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WE NEED SOME HELP IN AISLE 10

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Thread replies: 89
Thread images: 10

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WE NEED SOME HELP IN AISLE 10
>>
>>323820079

UNDERSTAND UNDERSTAND
UNDERSTAND UNDERSTAND
>>
LIKE THIS LIKE THAT LIKE LIKE THIS LIKE THIS LIKE THAT LIKE THIS THIS LIKE THAT THAT
>>
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Fuck SEGA for not porting JSRF and Panzer Dragoon (all of them) to other consoles.
>>
>>323820079
Best song in the game doesn't have any coherent lyrics.
https://www.youtube.com/watch?v=ftqOdVMKuMU
>>
>>323820317

We'll see what they have planned soon enough. That whole "we want to port a ton of old stuff to PC" announcement has renewed hope.
>>
>>323820079
I LOVE LOVE YOU
YOU LOVE LOVE ME?
>>
>>323820317
I seriously can't believe they ported the first Jet Set Radio over Future. Future is pretty much a straight improvement over JSR.
>>
one of my favorite soundtracks

I KNOOOOOOOW YOU'RE GUNNA DIG THIS
>>
>>323820529
This is some noise tanks level bait right here.
>>
>>323820079
The best games Sega ever made were for the Arcade, Saturn and the Xbox, all when they weren't focusing on Sonic. Fucking Sonic killed Sega.
>>
thank god for the dreamcast 2
>>
SHUDDAP AND EAT!
>>
YES I'M MAKING DINNER FOR MY SON AND HIS WIFE

IT'S HIS THIRTIETH BIRTHDAY
>>
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>>323820079

https://www.youtube.com/watch?v=OCAur9rxWmw
>>
>>323820657
the only thing the first jsr did better was the music
>>
>>323820706

Sonic got sega through the bad times, when the upper management was entirely new and no one knew what a video game was. They got bought over by pachinko and electronics makers who have never played a video game.

>>323820529

The port flopped. What did you expect. I think the new focus on "becoming a brand" again has renewed their interest in that stuff. And in a poll of things that people want ported, the top two are Bayo1 and Vanquish, and right below that is JSRF. So something tells me we'll see it eventually, especially since they announced they want to do a bunch of PC ports of back catalogue stuff.
>>
>>323820657
No he's right, JSRF was better than the original in pretty much every way. Which is insane considering they only had a year and a half between each game. The only thing I can think of that JSRF didn't do was custom graffiti.
>>
GET DOWN ON THE FLOOR
BETTER GET DOWN ON THE FLOOR
BETTER GET DOWN
I WANNA SEE
SOMETHING I NEVER SEEN BEFORE
>>
>>323820875
>I'm making dinner for my wifes son
>It's his thirteenth birthday
>>
>>323820221
I LIKE IT I LIKE IT!
>>
>>323820885
Song was great like the first 10 times. Then it turns sour, and you never want to hear it again.

>>323820903
>>323821035
Even assuming that were true.(it isn't). That still doesn't matter to the fact that JSR was good enough to port on it's own. And therefore, it makes sense to port the first game of the series first, and then port the second game later. So the idea that JSR got ported "over" JSRF is just retarded, on top of exposing one's shit tastes.
>>
>>323820903
I don't think I could disagree with anything harder. JSRF had almost the entire original soundtrack remixed, and a ton of fucking fantastic licensed tracks added as well.
>>
>>323821035
>The only thing I can think of that JSRF didn't do was custom graffiti.
I thought JSRF did do custom graffiti. It saved 'em to the HDD.
>>
FLY.
LIKE A BUTTERFLY.
>>
>>323820657
They're pretty different styles of game, with the former being a lot more arcade-y. I personally enjoy Future's controls, art direction, and level design more.
>>
>>323821362
JSR was better in that you could just import images instead of using the graffiti creator.
>>
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poor hideki ;-;
https://twitter.com/Hideki_Naganuma
>10 Jan 2014
If u want a JSRF HD remake, plz say it loud to SEGA!
Now I'm not a SEGA employee
I'm not influential in SEGA anymore
I really hope the same!
>>
WHEN I STIMULATE HIM ORALLY
I MOVE DOWN WITH MY TONGUE TO HIS BALLS

