Name a better Spyro level.
Here's a hint:
Here you go. The music alone... I love you stewart copeland
>that fucking dragon minigame
No spyro level can ever top this.
You are 100% correct OP
Too much mini game shit. Spyro 2 had the perfect balance. And spyro the dragon is the best because of the atmosphere, theres no need for a story for you to go on with the game and this somehow doesnt make the game bad. I still like spyro 3 though, its just the worst of them all
>Too much mini game shit. Spyro 2 had the perfect balance
I don't really like the minigames at all. Spyro 1 had the perfect balance, i.e. no minigames. I felt like the level design took a massive nosedive too in Spyro 2, which improved a bit again in Spyro 3
I agree with you. Spyro 2 had the perfect balance because it didn't have too much of it like spyro 3. But I completely agree with Spyro 1 being the best. It had the best music. Best level design, and it some kind of mysterious atmosphere.
- The game features multiple playable characters, but individually each one is more limited than Spyro, which makes their levels less interesting. Some of them have awkward controls and the console FPS segments are out of place in a collectathon platformer.
- There's too much emphasis on minigames. I admit that it's fundamentally a question of preference but the minigames aren't necessarily any fun. Either Insomniac gave up too early in their attempts to expand Spyro's core design, or they made an unnecessary game that no longer has focused design.
- Like in Spyro 2, the levels are more segmented than in Spyro, when the more open design was previously a core design element. This is related to the point above, since the minigames are separated into their own zones.
- Backtracking. It stretches the game by making the player visit levels (or hubs) more than once, but there's nothing about the level as a whole that's different on the second go, you're just rushing through to access a part that was arbitrarily denied.
- Another thing that depends on preference, but Spyro 3's world doesn't engage me like 1's did. 1 had a cohesive aesthetic, while 3 is a collection of wildly different environments and NPCs. I don't really know how to express it properly, there's no 'sense' of geography. You're jumping from cartoon stereotype to another without an aesthetical link being established that creates the sense of exploring something larger than an individual level.
>Insomniac gave up too early in their attempts to expand Spyro's core design
I remember some dev saying that they moved to Ratchet and Clank because Spyro was too limited since he walked on four legs. They couldn't figure out how to expand Spyro's abilities so they threw in all these weird mascot creatures to compensate
Maybe they just got bored of it. I know the Crash Bandicoot guys had the same dilemma, they couldn't think of a way to really improve the core platforming and the third game started becoming swamped with those gimmick levels. Then they just decided to make a kart racer instead and after that they moved onto Jak
I was referring to that particular quote. Like I wrote, it sounds bad. Did Insomniac force themselves to make Spyro 3? It better have been due to a contract mandate, otherwise Spyro 3 sounds like a half-assed cash-grab.
i only found the potion one and the hunter shit in that volcano level hard, especially the hunter shit, this was horrible
I don't know about that but it can't be far from it. Maybe it's nostalgia, but the first three Spyro and first three Crash games (plus CTR) just seen to show so much devotion and love of the craft.
These platformer mascots should just die after the third game, just because i don't like seeing how a good franchise goes to shit. I know names sell but i allways prefer something new after a while
thats because those games were made with love, those games were made by a small group of people mostly friends, now you have hundreds of people working on a game, just doing their job to get the next paycheck, jews ruin everything
take the second one then, but you get idea. >>323920572
i already stated that i dont find spyro 3 to be a bad game, its just not as good as spyro 2 or 1 because of the stated reasons
My male of african american descent
It's not really a bad game.
It's just the worst out of the trilogy.
Though the animal buddy sections, excessive minigames and all the levels apparently being the inspiration from which Skyrim dungeons would draw inspiration in the future certainly did put a damper on things.
I'm not sure about favourite level but how about 'dem skyboxes
My personal fave, it's like interstellar if it was rendered 20 years ago..
