Thoughts on ENB filters, SweetFX, and Reshade?
Pic related, a recent ENB created for Dragon's Dogma. I'll post the original screencap next.
And here's END disabled. I heard ENB's DOF is really awful, I'll likely try to disable it with Dragon's Dogma. DOF is such an awful feature, adding blur to a game rarely improves it.
I wonder, is there a sweetfx filter or whatever you can use to make literally ANY game look like the order? All the order has is just a bunch of post processing effects, I'd be surprised if no one did such a thing yet.
SweetFX in GTAV is a huge improvement over the vanilla but it drops fps quite a bit. Using the "1000 times better" preset.
>has the opportunity to make the game look nicer
>b-but you gotta play it locked at 30fps with no enhancing to the graphics 'cause that's how the developer wanted it to look like, not because the platform i play is total underpowered garbage!!!
Fucking peasants dude
>You don't even need a good machine to run this stuff anon. It's okay.
Especially if you only dabble with color filters and such, without modding DoF, AO and else. It sometimes does wonders at no performance hit at all.
>not because the platform i play is total underpowered garbage!!!
>says the one who still doesn't have a port of a four year old console game
>Thoughts on ENB filters, SweetFX, and Reshade?
They're literally useless and add nothing of worth to any game.
Adding saturation and contrast filters over a game is not modding. You are a fucking moron if you think otherwise.
>Adding saturation and contrast filters over a game is not modding. You are a fucking moron if you think otherwise.
ENB is not a "filter over a game", it's a 3D lighting injection software. That's modding. Reshade and SweetFX both inject AA, that's modding.
Thinking otherwise would probably make you a fucking moron.
>tfw you have the original Dragons Dogma and Dark Arisen but can't wait to play the game a third time as the definitive edition on Pc.
Game is good but when it was released it had ps2 tier graphics and was in letterbox.
No reason not to tweak the graphics to look better if you have the options to do so.
I only turn on bloom for games that have night time street lights. The rest of the options are off 90% of the time, because why would I waste frames making shit harder to see with horrible DOF and blur?
>PC is better than consoles, look at these meaningless numbers that prove the platform's superiority!
>e-except for the lack of Japanese games...
>we're lucky to be even getting ports at all!
>OH THANK YOU BASED [company] FOR THIS DELAYED CONSOLE PORT!
>BUT THOSE DON"T COUNT!
I play with AA off apart from SweetFX SMAA which does fuck all.
My performance hit is worse with MSAA 2x on than with just SweetFX and SweetFX brings out the colors, sharpens the textures (which can make the aliasing more apparent) but it also makes nighttime proper dark, water and ocean looks vibrant and whatever "haze" rockstar put over the whole screen is gone and colors stand out more but not too vibrant.
Worth playing with jaggies in that sense then, than vanilla with 2x MSAA, which affects my FPS more, also downsampling makes it even worse even without SweetFX or any AA on and FXAA is vaseline smear over your screen.
You just have to make trade offs if you want your game to look pretty and I made mine. Also these are compressed Steam screenshots and they look worse cause of that.
I unironically use Reshade to force chromatic aberration in games that don't have it. It makes bumpmaps and reflections look better. Also film grain makes any game look better, especially console ports with wildly inconsistent texture quality like Dark Souls and Dragon's Dogma.
>I have a $1,000 paperweight in addition to dedicated game machines
>but muh performance
>WELL I'M TOTALLY FINE WITH INFERIOR PERFORMANCE IF PC DOESN'T GET IT EITHER WAY
why not just buy a console
Finding a good ENB out of all the eyestraining ones can prove to be a hard task, but if you do, you'll know it.
>That's modding. Reshade and SweetFX both inject AA, that's modding.
I'll give you ENB, but this is where you're wrong. Reshades are just post-processing effects which require no "injection" of any kind into the software. It's literally the equivalent of adding a Photoshop filter to your games.
I d-don't even notice the jaggies when I get so into the game and just having fun
I never understood this reasoning. Sure, motion blurring and head bobbing happens in real life, but your brain filters it out for the most part. You have to pay especial attention to even notice it. Its not like when you suddenly look at something to your right the entire world goes blurry and shit. Maybe to a tiny, tiny degree should these two things be in games, but it should be a lot more subtle than it is.
Because i cant stand to play games like witcher 3 on mid settings and 20fps when i know i have the possibility to play it as it is supposed to be played.
Plus, most of my friends play pc and there's tons of other shit i can do while gaming on my pc
I know you're baiting at this point but you're aware that the PC has more exclusives than any dedicated gaming machine in the history of video games, right?
The idea that pc, the largest market for games, is scrambling for exclusives and ports when it's dominating the entire market is pretty silly
7/10 made me reply
God, when will this sweetfx meme end.
>MORE FUCKING DOF I CAN STILL MAKE OUT THE TEXTURES
>MORE FUCKING SATURATION, THAT SHADOW DOESNT BLOCK ENOUGH DETAILS
>you're aware that the PC has more exclusives than any dedicated gaming machine in the history of video games, right?
Then why is it always PKeks who are clamoring for console exclusives? Why don't you ever see consolefags begging for PC games?
>The idea that pc, the largest market for games
>anything other than a fucking mere afterthought
That's why everyone is porting all those old console games, right? That's why Destiny isn't on PC, right? That's why GTA ALWAYS comes to PC after the console versions, right?
Even if a console is a machine created mainly for games a PC is still a superior alternative to gaming, don't try do deny it. Developers just focus on console releases because it's easier.
I was watching disney channel and family guy on two TVs when I was told about this game. I went out to the gamestop and bought it and got home on the same day and played it on my third TV. I hated that game! I was ASS!
