I'm sorry /v/. You're wrong about this game. I kept wanting it to get better, I kept waiting for it all to hit after seeing /v/ talk about the game so much. I saw all the endings. I'm sorry. It's bad. I was rolling my eyes with all the reasons they gave the "bad guys" to not really be bad guys after all. And all this talk about multiple endings was just bullshit. There's only really two different endings, while the rest are just cut short and unsatisfying.
Also, after all that bullshit, Nier's daughter isn't cured. I mean, I guess it doesn't matter, everyone's fucked anyways, but she's not going to live long either. And the game doesn't just not tell you this shit, it goes out of its way to not tell you anything. There's leaving things to interpretation, and then there's just bad story telling, and that's all Nier is.
I liked the black screen story part though, where you have to go to the forest. That was pretty quality. Shame about everything else though.
>>323894306 Pretty much yeah. >>323894282 It was pretty much solely a handful of moon colonists and a few scattered tribes of pure humans on Earth who were never hit by the salt plague in the first place.
Every replicant died and all the gestalts turned feral and then perished.
>>323894476 I love Nier but I think it was seriously gimped by having two different versions of the same story, had they committed to one route, either dad or brother Nier, that would've gave more room to make the characterization and plot even stronger.
And you're very right about the multiple endings being pretty much the same, IMO they could've had the same effect in a single good ending without making us replay the game.
I think Taro only really did multiple endings in Nier just to keep with tradition.
>>323894779 No. They needed Shadowlord to not relapse. I think before relicants has emotions and shit they could fuse easily but Earth wasn't purified enough. But once replicants got their own consciences it became kinda difficult for them so that's why they need grimoires to just force all gestalts into bodies.
>>323894476 >IMO they could've had the same effect in a single good ending without making us replay the game. Except you would miss out on the entire point of the B playthrough where you see the motivations of the Shades
Because they were forced. The game bent over backwards to explain their motivations, rather than it feeling natural. Often times, their actions in the cut scenes explaining their actions were opposite of what they would do when you actually encounter them. In almost every situation, they were the first to attack you, and you never had a choice to fight back, but it still made it sound like you were the real bad guy in all of this. The concept isn't a bad idea, but it was executed and written terribly.
You misunderstand. I don't think it's shit because "all" endings are bad. I think it's shit because the game doesn't explain enough for you to truly understand the weight of your actions, and the consequences as a result. Some of it is there in the in game logs, but even then, you're not given the full picture unless you read the translated Grim Noir companion book that never made it stateside. On top of that, the game doesn't even try to acknowledge whether or not your daughter is cured. The game almost forgets that's a thing as soon as she's kidnapped and you're trying to get her back. Most people will probably have forgotten that was a problem by the end of the game, and the game certainly doesn't remind you of the grim fate of her, and the rest of the replicants. Honestly, I think idea is sound and solid, but holy shit does the game not even touch upon what was most interesting. Instead it dances around the subject, and only briefly touches on it. It's bad story telling.
Also, my main complain with the endings is the fact that ending A isn't an ending at all. It's no different than ending B, except one is longer. Technically, everything that happens in ending B happens in ending A, you just don't see it because they decided to not show you that shit or something. Same with Ending C and D, except you actually get a choice of what path to take. There aren't "4 endings." There's 2, but you have to play the game 3 times to seem.
>>323894820 >>323894993 How can you be such weebs? Father Nier has much better motivation to save his daugher. Kaine has that one scene which has the same impact no matter who is MC and Emil is gay anyway, why can't he be into older guys?
The only difference is probability of endings where C is for father and D-E is for brother.
>>323894931 That's what I mean, they needed the Shadowlord to forcefully alloe the gestalts to take control of the replicants once it developed a mind.
If they'd been able to take over sentient Replicants by themselves instead of needing the Shadowlord to use the fused Weiss and Noire to make it work then the problem would have been resolved centuries ago.
>>323894306 It would have. But they were already fucked. Fusing the shades and replicants back together would have never worked. The replicants had gained personalities of their own. In essence the gestalts and replicants fusing back together would mean there would be two people in one body. That's why the people in the Aerie never come out. The people in the houses had already fused with their gestalts. And they were going insane.
>>323895161 Who are you calling a weeb. I prefer Father Nier but I also would have preffered if they stuck to one version instead of juggling two, I dont really care which, just make sure your story has no holes.
