Firaxis stream with Jake Solomon in ten minutes, will show off Psi Op.
Gotta hand it to the box art designer,that shit is pretty good.
Those games have a severe lack of cute snek
>can't play xcom because it heats my motherboard up to 60+
what the fuck firaxis fix your fucking game. there's a huge thread about the problem on your forums too and im not running this on a toaster
>people who spaz about pc temps
You know that shit could run at 80+through all of it MTBF Life and not give a fuck?
Those are very low TDP chips maybe 3-5 W , they literally cant create enough thermal energy to damage themselves.
m8, that's nothing to shit yourself over. My CPU in the summer sits at 80 celcius and performs fine without issue.
You should worry if it reaches critical temps. Circuitry isn't made of chocolate, it's been made to work at high temps.
>codexes split whenever they take non-lethal damage
>can use rift and disable all weapons in an area
my monitor goes red and pops up a warning whenever anything peaks 60
also my old hard drive recently broke while i was playing xcom so i figured the two were related. now i have to retype like two weeks of work on my visual novel
I have a question.. Do you guys thing that these beautiful creatures could swallow a 5'9 relatively skinny male whole? I wouldn't struggle so you don't have to account for any resistance when you answer.
Also do we have any information on their reproductive organs? How intelligent are they? Is the snek able to learn human language? Does it have the necessary organs to speak?
But the most important question is: Is she able to dislocate her jaw enough to let me rest in her belly, while she lies naked on the bed carresing her newly enlarged stomach after a long sensual session of sex where I start around her hips and work my way up towards her perky scaly breasts before carefully kissing her and letting her swallow me whole.
Please I need this.
A little aside.
I can't stand giant bomb anymore any other videos from a site with some dummies who want to have the game explained(all the new stuff etc.)?
Please gimme links with gameplay and with dev commentary
>make cocoons instead of zombies now
Two steps forward, one step back. They lost their teeth.
I'd rather not get too spoiled on the game before release.
i know alot of people like the old games, i could never get into those but i do think this new iteration is exceptionally well done
Zombies are so slow that killing them before they get to you isn't exactly a problem, and so dumb that not running into your fire and instead waiting to turn into a Chryssalid doesn't occur to them. I didn't see a single zombie survive the three turns they take to pop during my first playthrough.
Well, he did manage to double in height and grow a mouth, cut him some slack.
Man, everything got better in Xcom 2.
>Sectoids got swole
>Thin Men got to return to their previous form with some more human features to make the humans feel comfortable around them
>Mutons got smarter and a neat jumpsuit
>The Floaters got turned into a fucking Egyptian Gods
Can psychic abilities misfire under certain circumstances? Are psychic soldiers more vulnerable to certain things?
>uh no, a few psychic abilities can miss based on enemies' will like the hadoken, but most of them
are guaranteed damage.
>also no, psychic soldiers don't have any weakness besides costing a lot
>no, psychic soldiers don't explode into purple shit on death they just die like everyone else
What abilities are there?
>psychic hadoken thing is 4-6 guaranteed damage that can't miss
>psychic lance is a line across the map that penetrates enemies for gauranteed damage, it can't miss
>blah blah "dominate" is a kind of mind control that you can only use once per mission, but it stays forever
How is the multiplayer?
>the multiplayer is exactly the same as Enemy Within (this comment probably saddened me the most)
>proceeds to run his most expensive unit with 2hp left into half-cover and take a 49% shot for no reason
>scums the game multiple times with psychic shit
>these people are responsible for balance
Is this the beginning of the end?
>"dominate" is a kind of mind control that you can only use once per mission, but it stays forever
I like this in games. I like it a lot. It's why I enjoyed Shadow of Mordor so much.
There are like fifteen different PSI abilities, and most of them are definitely not just "deal damage". Dominate is cool as fuck, it basically gives you an alien squad mate.
The balance in that stream was fucked from the start because the guy had been leveling his units in easy mode and cheated the psi soldiers.
And who gives a fuck about multiplayer?
