Sonic got sega through the bad times, when the upper management was entirely new and no one knew what a video game was. They got bought over by pachinko and electronics makers who have never played a video game.
The port flopped. What did you expect. I think the new focus on "becoming a brand" again has renewed their interest in that stuff. And in a poll of things that people want ported, the top two are Bayo1 and Vanquish, and right below that is JSRF. So something tells me we'll see it eventually, especially since they announced they want to do a bunch of PC ports of back catalogue stuff.
>>323820657 No he's right, JSRF was better than the original in pretty much every way. Which is insane considering they only had a year and a half between each game. The only thing I can think of that JSRF didn't do was custom graffiti.
>>323820885 Song was great like the first 10 times. Then it turns sour, and you never want to hear it again.
>>323820903 >>323821035 Even assuming that were true.(it isn't). That still doesn't matter to the fact that JSR was good enough to port on it's own. And therefore, it makes sense to port the first game of the series first, and then port the second game later. So the idea that JSR got ported "over" JSRF is just retarded, on top of exposing one's shit tastes.
poor hideki ;-; https://twitter.com/Hideki_Naganuma >10 Jan 2014 If u want a JSRF HD remake, plz say it loud to SEGA! Now I'm not a SEGA employee I'm not influential in SEGA anymore I really hope the same!
>>323821285 JSRF was pretty much a remake that cut out everything I disliked about the first one. I can understand people wanting the first one but I think bringing over the better game makes more sense.
How excited were you when this music would kick in after a mission? https://www.youtube.com/watch?v=XIy2gGXpvgI And Del the funky ho- er, DJ Professor K would come on and and brief on what's happening. It was so satisfying.
>>323821807 >>323821781 JSR is crazy fun on it's own. You guys act like there was this strict either/or choice that they had to make. You know what? If Sega was put under the gun, and I had to choose the game that would sell more units, then yes, I would choose future.
But I'm not going to act like it's baffling that they would port JSR. As it's a very fun game. And they probably had plans to bring over future as well. Dunno what fell through. But that's just how things goes sometimes.
>>323821880 I played it ages ago. It was alright, movement system was cool although the art style was eh. I have no clue how it's progressed but it was severely lacking in content when I played it. It's worth checking out but I wouldn't recommend paying for it unless it's come along way.
>>323822825 >>323822826 >>323822865 that's why I was thinking a split might have been cool, do the quick shit for small to mid size graffiti then save the big stuff for hard to reach places that you have to trick your way to get to
ACE DEUCE CRAPS WANT FOUR ACE DEUCE CRAPS WANT FOUR ACE DEUCE CRAPS WANT FOUR ACE DEUCE CRAPS WANT FOUR ACE DEUCE ACE DEUCE CRAPS WANT FOUR CRAPS WANT FOUR WHO WANTS WHO WANTS THE HARD FOUR? FIVE WANT FOUR
>>323823015 Thing is, what would be the point? In the original the challenge with QTE graffiti is pulling it off before the police/Rhinos tackle you. In JSRF the challenge is more in the platforming itself, so why bother sticking a QTE there when the player has already overcome the main challenge just by getting to that area?
>>323822826 >>323822865 JSRF lacked the tension of performing graffiti while the police are chasing you down. That was incredibly fun. I think a hybrid system could work. The worst part of JSR wasn't the graffiti system. It was the fact that missions were timed.
>>323823232 JSR's challenge came from both doing graffiti under pressure of the police AND platforming.
They shouldn't have taken out the manual graffiti. Rather, they should have just improved both things. Performing the graffiti well was to improve your score. They could have improved that aspect of the game, if the inputs were at least partially randomized. So you couldn't memorize the movements 100%, and had to actually pay attention to the motions you were performing.
>>323824068 I'm not denying this, I'm just saying I preferred the graffiti system in the original over Future. I'm not saying Future is bad by any means, both are phenomenal games, I just like the first one a little more
>>323824047 Well when you compare the games like that, it's hard for me to say I agree or disagree. Because if I say I agree that JSRF's platforming is more difficult, then it sounds like I'm admitting JSR lacks platform difficulty. And if I say I disagree that JSR's platforming isn't difficult, then it sounds like I'm saying JSRF's platforming is less difficult in comparison.
I both agree and disagree. I think that JSRF's platforming is slightly more difficult. But that is not to say JSR's platforming wasn't also challenging. Because it was.
>>323825014 I think in terms of balance, JSR was better. Because there were a blend of challenges. It had the challenging graffiti, and the challenging platforming. They only needed to improve both aspects.
Where JSRF felt lopsided. Like they only focused on arms, and skipped leg days. I still ultimately think JSRF is the better game. But I can't say that the way they handled the graffiti was the best they could have done. They could have had the challenging platforming, and a better graffiti system.
>>323825783 Not really. There would be parts where you would have to stop to paint. But that's not a huge deal. It's a pretty regular thing to stop and orient yourself in JSRF. It's not like you're always supposed to be moving.
They could just make grinding sprays automatic. And then place manual spray locations at the end of platforming sequences. So it's like a little rewards for making a jump.
Only make a few of the required graffiti spots manual. But also have a extra manual spray areas in order to increase your score. This way, if you play a character who is better at tricks, then you can gain a higher score by doing more tricks. But if you have a character better with graffiti, then they can score by doing extra graffiti locations.
>>323826501 Again, the challenge of QTE graffiti is that you had to do them while being hounded by police/Rhinos. Putting them at the end of a platforming segment is meaningless. The best way to handle a hybrid system would be to have large QTE murals at street level where the cops would be, with the platforming segments only having the JSRF-style spots.
But also consider the idea that your enemies could chase you to those hard to reach locations. Like how the golden rhinos used to come in jet packs. You might want to consider that for more challenging portions.
Or maybe make the QTEs determined by the player. Like, say if you trigger a spray with one button, then it's automatic. But if you spray with another button, then it goes into the input sequence. One is quicker, but with lower score. The other is slower, but with high score. So you can decide if it's worth it to bother or not.
Thread replies: 89 Thread images: 10
Thread DB ID: 416107
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the shown content originated from that site. This means that 4Archive shows their content, archived. If you need information for a Poster - contact them.
If a post contains personal/copyrighted/illegal content, then use the post's [Report] link! If a post is not removed within 24h contact me at firstname.lastname@example.org with the post's information.