>>323827550 >Liking Disgaea 5 is not "caring about videogames". I don't know at what point did you start thinking that this discussion is specifically about Disgaea. >All the good tactics games are Western, and the pinnacle is still Jagged Alliance 2. Except SS outdoes it. >Paradox >Worth a shit
Jagged Alliance 2 takes place in an open world with day and night cycles and towns to capture and be invaded. Silent Storm is just discrete missions.
Moreover, JA2 has a professional presentation (SS feels like budget edutainment software) and characters with personality, which is especially important to the mercs, how they operate, how they relate to one another and how the player relates to them. SS just has generic mooks.
Disregarding Paradox is either ignorance or posturing.
>>323828718 >Open world is better than a linear experience That's some great argumentation. >Moreover, JA2 has a professional presentation Yeah, except it doesn't make the game itself better. You speak like a fucking true casual, who always thinks that a bigger budget means a better game. >Disregarding Paradox is either ignorance or posturing. Kill yourself, more than half of their games are mediocre, at best.
>>323829294 >Kill yourself, more than half of their games are mediocre, at best.
That doesn't change that the titles people actually care about (CK2, EU4, HoI3, Victoria 2) are uncontested in the genre. They have no competition other than Nobunaga's niche.
>Yeah, except it doesn't make the game itself better.
The game includes the presentation and is inseparable from it. Better presentation contributes to a better game. Silent Storm would indeed have been a better game if they had hired actual artists.
>Open world is better than a linear experience
As far as a strategy/tactics game goes, absolutely. There's more depth, more challenge, more to consider regarding when and where (and from where) to engage in conflict, more immersion, everything. JA2 simply gives you way more meaningful and interesting options and ties them into a more cohesive and compelling setting than SS's disconnected and interchangeable little levels.
>>323830063 >That doesn't change that the titles people actually care about (CK2, EU4, HoI3, Victoria 2) are uncontested in the genre. You do realize that popularity isn't a sign of quality, right? Especially in these days. >They have no competition other than Nobunaga's niche. Yeah, because it doesn't have the marketing campaign that Paradox's games usually have. >Silent Storm would indeed have been a better game if they had hired actual artists. If presentation alone makes a game so great, then I guess your all time favorites are games like The Last Of Us or something on the same level. There are games that don't need flashy and pamperous presentation to be great. First and utmost a game is supposed to be judged by its gameplay, the mechanics, the way different mechanics work with them, the balance and how fun it is. Everything else comes after, except for maybe specific cases, where a game tries to be something different to begin with, like Yume Nikki or Pathologic. >As far as a strategy/tactics game goes, absolutely. I don't see how that makes it better. There are plenty of games that focus on an open world, yet completely forget about the fundamentals like AI and the actual game mechanics. Hell, even the same mentioned MGSV, has a huge open world, but the game, as a stealth game, sucks dicks, compared to, let's say, even previous MGS titles which are much more linear. The only game that I can think of which does open world well is ArmA 1.
In JA2 you have strategy on the world layer coinciding with and influencing tactics on the local layer. You get to choose which squads arrive at which sector, at what time, and you can consider pincer attacks, reinforcements, the possibility of retreat if need be (rather than an artificial failstate prompting a reload). You can have them engage at day or night, from south or east, before or after the vital weapons shipments you've been waiting on. You can choose which squads to defend which sectors you've captured. There's a real sense of taking the entire fucking nation back town by town rather than an arbitrary arrangement of little levels.
It is a more sophisticated and engaging game, and wanting anything less than that is literally retarded.
>>323832242 >There's a real sense of taking the entire fucking nation back town by town rather than an arbitrary arrangement of little levels. As far as I remember JA2, it pretty much didn't mean shit as to what actions you took. And if I'm not mistaking then a good deal of enhancements to the game came from mods. >It is a more sophisticated and engaging game, and wanting anything less than that is literally retarded. How the fuck is it more sophisticated, I don't really see because you could cheese through the games AI with suppressors pretty damn easily for a good chunk?
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