Frags in TF2 require infinitely more skill and a infinitely more impressive than CSGO. This isn't even debatable.
Sniping in CSGO:
>Hold angle and strafe into cover when flashed
>Hit anywhere but the legs
Sniping in TF2:
>Enemies flying through the sky
>Even headshots aren't guaranteed frags
>Spies can easily sneak past you
>Enemies much much faster than CS
that wasn't really the most impressive frag to show, but i still bet counter-slow players wouldn't be able to replicate such a perfect roll-out and frag anytime soon
csgo related video: https://www.youtube.com/watch?v=v0rlCJ047Ds
This is what TF2 used to be like
This is what modern TF2 is
>playing Tf2 in the current year
>playing csgo ever
>"Frags in TF2 require infinitely more skill"
>Gets a lucky crit and dies himself
I might not know shit about TF2, but I've played enough Quake to understand that if you die for a frag you're fucking retarded. You cycle through health pick ups and try to deal as much damage as you can in each cycle. Easy as that.
>I might not know shit about TF2
You don't, but at least you admitted it.
>used to be like
That's from like a day ago
Comp TF2 still exists, and there's nothing stopping you from playing it too.
>FROYO disbands because half of them are sick of b4nny's shit and half of them just want to switch to overwatch
>they can't even play Overwatch for the next month because of the downtime
>end up pugging with b4nny anyway
Tf2 is pretty garbage and focuses more on hats than balancing their items.
Quake is better if you want crazy fast movement and difficult shots.
CS:GO is better for strategy
Dirty Bomb is a real man's game
Overwatch is better than all of them because its
>Tf2 is pretty garbage and focuses more on hats than balancing their items.
>Overwatch is better than all of them because its fun
>if you die for a frag you're fucking retarded
Not in TF2, some classes(like medic and demo) are worth sacrificing for because they control so much of the pace of the game. If you're down a scout and they're down a med, you have uber advantage and can uber into them for free without worrying about them countering it. Invincible players are worth much more than one scout.
It they're down a demo and you're down a scout, you can rush and lock down the point without worrying about sticky traps or spam.
It's a weapon that only crits while rocket jumping, meaning you have to reliably hit something with source's shitty melee detection while flying through the air. It's really not that great because it's inconsistent as hell.
>the csgo players in here who think the crit was random, and who heavily underestimate the difficulty of advanced rocket jumping and projectile aim
Your lack of familiarity with tf2 is showing. No one's mad, but if you don't know that much about the game you're better off doing some research before you try to state an opinion about it.
yes, extremely skillful, he shot the ground a few times and then got a kill on a dude who barely moved.
10/10 what a great play, totally impossible to replicate. you might as well write that bf4 requires infinite skills because the dumb shit some people pull off there.
tf2 is a casual game for babbies.
>Quake 3: Dead
>UT: Why would you ever play UT when Quake exists?
>Doom 2: Dead
>1.6: Garbage. See: Thread
>Halo 1: Dead
Again. Name another FPS other than TF2 or CSGO worth talking about.
I do prefer the pace of games like quake 3 and tf2, but try to play counterstrike, it's not gonna be easy either. They have more precision exchange for mobility, though aiming is easier because of the lack of mobility, you"ll still get decimated if you start body shotting someone who will just drop you in one headshot.
How does the criticism make sense if it wasn't in relation to an assumption that the melee critical was scored by chance rather than by design? From context it's obvious that he thought the critical melee was random.
I wish I had played it more in LAN.
>start up PC Halo:CE for the first time in years
>have to aim 2 feet in front of the target with hitscan weapons
Sorry you guys were born with shit taste and only find gratification from rocket jumps and cheese spy plays.
Reminder that your professional scene is literally a joke since there is no real high level of play but is also a cluster fuck casually. It's too casual and too random for very technical play but too much bs with crits and awful hit detection to stay fun casually.
Even load out is more reliable and dirty bomb has a class rotation with classes that can be bought with in game points. It's kind of needed since garbage like tf2 has a rear naked choke hold on the market due to the massive amount of shitty clones painting the idea for the general consumer that it sadly doesn't get any better then this while valve spouts another cake reference and considers a sequel to the same old IPs.
I swill admit that I'm not that great at CS, but desu it still wasn't that difficult for me to reach GE. I know it's matchmaking, but that seems to be the only thing that matters to most people in CSGO. I don't intend on playing on a team, so I don't bother playing ESEA/CEVO/FACEIT.
