>Demons Souls = World Tendency
>Dark Souls = Covenants
>Dark Souls 2 = Soul Memory
>Bloodborne = Chalice Dungeons
So what's going to be the giant failure of a mechanic in Dark Souls 3? You know it's going to have one, it's the one constant across all these games.
Dude, did you even play the game? The simple act of going online completely fucked with your tendency and possibly locked you out of getting certain items on that NG cycle. Managing world tendency was an enormous pain in the ass.
the only good chalice dungeons were the ones at very low depth
grinding through all the early floors was incredibly boring and the level design is absolutely terrible compared to the main game
Chalice dungeons are OK you mean.
would have been better if there actually was a catacombs level that lead you to meet queen Yharnam
When i got to Dark Beast Paarl for the first time i thought i was entering a quarry that would lead below the city. Was super hyped, then just disapointed
When you flame on you get a huge HP boost for some reason, but it probably the same shit like the other games just that we don't know the stats in the network test so when you humanize you get the big hp surge.
looks like it's new human form. You use an ember to get like a 30% health bonus or more. Hope embers are really rare or at least nerfed considerably to a 10% extra health at most
Cinder mode is basically what Bloodborne has, but works in reverse.
Everyone has "normal" hp and then they use Cinder Mode to get extra HP and allow the ability to summon people.
In a sense, it's just that the penalty is disguised as not a penalty, but rather the health bonus is no longer to get back to "normal" health, it's to boost you into something more.
It's so they can literally make coop babbies feel powerful and not like bad players because they look like zombies.
Every phantom has the reduced health while the hosts have the expanded health, like Bloodborne.
This will kill Dark Souls 3's pvp just as it did Bloodbornes.
would be cool if you could get invaded anytime and using an ember was just asking to get invaded. Also should only be usable at bonfires so you can't go through a level and only use it before the boss
It's bonus HP, but it's just human mode retooled visually so babbies don't feel like failures because they're green and ugly. They feel SUPER POWERFUL AND GOOD when they boost back to "normal".
Are you stupid? Did you not play DeS? DeS was 50% soul form, 75% with cling ring (sacrificed ring slot) and 100% human. DaS3 sounds like undead is 100% and human is 130%. How the fuck is that the same?
>Most of them sucked and didn't do anything or didn't work
Compared to what game? DaS2? where you need to compete in a tryhard infested arena to get orbs to invade other players so you can get a token to compete in said arena?
Only the names of the states have changed.
For instance, say you have 100hp in soul form in DeS, 200hp in human. You have 100hp in human form in DaS3 and ~150hp as Lord of Cinder. Being invaded and summoning for co-op is the same.
That depends how the game is being balanced, which none of us know for sure. But when I hear "bonus hp" I don't think the game is being balanced around that being the normalized HP.
>Executioner set, Sage set, Rogue set, Dull Gold set, Bramd all require PW tendecy (and thus are missable)
yeah, all that shit which includes the best female armor in the game truly is only useful for trophies.
No, as in they flat put didn't do anything, like Princess Guard, Way of the White, Gravelord on NG, or didn't work like Darkmoon Blades because indictments and pardoning meant no one had sin.
I always assumed soul form was a punishment but I guess that makes sense. Game balanced around soul form HP and bonus HP (human form) would open you up too invasions. Thanks for clearing that up for me.
they were all good ideas in theory but pretty badly implemented
world tendency got fucked up by the online aspect that kept everyone stuck in ez mode
dont really see the problem with covenants tho except that some of them were pointless, mainly the non-pvp ones
>civilized discussion in a souls thread
What the fuck is going on
Even now if you boot up DeS you are stuck in White mode.
Once the net dropped out and I died a few times and those red fucks started pushing my shit in.
I took a break, got psyched to come back to the challenge but found everything was White again.
I wouldn't mind seeing a re-imagined version of each of these in DaS3. World tendency should be more permanent through the NG you're on though. Bring back covenants and make them meaningful and interesting.
