Pirated this game, and I must say it is the BEST in the Mario & Luigi series
-the Combat is the best its ever been
-the bosses are HARD. trust me, they will kick your ass the first time you play through the game!
-side missions to make the game last
the giant paper fights are pretty fun
any of you waiting to buy it legit next week are in for a treat!
-the music, that fucking GOD-tier music
-The combat is most certainly not. The circles underneath the character's feet make it seem like they are dumbing the series down for retards.
-I haven't died, let alone lost to a single boss
-The toad missions are ass and you are a horrible person to lie to people
-The giant paper fights are basically tank fights with a rhythm game-esque recharging system
-The music is okay.
8/10, will likely replay if there is an unlocked hard mode like in Dream Team.
>The combat is most certainly not. The circles underneath the character's feet make it seem like they are dumbing the series down for retards.
the circles will tell you which bro is getting attacked if you have easy mode on.
The circles only indicate the row being attacked. Since Mario/Luigi and Paper Mario are on separate rows and their counters have different timings, it makes sense that they'd let you know which kind of counter you're going to have to use. Once you get past the first few areas, the enemies start having mostly attacks that target both rows at once so the targeting circle just shows up under all three characters.
i fucking love dream team but i didn't enjoy the tutorials. seeing this game obviously indicates that they listen to feedback and thats something i really appreciate. the only complaints i have with paper jam were the ones you mentioned and some of the toad missions.
Alright, I'm back. Now, I do suggest that anon takes this with a grain of salt, as I haven't beaten the game yet, but I am far enough in to see what I've liked and not liked about the game so far.
For reference, I'm fighting Paper Petey Piranha right now.
Gameplay is solid. Granted, it's pretty fucking hard to fuck up this series in terms of gameplay, but I do feel the need to bring it up.
Music's not bad, but I haven't encountered an actual standout track yet.
Writing generally retains the series' trademark sense of humor.
Everything feels too easy. Perhaps it's because I'm a series veteran, but the battles only started to become challenging when I forced myself to not use items. I've only "lost" once so far, and that was when I was playing in the Latiku Arcade and being 5 levels under the suggested level to fight that version of Petey Piranha.
I killed him somewhat easily on my second attempt though, and that was without using the items given to me for the fight.Perhaps this stems from the over-abundance of Full Health boxes that have been scattered about the world. Actually, even if that wasn't the case, you get so many items from fights alone that you should never be hurting for HP/BP/1-UPs to begin with.
Toad Hunting is the work of the devil, and I hope whoever's bright idea this was burns in acid for eternity. THIS IS THE WORST PADDING I HAVE SEEN IN YEARS IN A PROFESSIONAL VIDEOGAME RELEASE.
WHO THE FUCK THOUGHT IT WAS A GOOD IDEA TO GO HUNTING AFTER THESE PAPER FUCKS AT EVERY OTHER TURN TO PROGRESS THE STORY. THE MINIGAMES FOR THEM ARE FUCKING TERRIBLE TO BOOT.
I suppose it's a small consolation that you can skip them if you repeatedly fail on one of them, but this is still the worst idea that I've seen in the game so far.
Papercraft battles just feel like they're there, and don't have much in the way of actual depth, like DT's Luigi fights.
Hit word limit, will finish.
The music is easily the worst soundtrack Shimomura's ever made. She obviously phoned it in. There's an extremely low number of tracks so a lot of scenes and bosses get really inappropriate music too. Like the final Papercraft battle? It just uses the Bowser Castle field theme. Minigame boss fights against Koopalings get the regular upbeat minigame music, etc.
The bosses are generally fun though, but they're not quite as creative as Dream Team's.
The big turnoff for a lot of people is the purging of everything that's not the core Mario platformer cast/enemies though.
Instead of forcing you through a tutorial for everything, the game will instead tell you EVERY SINGLE TIME something new happens to go into the game guide and read the optional tutorial. And then hold that message for a few seconds just to spite you. And sometimes force you to do it anyway.
