It works pretty well once you get the hang of it. W The most offputting thing is the framerate is much higher than the other versions and is sped up, some animations are slightly shorter than the audio effects which is kind of funny but after a few fights you dont miss the old animation speed at all
tactics ogre was great, but it lacked (or, rather had too much) meaningful depth. while everything is more detailed, but it suffers when the player is simply overwhelmed by all the information they have to know to even play a battle efficiently >>323798784 thats just the world we live in today, phone games in japan are quick hits >>323798812 see previous about TO. a great game that's bogged down by too many stats. even disgaea knew to keep it somewhat simple
I guess Im just better at balancing my party, then. Using items over white mages makes a huge difference. Healing in this game is almost useless unless you get to a high level. I didnt have to grind for Dorter like normal so I was curious
>>323799089 >or, rather had too much) meaningful depth. while everything is more detailed, but it suffers when the player is simply overwhelmed by all the information Oh, please. Are you sure you didn't play Knights in the nightmare instead?
>>323799204 Well, it happens to everyone for sure. I had a lot of rough times back in the day but now its not that hard. And yes, Alchemist are better early game than white mage, but white mages have Arise, holy, protectja, and other things better than items. Eventually you'll need them.
>>323799831 disgaea's system is simple. beyond needing to know what weapon affinities were, what the extra item stats meant, how to transmigrate and how geopanels worked, the game is very simple: run up to the enemy, beat their face in
only the post game needed a deep knowledge of the game, and even then it was just >whats the quickest way to get to 9999? >how are the item world bonuses calculated?
>>323797810 >tfw WOTL was supposed to be the best fucking game >drop ducats on the PSP port >DARK SWORD SLOWDOWN >okay maybe it's just a lag thing in the start of the game let's do the first mission >USE A POTION - SLOW DOWN >fuck this
>buy WOTL for iPhone >there's no way Square would just be a sack of shit and port the PSP version to mobile without fixing that battle slowdown right >right >W R O N G
Im such a pleb, never owned a psx so I never bother trying fft and just played the gba ffta game. Right now im watching on youtube some gameplay videos and it looks fantastic.. im downloading the emulator and the game right away, any general recomendations?
pic not very related, spend the last three/four weeks playing ffta and didnt patch the game so I cant go any further without restarting the game..
>>323804620 Well, ill try to remember the basic differences with the advance version >you cant go back to your position once you move. For example, if you move to a certain position in FFT, and you want to attack, but then you say "fuck, better not", and want to go back, you cant. You already moved and accepted your new position once you pressed "are you sure you want to move here?". Its not like FFTA where you can backtrack everything. >Magic, summons, and other charge skills stuff are not instant, unlike FFTA. The amount of turns it takes depends on...i dont know exactly, i think faith and speed, and luck i think. >in FFTA, if you do a back attack, you attack more, and you retain the % chance to hit him. In FFT, you increase the % chance to hit him with back attacks, the damage stays the same >Alllied buffs like haste and protect can miss on your allies And other stuff.
>>323805708 I actually have a CRT, but my PS2 has a fucked up disc reader and I don't own the game myself. One day I'll fix this, same with getting an SNES and N64 to begin filling out my old collections.
>>323806101 >>323805416 I dont why he says dont use archers. I have an archer with teleport and a crossbow with a good shield, he hits for like 250 to 300 every attack without charging aim and from a long range.
>>323805708 Do the scan lines really improve the quality that much or is it just a meme. I mean, we have some anti aliasing wizardry going on in nearly every emulation and people claim CRT'S are still better.
The games were designed with CRT in mind, which affects the environment and text. It makes a lot of games comfier, but as you approach the era in which plasma and LED TVs become common (PS2 era+) the developers start to account for that.
The early PS1 era as well as the SNES is a good time for CRT
>>323806101 >Good to know and why? very low damage or just poor skills? Bows are really weak and Charge is just awful. Plus the best bow is only obtainable via stealing if I recall correctly. You'll need to level it to 4 for Ninja eventually along with getting Concentrate, but you're better off getting Monk first and unlocking Martial Arts to use for that period. Crossbows are...alright I guess. Takes a while to get them, you get no height bonuses (or reductions which could be useful sometimes) and you can't shoot through allies, but you get access to shields.
>>323806238 That is a lot of time to make a class decent though and bow would honestly get better use out of that because you can pop up to a high location and shoot over half the map.
>>323806471 >>323806471 generally it is because old console games were designed with CRT scanlines in mind, particularly for 2D games. And they used the scanlines to give the illusion of detail and 'smooth' gradient.
>>323806101 Another tip could be that, at least for grinding purposes, every physical character MUST have two abilities from the squire class (the most basic one): JP up i think its called and Focus. JP helps you get more job points so you grind abilities faster, and focus helps you do something in your turn if you cant hit something.
Oh, another difference with FFTA. In FFTA, if you used to potion yourself to grind and do something, or heal yourself with first aid or something even when you are full HP, you still get EXP. In FFT, you dont, if you are full HP and you use a potion on yourself, you dont get exp or JP. So unless you are hurt, look for other things to grind exp and Job points, focus is the easiest way for physical damage dealers.
>>323807923 how am i supposed to play this shit when this >>323808025 is miles ahead. Why does it even look that shit, Its so bright, the contrasts are out of place like aylmao why even bother emulating on non crtv? I dont own one btw is one better overall for all games i mean, like i play dark souls 1 and 2 and soon 3 + dragons dogma and sometimes wow and path of exile. would those games look better with a crtv because this shit has some really big gap in quality
>>323807440 Interjecting here, a good tip for wizard and priest on turns they can't do much with magic is to have them whack an ally with their weapon (does like 2-3 damage at best) for exp. FFT doesn't have auto MP regen and getting MP is hard early on, so you don't want to waste MP.
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