Soul memory can go fuck itself. Chalice dungeons were terrible in BB, but they could have potential if done right. Maybe as DLC.
Fuck you, buddy.
Invaders already have every advantage you faggot. Are you really complaining about the same health penalty that's been in the game since fucking Demon's Souls?
Fucking invaderbabies, I swear to god.
Yeah, they really should be able to. They'd have to use the outdoor areas and other sets from the game and string them together procedurally, but it should be possible. BB CDs failed because they were three or four tilesets that were pretty boring to begin with, and combined with a handful of rooms. That just doesn't work for long term replayability.
>Can't heal without spells
>Can easily get ganked
>In DaS2 even the enemies can get turned against you
>Free HP boost
Yea totally fair.
If the darkwraith covenant works the same way as DaS2 then yes, invaders have things to lose.
It was fair before, but giving a free hp boost to the host just makes invasions not
funand one sided. Give the invaders the ability to heal with estus then it gets fair.
>It's just that you lose it all at once when you die now, rather than piece by piece -__-
that's how it was in demons. Dark and bb were pretty casual about that. DaS2 tried to bring it back but was super lenient about it.
Because FROM did it all wrong. They made like twenty rooms and called it a day. That's already the completely wrong approach, the rooms shouldn't be static like that. If you look at any good dungeoncrawler, there are way more dynamic elements and it is way more open. The layouts are different, the enemies are different, there's more interesting interactables, and most importantly, there's a loot system that supports the randomness. Blood gems are not exciting loot.
>invaders have things to lose
lolwut? invading in das2 was just a free way to restore your health and magicks. the only thing you lose is orbs that can be farmed 30/hour in the arena with a SLB RIT.
All of your points are invalidated by the fact that the person you're invading is trying to do shit and has to deal with enemies, while every game (besides DaS2 with an unstockable item) lets you run away like the humongous pussy bitch you are and the guy getting invaded can't do anything about it. So fuck off.
Yeah, I like going back to the way it was. Ember mode or whatever they're calling it should be an added bonus. An all or nothing thing you get so that you try harder to protect it.
Oh my fuck, why are redfaggots so fucking bad? What else could you want as an invader? A mandatory, free backstab? I bet you're one of the queers who doesn't want the invasion alert to pop up. Let me run down the advantages invaders have real quick
>the host is probably PvEing and not prepared for invasion, while the invader is
>the invader chooses to invade and has the advantage of initiating the invasion
>enemies don't attack the invader
>invaders have literally nothing to lose, while the host could lose all the souls and the progress they've made throughout the level
>invader can hide and wait for the host, and get the drop on them while they're PvEing
And you're going to bitch about a ~40% health increase?
And ranking if you're trying to get the aura and the pyromancy.
And to be honest I don't really mind that, but I don't see why invaders are unable to heal when dragon invaders work in almost the same way but can heal just fine.
I can understand that if we're talking about normal invasions, but see the point I just made about red soapstone invaders. Don't forget that some people like to fish invasions because it's so easy to kill invaders when you're backed up by two other players, especially in DaS1, what's the fun in that?
Then use arenas. Try to gank, get ganked faggot.
Also it's abundantly clear that you didn't play DeS or BB because there's a very clear reasons why invaders should never be allowed to heal ever.
First, invaders DO have the ability to heal in DaS3, and even get additional estus for the phantoms they kill. Going 2 or even 3v1 is just a challenge that a skilled player is willing to take on. Invaders won't be outnumbered every time; the NT was matching as many people to a game as possible to stress the network. Go look at Oro or another skilled PvP player's NT footage. It's perfectly doable. Think about the person who is summoning for help. There's a good chance they are terrible. And white phantoms don't have the health bonus.
Then have you considered the possibility that you may be bad?
I really just want to be able to use estus, the rest are minor issues.
What's the point in having red soapstones then?
And I did play DeS actually, and the only real problem there was that healing items were farmable, estus is limited so things won't ever drag on in the same scale as it did in DeS.