And there are definitely lots of holes left when you completely change characters and relationships yet try to pass it on as the same story
The game is special and unique but I can't get over the fact the most interesting parts of the story don't get explained ingame, but in a Japanese companion book. I played the game waiting for a revelation about how the intro and the rest of the game are connected but it never came until I read the fan translation of the book. Everyone spoke highly of the final ending, but it wasn't anything special besides the deletion of my saves.
I hope Nier 2 will have new unique ideas like it's predecessor had and it's combat system won't heavily rely on combos.
>>323895161 >How can you be such weebs? Father Nier has much better motivation to save his daugher.
Entirely subjective, a brother can love the little sister he's raised his whole life just as much as a single father can his daughter.
>Kaine has that one scene which has the same impact no matter who is MC
Objectively incorrect, dialogue during quests and other scenes was altered for the father version and it heavily impacts the romantic angle. The awakening scene is just one instance of many.
>Emil is gay anyway, why can't he be into older guys? Emil isn't even hinted to be gay in the dub unless you're wearing Taoist goggles, and doesn't shyly hit on/compliment the body of dad NieR as much as he does bro NieR. It's a big difference.
>>323895112 >but it still made it sound like you were the real bad guy in all of this uh, what? it's not just black and white, kid, no one asked for all this shit to happen. everyone is just trying to survive as best they can. the ideal "happy end" is impossible because no one can communicate or remember the truth and even then there can be no perfect solution where everyone can have what they want.
>>323895112 >game doesn't explain enough for you to truly understand the weight of your actions It's like you never even finished NG+.
>you're not given the full picture That was the intention. You're playing as a guy who tries to save his daughter. He don't really give a shit about gestalt project and history of the world he just want to save his daugher.
>the game doesn't even try to acknowledge whether or not your daughter is cured She's not and everybody dies. But they'll spend some happy time together.
>>323895390 >Emil isn't even hinted to be gay in the dub unless you're wearing Taoist goggles, and doesn't shyly hit on/compliment the body of dad NieR as much as he does bro NieR. It's a big difference.
>mfw Emil straight up says he wants to find a girl and get married one day >allegedly he's actually supposed to be gay
I think you're misquoting, because that's not what I said. I think the multiple play through would have been ok, just not in its current form. Honestly B shouldn't exist. I'm not saying you shouldn't see the shade's motivations, as shitty as I think they are, but I'm saying on your second play through, instead of ending where B did, have it continue on to C/D. Therefore, you'd have one play through, and on the second play through, you get the motivations, and branching story choice. On the third play through, I was anticipating more cut scenes, but was sorely disappointed when it was all the same until the end. There was no need for a third play through.
No. B path really does make you out to be a bad guy to them. It would be one thing if they really focused on the fact that they can't communicate with each other which is what is causing all this conflict, but they clearly make you out to be some sort of monster to them. It wasn't a "things aren't black and white" sort of thing, it was "things are black and white, but each side thinks they are the other color." It was stupid.
Where in the game does it actually explain that by killing the shadowlord, you're actually dooming the human race?
>That was the intention. You're playing as a guy who tries to save his daughter. He don't really give a shit about gestalt project and history of the world he just want to save his daughter.
I understand that, but there's a lot going on behind the scenes, and it would have made the game much stronger if it made it more clear what exactly you've done in the process. Honestly, I thought the game and story was pretty shit until I read the companion, and thought they had all the elements to make it a fantastic story, but just dropped the ball hard. If the game made it more clear that you basically fucked everything up despite your best intentions, I think it would have been a better game. But no, they go for maximum bull shit by deleting your save because you cease to exist. And to make things clear, I'm not "Salty" because I lost my save. I had rented the game through GameFly, and had no intention in ever playing it again once I played all "4" endings. I just thought the ideas they went with were the worse possible choices to make.
I explain it in a later post, but I used quotes at first for a reason. I understand very well the world isn't divided into good guys and bad guys, but the game makes you think this way, even when framing the motivations for the shades. You're bad guys to them, just like they are bad guys to you. There's still two shades, it's just each side thinks they are the other. Which is why I thought the motivations behind the shades was poorly handled, because they were just ass pull reasons for it all, rather than grey motivations that really show how not everything is one side vs the other.
>>323895858 >Honestly, I thought the game and story was pretty shit until I read the companion, and thought they had all the elements to make it a fantastic story, but just dropped the ball hard. If the game made it more clear that you basically fucked everything up despite your best intentions, I think it would have been a better game.
You can thank the director for that, he wanted to keep the game "grounded" by focusing solely on Nier and Yonah, but sacrificing the bigger picture.