THE TESTICLE IS AN EGG
AND I'M EXTREMELY CAREFUL NOT TO CRACK THE SHELL
>>
>>323821494
See >>323821285
>>
>>323821285
jsr is shit compared to jsrf pretty much everyone realizes this
port the better game to get better sales
>>
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>>323820457
>SEGA claims to be focusing on PC
>Wont localize their biggest PC game
>>
>>323821285
JSRF was pretty much a remake that cut out everything I disliked about the first one. I can understand people wanting the first one but I think bringing over the better game makes more sense.
>>
How excited were you when this music would kick in after a mission?
https://www.youtube.com/watch?v=XIy2gGXpvgI
And Del the funky ho- er, DJ Professor K would come on and and brief on what's happening. It was so satisfying.
>>
does anyone play hover:revolt of gamers here?
i've had it in my wishlist for ages but the updates seem to be coming so slowly
>>
>>323821801
I played this with the english patch and it was one of the worst, most grindy MMOs I've ever played. Do you have no standards?
>>
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>>323821569
>90% of tweets in the past 14 hours have been about JSR
>>
>>323821894
>>323821880
on a related note, hideki made music for hover
>>
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>>323821894
>the man has found his dream but will never fulfill it
>>
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>>323820079
>mfw http://jetsetrad.io/ is back
>>
>>323821801

You're getting the anime.

I'm now entirely 100% assured that the only problem with bringing the game over is legal licensing issues, which won't exist next, when Japan signs the TPP

>>323821569

>pinned since Jan 2014

Man, I wish they'd just hire him again or do something. Naganuma really is da bes.
>>
>>323820317
They're looking into Shenmue 1 and 2 HD ports, so JSRF HD may happen too.
>>
>>323821807
>>323821781
JSR is crazy fun on it's own. You guys act like there was this strict either/or choice that they had to make. You know what? If Sega was put under the gun, and I had to choose the game that would sell more units, then yes, I would choose future.

But I'm not going to act like it's baffling that they would port JSR. As it's a very fun game. And they probably had plans to bring over future as well. Dunno what fell through. But that's just how things goes sometimes.
>>
>>323821880
I played it ages ago. It was alright, movement system was cool although the art style was eh. I have no clue how it's progressed but it was severely lacking in content when I played it. It's worth checking out but I wouldn't recommend paying for it unless it's come along way.
>>
>>323822170
it fell through because jsr is trash, it aged fucking horribly compared to jsrf
the sales were non existent
>>
>>323820657
I SAID IT BEFORE AND I'LL SAY IT
AGAIN
AND
AGAIN
AND
AGAIN
>>
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>>323822078

WHAT!?

Since when?
>>
>>323820875
YOU WERE BORN IN THE SIXTIIIIIEEEEES
>>
ROCK THIS SHIT HOMIE!
>>
>>323822302
Honestly, JSRF would have been loads better if they had kept the graffiti system from the original

Spamming the "Spray" Button doesn't compare to doing the motions on a stick. Maybe keep both? Small graffiti spots could be spam spray to win while larger murals you have to kinda draw out
>>
>>323822302
Well if JSRF is so good, then why would the suffering sales of JSR stop them from porting it? Wouldn't JSRF sell better?
>>
Five Shooting for nine
>>
>>323822552
I think the graffiti system from JSR would slow the game down too much.
>>
>>323822552
the graffiti was better in jsrf, it kept the game fast.
>>323822602
because sega are idiots?
one port got shit sales so they shutdown all ports for fucking ages
>>
>>323822552
JSRF emphasizes free-flowing gameplay. QTE graffiti would kill that.
>>
>>323821279
I DON'T LIKE IT! NOT AT ALL!
>>
YA DIDN'T KNOW IT NOW YOU KNOOOOW

HIP HOPS THE SHEEEEEIIIIIT
>>
>>323822602
They should have doubled the amount of cans everyone can hold. Then make the auto graffiti cost twice as many cans to paint. And make the manual graffiti cost the normal amount of cans.

This way, you get the challenged of manually painting, while running away from police. But also the ability to autopaint while grinding.
>>
>>323822825
>>323822826
>>323822865
that's why I was thinking a split might have been cool, do the quick shit for small to mid size graffiti then save the big stuff for hard to reach places that you have to trick your way to get to
>>
>>323822891
TAKE IT EASY!
>>
ACE DEUCE CRAPS WANT FOUR
ACE DEUCE CRAPS WANT FOUR
ACE DEUCE CRAPS WANT FOUR
ACE DEUCE CRAPS WANT FOUR
ACE DEUCE
ACE DEUCE
CRAPS WANT FOUR
CRAPS WANT FOUR
WHO WANTS
WHO WANTS
THE HARD FOUR?
FIVE WANT FOUR
>>
>>323822449
>>323822891
>>323822641
>>323820472
>>323820221
>>323820194
Best songs

>>323820875
>>323820835
Meme tier but still good from time to time
>>
>>323823015
Thing is, what would be the point? In the original the challenge with QTE graffiti is pulling it off before the police/Rhinos tackle you. In JSRF the challenge is more in the platforming itself, so why bother sticking a QTE there when the player has already overcome the main challenge just by getting to that area?
>>
>>323822826
>>323822865
JSRF lacked the tension of performing graffiti while the police are chasing you down. That was incredibly fun. I think a hybrid system could work. The worst part of JSR wasn't the graffiti system. It was the fact that missions were timed.
>>
>>323823295
jsrf was better
fuck off with your jsr garbage
jsrf literally did everything better
>>
>>323823189
Hey man, >>323820875 wasn't meme tier. Cibo Matto was the shit yo.
>>
>>323823232
JSR's challenge came from both doing graffiti under pressure of the police AND platforming.