>First, invaders DO have the ability to heal in DaS3
I didn't play the network test, that's good to know
>Then have you considered the possibility that you may be bad?
Maybe your terrible build did. What the fuck were you doing?
Literally every single PvP build worth a damn had Second Chance and shittons of health. Fights lasted as long as people had inventory stocks. It was retarded.
you realize that grass video that everyone likes to point out as being detrimental to DeS was nothing more than a ruse/setup, right?
A good pvp-er will stunlock his opponent and never let them heal, or at least undo all the healing with a combo lock.
Grass is a non-issue,
and BB uses the SAME system with its vials.
I 1-shot everyone with a SL 55 build.
Cursed greataxe r1 fastroll.
I will 1-shot everyone up to SL 120, and I can stunlock everone to instant death with cursed halberd.
This isnt even as broken as, say, running firestorm, mind you.
But its basic shit.
As soon as you accept it, you can start actually getting good. You're not going to win every PvP encounter. If you want each encounter to start on equal footing, duel. Invasions are about surprise and combat unfolding organically. The invader still has most of the advantages, it's up to you to exploit them rather than trying to trade with someone who may have 30% more health than you.
Besides, there will probably be a covenant or item that lets you invade with equal HP. As much as they favor invaders, it's bound to happen.
Second chance is not gonna save you from minmaxed morion builds, nor will it save you from getting combolocked by someone who actually knows what they are doing.
Grass is also just as punishable with BS as estus is, since runspeed is quite fast.
sure, it might take you 2 vials to restore health...
if you ever get hit, you gigantic scrub.
>ever USING all 20 vials in 1 pvp session
>ever using more than 1-2 grasses in 1 invasion
You can get fucked easily for overzealous healing in both games.
>they still won't make a covenant that lets you invade as a monster
fuck these rehashing jap hacks
And vials suck ass. Fights in BB take for-fucking-ever. It's the most tedious shit in the world. Every invasion always ends with a ten minute faggot chase around where the invader keeps hiding behind enemies when he realizes he's complete shit (which is why he's invading and playing in a fight club) to heal.
How the fuck do you 1-shot someone when they've got two lives?
You guys talk as if every host is a new player with shit tier equipment, as the game grows older it gets increasingly harder to find a player like that.
Look, I can deal with fighting against three players at the same time, or being counter invaded by a blue sentinel, I really just want to be able to use Estus, and since I apparently can use them in DaS3, I admit my point is moot.
>thinking everyone has a second chance build.
Second chance is still trash though.
If you're bad enough to die once, you're bad enough to die a dozen more times.
its literally a bandaid crutch for losers that wanna tank hits.
Rolling R-1 cursed greataxe will take all of your health, then when you get back up, I'll do it again. Simple.
>There will never be a new Old Monk boss
>hurr durr muh honorabru duels, muh knights, muh cosplay, muh edgy katanas
This is assuming that weapon arts are the same across an entire class of weapons. All axes may not have the same buff weapon art. It's too soon to know for sure. Besides, if a weapon is good and you like the moveset, I don't think its weapon art is going to be the make or break for you.
The only problem with covenants was programming bugs / a few design oversights / bad peer to peer connections.
The only problem with chalice dungeons is that they weren't random / interesting enough.
Hopefully DS3 has well designed covenants and good randomly generated endgame areas
>people badmouthing world tendency
figuring that shit out for yourself and slowly noting that some events are different was one of the best aspects of demon's souls.
but of course you wiki/minmaxing/trophyfags wouldn't like it since it was so organic
Why can't we got back to collecting humanities? That shit at least made sense and the only thing that was missing from it was more benifits from hording it other than Chaos weapons.
I also hate how the games lore is getting raped by it. Like DaS II there is no humanity, just effigies which we can only assume contain it?
So what is it in DaS 3? Why does rubbing embers on yourself restore your humanity?
I'm sure it's a plot point in DaS3. As of now, it looks like we're human/Lord of Cinder and for some reason, never go hollow upon death. You're human to begin with, and embers buff you into LoC mode. If you're already human, you don't need humanity. I think it will be clear once the game is out.
