Is Konami really the bad guy?
>Years for development for the game and the engine. Konami receives no profit in the mean time from it.
>Game constantly delayed due to being so big
>Kojima knew what he was doing when he made MGS with a publisher.
>Konami most likely made ground zeroes a separate game to give Kojima more time
>Konami most likely kicked Kojima out for not being able to meet dead lines and going over budget.
>Most likely Kojima acted like a baby and threatened to sue, so Konami removed his name.
So who's really the bad guy?
The fact that Kojima is forbidden by contract to talk about what happened tells you that it wasn't his fault, why would they ban him from talking about his own fuck ups. Now move on with your life you little shit.
Except there is no lawsuit you bimbo.
Konami cucked themselves out of additional profits by rushing the game. Plenty of sales were lost on bad press and refunds by disappointed customers.
A good game can sell years after release. Just look how many times Capcom has sold Resident Evil 4.
Both parties were at fault obviously but Konami went full scorched earth with Kojima and their entire gaming division.
>acting like 80 milion dollars is enough
>mfw fallout had 100+million and 7 years and no new engine
>mfw witcher 3 had 81 million and no new engine and a much smaller team and no publisher pressure and got a delay
MGS4 took 3 years to make. They made a new engine for it and only spent around $70million.
MGSV was the same situation, except they had 2 more years and more money, and look what we got.
The fact that Kojima actually signed such a contract shows that either he fucked up too and doesn't want to talk about it, or he literally just doesn't give a shit either way.
Heres what I think happened
>Kojima taking forever and spending too much money to make MGSV
>created a new engine with a full body scanning machine
>created a new studio in LA with a fancy building just to run MGO3
>got a bunch of licensed music for the game
>hired a Hollywood actor to voice Snake
>Konami told him to hurry shit up
>continues to take forever
>Konami told him to do something so they can at least bring in some cash, also give him a new deadline for the game
>start of MGSV is cut and released as Ground Zeroes
>Kojima fails to meet the deadline
>Konami tell him to wrap up what they have and release it or else
>Kojima tries to call their bluff
>Konami removes his name from everything, fucks up KojiPro and bumps all of their employment down to contractors
>game finally comes out
>Konami tells Kojima they don't want to renew his contract
Don't forget that witcher 3 was made in Poland where salaries are averagely less than 1/3rd compared to Japan
So in Japan Witcher 3 would have been 81x3=243+ million dollars
Let's round that up to 250 shall we
And then people wonder why the ff7 remake costs too much to be 1 game only
to be fair japanese companies treat their employees like slaves. There must have been some animosity from previous games.
It's a shame the core gameplay is so good but the levels are so eh
Kojima obviously needed more time to finish it
Japanese people are generally regarded as workaholics so it was just a matter or Kojima needing more time and Konami being Ubisoft Japan by demanding an impossibly strict release date
At least it wasn't buggy and unoptimized
Looks like what SE wants to do with the FFVII remake
Sure, I would have loved that
MGSVTPP Chapter 1 release in September 2015
MGSVTPP Chapter 2 release in 2016
MGSVTPP Chapter 3 release in 2017
We get more content in the end and that's fine by me
They got rid of P.T. I can't forgive them for that.
>story was shit
>game is perfect
what the fuck is this neo /v/ meme real?
the combat was pretty decent but the difficulty curve was awful, worse gameplay than the witcher in this regard and that game was pretty meh too
IIRC, like 50 million of TW3's budget was marketing and other companies footed the bill. It also had almost the same dev time and still managed to have far more quality content.
ya.. there was absolutely no gameplay in w3. It was a really a proper J VN
No, but dont let the Kojicocksuckers hear you say that.
>Cant handle deadlines
>cant handle budget
>wastes money on pointless shit like hiring a horsefaced whore to "voiceact" for a character that doesnt speak
>plasters his name 5 million times in the game
>still only delivered a half finished game
Uh, are you serious?
Fallout 4 had 3 years and some of that time was spent on the engine, no idea where you get the 100m from.
81 million for Witcher 3 isn't for dev only, it includes marketing you fucking retard. Do you really think a game costs 80 fucking millions to make? You're paying coders with gold bars or something?
Let's not forget that he developed an engine specifically for MGS4 that performed functionally the same as UE3, at a huge development cost, for one platform...and then did the fucking same with with an engine that's hilariously functionally the same as UE4 and Cry.
>slo-mo bby tier gunplay
>no penalties opting for full lethal
>stealth completely redundant
>spawn tank drive straight to object collect s rank
>missions consist of visiting the same area 3-5 times
at least the story was dece- oh wait
It's not good it's just a better game than MGSV.
>only mission 51
>Whole new area for apparently ONE mission
>He SERIOUSLY THINKS that "Mission 51" wasn't just what they called it and the third area wouldn't be the size of the other two areas complete with missions
Yes it is.
Konami no longer cares about the progression of Video games. They see it as a buisness and there own eyes it's no longer profitable. The millions they make based on video games isn't profitable compared to the millions they received, so it's easier for them to pump out pachinko, More cards, And other smaller mediums because they can get a better profit margin. They don't care about the industry because it's no longer giving them monetary value. To face the facts games like Silent hill probably weren't all that expensive for them.