They shouldn't have taken out the manual graffiti. Rather, they should have just improved both things. Performing the graffiti well was to improve your score. They could have improved that aspect of the game, if the inputs were at least partially randomized. So you couldn't memorize the movements 100%, and had to actually pay attention to the motions you were performing.
>>
>>323823789
"no"
jsrf had it right
no one wants that slow shit in a fast paced game
>>
why the FUCK is there no xbox emulator?
>>
>>323823789
The platforming in JSR really wasn't that hard compared to JSRF's. The hardest platforming was in Grind Square and even that wasn't bad once you got used to the controls.
>>
JSRF was better than the original in all ways, it was an upgrade

Please stop trying to look cool for the sake of debate
>>
>>323823989
There is it's called an Xbox 360 :^)
>>
>>323824068
I'm not denying this, I'm just saying I preferred the graffiti system in the original over Future. I'm not saying Future is bad by any means, both are phenomenal games, I just like the first one a little more
>>
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>you will never afford this

Kill me.
>>
>>323824047
Well when you compare the games like that, it's hard for me to say I agree or disagree. Because if I say I agree that JSRF's platforming is more difficult, then it sounds like I'm admitting JSR lacks platform difficulty. And if I say I disagree that JSR's platforming isn't difficult, then it sounds like I'm saying JSRF's platforming is less difficult in comparison.

I both agree and disagree. I think that JSRF's platforming is slightly more difficult. But that is not to say JSR's platforming wasn't also challenging. Because it was.
>>
>>323824757
Don't get me wrong, some parts of JSR could have challenging platforming, but JSRF in general had a lot more focus on it, and thus had harder platforming but easier graffiti.
>>
>>323824704
h-how much is it?
>>
>>323824704
oh its not too bad 299
>>
>>323825215
$229.99

Not that much I know but I don't think I can justify it to be quite honest family member.
>>
>>323825014
I think in terms of balance, JSR was better. Because there were a blend of challenges. It had the challenging graffiti, and the challenging platforming. They only needed to improve both aspects.

Where JSRF felt lopsided. Like they only focused on arms, and skipped leg days.
I still ultimately think JSRF is the better game. But I can't say that the way they handled the graffiti was the best they could have done. They could have had the challenging platforming, and a better graffiti system.
>>
>>323825579
except if you make graffiti any harder you would fuck up the pace/grinding
>>
>>323825579
Yeah, both games had their strengths. My main issue with JSRF was the dumb police system, the tiny contained arena fights weren't nearly as fun as the omnipresent threat of JSR police
>>
What makes JSRF the better game to me is that you have these huge environments to play in, some of them being really fucking gorgeous, and you have all the time you want to spend in them.
>>
YOU GOTTA MAKE A STATEMENT OF INTENT
YOU GOTTA MAKE A STATEMENT OF INTENT
YOU GOTTA MAKE A STATEMENT OF INTENT
YOU GOTTA MAKE A STATEMENT OF INTENT
YOU GOTTA MAKE A STATEMENT OF INTENT
>>
>>323825783
Not really. There would be parts where you would have to stop to paint. But that's not a huge deal. It's a pretty regular thing to stop and orient yourself in JSRF. It's not like you're always supposed to be moving.

They could just make grinding sprays automatic. And then place manual spray locations at the end of platforming sequences. So it's like a little rewards for making a jump.

Only make a few of the required graffiti spots manual. But also have a extra manual spray areas in order to increase your score.
This way, if you play a character who is better at tricks, then you can gain a higher score by doing more tricks. But if you have a character better with graffiti, then they can score by doing extra graffiti locations.
>>
>>323826501
>It's not like you're always supposed to be moving.
you played the game wrong then
>>
>>323826501
Again, the challenge of QTE graffiti is that you had to do them while being hounded by police/Rhinos. Putting them at the end of a platforming segment is meaningless. The best way to handle a hybrid system would be to have large QTE murals at street level where the cops would be, with the platforming segments only having the JSRF-style spots.
>>
>>323821881
It's not even an MMO though.
>>
>>323826841
Fair enough.

But also consider the idea that your enemies could chase you to those hard to reach locations. Like how the golden rhinos used to come in jet packs. You might want to consider that for more challenging portions.

Or maybe make the QTEs determined by the player. Like, say if you trigger a spray with one button, then it's automatic. But if you spray with another button, then it goes into the input sequence. One is quicker, but with lower score. The other is slower, but with high score. So you can decide if it's worth it to bother or not.
Thread posts: 89
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