>>323872791 >Frames per second are always more important than visuals If that was the case for everyone consoles wouldn't sell at all, on PC it's a matter of preference how much performance vs visual quality you want, you should actually kill yourself for being this ignorant.
>>323872817 Is this kid serious? I mean when I was poor I used to not mind 30fps either but you have to have absolutely no taste and only play the absolute AAAA of video games to think this way. You got me m8 hook line and sinker.
>>323873261 Don't feel bad for me. It's 100% pure personal preference, I can afford higher graphical settings because of it, and I play no multiplayer or challenging games where it's negatively impacted my gameplay.
>>323873589 >you should value gameplay over everything else. Says who? Videogames are audiovisual experiences, some people prefers visual quality over performance you can be a crybaby in denial about it or get over yourself and realize PC gaming has been always about letting each user choose visual quality vs performance.
Anything past 30 and it looks fake and floaty sorry PC master race fags. Also High FOV fucking sucks it ruins the immersion of actually being there. Its good for VR but why you PC fat asses max it out? It dosen't look good.
>>323874275 >Videogames are audiovisual experiences You're confusing video games with films. Video games are primarily interactive experiences. Sorry you have such a poor understanding of what constitutes a video game.
>>323873818 >restricted by hardware >I-I choose to play at 30fps You probably play at a stuttering 60 fps is what you mean. Since my main pc is down for maintenance I've been playing on some shitty dell laptop. League is really the only game I play on it and even though the fps says 60, it's a stuttery piece of shit. In that case I gladly cap the fps to 30 since it's stable and more playable than 60. Even when I was playing at 60 it wasn't even close to how it played like on my desktop.
>>323871925 >housemate is playing that new Arks dinosaur shit whatever it's called >running like fucking shit >he says he needs to upgrade his PC sometime soon >ask him if he's tried fiddling with the settings >he says he's got them all on max and says the framerate isn't that bad It was slideshow tier and he refused to lower them
>>323874702 No like I DON'T like 60. I have a few console games that run 60 like Splatoon's single player and I don't like the look very much. I just brought up my PC because we were talking about having the option to choose.
>>323874759 its actually high FPS that gives people motion sickess as tested by the Hobbit. 24 FPS is perfect FPS for games. you pc fats are ruining your eyes with 60 FPS, its too much information for your brain and eyes to process thats why it feels floaty and fake.
>>323874552 >Video games are primarily interactive experiences Visual feedback is part of the interaction, sorry about your lack of common sence and try hard attemp to try to make looking your opinion as fact.
>>323875020 I agree with the other anon. Anything below 60 makes my eyes strain. Takes me a while to get used to it but it's really no big deal. Now the hobbit at 48 fps felt like I was watching a show at 120fps. Didn't feel right at all but as before I got used to it. I prefer a constant 60fps with no dips than anything higher or lower. I'm sure if I start playing all my games at ~120 I will begin to prefer that instead. Still I'm comfortable at 60
Film uses 24 fps because of the physical limitations of film, which are irrelevant for digital renders. Also film has motion blur, which hides any "slideshow" effect. Motion blur is poorly done is video games and usually hinders performance ironically. Video games need to look as "crisp" as possible since they can't rely on tricks to cover up framerate. Lastly, and I'm not sure if this is always used but it used to be common practice, but filmakers used triple refresh rates to further hide slow framerates. Essentially showing the same image three times in a row. Obviously for a monitor or TV your refresh rate is preset, and the effective refresh rate will be determined by FPS. For a 60 hz monitor and 30 FPS, that means each image is shown twice, instead of three times.
>>323875535 >I just said gameplay is more important. Opinion, not a fact, some people prefers games looking prettier, and this is why PC always has let up to the user to configure settings, how is this fuckin hard to understand to you, are you a troll?
>>323875602 Fuck that, if my frames are at stake I'll turn shit down to high for a fluid experience. My gtx 770s are starting to show their age and with most game devs not supporting sli, I'm going to have to sell them for a high end pascal card.
>>323875976 Yeah, consistent framerates are always better imo. I could get 60 fps in Tomb Raider but it would have random drops to 25-30 which was incredibly noticeable. It's funny how I can play 30 on console well enough but 60 to 30 completely breaks immersion.
>>323875849 I understand some people value prettier graphics over gameplay, and I also understand those people are fucking retarded mongoloids because gameplay is the quintessential element of video games.
>>323875897 Lol reminds me when I first built my pc many years ago. Whenever friends or family came over, they'd almost always ask me why the game I was playing looked like "that". They thought the same games they were playing on ps3/360 must have been glitched or I was hacking the games. Needless to say, a lot of people always wanted to come over to play games.
>>323876538 I remember my first time seeing an HDTV, there was some soap opera on and I was confused why it looked "different." Same with a lot of British TV. Now I can't even fap unless the framerate is high enough.
>>323876343 YES. I CANT STAND FRAME DIPS. I really hate those dips that would stay at 45 fps or 30 and when I left the area it would go back to 60. I can't enjoy games that do that and I wasn't sure if it was my computer or the optimization of the game. If I couldn't get 60 fps constantly, I'd turn down settings. You know, it turned out to be my AMD cpu. Even though it should've been more than capable of handling these games, I would get dips. With my 4690k now, I don't have those dips anymore. Maybe I had a bad chip or something?