Between the programming, Production, and Kiefer sutherland MGSV probably cost them A LOT, They still got profit margins but not enough to what they wanted. So there bailing out of the video gaming medium.
They are a business plain and simple. The names behind the games might have cared, But the stockholders and financial beneficiaries didn't.
I'm not trying to defend Todd's dinosaur engine, but there's a tremendous improvement compared to Skyrim.
No, no game costs 128m to make. GTAV is a special case because a lot of moneys goes to copyright for songs, locations, voice acting and stuff, and GTA costs more than your average game, but no way near 128m.
Kinda like when they say Destiny costs 500M, that means 480 spent on marketing for all future games, and 20 split between games for dev.
>losing sales on refunds
That's not at all how it works. Brick/mortar stores and online markets order shipments in bulk for a flat sum, if you return a game, it comes out of the pockets of your Gamestops and Amazons. As far as the publisher is concerned, it still counts as a sale in all the big "news" announcements that claim how much a product has sold.
Returning a game does absolutely nothing
>cancelled silent hills
>tried to erase the existance of pt
>guttes their games division but wont sell their ips so they can use them for pachinko
Yes they are the fucking bad guy how is this even a question?
well, to be fair, the stories in the mainstream games were impeccably paced and directed.
V had a decent story, but it was just a little too sparse compared to the others
>But the game punishes you for not stealthing/kidnapping anon
no it really doesn't
The fact that you even mentioned that just shows how much you are talking out of your ass.
The Witcher 3s budget was mostly marketing yes, I think the development team budget was around 20 million or something, but GTA V easily had a development budget of over 100 million no question.
This, I felt that if kojima had stopped at chapter 1 and proceed with per-episode buy to play, we could get more from it
>inb4 supporting that kind of model
I know, I know but seriously, it's one of the way to keep the project going and konami making a quix bux
>Is Konami really the bad guy?
maybe, kojima is a hack though.
i mean, in the guide he says he literally replaced nanomachines with parasites, like he didnt listen to any feedback after mgs4.
also his take on open world is literally shit
That is I meant to say that the cutscenes themselves were really well done (barring often shitty dialogue) and I personally think 1-3 did storytelling right even with it's lengthy movies
Anyone else drop the game because of the fucking helicopter?
>Have to wait for a minute to land
>Have to wait for a minute to get away from the area
>If you wanted to go to another area on the map you either had to travel the empty map or wait for 3 minutes of helicopter travel
I wanted to like it, I really did, but starting a mission should not be an optimal tome to check my phone or go to the bathroom.
>Movie exposition just doesn't work that well in games, period
I disagree. There are more gameplay-centric ways to tell a story sure, but I have no problem sitting back to watch a cutscene if it's going to tell me a good story
Imo - Kojima. He is not a programer - he just wrtie the story and he fucked up - RLY BAD.
Konami is not "MR'S KOIJMA PRIVATE WHORE WHO WILL DO ANYTHING JUST TO MAKE NEW METAL GEAR PLZ PLZ PLZ DO IT KOJIMA SAN :<"
This is a fucking corporation that needs to make money.
This idiot even added his own character into game. You know what proves my point of view?
THAT KOJIMA DOES NOT TALK ABOUT IT!
This fucktard is ashamed and he should be.
I dropped the game because it was repetitive and the story isn't slightly interesting.
The basic gameplay elements are solid but it shouldn't be open world for a start and they should've atelast put some thought into the bases
Also fuck Kojima and his stupid credits
it just confirms that /v/ will never get the game it craves
>dev takes their time to make something good
>company shuts them down for taking too long and spending too much money
>people want games that devs take their time with to be good
>Kojima wanted to end strong
though there is not enough time or money in the world desu
There's no reason why you shouldn't be able use the helicopter for fast travel around Afghanistan/africa the same way you do at motherbase.
Yes fuck the stupid credits, completely ruins the immersion any of the levels "surprises".
Ignoring Kojima they have reassigned veteran game devs to janitors if their games don't move x number of units. Not to mention Kojima's experience was identical to that of the makers of Momotaro Dentetsu, Tokimeki Memorial, Love Plus and Suikoden who all left Konami under similar circumstances.
Konami's main income now days is casinos, leisure clubs, mobile, and arcades and anyone not in this paradigm is being fucked by the new management directions.
Here are some moonrunes to back up how shit they are being to employees in general:
>Games are expensive
Marketing is expensive you mean. These marketing costs are indefensible, a fucking PR campaign shouldn't be the same or more than the budget of development. Jesus fuck, game crash now these fucks should get no sympathy for the high cost of making games because they are shit at spending it.
>There's no reason why you shouldn't be able use the helicopter for fast travel around Afghanistan/africa the same way you do at motherbase.
sense of scale and that's what DHorse/vehicles are for, not to mention the fast travel system.
>people bitching about them removing PT
Do you really want that game or the next Silent Hills without Kojima and his development studio making it? There's no point for them to keep that shit since they fired his ass.
>Years for development for the game and the engine. Konami receives no profit in the mean time from it.
they have like 580 diferent pachinko machines
that doesnt give as much profit as MGSV made on the first day