>PCucks can't respect the original intentions and vision of the creators and play the game unaltered as intended
>have to shit on carefully crafted visual design with horrible """"HD"""" filteraped textures and shitty modern bloom and blur shaders that make the game look shitty and suck up vram while doing so
wew lad, this is the power of PC
If you can suffer through these "numbers" that you despise, the graph to the left here that nvidia provided months ago, shows that what I just said is exactly the case.
It can helps some games a bit, Skyrim being the biggest example, but for NOT utter shit looking bethesda titles its usually meh to nothing - like your screenshot
The difference is barely perceptible, and doesn't really matter.
If you'll ever be using it, install Climates of Tamriel together with it and disable all the DOF.
Probably the best skyrim preset.
no it's pseudo-cinematic, the only way DOF would be realistic is if the game could accurately determine in real-time which part of the screen/image the player's eyes are focused on at any moment
You're right, we should totally play just like consoles are supposed to!
If you use DOF you'd might as well put in a mod that adds in your character's transparent nose, because if you like seeing things your brain automatically corrects you'd might as well go the whole nine yards.
>ITT: consolefags telling the mustard race that they are blind
>they literally play upscaled 1080p games at 24 or less fps with no aa whatsoever everyday and think it looks ok
Im confused, I thought you guys didnt give a shit about graphics, why would you even come to a pc thread about graphics?
>Why don't you ever see consolefags begging for PC games?
Consoles are easy to make money on because you are fine with what you are given.
You have no standards, you don't god damn care.
The only thing to have caused an actual negative reaction amongst consolefags in the last two decades is the Xbone banning used game sales - because while Some % of PC users pirate - nearly all of you love selling your games (which is worse than piracy to the developer).
Why would you open a restaurant when you can get more money making a fast food joint?
This is the difference between console and PC.
Now you can tell me how fast food is better than a proper meal in a restaurant.
It still amazes me how good DS looked with just a resolution upgrade. Everything was so detailed despite the game never being intended to run at a resolution where you'd actually be able to tell the difference.
How simple minded are you? There are many games which provide no saturation, brightness, contrast or gamma settings. Those "filters" are very useful to people who aren't shit eaters and care about proper composition.
>a PC is still a superior alternative to gaming
Yup, when a game takes literal years to come to PC, that's because the platform is too good for the game. When most PC versions of multiplats barely even work, that's because the platform is just THAT GOOD. Who fucking needs Japanese games, we got VNs which are automatically superior to anything those console peasants have. Except for Dragon's Dogma, that game is a masterpiece now that it's on PC.
>Developers just focus on console releases because it's significantly more profitable.
Then why isn't PC a more relevant platform? Surely, these numbers would mean nearly EVERYONE would support PC, and with actual support instead of just ports.
>comparing PC to a restaurant
that's why all it has are console scraps and leftovers lmao
DSfix doesnt change the visuals unless you tell it to though. It just unlocks the internal res because From locked it at below console res. You're still playing it with the correct visuals, just at a higher res.
ENB, SweetFX and the like are cancer though.
>There are many games which provide no saturation, brightness, contrast or gamma settings.
And you realize every single one of these things can simply be tweaked within your own monitor settings? How is that not useless?
>Why don't you ever see consolefags begging for PC games?
Consolefags by their very nature, don't know anything about good video games, so why would they even know to complain about it?
They're buying underpowered and overpriced machines, paying for p2p networking services, and physical media.
Why would they know that there are good PC games to play? They think 24fps is cinematic and that 720p upresed looks the same as 1080.
>ENB, SweetFX and the like are cancer though.
Why is having more choices "cancer" for you?
Are you sure you are not posting from a PS4?
Having more choices doesn't mean you HAVE to take them, grow the fuck up.
I dunno, I have my PS3 hooked up to my monitor and played it on there, that and DeS looked fine at the 720p it displays at. I could still make out all the details, but 1080p does make certain ones pop more. All the player armor uses some really detailed textures.
Really? Tweak your monitor, a general purpose display for everything you do on the computer, for one game? And do you not realize that different games require different tweaks?
None of which were ever fulfilled. Meanwhile a fucking obvious as FUCK falseflag petition for Blooborne was almost fulfilled. Who's the one begging for games now?
yeah ok, whatever makes you sleep at night
>i have no rebuttals
I understand that you don't believe literally anything you're saying but there ARE people out there that genuinely believe this. That think it's genuinely a "meme" that the PC version of every release is the best version (maybe not arkham knight, though).
Because somehow having more options and better controls is a bad thing.
These people don't know the word "potential".
Everything is potentially far superior on PC
Everything has limited potential on a console.
As the console limit hampers our potential, these shitposters can only latch on to faults - that their platform causes.
Can't form much of an opinion. Everyone seems to just want to make it so you can't see shit. I have tried to use some a few times but goddamn darkness isn't pitch black you niggers. So fuck it, I'll do my own thing.
Oh lord, my thread has devolved into petty quarrels and nondescript disagreement.
Before this thread passes away, allow me to share a PSA with bretheren eagerly awaiting Dragon Dogma's unlock. You can use a free VPN, set it to New Zealand, and play DD 20 hours early due to time zone differences. There are many different tutorial threads on /r/Fallout because tons of people used it for the FO4 release.
Also, bonus tip: Amazon Waifu, pic related.
Well this thread has most definitely peaked in stupidity with this post.
See you guys around
Exactly, its not happening ever because closed platforms make far more money.
It seemingly just takes very little for a pleb to explain to himself that "me getting exploited means I am superior".
You realize they're customizable, right? ENBs and Reshade let you toggle individual effects and tweak every variable. If moving sliders around for 5 minutes to find the best config for you is too much effort, you might as well play the console version.