Plenty of hollows in souls 3, you are not one of them
Mace was really good. Longsword was the shit. Greatsword was GOAT. Spear was pretty good. 4 out of 5 isn't a bad start. The axe wasn't even bad, it just didn't stack up with the others. It's going to come down to the damage, speed and movesets. Weapon arts will just be added bonus.
Well, getting all the crowns in 2's DLC managed to negate hollowing since you are wearing the infinite Will of Kings. That's probably something about it. The whole DLC idea probably was adapted to DS3's lore since they started production during the same period and they had to make DS2 important somehow and not some sidestory about all the kingdoms that fell to the cycle.
they gave you exclusive spells and shit.
you HAD to be a sunbro to use sunlight spear, for example. or you HAD to be a darkwraith to get the dark set, and you locked yourself out of frampt if you did so, and vice versa. In DaS2 they are just side missions to get stuff and then you never touch them again unless you REALLY like the blue/red arena.
while princess guard for example, was stupid, and had nothing to do with actually guarding the princess, it gave you exclusive miracles.
Way of white was stupid, but it served a purpose, and to keep getting that purpose you had to stay in it. covenant of champions and way of Dark are literally just side quests to get some stuff and then there's no longer a point to them. which is a bigger failure, IMO.
it was also more of a commitment.
IMO, Bloodborne's time of day cycle was kind of like world tendency, only automated and plot driven. at different times of day, different things happened.
it wouldnt surprise me if DaS3 brings in that from BB, considering its already using Bloodborne's lore notes
>Fights in BB take for-fucking-ever.
no they dont and you must be one of the fags who runs all the damn time.
Getting in a viseral is almost instant death and high level gems can 1 shot you with a proper build
the Yuria one is still top quality though
>host can just use a seed to turn everything against you
and you know what you can then do? drag all the enemies to the host. You still lose absolutely nothing except an orb if you die.
and in DaS3, you can estus again, AND regain estus by killing phantoms
Close but no
Gwyn COMMITTED the first sin. Aldia STUDIES the first sin centuries later.
and it does a damn good job of that too.
They aren't that bad. They aren't fun, and they're a grind but there is nothing wrong with them. The only glaring issue is you can tell by contrast how good Bloodbornes level design is compared to the dungeons randomness.
which makes them, a failure. there is nothing really engaging about them, and the mere idea of a randomly generated souls dungeon is something I hope they NEVER do again. because that shit was terrible.
>enormous pain in the ass
God you fucking sucked. JUST SUICIDE IN THE NEXUS AFTER BOSS FIGHTS. And don't play in human form in areas where you haven't beaten the boss. It's so. Fucking. Easy. There, now you've got a strategy that will guarantee you PW tendency in every zone, and you can try every boss as many times as you want.
let me fix demon's souls for you
>almost every boss is cheesable
>the lock on system
>the thief's ring
only thing demons did right was item durability and the nexus
>It didn't actively detract from the game like world tendency and soul memory.
>World Tendency locked items behind poorly conceived mechanics
>Covanents locked items behind poorly conceived mechanics
>Chalice dungeons locked items behind poorly conceived mechnics
If anything, it's Sould Memory that doesn't really fit
I'd say the despawning mechanics in DS2 are more apt, since there were so many enemies that didn't respawn and had rare drops
you forgot not quitting the game and then coming back to it in online mode at the wrong time, which could pull you from PW to normal white and thus screw you out of PW events.
That was the really shitty part.
Everyone will probably hate me for saying this but here it is.
Soul memory was a great idea, it failed in execution but it meant there was no reason not to level up and become a stat monster. The feeling of becoming more and more powerful is great, and being able to level up pretty much forever is fine. The problem lies in that once you get to a certain level you can wear full havels and fast roll, attack 1000 times before having to wait for stamina and tank 10 backstabs, then run and chug and do it all over again.