There were abundant in 2013, but I've barely seen anime dunkeys since 2014 in tf2. Furfags have been spraying their gay shit since 2008 and even more after it went f2p though
>but too much bs with crits
Thanks for proving you know fuck all about TF2 m8 :^)
Dirty Bomb is a garbage version of ET and a garbage versionof CS. It's the worst of both worlds and has nothing going for it.
Netcode is so shit he thinks there's bullet travel
They aren't really comparable games. Tf2 has classes, and each class has it's own set of weapons, and those weapons all have variants of their own. CS has a variety of different weapons available to everyone, some take skill, some don't. You can't tell me that running Phlog pyro or spawncamping as a Demo is more skillful than hitting a nice Juan Deag or HE kill, and you can't tell me spraying everyone down with a P90 takes more skill than headshotting a running scout. There's too many variables in each game to be able to compare which is more skillful.
More impressive to watch? Definitely, I think tf2 is much more exciting than csgo.
But more skill required? Nope, its really just point and click. Rocket jumping and other tricks aren't any more difficult than, say, quickscoping in csgo. You might even say it takes a lot less skill, since most classes have weapons that require hardly any precision.
>Thinking TF2 requires skill
>Playing CS:GO matchmaking and using it for comparison
>But more skill required? Nope, its really just point and click.
Let me put that into better context:
CS is a good game...
But more skill required? Nope, its really just point and click.
The problem is that no one gives a shit about skill anymore. Why do you think LoL and Hearthstone are so huge? Everyone just wants to be competitive without actually being good at all.
Frags in q3 require infinitely more skill and a infinitely more impressive than TF2. This isn't even debatable.
>Not being able to put an entire M4 mag in a 4 inch grouping at 100 units every time
>join as heavy
>maul and rape everything in sight
>anon you aren't supposed to use heavy in competitive tf2
Are you trying to say that TF2 is to CS:GO as Q3 is to TF2? Just curious what your point is, because I don't think many people will try and debate your statement, whereas many people in this thread have tried to "debate" OP's statement.
Pretty sure he's just making a pointless statement like the OP (even though he's right about Q3 compared to TF2) in jest. Also, many people in the thread don't need to debate the OP because his statement is mentally retarded and the burden of proof is on him.
Medic kills are worth sacrificing a Soldier over.
You take out the only class on their team that can heal and you reset their ubercharge. Competitive matches are basically defined by proper uber usage.
>random crits don't make the game unfair
>you know nothing :^)
And at least dirty bomb does a good job of keeping the "lel zanny" while still being fun and fair. But keep thinking your good for having airstrike crits on kill. Yea if you get a lucky crit, you should be rewarded by being a one shoting monster.
It's funny. Tf2 literally has RNG built in the game as an attribute but that's OK. It's just dumb in CS
>used to tryhard scout
>would always fucking suck and switch back to engineer/sniper
>one day decide to play scout with the sole purpose of being an annoying fuck instead of kill people
>shoot, retreat, go different route, shoot, repeat
>end up dominating half the enemy team with 64 kills and 5 deaths
>suddenly realize that to play scout effectively you need to not try at all and instead fuck around as much as you can and
You know that there's no such thing as a random critical conpetitively, right? In fact, there's a lot of tf2 pubs that also turn off the random spread on shotgun weapons, too.
I suck at spy, and most people who i've seen go spy suck as well.
At least I have enough sense to change up the disguise and never go scout as spy because of the movement issues.
>Back in the day Dead Ringer was basically a shield that blocked anything
>Snipers spawncamping me
>Go out with the DR disguised as a friendly Heavy
>They try to headshot me and miss
>They rage about the server being laggy
Scout is a suprisingly useful disguise, actually. If you backpedal a lot/bunny hop
It makes it difficult to distinguish you from a spy, and with the tiny model the scout has you can hide very easily while decloaked.
Scouts still move at 120% base speed when backpedaling, so spies are easy to spot.
Maybe I've just never seen a good spy, and trying to youtube spy gameplay is always just a bunch of gay compilation videos of trickstabs.
you should use scout disguise when playing vs better players because the scout disguise has fucked up hitboxes and youre not supposed to rely on your disguise. instead you should stay out of los and if they see you they might just think that "oh that is a scout thats why he is in a fucked up place"
in pubs almost always use sniper because theres so many of them..