>PCucks can't respect the original intentions and vision of the creators and play the game unaltered as intended
Except even the designers of dragon's dogma said the black bars were added because of engine and console limitations
Get fucking wrekd m8
I know you can, in fact injectors might be nice if you set them up yourself, I just never bother.
Can you adjust gamma etc., it would be quite nice to have a generic injector for all games that mimics and ICC profile. As most games take control of colour (at least in dedicated fullscreen).
>Then why isn't PC a more relevant platform?
I think it's because the companies behind each console (sony, ms, ninty) are doing things and making deals to help them survive and grow as companies, which end up making gaming better. Stuff like sony hiring kojima, or microsoft coming out with a customizable controller.
Plus, exclusivity deals mean $$$$.
I use SweetFX for a ton of games to fix contrast and color issues. Seems like most games are made for TV's where color range is limited from 0-255 to 16-235.
When you view one of these games on a monitor, it's going to look washed out or too white.
go to sfx.thelazy.net and pick any game and check out the comparisons
This is the problem, you people don't really know what they are, just see what some retard created and "hate" them.
ENBs are practically just a far extended range of graphical settings for your game.
I can understand that you don't WANT to fuck around for 5-10 hours to make the game looks far better to your liking - but it doesn't make them bad.
This is exactly the same as when consolefags go
>hurr yeah mods cause I want furries and horse anuses in my game
What is made - and what CAN be made are two different things.
this is total bullshit. I remember playing Borderlands on console and when you were ADS more than half the screen was blurred out to ridiculous degrees. Newsflash, I have my own eyes which do DOF on their own, I don't need a fucking shader to help me blur background shit out
I usually have trouble setting them up for some reason, but I've used them without complaint before. I'll probably try to use one for Dragon's Dogma just to make it look a little different since the last time I played it on the Xbox 360.
>Newsflash, I have my own eyes which do DOF on their own
Hey you dumb piece of shit you don't get the same sort of blur when you're looking at a screen because there's no actual difference in distance to your eye so you don't have to refocus to look around the screen.
Feel free to not like DoF but admit you're just memeing.
I use sweetfx a lot for that shit. Many devs are fucking retards. Fallout 4 for example didn't even have a single setting for brightness/gamma, and it was super bright and washed out.
PC doesn't have a Microsoft, Sony, or Nintendo. THAT is the platform's ultimate weakness. nVidia survives off poorly optimized console ports. Valve survives off selling hats and cosmetics for their shit games. No PC centric company actually cares about it as a platform, only the services they provide.
And before you say ANYTHING about Microsoft, anything short of them treating Xbox and PC as one platform is not support. It's not fair that the Xbox gets all these shiny games, but Windows does not. MS doesn't care about PC, now that the Xbox is doing what they always wanted.
>Why would they know that there are good PC games to play? They think 24fps is cinematic and that 720p upresed looks the same as 1080.
The weird thing is, when a console player switches to PC, they begin to notice all these little things they have never noticed before.
>they begin to notice all these little things they have never noticed before.
Especially all the platform's weaknesses.
>hey, why isn't final fantasy here
>uhh, Red Dead?
>fucking hell, what a waste
DOF is still bullshit. If you look at my picture and look at the spire in the background then the in focus piece of cover (whatever that's supposed to be) becomes slightly blurry on its own unless you're playing on a 10 inch TV from the 90s
This is scary anon, what you are talking about is that PC is not OWNED by one company and thus nobody is "fueling the fire" under it.
While you should be able to realize that it is what makes it better than consoles.
Anyone can develop for PC without paying any mother company royalties (unlike consoles), so theres could be actual competition on it.
You can't just say "well my game is exclusive so its automatically better", when anyone can sell one like it and anyone can buy it.
Your beloved companies aim to make the most money through the least work, so they restrict you to having to buy their shit, having to pay for online, having to use their choices of software, and they can do it without having to work hard or make something good - because theres no direct competition. A person who only owns one console will buy any exclusive for it practically, even if its totally shit.
You have no idea how well nvidia is doing these days
You do realize vales does zero work and gets a 30% cut of everything sold on Steam, right?
Its consoles which are "surviving" through carrot-on-a-stick exclusives.
Your average console player's moved on from red dead by now; it's been 5 years.
Do people care about GTA anymore? San Andreas, AKA the best GTA, already came out on ps2 and is also on PC (though the port's a bit bad, from what I've heard
Got me there.
That's a big mouth for someone's franchise who's been all but left in the dust by Crapcom faggot.
Face it, there's no respect for your pitiful franchise, as "good" as it may be. Any chance for respect lies on us buying it. And we'll face fuck it, rape it, spit on it, punch her in the face as we fucking please you peasant, so fuck off. This is no matter for entitled console children like you.
Most people notice that shit whether they realize it or not. Call of Duty has always had 60fps, Other console FPS that focus on MUH GRAPHICS feel like garbage compared to the smoothness COD offers. Playing Nintendo games and then playing 3rd party trash is also jarring
I'd say capcom does not give a shit in that manner about anything.
Porting DDDA over was cheap as fuck, its MT framework and it didn't get new content.
Theres a very very good chance they just did it so DDO won't be a total noname whatisthat game when it gets released.
playing first person it forces you to look with your character more than you normally would at least
I think it helps with immersion in that regard
obviously eye tracking vr would really tighten that up
All of them are wonderful, look what a few graphical improvements can do to Half Life 2, a 12 year old game. Consoles are fine for people who don't really give a shit, but PC gaming will always take the cake for being the flat-out best.
I'm pretty sure most people don't - its just very hard for /v/ to grasp the idea that when they see these SCREENSHOTS they are seeing an ENB setup made TO TAKE SCREENSHOTs with.
