Because we know nothing other than "INFINITE EXPLORATION" and "PROCEDURALLY GENERATED" and the only gameplay footage we've seen is aimless walking around looking at trees and shit and getting shot at by robots.
>>323829015 There was. Those fuckers made me hype in june last year showing those gameplay videos at e3, saying "we'll tell you the release date very very soon" In November, they gave a release date for 2016
Why does no one apparently like the idea of being able to discover over 18 quintillion planets, flying around in space with friend, take on huge fleets of space pirates and seeing cool alien lifeforms live their life? Why?
>>323832009 *You know, considering that it's a video game and all. Where "alien lifeforms living their life" is an AI walking around aimlessly. Where 18 quintillion is a meaninglessly large number, because a large majority of them won't be different.
Because its been bouncing around for a while now, theyve blown their hype load too soon. Just like if ever Deep Down comes out, its been mincing around too long for people to actually care aside from those actively following it, its more a case of "oh thats out now? Ok" rather than "Its coming out soon! Cant wait!"
You can mine materials to upgrade your gun so that it can mine materials faster. And you can fly around to lots of procedurally generated worlds to do the mining. That seems like it's pretty much it, though. Unless they completely sideline us with a ton of features they've never hinted at before, it's going to be seriously underwhelming.
I suspect it's another case of a software dev making some neat technology, but not actually knowing how to design a game. It will be a really pretty tech demo but not much else.
Cause the dev and the band doing the music have been nothing but cunts about it, all spouting "2deep4u" bullshit. I was excited for this until the band did that presentation of the game's music and the dev had the same shit attitude.
>>323829015 Getting hyped for a game that sounds too good to be true is just the best way to disappoint yourself, and I'm pretty sure that most reading this sub already have experienced something like Spore, Black & White or TORtanic. Once you get blasted once, you don't want to repeat it.
>>323835073 >>323834874 Steam basically spells it out for you: >You should be aware that some teams will be unable to 'finish' their game. So you should only buy an Early Access game if you are excited about playing it in its current state. If a game is released in "Early Access" count on it never being finished and what you can expect is whatever shitty state it's in right now.
>>323835492 Exactly this. Anyone who says it promises to much hasn't looked into the game themselves and is only spouting what they have heard second hand.
The devs haven't promised anything outlandish at all, you make your way to the center of the universe, you can be in dogfights, visit space ports, land on random planets, name them and its plants and animals, upgrade your ship/suit/multitool, there are portals of some sort, some planets have radioactive or poisonous environments you will have to prepare for.
Besides this I think they have promised nothing else.
>>323836859 I do but I like it because it attempts realism which I prefer. I really can't complain about the price wither. But NMS is supposed to be a game, so there has to be some kind of goal and incentive to the exploration because otherwise, flying around in arcadey space ships, shooting arcadey blasters at semi-random arcadey aliens will get old fast.
>>323829015 I think it's because people have been too jaded with Spore, so they're cautious with this one. Call me whatever you want- I believe in this game, I'm not gonna be dissapointed because I know what it's going to be. Also, fuck yeah for the devs releasing mod tools on PC, good for Hello Games. This game has Minecraft-levels of modding potential. Also they're gonna add more traditional multiplayer down the road (after release, so that's cool). >>323829075 No there isn't if you're too bored to read. Like I said, the trailers give you very little info about what playing the game is gonna be like. Also goes for >>323829105 >>323829134 > it's been in development forever It's 2 and a half years since they announced it you dumb fuck. Game like this take time to polish, especially indies. >>323829438 I'll wait until I actually play it. I've been surprised before. Also, modding tools on PC. >>323829774 It's literally nothing like E:D other than a part of it is being in space.
