Thoughts on this? I've heard all about Original Sin, but not so much about the game that preceded it.
I heard the launch was botched, but after several patches, it became a pretty damn good game. Is this true?
Divinity 2 is alright, depending on your opinion on action RPG style combat.
The expansion content is fantastic.
Overall I'd say Dragon Knight Saga is a good action RPG with some ups and downs. Starts off really bad but gets better with some great quests and interactivity, then again the combat isn't very good and some action sequences drag on. Also it has great music and it's really hilarious at times.
Worth a playthrough.
It's a bit of mess, but certainly worth playing through for the mindreading and other fun stuff.
If you're into the world and writing be sure to try Divine Divinity and Original Sin. Both are completely different on the gameplay side of things but still fun.
Developer's cut is the latest version so get that.
>How does it compare to Original Sin?
Different genre. This is a third person action rpg where you can turn into a dragon and set goblin villages and shit on fire from the skies. Original sin is original sin. It still has that larian brand of humorous writing.
IIRC DC and DKS are the same game, DC only has optional dev commentary and some cheats I think. Doesn't matter.
The only comparable aspects to OS are the light-hearted setting and humorous dialogues. Otherwise Divinity 2 plays more like a console-ish third-person action RPG while Original Sin is a turn- and party-based CRPG.
You will be fighting a lot. That is, constantly. All the time. And the combat is not great.
Despite that, it is a damn fine game. The writing is much better than D:OS', and some quests are outstanding. Also in terms of improvements, one of the best expansions ever.
The deal with Divinity games is that they are all separate genres from the others, so you can't really compare it to Original Sin except to say that the writing style is similar. Original Sin is probably the most well put together Divinity game yet and the only one that's gotten so much main stream attention.
You can go full holocaust on them, but not while in dragon form. The game can't handle that, so you get instanced once you change form. Aerial-only in dragon form, ground-only in human.
I love it, it's charming. Godlike soundtrack too.
There is no replacing Kirill, but the game might become their best yet.
There was no romance stuff in D:OS and nobody missed it so I don't see why they would add it to the sequel. It doesn't fit into this style of game (focus on tactical combat, exploration and funny stuff) anyway.
Dragon Commander was a completely different weird hybrid game.
Holy fuck, that guy worked on some impressive stuff
>It doesn't fit
Who are you to say that? Anyhow, I merely made the connection between having a skeletal waifu in Dragon Commander and a playable skeletals race in D:OS2, they could very well incorporate a qt romance side story, those are always a good motivation to keep playing
I enjoyed it, this npc tricked me into running into a wall
I could see Lind Erebos, or whoever is responsible for the music in the newer King's Bounty games doing it.
Maybe I'm bit biased though because those games hit a note with me even if I know they are not all that good.
We know, but he is everywhere.
I wouldn't think so, he's too "western" and high fantasy for something like divinity, that might be just me though
I'd go for someone like Kai Rosenkranz, he can make anything fit perfectly
Extremely fun, good writing and humor, fairly interesting world, and great music.
Combat isn't insanely awesome and the dragon parts of the game aren't as fleshed out as you'd like but it's still one of the best WRPGs out there.
Swen is adorable, jesus christ.
And yeah, writing in OS felt kind of all over the place (it wasn't terrible, just messy), so I'm glad they're focusing a bit more on it this time.
It's in my top 5 rpg
Quests are brilliant, writing is top notch and lore is amazing while not taking itself too seriously. Combat is so-so but character progression is still very addicting. Dragon mode, while unpolished really adds to the game.
It gets some high praise here but I'm not sure why. Beyond a few quirky quests here and there and the ability to poke fun at the genre and itself, it's nothing really special whatsoever. If you can get it for cheap, it can be alright.
That's most of their games. And same thing for many other game makers most likely though.
You've probably already read this http://www.lar.net/2012/02/13/how-i-tried-to-save-divine-divinity/
Great choice! I didn't even know his name or the fact that he didn't work with Risen 2/3 anymore.
>a fucking jap
>made a single video game soundtrack
No and no, first of all, japanese people don't understand the true essence of rpgs like divinity and secondly, even if he only made the music itself, it was awfully utilized in X
Now don't get me wrong, I'm not saying X's soundtrack is bad
>tfw the best part of Kirill's music was his humming
I'm going to miss that so much
This is my favourite action rpg. I couldn't believe how much fun I had.
The combat is rather simple, but dynamic and fun.
I like how hidden passages are actually hidden.
And the dialogues, they're all great.
The only flaw for me is that flying as a dragon doesn't work like in Drakan 1.
Here's a left-field suggestion for a composer: Grant Kirkhope.
His Kingdom of Amalur Soundtrack is quite comfy. His type of music fits the Larian tone.
>Divinity 2 (after all content and updates)
>Original Sin (after EE)
>Original Sin 2 (obviously not out yet)
Hope it's even better than the Original, considering you can play as a skele, it should be.
I actually contacted Paul Anthony Romero and asked him if he'd be down if Larian are also down.
He asked me to send him a sample of Kirill's stuff and hasn't responded since. This was months ago.
I assume that they either did come to some sort of agreement and he didn't want to spill it, or he actually didn't feel that he wants to go in Kirill's place or something.
This is the song I sent him:
I felt that it's the single song that most captures that "going on an adventure" feeling that I got from Original Sin.
I also emailed and tweeted Larian about it, but got no response, so that might mean that something is up or nothing is up.
That would be sweet. If it actually happens, it's going to feel nice for you.
I'd rather not. Unless they can come up with entertaining stories. Seeing a game simply be spammed would be me.
>Would be meh*
Eh. An excuse to post one more shot I guess.
They probably would. They are a pretty small studio all things considered, even if they've been expanding for the past few years. Their forums, the last time I checked was still kinda dead, yet Larian read it. Their fanbase existed way before KS, so I don't see why'd they care about whether you donated or not. And Swen also has his blog where he is brutally honest with the fanbase.
Well, but I backed both KS projects and also have my signed Anthology, so yeah.
Gaming needs more guys like Larian.
It's nice that they are doing pretty well right now.
I remember playing the launch version and having a bug where whenever I equipped a bow, it would automatically unequip my pants.
It's an enjoyable game, but I wouldn't call it good. Does a lot of things good, but it's very unpolished. Kind of like Dragon's Dogma is, not that they play anything alike.