Thats why i cant say Nier has a 10/10 story like everyone else does, theres too many blank spots and the game itself isnt a complete package.
Drakengard 1 has the best story/presentation thus far, but too bad its gameplay scares so many people off
>>323895858 >No. B path really does make you out to be a bad guy to them yeah, no, you idiot, it's called telling the other side of the story. sympathising with them doesn't change anything. killing a boar that just wants to feed its young doesn't make a wolf or hunter a "bad guy." just because they have feelings doesn't mean Nier doesn't have a good reason to fuck their shit up
>>323895858 >Where in the game does it actually explain that by killing the shadowlord, you're actually dooming the human race? they were already doomed from the appearance of the dragon/giant. there is no such thing as being "more doomed"
See, to me, he's the example of what I'm saying. To Neir, they are the "bad guys" for invading the wedding, and killing Fyra. But then you see, oh no, they aren't bad guys at all because they were just minding their own business until the HUMANS came along and killed tore down the forest and poisoned the water hole! They were only acting in retribution, and the humans were the ones that are really evil, with their civilizations! There is no grey here, it's just two extremes, and each side thinks they are right. Again, it's still black and white, it's just each side thinks they are the other color. So again, the game goes out of its way to make you to be the bad guys.
There's a different between wanting you to sympathize with the enemy, and flat out making you a demon, showing how as you're slaughtering every loved one, survivors are gathering in their homes, scared and confused. The game doesn't just want you to sympathize, it wants you to actually feel bad for doing what it wants you to do to progress the story.
Perhaps I felt bad about this game because I had played Spec Ops The Line well before Nier, as it accomplishes what Nier wanted to do, but to me, succeeds.
>>323896119 In all honesty, one of my favorite parts of Nier is how it's focused so closely on Nier and Yonah that it's pretty much told from Nier's perspective.
It makes sense in a role-playing game and from a narrative perspective; additionally, it makes reading extra content like Grimoire Nier SO much more exciting and interesting. You see a small part of the story because that's what the character sees, and it makes sense. Now if there was no Grimoire Nier and stuff to help flesh out the world and clue you in on the happenings around you postmortem, so to speak, then I think the more "grounded" approach would be a mistake. As is, I think it's done great.
>Some people like it when you aren't force-fed the entire story and have do dig around a little to get the full picture
But have it available in the game! For US audiences, they had to read interviews and find a translated compendium that never got released in the US. The game should have had enough in game logs and collectibles that would allow the player to piece it all together, rather than not even touch on it at all.
Again, the main focus of the story is you wanting to save your daughter/sister, but you really do fuck a ton of shit up along the way. It's the whole point of showing the motivations of the shades in the B plot, to give weight to your actions. I think the motivations were bullshit and could have been handled much better, but I at least understand why they did it. And your actions at the end of the game don't really resolve anything, except get your daughter back. It arguably makes the situation worse, but the game doesn't even do anything to really show case this except for the sisters fight. They touch upon it just briefly, just enough for you to go "Huh? It must get explained in one of the other endings."
>>323896671 The problem is that Nier pretends its about Nier/Yonah from the start then immediately tries to jump you into the greater context at the end of the game, which just leaves you with more questions than answers once the emotional impact wears off.
Its not a complete package, which to me isnt good storytelling. I would have preferred him finding a way to give us all the needed information through changes in the script/scenario rather than dumping it all into some book that is poorly translated.
>>323896727 Yes, it's not a game about saving the world. Yes, there's no long speach before final fight which explains you everything, history of the world, gestalt project and all that shit. You just trying to save your daugher, that's it. Gestalt project wasn't the main theme of the game. Even Shadowlord don't give a fuck about it, he just wants bodies for Yonah and himself. Only sisters actually care and they outright tells you that you fucked things up.
>>323896480 >and flat out making you a demon not at all, it only ever made me sad that they couldn't work together. the wolf leader once worked with a human, but things got in the way of that, just like in every part of the story. it's probably a theme or something
Ok, now you're just pissing me off. You're acting like you're better because you think you understand it. Stop being so god damn pretentious about it all.
No. This isn't a mixing of white and black. This isn't a morally grey area. There is still a clear line between the two, and instead of blurring it, we're given the same extremes just from two different points of view. You're told these are bad guys. But then, you're shown they aren't bad guys at all, but you're really the bad guy. The game goes out of its way to justify the actions of the enemies you kill to such an extreme, they are not just "misunderstood", they are victims.