>>323876814 It's funny you mention that because in the US Soap Operas are shot in 48 fps unlike every other tv show ever, and they're almost universally panned for it. When the Hobbit came out a common negative criticism was that it looked like a Soap Opera.
>>323876814 I had something similar happen. I went over to my aunts house and they had an LG 120hz TV. I remember everybody hates Chris was on and it looked fucking weird. It was just weird. I never did get used to watching TV at their house though. My guess is that's why some people prefer 30 over 60, it just looks weird to them.
Framerate fags are holding back interactive entertainment, keeping it a toy rather than the artistic medium it deserves to be. If you want to play "games" play board games or sports. I play games for atmosphere, immersion and non-linear storytelling. I'm 32 years old so don't pull the underage card.
>tfw played wow on minimum settings at 20 fps inside buildings and 8-12 in the world for years >When I stopped playing in cata would get irritable as fuck when it dropped below 30 when I would get 120-200 normally
>>323879351 If you think visuals matter more than interactivity and storytelling through good gameplay, something that is directly affected by framerate and is what video games should strive to have more of if they want to become a more serious medium you're the retard here.
>>323880547 >storytelling video games don't need stories you faggot >become a more serious medium so we can get more shit like heavy rain and gone home? go jerk off over your walking simulator indie garbage
What are you complaining about though? The companies couldn't have made the systems any better without losing money. Go ahead and complain about the lack of technological progression all you want but don't act like Sony or Microsoft are to blame. That Crysis 3 thing isn't true anyway, better looking games run 60fps at 1080p on the new systems.
It's all relative anyway. No, the consoles don't have fucking 970s but they're leagues and leagues ahead of their predecessors and it shows. Look at Uncharted 4 for fuck's sake, what a generational leap from 3, or even Last Of Us. Look at Battlefront. Look at Quantum Break. Look at The Division (maybe). The consoles are what every relevant game in the next 5 years will be based upon and right now, they're pumping out some crazy ass shit.
Have your preference for 2000000fps, that's cool. Just don't act like 30fps is hell for the rest of us.
>>323881160 Way to miss the point. He argued 30 fps with great graphic is more immersive than 60 fps with good graphics. I would argue this is false, if anything a lower framerate hurts interactivity and immersion. Consoles focusing on graphical fidelity at the expense of framerate and resolution is silly. Older games can be more atmospheric and immersive than newer games simply because they perform better.
>>323880868 >video games don't need stories you faggot Not him, but you're forgetting about the cornerstone defining aspects of a video game: genre.
Take a game like Counter-Strike, there's little to no explanation as to why the events are taking place in the game, all you know is that you're either trying to destroy something, or preventing the former from happening.
Then take a game series like the Witcher or Halo, the games run on story, without the story, the games would be bland and devoid of atmosphere.
>>323881049 I'm astounded by you anger and passion for this matter, you're girlfriend must be luckey to have you. Also, those 1080p60fps titles are using washed textures, no AA, or adaptive sampling, all the aforementioned of which Halo 5 makes use of, game has more pop-ins and pop-ups than a porn website.
Highly atmospheric worlds are better than flat ones with 60fps+. Again, YES 60 is always preferable but it isn't crucial. Better visuals = more believability. "Snappy input" is more important for competitive garbage than it is for a game like Witcher 3 or GTA V.
You cucks don't understand that 99.9% of the time a 120hz HDTV isn't receiving a 120fps signal, or even remotely close to it. The TV then uses processing to digitally render the low fps signal into 120hz. That's why it looks weird because it's the result of digital processing.
>>323883418 Except he's right. it's shitty that people are lying about 30 fps looking better than 60 just to cover for consoles' inability to run at 60 fps consistently. At least admit that it just can't run higher than 30, don't lie and say framerate doesn't matter.
>>323871925 Both better graphics and lower framerate make the game more cinematic. You do want a cinematic experience don't you? You aren't a fucking child who doesn't want video games to evolve as a medium into a respectable art form, are you? Muh 60 fps is just a meme perpetuated by manchildren.
>>323886724 oh god. let me get this straight you fucktard: NOBODY GIVES A FLYING FUCK ABOUT GAMES BEING A "RESPECTABLE ART FORM" go read a book or watch a film if you want that. Don't force a change in what would be perfectly fine without.
It makes the most sense to use either 60 or 100 as the maximum (and minimum, stable >>> unstable) framerate until computers become far more advanced. This is simply because it's simple for someone to think of a single second containing 60 sections because they think of 60 seconds being contained in a minute. 30 frames is half a second just like 30 seconds is half a minute. Similarly 100fps appeals to the way we use percentages. If 50 frames is half a second no one will have any objection to that. At 60 fps any kind of game is perfectly playable. Going any higher doesn't really result in much improvement gameplay wise, it would allow for more complicated animations in the same time frame though which is pretty cool visually.
The fact that developers choose graphics over framerate is just proof that the consumer group that spends the most money is made up of fucking retards. Only a fool would choose to kill the framerate just to have a ton of polygons and fancy effects on the screen when what really matters to 3D art quality is lighting, coloring, art style, draw distance, and animation.
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