3 is seen not as good as 2 because at that point there wasn't much you could do with the game anymore, same as the people who prefer Crash 2 to Crash 3, provided you played the two games before C3 there is not much you can be surprised with anymore
Alright I'll make an easier to read version of my post:
- Spyro 3 has levels that are played as characters who control worse than Spyro
- The minigames don't reward the player for learning how to play as Spyro
- There's less exploration and discovery
- Padding in the form of backtracking
- Weak and incoherent visual design
Hardly Jews. Just the economies of larger software products.
Even if a team of seven is a hundred times better than a team of a thousand individually (which it isn't), the team of a thousand is still going to give you a million manhours first.
The same applies more for one guy vs a team of twenty five or whatever, partially because one guy won't have the specializations (anyone got the article on S1 at direction?) a team can bring to bare.
Taking a leap here, I think we don't see that do much anymore because current industry doesn't support the existence of those small (but >3 people) teams very well.
Just put this on for my son to play. He's only one but he knows what hes doing somewhat. I hope he enjoys these games like I did when I was 4-5.
Autumn Plains was the best level solely because of its comfort level and how much you can explore.
>That Spryo 2 hub music
>Those skyboxes on all games
Does anyone else feel like World of Warcraft's art design is reminiscent of Spyro?
Twilight Harbor is the shit. You thought you knew the game but then it throws Twilight fucking Harbor at you.
I know Spyro 1 isn't a hard game, I'm just impressed by how dangerous that level feels due to the switch in aesthetics.
>the drummer of the police made the soundtrack to the first 3 spyro games
>the amanda show theme is wizard's peak from the first game
My man, it feels good just remembering it
Also here is a thing I found that you guys might like
spyro 2 did have backtracking but spyro 1 didnt which also makes it the best of them 3, also enjoy this picture
Cliff Town blew my mind as a kid when I found out you could fly across what I thought was an impassable river and find a whole other half of a level, it felt like an open world as laughable as that seems.
He's actually super intelligent. Doctor's said they wouldnt be surprised if he could see color when he was 2 months old. He knows his ABC's, can't really talk but understand's just about everything you tell him.
>Hey son, got find my Sega you took
>runs to other room
>comes back with my Sega emulator
I will defend that stage. Even though there's some stupid bullshit if you lose a charge halfway and it takes awhile to get back and try again, it's such a fun and huge stage.
Although it's one of the stages where I realized how hover in the later games is stupidly useful.
There's very few cases where a game managed to make me drop everything I was doing and just had me relax and appreciate the scenery. This was one of them.
I'm not too mad about it, just disappointed.
They just put Spyro's name in it to sell more. If they didn't include him, Spyro would still be dead and the game would have been made anyway.
The one where you had to play as Hunter? I replayed the game not long a go and I was fucking dreading it remembering that it took me days as a kid. I did the whole thing in about 30 minutes
You're doing God's work, anon.
I wanted to start a Spyro thread last night. No idea why I didn't, usually mine don't take off. Now there is one during the day but I'm at work so I can't really enjoy it. I'm hoping for a few nightly Spyro threads like we had a few months back. Those are always /comfy/.
I think that was the second, after that Mammoth that unceremonsely leaves the games without a fight.
I was speaking about that hub world of the ice level, shit was confusing to me.
Hunter level was meh.
To me it felt like platforming was less of a priority, the levels seemed flat and not as clever as in the first game. I played the game for the first time a few months back, I can't really even remember many levels. But playing them all back to back it felt like the third game had slightly better level design than 2. First game had the best hidden areas though
I was using them before to quote people like they are intended and I can see a slight difference in darkness between regular text and maymay arrows
which board is red?
I know worksafe boards use yotsuba b which are blue boards
I use tomorrow on everything since its easier on my eyes
How were these skyboxes actually made? They have this really interesting visual quality to them, they don't really look like they were drawn
/b/ or /pol/ for instace, I'm just wondering if there's any discernible difference in the darkness of the colors. I suppose I could just turn them grayscale and see if I can tell them apart
Do they still even have any of the original people, or have they all gone their own paths? I would imagine a lot of them might have entirely jumped from videogames to some other IT field