the game is even finished. So we get 10GB day-one updates that really just patch the game into the playable state it should have been in when it shipped in the first place. You were already given plenty of examples of western AAA games that did have on-disc DLC.
>and the cost of entry for disc locked content being much higher from nintendo because they'll lock it behind multiple amiibos. But you're conveniently ignoring exactly what that disc locked content is, and that directly affects whether or not that cost of entry is even relevant in the first place. It's generally cosmetic items or something small and relatively inconsequential, like the spinner in Hyrule Warriors or Mario Maker's skins.
And you don't even need to own the amiibo to use it, they're not one-time use items similar to buying DLC that you and only you can access. If you know someone who has an amiibo, you can use it in your game.
DLC in western games is infinitely more offensive because, AGAIN, that content is planned before the base game is even finished or available. Sorry, $30-50 season passes that lock actual, relevant story-related content that would have otherwise been in the base game being announced when the base game is weeks or months away from releasing is absolute cancer. You're just ignoring the specifics of the situation and falling back on "it's about the principle!" to paint this in as bad a light as possible.
>>323954342 But the situation is much better now, amiibo cards were needed at launch, but now? We might not even need them.
Its been a trend for many years. And I didn't pretend I didn't, you just said they were all last gen games and I said that some games on there weren't last gen. I honestly didn't mean it that way.
If the DLC unlocked major features or weapons for multiplayer use it would be a major issue, as it is the DLC is just some extra bullshit you can use. In steam's case its just extra characters in SPRG where its totally not necessary. Correct me if I am wrong, because I own neither game.
I think thats what our argument really does come down to, would we prefer digital content that will be there as long as the servers are up or get that digital content physically with a bonus but might be harder to get in the future.
Actually, theres been a few cases where purchasing the season pass will unlock on disc DLC, like in battlefront.
>>323951979 >You should probably stop saying this when we are in a thread about an entire zelda dungeon being locked behind an amiibo. Oh, you mean the amiibo that COMES WITH THE FUCKING GAME?
>Wow, I can't believe Nintendo locked that dungeon behind a fucking toy they had the gall to include with the game! How am I supposed to play that dungeon without buying the amiibo the game came with!?
>>323956006 >go to amazon >95% of all amiibos are under 25 dollars >any amiibo not at the price just go to ebay and find it for cheap
The sole amiibo thats still being kiked is the Golden Mario amiibo >>323956170 Yeah, you are full of shit http://www.amazon.com/Lucina-amiibo-Japan-Import-Series-3075113011/dp/B00TS0UKE4 20 dollars faggot
>>323957123 >And looking at actual completed, SOLD listings, I see: That's what was in that screencap they posted. You can see the modifier as sold listings, sort recent first, and time stamps as well as final price in green.
>>323958082 Point being, she's not $40+, you can get her for less very easily. No one specified the domestic version, and you're not dealing with any international shipping hassles when it's free and you're not the one doing the shipping. You're just waiting a little longer.
>>323938896 This reminds me of the Color Dungeon in The Legend of Zelda: Link's Awakening DX. It was a remake-exclusive dungeon, and the remake was even on the successor to the system the original was on.
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