>>323835562 Nope You can buy the weapons and armor you need for each class right at a blacksmith. You gain levels really quickly so you can learn your skills fairly fast. No one class is really harder than another they all just play a little differently. Some are very similar just with slight moveset/skill differences.
Just avoid mage, more of a support character than anything and least fun vocation in the game. Great to have in your party though.
If I remember right, the class you are at the time of leveling up determines your permanent stat growth, in other words you probably shouldn't spend 60 levels as a sorcerer and suddenly decide you want to be an assassin.
Play whatever you want, but I'd suggest giving strider a run for a while. It has balanced strength/defense/magick/magick defense growths, ok health and awesome stamina gains. It won't hamper you with any vocation that you eventually choose to main, and brainsplitter is hilariously overpowered if you invest in a couple augments. Can kill end game bosses in less than 10 seconds.
>>323835562 Ranger is the easy mode. But really, all the yellow classes are great, easy to get into and quite versatile. I'd only say don't go mage, since the sorc is pretty much a straight upgrade for the player character.
>>323840068 Nah big spells are the way to go. nothing like being freed from the grip of a gore cyclops by 12 giant ice spires erupting from sync casting pawns. Sync casted grand bolide is really something else too.
When I play warrior, I always slot eminence. The jumping light attack is the fastest attack that they have. It also covers quite a bit of ground, and will floor anything that flies (apart from griffins and cockatrices), as well as any enemies saurian sized and smaller. Why not have your fastest attack do more damage?
And, a pro tip, with strider, equip a BBI ring and the barbed nails. Increases the rate at which you build stagger/knockdown. With it, you can brainsplitter enemies like eliminators, and they'll be stunlocked, since you'll stack the stagger so fast. They won't last for more than 2 or 3 brainsplitters, especially if you have framae blades (BBI lvl 3 daggers), gold forged.
>>323835215 The better question is do you go magic or physical for your first playthrough?
Vocations don't matter as you can switch them up all throughout the game, but If you run a build that focuses mainly one magic attacks your physical vocations (warrior, fighter, assasin, strider, ranger) are going to suffer; same if you focus on physical and want to go magic (sorc, mage, magic archer, mystic knight). If you build a balanced character you can do whatever you want. Mystic knight also prefers a more balanced build (60/40 split between magic and physical). As a first playthrough I would suggest going full physical attack as most vocations fall into that attack type.
I think they didn't want to make them overpowered, but shit, many of their skills were utility, like fucking ladder blade.
Really, you have your arc, exodus, corona, and then maybe something to replace arc with, pommel maybe?
I get it, warrior isn't about doing tons of damage, its about tanking hits for the rest of the group, wading in and stunning/staggering/knocking down enemies, playing crowd control and controlling the pace of battle to let your pawns deal damage via rangers arrows or sorcs. Still, the 3 slots was a mistake.
>>323835215 Strider and fighter are almost useless once you unlock assassin. Strider lets you steal and fighter gets a physical def boost ability, but most the the skills between the two can be found on assassin.
Mage is a support class best used on pawns, not as fun for arisen.
Mystic Knight swings both ways on magic and physical damage so you can run him at anytime.
You're choice will be between: Warrior, assassin and ranger for physical attackers
Sorcerer and magic archer for magic attackers.
decided between either physical or magic and just switch between the vocations of that type.
>>323843285 Warrior was alright in vanilla, there was a lack of enemies that did heavy damage so his armor and hp made him very hard to kill indeed. Then Dark Arisen came and made everything do crippling damage. Also added ghost armors, what the fuck were they thinking when they made those. One of my main complaints with dragons dogma is that while they made the decision to put in phys immune enemies, they never put in magic immune ones, making versatility skewed. That being said I still love the game. Maybe a mod will come out that changed elemental imbues from just adding a bit of element to changing a portion of your phys damage to element.
>Warrior levels, excellent strength and HP gains, clout augment (+20% strength) >Some fighter, good strength and HP gains, great defense gains, vehemence augment (+10% strength) and sinew (increases carry weight) >MK, play to get the sanctuary augment. When your health is critical (30% or below) your defense and magick defense are increased by 50% >Strider, balanced stats and the leg-strength augment (makes you move one weight class faster, excellent since you'll be wearing heavy armor and heavy weapons)
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