What most people don't get is that the simplicity of SSS is one of the things that make it great.
>2 bros being bros, alone on an adventure
>no tutorial/plot spewing character like Starlow
>bros use bros moves in the over world and use those same moves in combat
>these moves are taught to them by other couples of bros (and sisters)
>only two buttons needed
>great open world, great characters, great humor, great minigames
I'm sorry but nothing beats SSS
>-the Combat is the best its ever been
>-the bosses are HARD. trust me, they will kick your ass the first time you play through the game!
Agreed. So far you're pretty spot on--
>-side missions to make the game last
There hasn't been a single M&L universe character so far.
>Mario and Luigi aren't M&L characters
I'm referring to the characters introduced IN the series. I haven't seen a hint of anyone that's not a Toad, Yoshi or other mainline Mario character yet, and that just feels wrong. On the same note, Nabbit feels like he's there for the fuck of it also.
World design sucks. Maybe it gets better later on, but so far I've finished a few areas, and none of them have stuck out to me, or felt fun to traverse. The on-world paper gimmicks feel phoned in as well, but bitching about paper will be in my next point.
Paper. It's supposed to be this game's biggest selling point, "A lighthearted and whimsical journey through both the Mario and Luigi series, and the Paper Mario series" is how I'm sure it'll be marketed as. Except the paper feels completely perfunctory to the experience. Sure, Paper Mario can slip through gaps and shit, and there's a few paper gags throughout the story so far, but nothing has felt unique about it. So far, literally everything about the game has felt like a generic M&L game, with a paper-thin coating of paper, if you will excuse the terrible pun.
The most paper this game gets is Paper Mario's Triple attacks
which are nice so far, a few tacked on Papercraft inventions required to progress through the game, and the Papercraft battles. There's just no charm in it, and that's the worst thing about this so far. This entire game so far has felt like a low-effort cashgrab to cash in on the Paper Mario license. Literally everything regarding paper in this game feels tacked on, or just doesn't have the spirit of the Paper Mario games. Paper Mario himself doesn't even have a gibberish voice like the brothers, he's just completely silent all the goddamn time, with a few expressions every now and again.
I guess I'm done with this autistic rant. If anons want to bitch at me about my opinion, I'll be here.
Yeah but DT had many things I hated
>tutorials during the entire game
>2D sections suck and are even worse than in BiS because they're split up so every section lasts like 1 minute
>bros attacks are only objects and the commands are too complex (I don't mean that they're hard but they feel uselessly complicated and bloated)
>like in BiS, you don't learn Bros Attacks but you just find them by collecting the pieces
>dream sections suck because they don't take advance of being, you know, Luigi's dreams (no nightmares, no ghost, no subconscious, no SMB2 references, etc)
Wait, this is Shinomura? I honestly thought that they got a different composer or something. Shit, that takes my Music rating from a mixed positive to straight negative. What the fuck was she thinking?
Guys, guys, I think we all know the real reason Paper Jam isn't as good as it could have been.
I love Mt Brrr.
>THIS IS THE WORST PADDING I HAVE SEEN IN YEARS IN A PROFESSIONAL VIDEOGAME RELEASE.
I consider them a huge improvement over the previous two games' 2D segments, at least they're very short miniquests.
>And sometimes force you to do it anyway.
Once in the entire game for Battle Cards, which are a new mechanic.
SS is amazing but I applaud Alpha Dream for always striving to mix things up. I'd rather have that than a series that always plays it safe by never changing, even if some games are worse than others. Partners in Time is the worst in the series but still a good and fun game.
It's really not a crossover. Just see the Paper characters as the new original characters of this game, that's pretty much how they're treated.
Am I the only one here who had to look up guides for some of the hidden toad quests?
So can anyone tell me why people here hate partners in time? That game was my favorite out of all the M&L RPG games and no one seems to have exact reasons why?
