>>323922371 >there is only one correct opinion That is wrong; if it is already a "matter of opinion", not fact anymore, there is no right or wrong. Opinions are neither, and there is no limit to the amount possible.
I really couldn't get into the original. The gunplay was terrible, the enemies just dropped everything and starter running around like headless chicken the moment they stubbed their toe, and stealth was barebones at best. Not that HR is perfect in either regard, but it's definitely better.
Cast of HR was either totally forgettable or fucking retarded. Story was boring, then the final two levels hit and it got even more retarded. I'd take the original every day, even with worse mechanics.
>>323927158 It will be better than HR, probably. Solid if not too exciting gameplay, better than what you get in most modern games, some good aesthetics, hopefully some improved level design, and writing that puts you to sleep.
>>323927158 Looks too much like Human Revolution. Judging by the gameplay video it will have pretty much all the big problems that made HR so meh. >takedowns >experience for dealing with enemies based on how you do it >augs again consolized >no duality of skills/augs as in the original >no melee weapons
>>323927902 Nah. Visuals are obviously not up to snuff, but there is something about the simplicity of the original Unreal engine that I can enjoy even today. No clutter and unnecessary details, just functional graphics. It's kinda refreshing honestly. Models are garbage though and always were.
Voice acting doesn't bother me. I'm not a native speaker.
I still prefer the combat in the original. Shooting certainly feels much better in HR, but on the whole I prefer the fact that you never get booted out of first person in the old game and melee and consequently non-lethal options are much more fleshed out, offering more options without the stupid canned animations and Press X to Awesome prompts.
Poor gunplay and aged visuals takes away from the enjoyment of the game as much as old black and white movies with awful audio quality take away from the enjoyment of said movies, which is to say not at all.
I think most people who don't like Deus Ex are simply too young to appreciate it, and put emphasis on the simpler concepts that their juvenile minds can understand: how fluid it plays and how good it looks, which at best only make up 25% of the whole experience.
I loved both, but I think I just slightly preferred HR.
I'm the kind of a player that search every single nook and cranny in a level, and the original's levels can be really exhausting to play as a result. After finishing DE I didn't have the desire to go through it again, whereas with HR I immediately started another playthrough.
Also I really don't understand why DE's soundtrack is so highly rated, sure at times it's catchy, but I thought HR's soundtrack was phenomenal.
>>323925846 No, it's not an opinion and this always gets thrown out just because someone disliked their favorite game. It's like saying The Room is a better movie that 2001, lawrence of arabia or citizen kane and if anyone tries to refute that you just go "well thats your opinion rofl" There are things that make games better or worse, it's not just opinion.
Everybody always brings up poor gunplay of the original Deus Ex as some kind of a make-or-break thing. That because it's kind of clunky, it renders the whole thing unplayable. What they completely miss though, is that Deus Ex is not a first person shooter. It's a first person RPG, where combat (clunky as it is) only makes 1/3rd of the game.
This would never fly with a competitive shooter like Quake or UT, because that's all they are: shooters. But Deus Ex has so much more going for it, it's ridiculous to judge the whole thing based on one aspect of the game.
If you jumped into Deus Ex a decade later expecting a shooter, well, you're just one big fucking moron, aren't you?
The original Dude Sex is the best game of it's franchise, but Human Revolution is a fantastic game. Not sure how /v/ feels about it since they usually hate revivals of classic franchises but I felt that HR did a great job nailing the DE vibe, and had a lot of really fun moments and mechanics.
>>323929379 I'm pretty ambivalent about Invisible War myself, and I can't say I liked it. But I played both games for the first time back to back a few years ago, and while I still think about Invisible War from time to time, HR is... I just kind of forgot about it. With IW at least I wonder where it went wrong, what could be salvaged, how could it be improved. It makes me wish it was even remotely mod-friendly. But HR, it usually just stays in the void of my mind. I don't care about it.
I know it's a stupid argument, but IW really didn't feel like a Deus Ex game. It played ok, it was fun, the story was so and so and the Omar were cool, but I never felt like "yeah, this is it, this is the Deus Ex experience I've been wanting".
>>323930542 No, I know what you mean. That is probably why I couldn't even get mad at it. It was surreal how little it felt like I was playing the sequel of DX despite the story being very closely connected.
IW made me experience an epiphany of sorts. Deus Ex is a stand-alone game. It doesn't work as a series, and trying to expand on the story is the biggest mistake you can make.
Take the gameplay and map design, the philosophy that went into developing it, and make new, but unrelated games.
>>323929771 DE was either following the dregs of a society that had almost completely collapsed, tramps begging for zyme with hi-tich rusting in the background or cities that managed to keep their together by being placed under martial law, HR was following the upper classes of a society just getting over the giddy acquiescence brought by new technology and seeing the catch. They don't have the same vibe by design, the worlds are supposed to feel different.
HR is fundamentally different from the original in that it settles for presenting multiple routes for the player to choose and that's about it. Specialization isn't as vital, and it doesn't emphasize emergent scenarios nearly as much as the original Deus Ex does. A lot of what HR does feels less clumsy than in the original, but it's less interesting on a basic level.
I also don't think the clunkiness of combat in Deus Ex is necessarily a fault, anyway.
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