The problem in dks2 was never soul memory. The problem was that heavy armor doesn't have a downside when you get enough stats and the soft caps were too high and not punishing enough. Wearing the heaviest of armor should always have a downside, you should never be able to fastroll and not have your stamina fucked in full havels, even with 99 in every stat.
>Soul memory was a great idea, it failed in execution but it meant there was no reason not to level up and become a stat monster.
Yeah, because it actively punished you if you *didn't* become a stat monster.
I think I'm the only one who played Demon's Souls on launch, and thought it was boring. It was like Assassin's Creed for me. The trailers were hype as fuck, then it came out and I thought the first few hours were cool, then I slowly realized that it was repetitive and lacking.
Dark Souls 2 was the first game to grab me and put in 120 hours.
There is no way to implement soul memory and have it work.
DS1's multiplayer mechanics were fine. The only problem was the connections.
Fromsoft seems to have this crusade against "unfair invasions", first making it a limited consumable AND making soul memory a thing in DS2, and then making so you could only invade co op players in BB.
Getting ganked by someone with endgame gear when you're just starting out is a part of the souls experience. Faggot players need to harden up, fromsoft needs to stop trying to please them.
But what's wrong with that?
If the game were balanced better and you could actually do damage to people with full havels and 99 vit etc. then it would be fine, everyone would be stat monsters so it wouldn't matter. It's not like you need your souls for anything else, why not spend it on leveling up?
The invasion system in DS2 and BB was just fucked in general.
>limited invasions in NG
>NG completely cutoff from NG+
>10,000 souls per invasion (despite the fact that you would have to kill somebody at SL250 to get any sort of payoff
>Bell Maidens mean that you can only reliably invade in two areas
At least with DS2 you could fix it with CE and treat invasions more like they were in DaS
Because it's better if the game is like, say, path of exile, where you have to or at least can make choices in a unique build that makes your experience different to everyone else.
In DS2, there is no reason not to have 40 all stats, and when you have 40 all stats there is no reason not to play a heavy armored hex caster with a buffed weapon.
Promoting a low soul memory meta and making multiplayer depend on those soul memories makes builds a thing, and builds need to be a thing.
What? I never even heard of that. I put like 500+ hours into DeS, all online, and never had that happen to me. And I always payed attention to tendency, because the Bramd was my favorite weapon and I always liked to get it on all my characters
I agree with line 2, 3 & 4. You could have it work if you had more weapons with higher scalings, the only problem with that is some people would go full glass cannon early on and you can't tell if you'll die in one hit or 10 until you get hit.
I don't see a problem with tinkers (I think that's what they're called) because you can have a weapon or spells that kill new players instantly but you can never become tough without putting stats into it. It just means in low level pvp you have to avoid getting hit and blocking because that might be a +3 claymore or a +15.
>Promoting a low soul memory meta and making multiplayer depend on those soul memories makes builds a thing, and builds need to be a thing.
Replace "memory" with "level" in that sentence, complete brain failure.
then you don't know how the system works. starting up the game online moves your tendency to the server average (which is 1 step below pure white). This is why you have to be online to reliably manipulate tendency,
Why not have heavy armor be detrimental to stamina useage and spell casting even with the proper stats then?
It's always equipment that defines your playstyle in souls games, stats just allow you to use more. The only difference between a level 120 "warrior" (big sword medium armor) and a level 350 could be that they can take an extra one or two hits, deal a bit more damage and have a buffed weapon. I see what you're saying, but you could balance the game around high levels and builds would still be a thing.
I was thinking you were simple when you said "low soul memory meta". But yeah, Soul Memory tried to fix a small, low level fairness problem (twinking) and caused a massive problem with high level build variety/matchmaking.
I'm actually stuck for the first time in DaS
I can't beat this fucker.
I do good damage, but I'm just shit and dodging and once he's powered up, I'm fucked. My sword and board adventures may never go into Oolacile.
I think all of that stuff were good ideas(besides soul memory) that were executed terribly. why can't they just make covenants more fleshed out, something like world tendency that isn't manipulated by killing yourself over and over, and chalice dungeons that are made with a map creator instead of randomly generated?