>>323837249 Personally, I am more than happy to just have a comfy science-fantasy space exploration game to chill on after work. If you're a completionist (which I am whenever the opportunity is presented & so will probably never get to 'just chill' on it like I want) you can move towards the centre of the galaxy which is where all the plot is happening (not really been much reveled on that AFAIK)
- Randomly generated planets - Scale is COMPLETELY off in terms of planet size and distance, killing any immersion. - Basic controls for flight and horrible shooting. - sentinels patrol planets and know if you fuck around instantly - you can't change the landscape permanently or set up a base - zero multiplayer
>>323837915 oh and most importantly, nothing to do. You catalog shit by looking at it and that's it. you'll somehow upgrade your ship, though I fail to see the point when it can teleport anywhere in the demos.
>>323837249 Your goal is to gather the resources and money needed to get to the center of the universe. This will mean being a pirate to get cargo and sell it off, being a trader between space stations, mining and selling resources.
You will need to: >upgrade your multitool to gather different/more resources >upgrade your multitool to do more/different kinds of damage to enemies >upgrade your suit so you can survive in different atmospheres as well as I assume your jetpack/oxygen tanks capacity >upgrade your ship with more defensive/offensive capabilities and cargo space >upgrade your warpdrive to be able to jump to further systems.
Its basically Arcadey Elite Dangerous with planetary landing.
>>323837462 >modding tools on PC Hot damn that's good. Seeing as the game is little more than its engine at this point it will be interesting to see what people do with it - depending on how it all works with the servers we may be able to get a real lively galaxy
>>323837671 That, I can agree on. I would probably have done the same to generate hype though honestly(it's the smartest thing to do, it generates traction/discussion about the game, leading in more sales). Sucks for the gamer that has to wait such a long time though. > with nothing to do in it Enter "BUUT WAHT DO YOU ACTTHUALLY DO IN NO MAN"S SKY" meme There's stuff to do: https://secretonline.github.io/NMS-Info/?info=Amount%20of%20Life
>>323838138 >How would you know you havn't played it I've seen the gameplay, it's enough
>Wrong, they've said any damage done to planets will remain. wrong, show proof. It remains until you leave, then that's it. You can draw the penises you love so much on planets but nobody else will ever see them even if they miraculously find your planet.
>They haven't specified this, its not clear yet if you will see other players or not. they've said multiple times you'll never run into anyone. It's clear it's not an issue of the size of the universe, there's not going to be multiplayer. It would be legit retarded for a multiplayer system to exist and then people never finding each other. let go anon, there's no such thing.
>>323837915 > - Randomly generated planets Random =/= Procedural > - Scale is COMPLETELY off Agreed, though they have said that planet sizes vary wildly and the planets they've shown are considered small. > - Basic controls for flight and horrible shooting. Agreed on the flight controls. Probably a result of it beeing casual-ified for console. (you can land with 1 buttons ffs) Again, though, modding tools on PC. > - sentinels patrol planets and know if you fuck around instantly Not all planets have sentinels. Also modding tools > - zero multiplayer They will add more traditional multiplayer after release. (maybe on release now that it's gonna come out in 6 months) >>323838074 Won't be able to teleport in the actual game obviously...
>>323838191 E:D has a number of reasons why it's boring. The Universe ins't necessarily one of them. I found Elite 2 to be a much better game and having a large universe didn't hurt it. In fact it wasn't even required because I really never even left the core systems.
>>323838206 see >>323838797 >>323838859 Too retarded to not be a troll but: game comes out in June this year. >>323839004 There's way more than to. The most recent is the one they announced the release date. >>323839153 It's the smartest thing to do. You won't be dissapointed and there's a good chance you'll be pleasantly surprised. >>323839343 Nice meme
>>323829015 Because the more they show off, the more it gets exposed and looks like boring barebone shit with shit mechanics, shit physics, shit AI and all. Morons that are still excited for this shit need a reality check.
