>As many of you know, this week’s issue of Famitsu has a feature on The Legend of Zelda: Twilight Princess HD. While there are new screenshots, the magazine itself doesn’t share any new details. But there is one interesting and noteworthy change that can be found in one of the images featured in the article.
>Above is a photo from the new HD version. Can you spot anything different? Well, it seems there are fewer Tears of Light needed to be collected in Lanayru Province. The original Wii and GameCube versions had 16, but this version only appears to ask for 12. It wouldn’t be surprising to see this change extended to Faron Province and Eldin Province as well – we’ll just have to wait and see!
Have they said what this would do? is it to hot glue imp Midna?
>they actually remove the time it takes to transform to wolf link
>they add more abilities for wolf link
>they make it actually enjoyable to be both human and wolf link
>they make the aspect of getting both wolf and human form a joy
I can dream
This is a great opportunity to add content to Twilight Princess, but it seems more likely that they're farting it out on a dying Wii U.
Even with the Heart Containers in 5 parts, it didn't take much time at all to collect them all, then all you have to do is that multi-floored cave of battles in the desert.
Add in a hidden boss against Ghirahim or some shit for a different sword or something I don't know.
Game is non-mirrored; the layout is the same as the GC version
What did WW HD changed again? The sailing is now faster and the Triforce collection isn't as much of a chore.
Do wonder if they will change the bug collecting since that was kind of annoying for me.
Zelda U is obviously in some kind of development hell. With the last two years being so focused on Treehouse streaming and lengthy gameplay breakdowns, in all that time we have like three minutes of Zelda footage to enjoy.
Trying to remember how long it take until you become a wolf. Been about 10 years (oh fuck me its almost 10 years old) since I've played it. The thing is SS is the worse only because I remember everything I hated. TP was too boring to remember outside the Twilight Realm (which was cool) and me being confused with Ganondorf showing up.
They're probably trying to come up with a way to make a bunch of environmental cliches both aesthetically pleasing and filled with puzzles that don't break due to the open world design. I thought they had a good idea with Skyward Sword's ground world, basically make those areas dungeons when you first show up and unlock new places as you revisit.
I'm afraid it's going to be the TP fields of fuck-all times ten with Zelda U, though.
>Why are you buying the exact same game all over again with almost nothing changed
Because Twilight Princess was my first Zelda, and now that I've played the rest I want to see if it holds up.
You mean the girl you just kind of forget exists half way through the game? Funny how you just decided to leave them in that broken down town and not take them home.
Because TP was a console mainline title. Oracle games weren't even first-party.
Windwaker didn't have a third sword either, though. This whole kerfuffle arose because of the bizarre presumption that Twilight Princess was going to be OoT's true successor. Why do you think >8.8 was such a big deal?
Yeah it's the same thing as with FFXV, although that one got a demo but it still somehow feels like the dev team doesn't know what the fuck they're doing. I'm more optimistic about Zelda though since at worst the games have been playable and somewhat fun experiences.
Reminder that OoT and TP were the only Zelda games where you can select between more than one usable sword in your inventory (except for MM where the other sword is a C-item and you only get it basically at the end of the game)
Man, remaking the meshing maybe is a bit too much to ask, but couldn't they rework the lightning atleast?
I legitmately had to look at the old version to see how terrible the textures look in that game, the new TP release just looks like how I remembered TP looking to begin with.
It made sense in OoT, the biggoron sword was strong but you couldn't use a shield with it, and the kokiri sword was usable only as a child. There's no reason for it in TP, you've got a sword and then you've got an even better sword.
Same with shields, there were drawbacks to using the mirror shield like how it didn't reflect scrub pellets and you had a reason to keep swapping between it and the Hylian. Again, with TP it's one shield, one even better shield.
Why would they do that? At least it makes sense to switch between armors.
there hasn't been a bad FF though. maybe you don't like some, but they're polished, and at least they actually try different things, even if they don't always pan out. unlike zelda, which is content to just stagnate.
I can't wait to see her get
SHOT WITH A FUCKING ARROW AND KIDNAPPED BY GREEN SAVAGESin HD
FFXIII has Lightning though. It's like if Midna was a complete ass but the game tells you she's the best character in the game and you should feel sorry for her when she yells at people.
>Link has new cattle attributes
>Certain Herbs can call Epona Link
>The new Amiibo Link Loup
FF has been pretty fucking horrible from 13 onwards senpai. Sure the games are pretty as fuck but they've lost the core of what made Final Fantasy good.
Zelda hasn't yet lost what has been good about it for so long, even though all the games haven't been amazing.
HERO MODE CONFIRMED
HERO MODE CONFIRMED
I actually like it. The only problem is how little it explains itself. Once you understand how gear works and how you should be single minded with each character the game is pretty fun.
Good idea just poorly executed. The whole magic to stats could have been pretty cool but the need to draw or play the card game to get the magic was dumb. As for the story I wish it was focus more on Laguna instead.
I enjoyed 10. Expert grid was a much better system however since it was more about making a character you want the characters to be. Story was fine if a bit dumb with the whole dream part. But it's not like dumb shit wasn't in other JRPG.
That was made solely because 12 took so god damn long. Also had one of the best battle system in any FF game.
Did you actually play it when it first came out?
Agree but man what could have fucking been if all that backroom drana didn't happen.
I blame more on HD fuckery. Everyone had fucking problems making anything in HD at the time. So they did the hallway because it was cheaper to do. Remember everyone started doing hallways because of the switch to HD.
I did but I played FF13 on PS3, 13-2 on PC, Lightning Returns on PS3 and Type-0 on psp with fan patch. 13-2 was a step to a right direction but I still can't say I enjoyed it and the others I just didn't like. Only one I finished from those was 13.
>a change only nitpicking faggots would enjoy
wow, it's fucking nothing.
where is hero mode?
>wind waker has boring sail sequence
>"YOU ARE JUST A HATER"
>nintendo put up speed up sail sequence button
>twilight princess has boring light collecting sequence
>"YOU ARE JUST A HATER"
>nintendo makes light collecting sequence easier
>nintendo makes skyward sword a complete chore to play
>"YOU ARE JUST A HATER"
Open world is a meme at this point. It reminds me of when they introduced online play for the DS and everybody's list of perfect DS games would "include wifi." They never said how wifi would be utilized they just wanted the game to "have wifi." The same applies for open world, or a kill la kill game by platinum
Bug collecting was less annoying than the Poe collecting. What a retarded sidequest that was. That's my main issue with TP, they added a bunch of shit from OoT just because it was in OoT.
Skyward Sword HD would be the only HD port I'd buy if they just mapped random sword swings to buttons and then had a finesse control (or whatever they would call it) that let you use the right stick like it was Metal Gear Rising: Revengeance.