I got Cursed in The Great Hollow and I don't think I'm man enough to climb back up and out of Blighttown. Is there an alternate way or do I need to git gud?
Beat the shit out of him while he powers up, you can stagger him and stop it happening.
I had the same problem, to the point where I was throwing controllers, until I realised this.
Yeah. Go down to the bottom and farm the oysters for a little while, they drop the cure curse stones.
Honestly you shouldn't have any problems climbing up
except for that one spot with shoddy collision detection, there aren't any real threats in the Great Hollow.
>as bad as world tendency or soul memory
double and triple kek'd my friend
>infinite invasion covenant
>auto invasion covenant
>invasion covenant that doesn't work
>summoning covenant that gives nothing
>summoning covenant that locks two useless miracles
>dead dickery covenant
>dead dueling covenant
definitely worse than a variable difficulty system
To think about it, it really was a shortcut covenant
No, they're just there.
I wish they didn't have requirements though so I could just go straight to Depth 5 and get those max damage gems
fuck the gem system
Incredibly boring and repetitive, filled with artificial difficulty and bullshit encounters you'd expect to see in Dark Souls 2. Stuff like taking a regular boss, giving him a billion HP, cutting player HP in half so you get OHKO'd by even a graze, and then putting you in a tiny room which the boss clearly wasn't designed for.
Is the Black Knight Greataxe still shit tier, in DaS2? If not, what's a decent build for it?
This board is pretty anti-Sony so I imagine that the amount of people who played a Sony exclusive from before the series got popular is fairly low. A shame since I think DeS has aged better than DaS.
Savescummed and used a Soul Vessel to try it out there, only 20 str and base stats gets 600ar, it's pretty decent in the 5 matches I had but it's so damn slow and leaves you open for ages for backstabs.
Is the crescent axe any better? it seems to have quite a faster swing speed.
>people unironically or even ironically saying lol
>people using emoticons beyond :^) and :3
>people literally openly being welcomed from Reddit
Why did you let them kill your board /v/? All you had to do was make stupid fuck vermin and children feel unwelcome so they either conformed or left.
Why did you think ignoring them would work? All that did was remove any sense of challenge against their behavior.
You arguably welcomed these pieces of shit here by not doing anything about it.
Yes. World Tendency gave you up to NG+4 to see everything if you are efficient enough. Essentially its the perfect reason to keep playing past New Game.
Dark Souls 2 did something else where more enemies and invaders would appear in later NG+s.
I think the DeS system is still superior because the player has absolute control over the situation, and the player can manipulate the game into spilling the good weapons and items. Meanwhile in DaS2 you totally have to initiate NG+. Bonfire Ascetics in DaS2 would not give you all the benefits of further NG+s.
DaS1 and Bloodborne don't have these systems.
None of this shit matters on a first playthrough. Its possible to make the game much easier or harder depending on how you play, because some arbitrary numbers shift in the background based on some arbitrary actions.
DeS is my favourite Souls, but it is a shitty mechanic. Even on a second playthrough, none of it is intuitive. There's no way to tell what effect an action will have until you look it up.
Who cares about co-op, when can I get invaded? BB was ruined by single player babies who cried about invasions and disconnect whenever someone invades. It's cancerous as fuck.
Fuck you nigger, World Tendency was a fun replay mechanic.
In fact, covenants in Dark Souls weren't bad either.
I agree with Soul Memory and Chalice Dungeons tho', Chalice Dungeons took away resources from an otherwise close to perfect game which besides that only had weaker NPCs. So sad.
>>almost every boss is cheesable
I think this is not bad really, since it encourages not specializing and trying a lot of different tactics to see which ones work best with each boss, it had a strategical point
Basically the difference between the witch and Gwyn is like the difference between a guy who is trying to build a lighter, which then explodes in his face and a guy who has a fire going and a stick to put into the fire.