>>323839990 > no plot There's lore > no progression system There is progression. You buy upgrades for your ship and your suit and also the game gets harder (and the terrain/creatures weirder) the closer to the center of the galaxy you are. > because there's nothing to fucking do See the link posted here: https://secretonline.github.io/NMS-Info/?cat=Game%20Mechanics
>>323829015 Im hyped about this game, only game I am hyped about this year too. Im not expecting anything from it other than a universe sized sandbox, the game I have been wanting to play since I was a child. Im sure it will have an in depth economy and a long enough grind to feel you have achieved. I want the game to do well, we need devs with a good ethos to out sell the shills
>>323837462 >Also, fuck yeah for the devs releasing mod tools on PC, good for Hello Games. This game has Minecraft-levels of modding potential. Also they're gonna add more traditional multiplayer down the road (after release, so that's cool). Can I get a source on the releasing of Dev tools and eventual multiplayer please anon, would like to read the article
>>323840835 No it isn't (didn't imply it is), but it's enough for some people. I want games like that be open as far as story is concerned. I guess it's sort of a similar complaint as the player having a set voice in Fallout 4 (that you can't disable). It's too limiting. I don't play sandboxes to experience a story. >>323841491 Gamespot: http://www.gamespot.com/articles/no-mans-sky-will-have-traditional-multiplayer-but-/1100-6420982/
I agree with you but seriously mang. Though a plot can be good even in a sandbox game. Optional, of course. Maybe have a troop of rogue space pirates who try to to steal/destroy/maim something on some planet and you can stop them or help them or whatever.
I don't know. The game seems a little bit too big to pull a minecraft "you're alone and there is no one else here" sort of thing. Since, though correct me if I'm wrong, there is not world building or creativity aspects to the game. Its just exploring. And if there is not reason to explore it other than to just see randomly generated shit, then why explore it in the first place?
> Maybe have a troop of rogue space pirates who try to to steal/destroy/maim something on some planet and you can stop them or help them or whatever. Well, I think (can't find source atm) they've said that there are opposing space guilds scattered thourght the universe that you can either help (form an alliance with) or oppose. No NPS's in the game though sadly, just combat with spaceships.
It is literally just 3D Starbound, but without the ability to find cool shit like grappling hooks, lightning grenade launchers, or photon hammers. And starbound is shit, so I dont have much faith in No Mans Sky
>>323829015 because hyping any game is bad. you should never preorder anything or purchase any game on release. instead, just wait until the general consensus has been established and then buy it on sale.
>>323842396 Personally I just want to explore, thats fine for me, ive never played minecraft because I dont want to create, again that's me. Im understand that most people could not stand a game without an objective, for me though I want this game to be the game I play when im bored, for the rest of my life. Just explore a galaxy, find some species and minerals, upload the data, move to another galaxy, see a planet that looks nice and chill on it for a while
I haven't seen a single thing that could hype me about it. I'm not going to completely shoot it down until it comes out, but other than a few basic sounding upgrades and exploring "random" planets I haven't heard of much actual gameplay. I'm kind of scared that it's going to be worse than that new Elite game. Which sucks, I used to love playing Freelancer and shit.
I mean fuck, play warframe or starbound. You can only go so far with procedural generation before you've seen every set piece.
>>323829015 I remember being pretty hyped about it a couple years back, until someone asked me what you were supposed to do in the game.
I realized there wasn't a satisfying answer.
They keep pulling this game out at e3 and they just can't show anything engaging. So you can scan some lifeforms and shoot some rocks, but why register life if there's an infinite amount of planets with similar, yet inexact lifeforms as well?
>>323844358 >only go so far with procedural generation before you've seen every set piece. Theoretically it is the exact opposite. Its actually infinate. Some science magazine did the maths, that it would take a human in real time to visit every planet for a minuite something like 100's of thousand years, each planet unique. The source is on no mans skys Facebook somewhere
>>323829015 Because they revealed more and more about what the game is actually going to be like and people realized that it's not ambitious at all, it's just a procedurally generated single player walking simulator with nothing to do in it expect to look at procedurally generated shit that has absolutely no history behind it because after all, it's procedurally generated.
>>323844726 Pink cock shaped rocks are not really that different that purple cock shaped rocks. You probably wont see the exact same thing twice, but, you will see all the individual parts within hours.