They all immediately assume LOL YOU PLAY WITH ERRYTHING BLURRY HAHAHA
this dseu family
as good as it isis on life support. PC release is to get numbers up to test the waters for a ddo western release
Consoles have a lot to compensate for in this thread I see
>See all this posts abozut how great the game is because it got ported to Pc
>Have the urge to play it again on Pc because i never finished it on Ps 3
>Realize that better graphics will not cure the core problems of the game
>make an extensive, if not visually impressive retexture and remodel of characters and scenery
>don't even bother respecting the artist's original vision
I usually dont use those filters because i dont know where to search them or config them properly.
Here is one i used and dont regret.
Mute if you will.
The only thing i dont like is Depth of Field effect.
The difference is in darker shadows, more saturation, sharpened image etc.
Its not subtle but its not in your face with bloom, dof and a shitton of unnecessary post process FX, thats how I like my games anyways.
Pic is SweetFX off
>No PC centric company actually cares about it as a platform, only the services they provide.
It's not that they don't care, it's that they don't have the power. PCs mostly give power to the user, and as such any company using the PC doesn't really have the power to make the PC space as a whole better. For example, when making a console game, you can expect them to be using the controller made for the console and design around that. On the PC, you can maybe expect people to have use a keybord/mouse, but it's possible that they're using a controller, or that the mouse is a "gaming mouse" that has more buttons than the average mouse, or any number of possibilities. Valve is the closest thing to a sony/ms/ninty company the pc has, since nearly everyone benefits from the steam marketplace existing. Unfortunately, it seems all of valve's recent attempts at expanding the pc market failed. the steam controller was panned, steamboxen were seen as just another prebuilt computer (which they admittedly were), and did the steamOS even come out?
I know right? Check out this motherboard belt
Nah, performance trade-offs >>323920042
I prefer the effects of SweetFX to having it off and having MSAA 2x which the impact on performance is heavier
Yeah I've noticed, I might modify this one and see how it looks with the lumasharpen
See pic related, it doesn't look this bad in motion in game but I might as well see how it looks with sharpening off.
>Are you implying devs do?
Are you retarded? People who study art and lighting and composition and work for years as lighting engineers and enviroment artist know it a lot better than some retarded 14yo with a hardon for saturation and removing that "blue fog" that looks "unrealistic"
>there's a character editor that you use right before the game starts that lets you keep the original models
>you don't even have to use the mod
>you still complain
See, that's the thing about PC, you have options. You aren't limited to one thing.
Are you unironically implying that independence is a GOOD thing for a platform? Because I assure you, most people would gladly use nVidia hardware if it meant the platform actually got some fucking games, and not depend entirely on the whims of the publishers. PC is already a fucking console at this point, might as well go all the way.
This was posted in another thread. Seems to be the best config ive seen yet.
without* the lumasharpen I meant
Heres my last comparison, to show >>323921636 what an idiot he is
Now I'm gonna go disable lumasharpen and see how it looks then.
Situational. On low fidelity games, supersampling can be more efficient, not only does it depend on the complexity of the scene, it depends on typical objects. If the interpolation used by most AA regimes is simple then a postprocessing AA is usually less demanding.
Given that DD is fairly low fidelity, rendering at 4k doesn't require good hardware. 1440p->1080p downsampling should be possible for most GPUs.
All my supersampling attempts in GTAV with Dynamic Super Resolution gave me worse performance than just MSAA 2x on, which isn't much an improvement either.
I tried to force AA on with AMD Radeon settings but it doesn't work in half my games including GTAV
AMD you can do it directly in catalyst as 'Virtual Super Resolution'.
For Nvidia either force SSAA (which sometimes has issues), or use DSR (Dynamic Super Resolution). I think both can be enabled in inspector.
Oh, yeah, all these years of art and lighting and composition studying. Devs are all knowing. Check out this perfection.
You fucking mongoloid.
Yes you stupid sack of dumb shit.
PC is "lacking" games (not really) because your precious companie are closing their walled garden and keep quite literally do deals that hurt the gamer - your consoles NEED their exclusives to be worth buying, you are whining about PC not having the same exclusives instead of whining about NOT HAVING ALL GAMES AVAILABLE TO ALL, even though clearly that would be the best FOR YOU, THE FUCKING CONSUMER.
But why am I educating some retard who doesn't even understand the relations of nvidia hardware and computers themselves.
To someone who has no idea what competition is and is clearly fine shoveling shit down his face and thinks the less competition is there, the more shit will be shoved down their face.
>platform has more games than any other platform combined
"if it actually got any games"
>PC is already a console at this point
I'm going to assume you're trolling, because I fail to believe anyone could be this stupid.
It's not a matter of opinion, the things you are saying are factually incorrect. They aren't true. They are false. You are lying to yourself.
I really don't understand this logic. Is it that hard for you to comprehend the fact that some devs are clueless about any of that shit and that some people who play video games and tweak that shit actually know a thing or two about composition?
Why do you think that devs are automatically better than any given person who plays video games and uses tools to tweak the lighting to his liking? Especially since this person could be a dev as well. You're an idiot.
Two main issues.
Firstly, the artistic direction for a game is far detached from the end output. The way an engine will render the lighting significantly is fairly limiting, and, after optimisation passes, colour correction etc., you end up with something quite far from the original design.
Secondly, most people have crappy monitors, and you have to do a lot to get an acceptable image on them. As a result, the colour profile of most games are designed to make the game playable on a £120, 1080p, 21" monitor - subtle colour gradients, contrast, lighting variations etc., are out of the window.
Even in such cases, unless you calibrate the monitor as best you can, the image will be awful. Looking at most of the injector profiles, they're designed to compensate for lousy monitors, hence - if you use anything good - you find a godawful oversaturated image, with retina burning contrast.