There are as many psi abilities as any other class has abilities. The difference is that a psion can actually get all of those abilities, they're not mutually exclusive. Training them takes time, though.
XCOM multiplayer was absolutely brilliant when it worked, but literally 2 out of ever 3 matches you played would get glitched out some way. Worst multiplayer netcode I've ever seen in any game in my life, and it's a fucking turn-based strategy...
I'm just worried that there are no anti-psychic attacks that we know of, such as "if you fail a psychic attack against someone wearing this helmet you get stunned" or something, and that these attack can NEVER miss, let alone spectacularly misfire in some way. Psy-crutch incoming, people won't even have to savescum anymore.
There's a good chance that there will be anti-robot psychic attacks beyond the already existing DEAL 6-9 GUARANTEED DAMAGE IN A STRAIGHT LINE PENETRATING ALL ENEMIES
>Pectiods get mind control on day one.
They still need to breath, right?
That's what I'm worried about. Psi-attacks completely and utterly dominated the EU and EW multiplayer despite being a percentage based hit.
I mean, ever fucking melee attacks have a chance to miss in XCOM2. Why is there so much guaranteed psi-shit.
psi-attacks hit chance is based on will(can't remember for sure) and usually psi-soldiers have a high will.
i also think that if you have a lower will, then you're easier to hit.
Advent uses them, XCOM can't.
They've got a better version of the grenade launcher and an Advent version of the railgun, and some armor too, but you can hack them.
They even use the same animations as EW.
Moar Xcom. Good. 3 final questions:
Should I really be worried about mind control, most times the sectoids commanders are in the final room where I can rekt them easy
How in the actual fuck do you fight the giant robot thing, I forgot what it's called
Can you capture the giant robot thing or Cyberdiscs for interrogation
I haven't been following the news for this but removing the coolest shit from EW is disappointing.
If the game is good I'd shell out the cash for a MEC DLC. I always wanted more customization/options for them in EW and now they're just gone. Kinda killed my hype.
I hope they thought more about weapons in this one. In the first game there was a linear path to the best weapons in the game and that was pretty much it, once you got the best weapons, there wasn't any reason to use the other ones.
This was sadly true too with the mecs, there was one build that just was better than all others.
It would be cool if the weapons could be upgraded to be better and it wouldn't matter what type of weapon they were, they could still become the ones you would use.
EXO suits are essentially the new MECs even if they look like fancy regular armor at this point, but that's just because they haven't shown much of them, or practically anything of high-level tech.
That aside, if you just like MECs for cool shit, there's plenty of other NEW cool shit in the game, and if you liked them because they were busted and OP, then so is every class now. Hell, a lot of the MEC's unique abilities - grenade launcher, EMP, melee - are divvied up among the standard classes.
Watch the Eurogamer playthrough or skim total ass cancer's video if you want to get hype again.
You hit it with a lot of bullets, group your guys far enough apart that they won't get rekt by his grenade AOE, and never put a guy in half cover or below it.
I can usually kill it in a turn and a half if I position everything right.
>le shill meme
There are enough shitposters in this thread. I think I saw a Witcher thread that's pretty peaceful, why don't you go rile them up instead?
Seriously, who designed this fucking thing? Permanent over watch that activates MULTIPLE TIMES ON A SINGLE PERSON, can't be disarmed, has some kind of missile grenade shit, it's bullets can hit more than one target in one shot and it has 6 fucking health bars!!! 6!!!! That thing managed to almost kill my entire squad by itself.
It does look pretty tiny. It doesn't give me a lot of hope for base management, but on second thought usually you only used two, three levels - eighteen rooms - back in EW. I wish they went back to X-COM where you can have multiple bases around the world.
>MECs were never cool.
>They're too powerful to be considered XCOM since they're supposed to be the underdogs.
But that's wrong faggot.
Even if you had M.E.C.'s in your soldier roster and used them, they were not invincible.
Even when they were quite powerful, they'd still be raped by Sectopods, Chryssalids, Ethereals and pretty much every ayy.
Also the fact that they were expensive Meld-wise was also a thing that balanced them out.
We were fighting reverse traps all this time.