I loved the 4 button mechanic for all the characters, the story was fantastic and actually merged past and present unlike paper jam which just throws a paper gimmick (even worse jses exact assets from sticker star) and doesn't even feature assets from other m&L games.
There's much more punishment for failure and more contextual dodges and boss gimmicks.
For example the Larry and Ludwig fight has them also having Battle cards, meaning that as well as taking damage and in some cases being debuffed by their attacks, you're lending to their own buffing and attacking of you, they have cards that can do 60HP to all bros and block two attacks in their entirety, as well as buffing their own stats.
Using Bros moves is a good idea, sure, but it also doesn't earn you Star Points, which become pretty much vital in the later boss battles I've found.
bros. moves do earn star points. the higher the rating you get the more star points. it still isn't very much if you don't have any gear that increases the amount of star points.
Paper Petey is the turning point for difficulty in terms of Bosses, things get harder from there on out, although you aren't starved for items still.
Papercraft battles don't evolve massively, although some are interesting such as
i still like the game but it's my least favourite. reasons why i didn't like it:
areas felt too linear when compared to the previous game.
writing wasn't as good SSS
no villain interaction which made it feel like a generic alien invasion
got boring towards the end and at that point i started skipping fights
That's another thing Ioved though, long boss fights that aren't impossible to beat make things seems interesting. You fall into this structure every turn and have to anticipate what the boss will do next. The slightest mistake can ruin the fight.
The only other game that gave me that feeling better than partners in time was Persona 3's final fight against
nyx. Maybe persona 4 counts but the last fight from 3 really stuck out to me
I don't hate it, but it's my least favorite and I can give you my reasons.
First off, it's short, like really short. It doesn't last 15 hours while SS is between 15 and 20, BIS is around 20 and DT and PJ easily break 30.
It's the only game in the series that lacks an overworld, and has Peach's Castle as a hub world instead. This makes sense in the context of the story and is a reference to how Mario 64 worked so it's not too bad in itself, but by comparison it leads to a weaker and less cohesive overall setting.
Most people dislike Bros Items replacing Bros Moves. While my favorite setup is neither, and it's actually the Bros Attacks from the next three games, I can see why they think like that. Tying special attacks to items rather than skill points is a little perplexing as a battle mechanic. I won't get into the 'natural extensions of the bros' overworld abilities vs attacking via items that trigger minigames' thing because I actually prefer the latter, but it's another thing.
Having four characters doesn't change things up that much in battle since you still have two turns and not four because of the babies being carried by the adults. What it does is making things easier because you have further attack power and two more healthbars should the bros go down. Paper Jam has Paper Mario in battle with the bros and can be hit alongside them, which I feel is a more balanced setup.
Some people disliked the Shroobs for being unintelligible save for the Elder Princess. I don't have a strong opinion on this either, but I do feel the plot was somewhat monotonous compared to SS. For instance, Princess Peach gets kidnapped at the very beginning and rescued at the very end (something not even Paper Jam does), and the collection sidequest (of the pieces of the Cobalt Star) spans the entire game rather than just a portion of it like the Beanstar, the Star Cures and the Ultibed (or not having one entirely like Paper Jam).
>Tone wanders aimlessly between silly and serious, doing neither well.
>Bros items are much less creative than bros attacks.
>Game doesn't very many interesting things with time travel, despite the game being about time travel.
>Repetitive puzzles, every one has you throwing those babies.
>Inflated HP for bosses. Their attacks aren't particularly hard to dodge or damaging, so it's just a boring slog.
>Boss gimmicks like the one where you have to break like seven eggs to make it vulnerable. This doesn't make it harder, it just drags the fight out.
>Shroobs are lame-ass villians.
>Four character combat is basically two characters, except you press a different button for hammers.
>You play as babies. Nobody wants to play as babies
That's why I don't like it anyways.