Lastly, I think that some of the lighting and colour design in games is amateurish. Poor quality work, done by game designed, and 3D modellers, rather than anybody with a clue.
I'm guessing the cracked version doesn't have the online pawn shit?
Does the game get better? I'm considering buying it, but so far it doesn't seem that good. Basically ever fight is just RB + X to do that sword dash attack because it does a ton of damage, staggers enemies & gapcloses
I haven't played warrior (for once). I'm either going to go mystic archer or mystic knight. I'm finding the game overly simple so far, but never-the-less entertaining. It's a pocket-sized RPG in many ways, good for 45 minutes after you get home from work, before cooking dinner.
Sweet FX on with lumasharpen
Sweet FX without lumasharpen
Which looks best?
Ignoring AA which is off entirely.
Yeah I kinda agree, looks better on screenshots too, also last screen had different shadow settings that I was messing with so this is one with AMD CHSS which all the previous screens had.
>Lumasharpen also helps with AA.
Does it really?
Here's my last comparison test because I just wanna play my game now, no AA.
SweetFX on with lumasharpen
Sweet FX no lumasharpen and MSAA 2x ON
Look at that fucking FPS
It just isn't worth it. And its only slightly higher on average with SweetFX off.
How could Rockstar fuck up on that so bad.
MSAA 2x, SweetFX off
And thats my last pic
Do you really notice it more with lumasharpen? It terrible for the shadow edges, but, on solid objects, I think the eyes are less drawn to the jaggies. Look at the wooden side to the steps, for example, or the blue handrail. Might just be how we see things, though.
>/v/ talking about graphics, ENB and SweetFX
It's always a good laugh. Everyone is so misinformed or has such shit opinions.
That's because I'm akin to a god.
I think CSAA 8xQ would be less blurry. Is CSAA even supported anymore? i lost touch with those AA technologies. Which it the best AA method available? Like, best quality, worst performance?
kek but really here it is
8x MSAA and SweetFX
The AA in this game is the worst ever and because I have AMD card I don't get the fancy TXAA which I hear is just as bad and performance raping
Why the fuck didn't Rockstar include other less impactful forms of AA but which still made a difference compared to no AA?
Supersampling, Sparse Grid Super Sampling and a mix of Multisampling + Supersampling are the most demanding but yield the best results bar none.
Downsampling is also a nice method, but it's basically the same thing as supersampling at this point.
Also even with MSAAA 8X you still get these fucking parking lot jaggies, with AF 16X too
Fucking hell. Is AA native on the game? What a shitty work, Rockstar.
Not sure how AMD works, so i not sure if you can force the real fancy AA modes from the drive, but it would drop the framerate to like, 5 max, if it loads.
I've always been amazed at how good the vanilla textures for Argonians look compared to everything else in the game.
I dont know what, but there is something that makes them stand out.
That doesn't look like x16 AF at all.
And it looks like you got some shader aliasing too, which can't be alleviated by MSAA and such. You'll need to use SMAA on top of that to try and get rid of it.
Isolation suffers from the same issue.
Well I tried the AMD Settings AA which was Supersampling, Adaptive Multisampling and Multisampling but neither saw effect in game, it just doesn't work
I'm stuck with Rockstar MSAA and FXAA both which are blurry pieces of shit.
I rather just leave AA off and SweetFX on at this point.
Also I only have 2GB VRAM but I try not to max it in game since it doesn't help performance at all.
I might try ENB if that has some AA that might work in this game better than SweetFX SSA which doesn't seem to.
I haven't done a test with that yet!
Heres FXAA on with SweetFX lumasharpen
Not bad I guess, the lumasharpen helps to hide the blurry factor.
Actually got inspired by this video to have a shotgunner merc run using the preset and mods I recognized from this. Even tweaked my own combat values.
One of my longest NV runs as a result of it, probably one of my most memorable times in a Bethesda related game.
You really can make even the combat in this game shine if you try really hard.
Use goddamn reshade SMAA you dunce.
They basically told the texture artists to go all out and then gimped the quality for the console release.
It's fairly common practice in Japanese games, but most companies flush the original files down the toilet so when a port happens (like FF13 or Valkyria) they no longer have the super high res textures.
Dude, never ever use FXAA with Lumasharpen in that order.
You're literally first blurrying the image with FXAA and then sharpening the blur with post sharpening.
You're creating an ungodly amount of artifacts that way.
Instead, turn off FXAA and enable SMAA in SweetFX/Reshade, and use these settings:
#define USE_SMAA 1 //[SMAAWrap] //-SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique.
//>SMAA Anti-aliasing settings<\\
#define SMAA_THRESHOLD 0.05 //[0.05:0.20]
#define SMAA_MAX_SEARCH_STEPS 98 //[0:98]
#define SMAA_MAX_SEARCH_STEPS_DIAG 16
#define SMAA_CORNER_ROUNDING 0 //[0:100]
#define SMAA_ToggleKey RFX_ToggleKey
//>Advanced SMAA settings<\\
#define SMAA_EDGE_DETECTION 1
#define SMAA_DIRECTX9_LINEAR_BLEND 0 //[0:1]
//>SMAA Predication settings<\\
#define SMAA_PREDICATION 0 //[0:1]
#define SMAA_PREDICATION_THRESHOLD 0.001 //
#define SMAA_PREDICATION_SCALE 2.0 //predication
#define SMAA_PREDICATION_STRENGTH 0.4
Thank me later.
Behold peons, the power of downsampling
How can i learn those stuff? Seriously, whenever i try to mess with game configs myself, i screw up
Another funny thing is how many games have graphical ajusts you can make just in the config.ini file that never get represented in the in game menu.