>>323844991 I doubt it desu, they showed that they added the lifeform algorithm for instance then let the maths ran its course, think of the variation of life on this planet. Its obviously going to be more varied as it is a universe sandbox. Anyway im giving it the benefit of the doubt
>>323845213 Did you forget that molecules affect the color of the atmosphere? That's why the sky is blue. So it makes sense that some planets can have oranges skies or some can have this greenish-blue hue. However I agree, some planets should be like mars or the moon. Maybe like Venus with its acidic atmosphere.
>>323845395 Not him, and I'll confess I am not following this game all that closely, but what the hell does a algorithm have to do with whoever is modeling the individual creature parts? I've never heard of dynamically created models in a game.
>>323845706 I honestly don't know how Space works with light. The planets look like they're in a nebula though, which is technically like the galaxy you're in is young. The edge which you start at should be lonely I agree. As you fly to the center things become more dense or brighter.
>Aiming will not be a problem. There is a generous targeting system. All you need to do is point your ship in the right direction and the guidance system will take care of the rest >There is no ammo, but keep an eye on the cooldowns Well, ship combat is confirmed for being terrible.
>>323846089 There's a couple in the works that have potential. Starpoint Gemeni 2 was okay, but amazing but I enjoyed it as a freelancer replacement. Interstellar Rift and Pulsar Lost Colony are going more for the multi crew setup but both are pretty early access with enough potential to keep an eye on em.
>>323845812 I think it is like leg length, chest size and shit like that. So a cat thing with a long neck uses the same parts as a cat thing with super thick legs that is 12 feet tall, but they look different.
>>323845812 They are not individually moddeling the animals, planets or even ships. There is a video by the devs about it. They create a basic matmatical algorithm for how animals look like, then the mathematical differences in the algorithm create the different species and look of them. Its not that hard to undrstand, but to put it in laymen terms, imagine birary code or dna, but you swap 1 0 or 1 or A or G the binary creates a different code and the dna creates a different person.
Hmm I'm still skeptical on how much actual variation would be possible. Eh it's on my wishlist either way, hopefully it doesn't turn out to be shit. The space genre needs to make a comeback outside of 2d fighters.
Can I kill other people and is the combat at least passable? Is there a bullshit powercreep and necessary grinding to have fun? Are world's going to be actually dangerous?
I have no idea what to expect from this game because all of their marketing is about exploration. I feel like companies are going back to single player focused exploration games, I just want to shoot players after stalking them for a while like I'm Naked Snake.
For example, lack of oxygen. The gameplay element in Metro 2033 and LL that you need a mask to breathe through the nuclear air and the mask breaks depending on damage you take to it. On Venus, it rains Acid, and there's probably acid lakes. Uranus rains Diamonds. Or a planet has a neverending storm kinda like what Jupiter have. An Ice planet at freezing temperatures and you need a special suit to actually explore it. Rogue planets Planets that left a sun's orbit and endlessly fly through space, dealing with freezing temperatures and no day light
>>323848178 The only hype I've seen for it is from an old man whose favorite game is Fuel, because he's got a boner for literally driving aimlessly through large procedurally generated landscapes and No Man's Sky looks like more of the same.
>>323849129 Noctis is amazing even tho the interface is Dwarf Fortress-levels of obtuse. The retards saying NMS is "boring" and asking about stupid shit like base building and more action just don't understand what makes exploration games so cool.
Like a lot of things, even just cloning freelancer won't give you the same feeling. It existed only then, only the first time you realized, shit dog, I can just fly wherever? I can just ignore the main quest and make tons of money carrying around sandwiches or blowing up dipshits carrying sandwiches and taking them?
But you know all that now. You expect it. And even when a game delivers all of it, it'll just be boring space truck simulator or walking simulator.
It's like people pretending that any new mmo can give them the feeling they had when they first played vanilla wow. It's impossible. It's chasing the end of the rainbow. Just give it up anon.
>>323838138 >How would you know you havn't played it. yeah, it's not like every trailer and gameplay so far has shown the ship movement to be pretty much glued-to-mousepath with no feeling for inertia or acceleration
I'll stick with Enemy Starfighter, atleast the dev knows how to make you feel like you're fighting tooth and nail in a shaking, vibrating hunk of metal - the way space dogfighting should feel
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