>We were fighting reverse traps all this time.
Yet the sheer power of it is something that makes you forgive it the fact that it has short range.
Add to this that they don't benefit from covers and the AI will prioritize those who are not in cover.
>playing the long war
>main squad is crippled and has to stay resting
>fresh batch of squaddies
>name them, give them their gear
>choose an easy mission
>not one but two FUCKING CHRYSALIDS
Just isn't the same. It's like kissing a hooker -- the function is identical but you know you're missing something. Throwing dudes in hulking GiTS-esque power-armor was fucking neat. The EXO suit is just off-brand and looks like it.
It really just looks like standard equipment with a few pips of armor. At first I thought it allowed miniguns to be used MEC style, but then they showed that it's just standard grenadier equipment. Hopefully there's something to actually define it.
They did for it?
Darn. Having sex with essentially a humanoid computer being...
>Your greatest and most powerful unit now serves your enemies.
Talk about being now on the receiving end.
>Add to this that they don't benefit from covers and the AI will prioritize those who are not in cover.
I feel like i always had my mec initiate combat then spend the rest of the mission hiding in the back with a few meager hp
>it heats my motherboard up to 60+
>the temp monitor suite
If you wanted to let us know that you're computer retarded you just had to say
What the fuck does this even mean.
Are you implying XCOM has never been RNG centric? The entire point of the game's tactical level is to maximizing your hit changes while minimizing the AI's opportunities to murder you.
Just because gravity has become a thing doesn't make it any more RNG based.
And that's one of the things that balance them out.
M.E.C.s are powerful, and even more so depending on the class from which they were converted, the equipment, the skills they get while leveling up and so on.
Yet the fact that upgrading a M.E.C. suit costs a lot Meld-wise and the fact they cannot benefit from cover balances out their OP potential.
Its still not nearly as bad as OG X-COM cryssies
I mean those motherfuckers would straight up remove your soldier if they got close. At least with XCOMEU and XCOM2 you can survive the melee attack especially when you're dressed up in power armor, but no such luck in original.
You could level the whole map if it meant to kill that one Sectoid.
Also the Member Countries allowed you this because in order to fight the alien, every single thing is acceptable.
XCOM 2 will be the same, so to quote Sergeant Tarkus of the Blood Ravens Space Marines: "USE A GRENADE!!"
Secret Viper Harem ending is confirmed right?
Mutons, Heavy Floaters, or Sectopods could turn your entire squad into mush by blowing your squad's cover. Again, RNG has always been at play.
The MECs were probably designed to stop players from doing nothing but sticking to the roofs and shitting on everything. You can either drop the MEC as soon as possible, or just stay off the high ground until you can kill it.
Besides, if it's anything like the Sectopod's AoE attack in EU/EW, they'll only use it when your squad is bunched up. They might opt to take potshots instead if you keep distance.
Friendly reminder to exterminate every single xeno with full force
it's not really as huge of an issue as you think it is; damage numbers in general are a lot higher
armored enemies are still perfectly killable without shredding armor, but just requires more focusing down
that doesn't answer my initiate question tho.
if something has higher armor than the damage i can do with a now explosive weapon will it take any damage at all? and if not how will i even be able to kill it?
yes, you will deal 0 damage if you deal less damage than the armor count, but the armor values aren't as high as you think
the highest armor value i've seen on an enemy was 4 and that was on a sectopod equivalent death tank. some of the tougher soldiers only have 1 armor point and even the robot soldiers have 2 armors
the base assault rifle deals 3-5 damage and by the time you're fighting sectopods you will have weapons which deal much higher damage
i know the Grenadier has a skill which gives him one point of armor and 66% explosive resistance at the very least
it's inevitable that there will be gear that will give you armor
>watching all this XCOM 2 footage
now this is how you do a sequel
you don't need to completely change the formula or make any groundbreaking adjustments to the gameplay; you just need to get the same things that people liked about the original and make them better
I've been dulling the pain by playing shitloads of the Binding of Isaac and re-watching the Sopranos.
Don't search for new videos anon, they will only make you suffer more.