Most of time it is even well explained, so the devs expected someone with low knowledge to tweak with it.
I tried SMAA before but I got a washed out result, turns out with the GTAV SweetFX preset I'm using, Lumasharpen has to be on for the SMAA to also be on and look normal
Heres SweetFX with lumasharpen and the SMAA settings you gave me in that case.
Not bad at all thanks anon, theres a noticeable difference in the jaggies, but it doesnt look like a blurry mess.
Is lumasharpen supposed to be on for SMAA to work is it just the wonky preset I'm using?
So I guess there aren't any SweetFX presets that do The Order's look, right?
Lots of patience and testing a lot.
Studying or at least looking up some tutorials and guides online on color correction and photography will also help you better think before you do something.
When you do it enough you'll be at a point where you know what you want to or have to do to achieve the results you want, then it's just a matter of testing values till you get it just right.
>installing SweetFX and hunting for presets
>meanwhile VisualV does this already and looks 10x better by editing the timecycle files instead of using some third party shit
Here's MSAA 2x on, SweetFX on with SMAA off for comparison, the fence in the background actually looks worse with MSAA than the SweetFX SMAA
But it's reshade, as it relies on more advanced shaders to do it.
Just your preset.
And remember to always try and strike a proper balance with the presets you use. Most stuff you'll find online is downright trash.
Haven't tried that yet actually anon.
I'm messing around with getting my game to look as pretty as I can make it and still have it run at decent 60-55 FPS without stutter so I'm slowly going through this stuff.
Should I give ENB or VisualV a go next then?
>How could Rockstar fuck up on that so bad.
What's your GPU? I've got a 2GB GTX 770 and I can handle MSAA 2x, but I don't bother using it because it fucks up the grass. Instead I use the Frame Scaling at 1.25.
>Then why isn't PC a more relevant platform? Surely, these numbers would mean nearly EVERYONE would support PC
Because Valve doesn't pay people to make their games steam exclusive, unlike Microsoft and Sony.
Probably it is possible, but i think there isnt any single one that does that effect.
Even reshade >>323935992 isnt the same. The only way you can achieve those effects would be using different shaders at the same time, but the result is hard to predict unless you have a good technical knowledge.
You would be just going trial and error with hundreds of possible shaders combinatios.
I did that ages ago, when the game released.
Got shitposted for a bit for it.
But it relied on ReShade, the postprocessing of the order is more advanced than just some simple color correction.
Try them all. Why not just go all out.
Honestly I wish we could have sweetfx/reshade/enb threads without shitposting.
It's too bad that many people that showcase this stuff just filter rape games and diminish the injector's reputation. There's some really cool stuff one can do with sweetfx, it's starting to be noticed more in games media, as in Fallout 4 presets "transforming the game" which is total bullshit.
FO4 doesn't have a fucking brightness slider so of course it's going to look better with color and gamma correction.
I've followed sweetfx since it's early days and seeing it evolve into what reshade is these days is pretty impressive. I really hope people understand how to utilize it for their games in the future.
Not really, it's easy to break down what the order uses and replicate it with reshade.
Really. What's hardest is getting a 1:1 similaritude because the variance in environments and lighting native to the game makes it really hard to have an overall preset that will work on all games at all times.
You need specific per-game presets and most of the time per-location tweaks.
R9 270x 2GB, CPU is i5 3470 and OC'd a bit to 3.30Ghz
I haven't been able to determine if one is bottlenecking the other yet though or if there is a good balance with both, haven't tried OC'ing the graphics either yet.
If I turn ingame MSAA 2x on though my fps drops from an average of 60-55 to low 50s and high 40's which is too noticeable to justify keeping it on.
Everything can look like the order if you're brave enough
Keep ENB (only for the deformation fix; find a "No Changes/Vanilla look" preset, I've seen it a couple times on GTAForums), scrap SweetFX, and install VisualV. Barely affects performance. Improves the color and slighty steers away from the "slightly cartoonish art direction" that GTA V went for, removes or lessens some of the PostFX stuff for a cleaner image etc.
If you want, then you can find some ReShade preset or something since most are made anyways with VisualV in-mind
This is the only enb for GTA V I would recommend
as mentioned by other posts, combine with visualv and opt out of the optional stuff from the enb
Thanks anons, I'll do this now then.
these are mine >>323936530
I can OC the cpu to 3.60Ghz safely if I need to but it raises my temps to 70C in games and I don't feel comfortable with that using the stock intel heatsink.
I've never been certain but is there a difference between Reshade and SweetFX?
There are SweetFX presets for games but also Reshade presets, do both do entirely different things or are these presets Reshade and SweetFX combined?
Should I buy it?
I have never played Dragon's Dogma and I've only seen a bunch of webms so far.
People keep comparing it to DaS and I loved it, but I'm not sure whether it's worth 30 bucks.
Increasing resolution and getting rid of shitty effects like fog or CA are improvements. 95% of the stuff ENB/sweetfx/whatever does is just basic color correction, which on its own already has a limited ability to improve image quality since it doesn't actually change the dynamic range or color gamut. Add to that the fact that most presets are designed specifically for showy before/after screenshots rather than actually subtly enhancing the ingame experience and it becomes more trouble than it's worth.
>stock intel heatsink
Wow, with a real heatsink you can probably reach 3.70 - 3.80 without much problems.
Anyway, nice to know you have a R9 270X
I have a 660TI that should be a little worse than yours, but you get a pretty nice FPS on GTAV with decent graphics.
GTX 970, 4k using nvidia custom resolution
It's nothing like Dark Souls, Monster Hunter, or any of those comparisons you've been seeing and I'm not why people keep making them. The combat is fun, but mostly on a "this looks pretty rad" level, and not because of measured mechanics like in Dark Souls and Monster Hunter.
