can we talk a little about this thing?
i feel the ability to move in vr while not tripping over the cord is possibly an understated problem.
there aren't many practical solutions to the problem. most people don't just have a room to wander around with an overhead cable pulley.
what's more is if i'm going to be seated, i may just go back to the desktop and say fuck dealing with a headset.
this thing is affordable, about as much as a standing desk. it's space friendly. it reeks of practicality.
i haven't used it tho. and if it doesn't work good, it may as well not exist.
what are all your thoughts on active vr?
yeah basically I think treadmills are loud, expensive, power hungry, heavy and entirely impractical for basically anybody.
if sliding doesn't work, active vr is doomed to be anything more than a niche of a niche inside of a niche where rich old men.
>impractical for basically anybody
I'm on board with the headsets, but these machines look clunky as fuck and 20 years from now once we have better technology people will look back and think "what the fuck were they thinking?"
yes traditional treadmills are impractical inside your home.
they're loud, heavy, energy consuming pieces of shit. and omnidirectional versions are expensive as fuck.
yeah but that's the whole point. headsets alone ain't shit and problematic. we NEED active vr. if this thing doesn't work, what will?
pls no paraplegic gimp responses
>require you to crouch and crawl
that's a way distant secondary issue that be done with the controller. getting up and moving and avoiding cord tangling issues is a primary first issue.
I saw it on Shark Tank, only one of the sharks tried it - I think it was Herjavek. He didn't grasp it, so they didn't make an offer. I think that was so short sighted, this device is patented.
We don't need "active vr". You need to just cope with the fact we don't have a good solution for body movement in vr yet and just sit your ass down and enjoy the fact you can move your hands in it.
consider that the treadmill could theoretically replace the cost of a desk+chair
>excuse me while i access my desktop on my treadmill with my voice activated typing and motion controller mouse
We'll never really get over the mobility issue until we have something that takes over the nervous system, and I can't imagine people going along with it even if it were feasible.
now that i think about it, vr could cater to the fitness industry. make using a treadmill more appealing so you aren't just staring at a wall or a TV, you are taking a jog through a VR park, where you can jog anywhere you want
I've got an idea that's feasible but no idea on how to implement it.
>Induce sleep paralysis somehow on person to where only the head of a person can move/function.
>Use VR headset to give audio/visual link, trying to process that much data to/from someone's consciousness would require way more bandwidth processing power than is feasible for the next 30 years at least.
>Have a small device at the base of the neck or around points of the skull that detect brain impulses for movement and translate it into the simulation.
>Provide haptic feedback in a similar manner.
Having a matrix style VR really is impossible with current day technology, but this idea is feasible within the next 20 years assuming one critical thing- someone figures out how to safely induce a paralysis state without medication. The other technology is there, there are prosthetic limbs that already intercept neural impulses to initiate movement. While not advanced enough to be a seamless transition the early tech is there. Haptic feedback is also possible from the same technology. Smell and taste however are likely never going to happen without Matrix-like VR, that just has too many variables. Same with visual and auditory, too much data to process.
I just want VR seated and playing with a standard controller
headtracking and slightly more immersion is all I want
fuck all the waggle controls and walking around a virtual room shit
i have no idea all i know is they were using the gun to just shoot shit and your head to aim because lighthouse doesn't work in a gigantic auditorium where it's designed for you're home
Sensors placed on you body to detect muscle impulses and then strapped into this so you don't flail around inadvertently
>these standing up VR machines always have anorexic manlet suburbanites showcasing it
How about show someone who is gargantuan huffing and buffing and eventually giving up after 5 minutes to play with a normal controller?
Or how about showing someone that is 10 feet tall that can barely register on the thing because the middle section only goes up to their knee?
It's always these same boring little fuckboy niggers who are in these showcases.
I'd like to imagine that arcades would implement this technology first.
And that it would bring a resurgance to arcades.
obese and extremely tall people have it hard in everything they do in life. why should this product pander any differently to them?
VR stuff will never be public, like in arcades and gyms especially.
It's like using a public toilet or phone, it's going to be the grossest shit ever and no one will fucking clean that headset at all.