Again, the sisters are probably the only real hint to any of it, but even with the logs from the lab, you don't have enough to piece it together. It honestly felt like there should have been more explanation in another ending after their fight, or perhaps have their dialogue expanded in another play through, but it never comes. You know what you do messes things up, because of their reaction, but you don't know what, how, or why.
>>323896963 Not really, its overly repetitive and the story hardly develops in any meaningful way until Route C.
With Drakengard 1 you're pretty much watching new developments with each chapter and each route has something unique about it. Whereas in Nier and DoD3 the different routes are basically chapter breaks in what should be a whole story.
>>323896815 I still like to think that the nuclear blast had some weird chemical effect with the maso and blasted Tokyo into an alternate timeline where it lands and becomes the Cathedral City in Drakengard.
>>323896859 I dunno, I felt that the story was always about Nier and Yonah, and it's complete. You start off trying to help Yonah, she gets captured, and you rescue her. There's a lot of extra stuff going on behind the scenes and a lot of unanswered stuff, but from Nier's perspective that doesn't matter and he never learns more. Because he both can't and chooses not to. So in his game, it's impossible to get the full picture without a straight-up text info dump (which we still kinda get with D/P). I think Grimoire Nier and stuff should be included with or in the game for sure, but I think it certainly completes it, and makes the narrative solid enough.
>>323897230 The problem comes in when the story tries to show you the "B Side" which includes characters other than Nier and Yonah, which makes it not completely their story. Hell the voicovers with Kaine and Tyrann prove this very well.
And the kicker is that you can hardly appreciate the B-Side fully without knowing its place in the bigger context that you can only get from Grimoire Nier.
So if you limit the story to Ending A then Nier is complete, but past that then hell no.
>>323896907 >Yeah no shit, welcome to DoD where everything you do results in the death of billions
Again, I think Nier had all the elements for a good game and story, but they left out the things that should have really made it get there. The idea and concepts behind the endings aren't bad ones, but I just think poorly executed. So I'm not complaining about how saving her doesn't really fix anything, and you fucked shit up along the way, I just don't think it was executed well.
Ok, let me rephrase. I think it wanted to do with some themes and ideas. I didn't mean to say Spec Ops does everything Nier wanted to do, because admittedly, Nier is juggling a lot of themes and ideas, and perhaps that's why I feel like it ultimately failed. They were trying to do too many things, and so the individual parts ending up being less than what they could have been if it was more focused.
I understand the game is not about saving the world. Where do I indicate I think it should be, or am upset it isn't? I understand completely that Nier's man motivation is saving his daughter/sister, and everything else is just something in his way, but there are massive repercussions to that end, and the game does almost nothing to really showcase just how much you fucked things up to get there.
In every case, the shades are shown to act in self defense or retaliation. All of their actions are justified in that they are just trying to save themselves, and every action made against them to force them to act this way, is done in malice and hate. The game just doesn't blur the lines, it flips who's where.
And stop being such an ass and pretentious about all this. I don't understand why you have to act superior, instead of us having a discussion.
>>323897474 >played Nier right after Yakuza >fishing is not explained well >trying to move stick in opposite direction to fish movement >fail every time >confused >what the fuck I'm doing wrong? >google it >you just ignore the fish and pay attention to Nier instead
>>323897520 Part B is about Kaine, yes. She knows what shadows are humans and still kills them. That's it. She don't understand gestalt project and all that shit so there's still no point to explain it.
>>323897609 >In every case, the shades are shown to act in self defense or retaliation. All of their actions are justified in that they are just trying to save themselves >implying all the shades depicted as sentient are representative of all shades. most shades have gone completely insane that's why people report attack in the plains. after those kinds of attacks humans just regard them as threats. sentient shades are the minority, because the gestalt project was all kinds of fucked up and full of failure. under the shadow lord, sentience became more common, but too little too late, and the shadowlord wast the kind to see the current humans as being anything as misbehaving possessions with no right to exist
>>323897682 D1 had an elegant simplicity that got straight to the point and was pretty effective at what it did from beginning to end.
Both DoD3 and Nier suffer from "late start syndrome", too much padding, and having 3/4ths of their actual stories stuffed into bonus material. And me personally I didnt find much about DoD3 of being a higher quality than DoD1 or even Nier - Mikhail was cool though..
Again, in the grand scheme of things, these guys are "good guys" protecting the Grimorie from people like you, and you're the bad guys trying to steal it and stop the human race from being saved.
>Roc wants revenge
It's much more involved than that, because Roc was burned time and time again by the humans. Roc wanted to co-exist, but the humans time and time again proved they couldn't be trusted, and killed and plundered, and raped the land they used to have. He was pushed to action, because the evil humans gave him no choice.