Get it if you're really interested in the setting, monsters, classes, etc, but prepare yourself to deal with a lot of flaws, especially regarding the beginning of the game.
Figured as much, I start to notice the difference and get annoyed when my fps dips to 50 or 48 or so in games.
Can't wait till graphics like that are possible with constant steady 60FPS and don't require SLI/Crossfire and and i7 and $400 videocard.
OP can you give me some more screenshots with that filter, I want to enjoy DDDA for PC but my PC is shit so you gotta hook me up please
Black Fag is downright ugly without SweetFX, too bad it lowers the already bad performance
Unoptimized as fuck game really
I don't get why a lot of the people who make these presets think 99% of the view being blurred by DOF looks good. I remember trying all the Dark Souls 2 ones and just giving up and going back to vanilla because just about every one of them either turned the brightness all the way down or turned me into a 90 year old man with cataracts.
The worst part is the lack of triple buffering. Has anyone been able to force it with AMD? I tried a while back but it just wasn't working, had to lower some stuff just to ensure constant 60fps
No it's not retard. The very essence of DoF blur is that you never really see (or at least notice/acknowledge) it, since that's by definition where your vision is not focused.
Putting forced blur in vidyia is fucking bad since the player might as well be tempted to look and focus his vision on blurred part, creating a feeling that is totally not realistic.
Im my humble opnion, it is better to play at solid 30fps than floating 40-50
Im not sure why, but my max payne 30 would either play at 30 fps, or 60. never in the middle. Which meant it would always be on 30 unless i looked into a wall.
And it was pretty good.
>set up sweetfx for a game once, never bother with any switching again
>switch profiles manually on the monitor every time you enter and exit a game
Gee, even if my monitor had such a feature, which it doesn't, I'd still not go for this retarded option.
ENB? Press Shift + Enter, use the GUI and untick DoF. Doesn't get any easier.
Reshade? Open up the McFX.fx file, go to the DoF part and set Use DoF to 0.
Then again, it's useless as most presets are utter garbage anyway.
nothing to do with the sweetfx but just wanted to add to the dof discussion
top picure is without post processing and bottom is with "ultra".. whole idea of it was to hide shitty textures and stuff on consoles but now every game is full of post processing cinematicness.
So it IS possible to make any game look like The Order. I can't wait until Yooka Laylee comes out and someone makes The Order for it, assuming Unity even supports it.
Fuck it, I should learn how to do this myself.
It is possible, you just need to know how to do it.
I consider my attempt in Metro 2033 and LL when TO came out a good one. I haven't ported the order preset to any other games as I just didn't feel like it would fit rightly. Even though my Dead Space preset is very similar, just swap the cold blue for warmer orange.
You don't need to even mess within Unity or the game-engine. You can do it through ReShade, which is what I used for Metro and what anyone who wants to do it nice and quick will use.
Well it's becuase I still want to help.
Got any questions?
By the way, match is over, we lost.
I'm feeling a bit of a salty musk in the air.
It's time for some Order in here.
I think experimenting on your own is the best way to learn.
If you're looking for directions, take a look at the reshade forums (you'll find me there on a lucky day), the DeadEndThrills forums and if you're feeling dire NeoGaf.
A good game to get started with would be Fallout or Skyrim, as you'll find ENB easy to work with (especially Fallout as it's much simpler than Skyrim) and plenty of mods to work with, weather is easy to change with the console and you have the native freecam/timefreeze commands, that help a lot.
The option to pause the game, use freecam and start tweaking settings in-game using the ENB GUI is a wonderful thing to have. As learning how to edit in other games without proper timestop and freecam or that even rely on cheat engine tables to do that is harder, you also don't have the easy usable in-game GUI ENB has.
Look up some basic color theory tutorials and guides online, some basic photoshop guides for color correction and some of the effects (it will come on handy) like Curves, Levels, Saturation and Gamma/Contrast.
And then just go all out, try out any ideas you have. Want to make the image look warmer? Use maybe a palette or boost the saturation and tweak the curves and levels to get the desired result. Just keep trying out settings over and over and start to get familiar with all of the shaders and what they can do.
Look at actual photographies from professional photographers for inspiration too.
Look up some basic guides on framing and composition and your screenshots will improve massively. That with the graphics tweaks will make your screenshots look a lot better overall, and believe it or not, that helps with the shader tweaks as you have a clearer and easier to understand image that becomes faster and simpler to work with.
The bottom line is, just test it all out and keep on tweaking.
I promise you, you'll never be 100% satisfied with your settings.
I uploaded it ages ago.
Let me upload the latest version of the presets to mega and I'll link it in a couple of minutes.
There's actually tech for one of the VR headsets in development that does basically this, since it reduces the resolution of everything you're not currently focused on to save on rendering
Nah, be glad there are shadows at all
ENBs in GTA IV were dogshit, they only looked good in specific weathers.
The same is true in virtually every other game.
Skyrim is an exception because Skyrim can be extensively modded and its weather & lighting system can be revamped and normalized so ENBs can work consistently, this is why the good ENBs are based on and require weather/lighting mods like CoT, PW, NLA, ELFX etc.
Don't try to make ENBs work elsewhere, it's never gonna be good.
> It's not GTAIV though, that was truly shit.
>mfw that one second stutter every second
Truly a nightmare, fixed it with the simple commandline.txt though, can't believe Rockstar never patched it themselves.
If you're completely lost even after reading >>323942785 I suggest you finding a preset you particularly like the looks of and start tweaking it to make it more to your liking. That way you already have some stuff set up for you to tweak instead of having to turn on shaders from zero which can be hard for a newcomer.