Nigga it was broken but they should have fixed it, not remove it entirely. The great things about Demon's was that dying was an important mechanic, dying too much would make the game harder but you'd unlock special enemies and items. Death doesn't mean a thing but resetting enemies in the newer games.
>implying armor is anything bu fashion
You can run around naked as long as you git gud at dodging.
Dying makes the game harder by increasing enemy health, decreasing player damage and spawning harder versions of regular enemies and black phantoms. it also unlocked more powerful drops from enemies and opened some secrets up.
>So what's going to be the giant failure of a mechanic in Dark Souls 3?
I know 100 percent for sure that at least one of them will be ridiculous grinding for rare drops.
Every SoulsBorne game has had them. Shit like Pure Bladestone, Titanite Slabs (Red, Blue, White, Red), Black Dragon weapons and shit like that.
I know for sure that Dark Souls 3 will have plenty of upgrade materials and weapons that will require painfully long and unpredictable farming sessions.
Personally speaking, I care more about how stupid these mechanics will be than multiplayer-related mechanics, since I don't really play multiplayer SoulsBorne.
Any tips for a second playthrough of DaS1? Good builds and weapon progressions?
Finished the game for the first time this week and feel like something should change in my playstyle.
>I know 100 percent for sure that at least one of them will be ridiculous grinding for rare drops.
In DS2 you have special armor and rings that significantly increase the chance of rare drops.
Burning a bonfire asthetic also increases drops but makes the game harder.
Bloodborne invasions were ruined by the fact that they fucking never happened. Like seriously, out of all the time I put in, I maybe got invaded like twice even with chimes ringing, while my friend got invaded just about every time we cooped.
Shit made no sense.
not seeing the problem on that you faggot
luckily they are almost optional
incomplete interesting shit
dunno i didn't play enough that pile of shit to notice what was the point of it
I'm still not sure why everyone hates Soul Memory so much. Honestly the only reason I can think of is not being able to uber-twink getting 99 humanity level 1 chaos-zweihander and that you'll eventually have to fight harder enemies unless you want to completely freeze your souls which kind of freezes your build as well for the most part.
I really wouldn't say that Covenants were a failed mechanic. They just didn't fully utilize most of them, but the ones that did work worked well.
At least they were meaningful, while in DaSII it's just "Hey newcomer, join my club"
I actually really enjoy the Chalice dungeons. They're good for when you want a bit of BB action but don't want to deal with a boss.
When I study they're really good for letting of steam. Run in, cut shit up, kill a boss all in less than 20 minutes
>has the advantage of initiating the invasion
And this is an advantage how?
>enemies don't attack the invader
>invader can hide and wait for the host, and get the drop on them while they're PvEing
Someone hasn't played DaSII.
In DaSII, SotFS, the host can have:
>THREE friendly phantoms
>Seeds of the Trees of Giants
Oh, and the invader only has 15 minutes to kill the host
Because it kills co-op too.
I have many characters in DeS and DaS1 who are between levels 15-50 who stay in early/mid-game areas to help new players. This is impossible in DaSII.
Or, some people just like staying lower level because the like the extra PvE challenge, and as a reward they get invaded less often. That doesn't happen in DaSII.
Or maybe, people just want to be guaranteed to fight people of a similar level most of the time. This doesn't happen in DaSII unless you're constantly leveling up.
soul memory would NEVER work properly because it doesn't account for your level and equipment. PvP should be based around Soul Level and equipment level, or when you invade you gear gets downgraded to the same lvl as the host's.
if you have a +15 and the host a +5 all your shit gets downgraded to +5
was implied by gascoigne before release but then it was removed. BB started as a DeS2 but probably when they decido to go full ayylmao mode so they decided to make it completely unrelated.
That's a different point entirely though. Different approaches wielding more favorable results isn't quite the same as Leech Monger crumpling at the sight of fire, or Garl Vinland struggling with the concept of leashing.
I liked world tendency and the covenants in DS1. And I'm still looking for that Guidance 3 rune on the deepest dephts of the chalice dungeons on root isz 5 frc.
Probably that rune doesn't even exist tho