>Beepy is trying to protect Kalil
Holy shit the robots were the worse. You're literally shown a scene of them cowering in free and confusion as you slaughter everything around you. Again, they were just trying to protect themselves from the monster that is you and your party. This isn't just "OH, we see their motivation." You're clearly presented as a terrible person for your actions.
Hook we're never given more motivation for if I remember correctly. Most of the added cut scenes were for Kaine right? We can't make any sort of assumptions on Hook as a result.
Sort of the same with Wendy. We're not really given new cut scenes here to give Wendy any sort of new motivation.
So I was wrong. There were shades that weren't elaborated on. But the ones that were, it's not just about having the lines blurred, but changing the sides. The game does its damnest to make it clear these shades were not bad guys, but that you were the bad guy. It doesn't do anything unique or different with the idea of moral ambiguity. It justifies their actions, not just show their motivations. It tries to make you feel bad for doing what you did, because it does still have the stupid "good guy/bad guy" line, it just flips who is on what side, even when you have no say in it.
>These autistics defending Nier story Shit makes no sense. And no, it's not because you have to read anything else. It's not because you need to play the other darkengard games to make sense of what's happening since no one bothered to explain why and what is this shit with the gigant. It's because Popola and Devola makes no sense. Why are they guiding you at all, telling you where the shades are and making you kill innocent things? Why are they complaining when you fight them both at the end? they know everything, why won't they fucking explain? Nier might do the same regardless becaue muh daughter, but he might at least get some perspective and actually try to reason with the shades. King of Façade still a fucking bro.
>>323898725 desu Roc was the only shade I actually felt bad about
the rest seemed to be too tryhard, especially Kalil and that stupid robot since they attacked first (me being there to kill them anyway is besides the point, they asked to dance first so I turned it into a fucking disco)
Popola and Devola were working against the Shadowlord but at the same time protecting him, since he was the key to Project Gestalt. All they needed you to do was be a suitable vessel for him, but you got to powerful to be controlled like that. So shit got live.
The Shadowlord himself didnt help the situation by kidnapping Yonah and being an overly impatient fool, but I guess you can give him some slack since he's been waiting a thousand years to get his daughter back
>>323899123 I always saw it as Emil being "attracted" to Nier because he's one of the few people whose accepted him for what he was, and thats like one of 3-4 people over a very, very long period of time. Also with Nier being like the father/big bro he never had.
People try to twist that into some weird shota shit for no reason, I guess they just have to sexualize everything for it to be legit.
>>323899096 >That's right, go get nice and strong by killing the very things we're hoping to save! >>323899136 >...so they train him by making him kill their fellow friends the insane shades are lost and cannot be saved, givig them bodies would result in no positive results, so they may as well be put to good use. try to pay attention
>>323889101 why a slutty whore would have two fucking huge swords she can barely carry? to message shes a stronk woman xddd? to let the guy know you can fap to me but not get sex? fucking stupid i hate this kinda piece of shit motherfucker designs
>>323899146 Well, at this point, our view points aren't going to be moved. I still believe the game was trying to make you out to be a monster in path B, and wanted you to feel bad for your actions it was forcing you to take, rather than it being a grey situation. I feel it was forced, and the motivations were often out of character of the actions made in game, but whatever. It's late, I'm exhausted, and I just learned Alan Rickman died. I'm going to sleep. I guess it was nice debating with you.
>>323900208 I'm not the original poster they're sending you to an area with "sentient shades" or whatever the fuck. that's the problem. nier is going to kill them when he sees them. it doesn't matter if you're delivering packages or not. besides the quest turns out to be completely pointless. if you're going to train his body there are much better ways to go about it.
This, grimoire nier mentions is several times the more shades join up the less of a mind it has and will just latch onto a "feeling", which is more often than not, violent and bad, considering its tons of minds literally going crazy when joining
You have to admit that fucking romancing options have little to do with actual gaming anon, and them getting pushed to be so important that people see an attractive woman in a video game and get mad that they cant romance them is stupid.
It is absolutely there to satisfy us virgins, CDPR handles it well and the Witcher story itself gave great basis to it.
But Nier is not nearly enough of an RPG to have anything like that, just an action game with RPG elements.
>>323908176 >You have to admit that fucking romancing options have little to do with actual gaming anon,
They are there to make the game more immersive and to entertain, just like tons of other game choices and possibilities. So, yeah, the are also as serviceable as many other elements from that point of view. It also works for the characterization as much as many other kind of elements and interactions. But some people get so anal devasted about it that it's ludicrous. It's like that using those elements is a sin for those people, even when they are used reasonably well.