Nah, I disagree. The Gameplay, writing and music are as amazing as ever, maybe even better, but the plot took a major step back, the overworlds aren't as interesting as previous games in the series and there's just too many toad missions.
Still really fun though, better than Partners in Time at least.
I disagree, I think it's the second worst.
It just feels like Dream Team 2.0 but without the amazing music and cool dream environments.
Even the giant Luigi battles and their wonky gyro controls were better than the papercraft ones.
If anything there's not enough Bowser and Koopaling bosses.
Instead you get to fight the Standard Mario Boss Lineup(tm). Hope you like Petey Piranha and King Boo, because you're going to have to fight them twice and thrice respectively in paper and non paper forms!
you fight petey piranha bowser, king boo bowser, king bob-omb bowser, paper mario paper bowser, pokey bowser duo, goomba bowser, wizard bowser, asian bowser, beaner bowser etc
Imagine something similar to the first Paper Mario but without a hub town to return to. You traverse an environment, get harassed by the Bowsers/the Juniors/the Kameks/the Koopalings, sometimes fight them, you make your way to end and fight a regular boss/a papercraft boss/both, then you get scenes showing what the villains and the kidnapped princesses are doing and you go on to the next area. The characters are pretty well-written and it's not as simple as just getting from Peach's Castle to Bowser's Castle because the world map isn't that linearly laid out meaning there are little twists on your destinations here and there. I know the bosses don't sound like much on paper (heh), but the battles are actually a ton of fun, and I don't know about you, but I loved seeing a whole team of Charging Chucks, King Boo and King Bob-omb in Mario & Luigi.
I really only care about the enemy's attack patterns being really difficult and cleverly designed like they were in DT. Who the enemies are doesn't really matter that much. I'm already going into the game knowing it's 90% reused assets. As long as the gameplay is unique and fun I don't really mind.
It's worth it just because the battles get really difficult and intense later on. like not even half-way through the game I was dying to bosses pretty regularily. Also the music and atmosphere is miles better than Paper Jam.
The attack patterns are even better. You can't move around during counterattacks like you could in the Dreamworld, but they're still really creative and tougher than DT's real world attack patterns.
>Everything feels too easy. Perhaps it's because I'm a series veteran, but the battles only started to become challenging when I forced myself to not use items. I've only "lost" once so far, and that was when I was playing in the Latiku Arcade and being 5 levels under the suggested level to fight that version of Petey Piranha
>Grinding in a Mario game
I've been 10-15 levels below most of the bosses in the game. About to face the final boss now at level 27. The challenge level is just right, I always lose at least a couple times against each boss since most of them can kill me in one attack.
>Implying Bowser in an Iron Man suit wasn't the hypest shit
>mfw he countered my Trio Attack with his own
Nah, he does say wahoo in TTYD but only in cutscenes. Such as the Glitz Pit victories. He doesn't have distinct speech like Mario and Luigi do, but he does have vocal gestures in that game. In Paper Jam he doesn't however.
his entire concept is being there just for the hell of it, stealing shit.
I enjoyed Popple in SSS i was hoping for a character like him to be that faggot who steals your shit.
>You can increase the timer on king bomb omb
This made me so fucking mad, Make it a fucking rush fest and make every second fucking count, Or atleast make the increase timer attack progressivly harder to perfect. I was so hype when he stood before and just went "Tick Tock"
>He helps you out in battles with his own bro attacks the final time you meet him at bowsers castle
What a fucking bro
>Tfw everyone shits on PiT being the worst, but it's my favorite
It's fine, anon, just keep in mind that almost the entirety of the fanbase likes every game despite personal preferences. That's way more than most other fanbases manage to do and a sign that every game is solid.
I'm sorry to hear that. I know the feeling when it comes to other stuff (it sucks liking things, characters, etc that are among the hated in a series) so I know it's tough. While I feel Partners in Time is just alright, it's not a bad game and if anyone likes it, it's cool.