Download ReShade by the way, it already includes SweetFX 2.0 and has depthbuffer shaders like DoF, AO, lens flares, etc.
Not a lot, I hardly post anymore as I'm really busy lately between college, work and playing Battlefield.
This is the first time I post on /v/ in months.
No, ENB doesn't work right with DX11. Don't take it 100% but I recall Boris saying he would only support DX9.
The only version on enbdev.com is 0.257 and that's the one I use in DX9. I'm not sure, but I'll go ahead and say that it won't work.
Depth of field, it's downsampled from 1440p.
No ENB. In vanilla looks blurry. With ENB looks everything more clear.
ENB's are great when they're done well and subtle
nice, is it the insane 4K+ one made for anyone but consumers?
still i expect it to take a few generations to start working flawlessly, since eye movements happen incredibly fast and in rapid succession, good to know it's being worked on though, had no idea someone would be crazy enough to implement this already, clever to use it for variable LOD+DoF
Sweet FX + Reshade make for some cool looking changes too
>ENBs in GTA IV were dogshit, they only looked good in specific weathers.
Disagree. No matter the weather, it still looked better than vanilla.
>With ENB looks everything more clear
No, still looks like vaseline on screen.
I do, also ENBs and ReShade presets, but I've gone silent for the past five to six months as I said I'm really busy lately and hardly find the time and motivation to upload stuff anymore, but I do keep making stuff.
By the way, here's the DL link for the Reshade presets:
I almost wonder if he labeled the screenshots wrong just to troll people, considering one of the most common uses of ENB is to increase saturation and lessen any washed-out colors.
In the pics he labels "ENB", the colors look considerably more washed-out than the non-ENB version. I think he either mislabeled them, is trolling, or is simply using an utterly shit preset.
Looks the same to me.
HBAO or SSGI with very specific settings.
But for performance SSAO still offers very good results.
This game looks pretty amazing tbqh
>PCucks constantly whining about chromatic aberration like it killed their father and fucked their mother
>"OH BOY LET ME MOD IN MORE, WITH A SIDE ORDER OF EXTRA MOTION BLUR AND SATURATION!"
You people are the biggest fucking retards I swear.
the best, fuck DoF, why would you want to blurry your game up
I just thought of the best ENB that will have 1 million views on youtube and 150,000 downloads-
>Bokeh DoF on top of the DoF
>FXAA - Extra Strength
Hey man, a lot of people use it for things like making Dark Souls 2 look more like DS1 with more saturated, vivid colors. You don't have to order a side of motion blur fries and an large chromabberation shake.
Holy shit this looks awful. I'm a rookie, yeah, but damn what are you?
I prefer without DOF now. Don't know why didn't disabled it before, maybe i tested it indoor and saw not much difference.
Yeah, i know, just noticed. The etxtures pops out far better. The next step is to bring a bit more color.
Generally you do not want DOF in Dragon's Dogma because you want maximum visibility, and you do not want anything that can cause frame drops because silky smooth 60 fps constant is the whole damn point of the port.
In addition, you have to make a compromise between making the world look ULTRA MOVIE REALISTIC and making the world look like the sprites which populate that world actually belong in it.
Didn't even make this. As a rookie, you have no ground to insult since your work is pretty bad.
Which is okay, it's expected from a rookie.
But this, this preset is the best thing I've seen so far. I need it so bad, it's amazing.
Saturation at 2.0. Too much.
ENB x Reshade
Keep in mind Reshade doesn't capture ingame brightness settings, so that is defined by the tonemap option, and enb has trouble capturing reshade settings in general. You guys are doing this quite wrong I hate to say, I have 16x af enabled in the nvidia control panel with ambient occlusion also enabled via enb.
Saturation at 1.5. Better.
Anon, that looks disgustingly blurred. How are your eyes?
Color can definitely help improve visuals but it's important to not go overboard, a good combination for reshade is set your tonemap saturation to a negative value, say -200. From there set vibrance to 0.50 or more. It depends on the game but for stuff particularly devoid of color such as DDA it can be a great improvement.
Yeah, i agree. Sometimes i see screenshots from other games and it just looks like with more or less contrast. I'll keep testing everything (brightness, contrast, hue, saturation, color balance, etc.) until i'm happy.
DoF isn't motion blur, It's when the area out of the range of what is being focused on has been blurred, in some cases DoF is great for hiding bad lighting, bad aliasing, and bad textures that are in the distance. In other cases it can blur 70% of the screen and look bad.
Made for consoles. Jesus, if you notice, the vegetation moves depending how you move the camera, like in the threes in oblivion. Disgusting. I hoped they made different models for threes the first time i heard about the PC release, but oh well.
It's mine combined with a tweaked version of another person's enb from /ddg/
Here you go
Drop all the files inside your DDA installation folder
I do have lens enabled in enb, but you can disable it if you so choose.
Yeah, 1.5 sat is the setting i prefer. Jesus, it looks far better than >>323943774
How i didn't see this?
Currently have an R9 380X and an i5 3570k @3.8 Ghz
Holy shit anon, thank you so much. I thought with both ENB and Reshade it would run like crap but i don't notice any changes and looks gorgeous.
Again, thank you. Now i'll have some fun tweaking it a bit.
It all depends on how you use them and what game you're using them for. For me, a little goes a long way.
Fallout 4 with personal reshade settings and some mods.
ENB itself a post-processing tool. When you go to Boris' horrible site, you'll pick the binary that corresponds with whatever game you're playing and you can either tweak the settings yourself or look for a preset. For games like Skyrim and New Vegas, many people will upload their presets onto the Nexus, so that's where I'd look. For other games, just give it a Google. I found this ReShade preset for Dead Space, which I think really benefits from it, by doing the latter.