> and them getting pushed to be so important that people see an attractive woman in a video game and get mad that they cant romance them is stupid.
I have already said that I think he's a fucking idiot. BTW, I have always found funny how the more disgusting the fetish is the more aggressive and stupid the person is.
>It is absolutely there to satisfy us virgins,
Yeah, that's why all my normalfags friends like that and some fanservice in games. Try to be less full of complexes, seriously.
>But Nier is not nearly enough of an RPG to have anything like that
I don't care about Nier, I was just talking about what you wrote. I got that you wrote that just because that guy was being annoying and obnoxious, but people on /v/ should really learn to reply without stupidly bashing and trashing something to support their points.
Not bad, finally I have the motivation I needed, I won't rest until I have one of those POV facefuck webms with her with lots off cussing and berating and calling you a little bitch while seemingly fucks your throat
>>323895858 > B path really does make you out to be a bad guy to them
>chase down and kill children as they run from you without attacking >literally have the thought that what you're killing feels human, but ignore it and keep killing Why would they not consider you the bad guy? Most of them are just chilling in their own areas while you run around slaughtering them.
>>323896859 That would be awful storytelling and make the game bloated. The entire point is that you're experiencing a small part of the world, knowing only a little more than what your characters do. Why should your character suddenly be the only person in the world who knows everything that ever happened? It makes far more sense to tell a story within a world, then provide more information about the world elsewhere for those who need it. It's like complaining that the Star Wars prequels didn't squeeze in the entire expanded lore or something.
Devola and Popola handle it, basically they are replaced while pretending that people make children. Someone dies? Devolapopla takes their body and recycles them into whatever they are made of. Someone is preggers? (I'm not sure if its even possible but the concept is used) They go to Devolapopola get a baby from them - and said baby is some other replicant in their constant re-making of their them.
Its murky at best. the point is that both death and birth goes to the robots and they secretely make it all happen.
real question is why nobody asks who the fuck are these two ever-young deathless life-makers with us
>>323892856 Nah it was more powerful, something along "start making sens you rotten book or I'll rip your fucking pages off one by one". Though this is just from my memory of hearing that every single time you launch the game.
>>323895368 They made the change to two characters because Taro wanted to make it about Father Nier, but the Nippons would want Brother. I think it was the publisher that made him at least include Brother, it's in Grimoire Nier somewhere, the interview part I think.
>>323938551 This is what makes me nervous. I don't fucking want le destroyed world look at what we become so edgy shit. I fucking want a quaint village where I bring my daughter watermellons and then fight back on evil trying to take away our village.
>>323941010 Then play them. Drakengard 1 plays the worst, and is one of the worst playing PS2 games I've played, but the story and music make up for it. Drakengard 2 plays better but everything else is shit. Drakengard 3 has a decent story and music but plays the best by far.
>>323941995 >In the planning stages, “the story of siblings” was the only idea, but taking into account the different markets for the platforms, “the story of a sturdy father fighting to protect her daughter” was born.
>>323894476 many japanese series span over multiple media in order to maximize the shekels, to judge plot and shit properly you'd need to know the whole pictur with all the accessory spin offs and whatnot
it's not possible to judge nier as a whole without being a moonman so you can only make an informed opinion on the gameplay which since we're talking about Cavia it's guaranteed to be a steaming pile of shit
the only reason to play drag games left is the no sugarcoating about everything going to shit and that good guys can win but in the end it doesn't matter, once that novelty wears off you're left with a 6/10 game at most
>>323924794 I don't think she has both. In that story it mentions she has male parts where female parts should be. Also from the background story it seems like she was a boy that dressed and acted female and somewhere down the line she developed huge tits. People refer to her as futa/tranny, but she's really intersex. Which is different.
If I understand it, the plot line of the series goes Flower - Drakengard 3 ending D - Mother Grotesque - Tokyo, Drakengard ending E - Salt in the atmosphere, shades, Red Eyes, combat androids, gestalt project, extraction from original Nier - time lapse, Nier
But I don't get what Mikael's post ending D thing meant. He mentions the same combat android girls as in Nier's universe. What happened? Did he get teleported over too? Also, is the flower still alive post-nuke?
>>323953215 >it seems like she was a boy that dressed and acted female and somewhere down the line she developed huge tits. People refer to her as futa/tranny, but she's really intersex. You deserve a permaban.
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